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This should let MMI mechs move again
Need to give this a test, but it looks like the else case of the mecha check was hijacked by the MMI check, which then prevented brains in a mech from moving
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@@ -54,7 +54,7 @@
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if(in_contents_of(/obj/mecha))
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canmove = 1
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use_me = 1 //If it can move, let it emote
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if(istype(loc, /obj/item/device/mmi)) canmove = 1 //mmi won't move anyways so whatever
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else if(istype(loc, /obj/item/device/mmi)) canmove = 1 //mmi won't move anyways so whatever
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else canmove = 0
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return canmove
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