mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Merge Conflict thingy
This commit is contained in:
@@ -0,0 +1,6 @@
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//Byond type ids
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#define TYPEID_NULL "0"
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#define TYPEID_NORMAL_LIST "f"
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//helper macros
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#define GET_TYPEID(ref) ( ( (lentext(ref) <= 10) ? "TYPEID_NULL" : copytext(ref, 4, lentext(ref) - 6) ) )
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#define IS_NORMAL_LIST(L) (GET_TYPEID("\ref[L]") == TYPEID_NORMAL_LIST)
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@@ -0,0 +1,21 @@
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#define VV_NUM "Number"
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#define VV_TEXT "Text"
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#define VV_MESSAGE "Mutiline Text"
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#define VV_ICON "Icon"
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#define VV_ATOM_REFERENCE "Atom Reference"
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#define VV_DATUM_REFERENCE "Datum Reference"
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#define VV_MOB_REFERENCE "Mob Reference"
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#define VV_CLIENT "Client"
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#define VV_ATOM_TYPE "Atom Typepath"
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#define VV_DATUM_TYPE "Datum Typepath"
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#define VV_TYPE "Custom Typepath"
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#define VV_MATRIX "Matrix"
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#define VV_FILE "File"
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#define VV_LIST "List"
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#define VV_NEW_ATOM "New Atom"
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#define VV_NEW_DATUM "New Datum"
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#define VV_NEW_TYPE "New Custom Typepath"
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#define VV_NEW_LIST "New List"
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#define VV_NULL "NULL"
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#define VV_RESTORE_DEFAULT "Restore to Default"
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#define VV_MARKED_DATUM "Marked Datum"
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@@ -654,3 +654,28 @@ proc/dd_sortedObjectList(list/incoming)
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// LAZYING PT 2: THE LAZENING
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#define LAZYREINITLIST(L) LAZYCLEARLIST(L); LAZYINITLIST(L);
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//same, but returns nothing and acts on list in place
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/proc/shuffle_inplace(list/L)
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if(!L)
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return
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for(var/i=1, i<L.len, ++i)
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L.Swap(i,rand(i,L.len))
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//Return a list with no duplicate entries
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/proc/uniqueList(list/L)
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. = list()
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for(var/i in L)
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. |= i
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//same, but returns nothing and acts on list in place (also handles associated values properly)
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/proc/uniqueList_inplace(list/L)
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var/temp = L.Copy()
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L.len = 0
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for(var/key in temp)
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if(isnum(key))
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L |= key
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else
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L[key] = temp[key]
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@@ -328,3 +328,40 @@
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var/e = matrix_list[5]
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var/f = matrix_list[6]
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return matrix(a, b, c, d, e, f)
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//This is a weird one:
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//It returns a list of all var names found in the string
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//These vars must be in the [var_name] format
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//It's only a proc because it's used in more than one place
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//Takes a string and a datum
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//The string is well, obviously the string being checked
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//The datum is used as a source for var names, to check validity
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//Otherwise every single word could technically be a variable!
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/proc/string2listofvars(var/t_string, var/datum/var_source)
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if(!t_string || !var_source)
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return list()
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. = list()
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var/var_found = findtext(t_string, "\[") //Not the actual variables, just a generic "should we even bother" check
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if(var_found)
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//Find var names
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// "A dog said hi [name]!"
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// splittext() --> list("A dog said hi ","name]!"
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// jointext() --> "A dog said hi name]!"
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// splittext() --> list("A","dog","said","hi","name]!")
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t_string = replacetext(t_string, "\[", "\[ ")//Necessary to resolve "word[var_name]" scenarios
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var/list/list_value = splittext(t_string, "\[")
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var/intermediate_stage = jointext(list_value, null)
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list_value = splittext(intermediate_stage, " ")
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for(var/value in list_value)
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if(findtext(value, "]"))
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value = splittext(value, "]") //"name]!" --> list("name","!")
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for(var/A in value)
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if(var_source.vars.Find(A))
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. += A
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@@ -32,6 +32,7 @@ var/global/next_unique_datum_id = 1
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unique_datum_id = "\ref[src]_[next_unique_datum_id++]"
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return unique_datum_id
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/proc/locateUID(uid)
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if(!istext(uid))
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return null
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+61
-33
@@ -1730,53 +1730,81 @@ var/mob/dview/dview_mob = new
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closest_atom = A
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return closest_atom
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/proc/pick_closest_path(value)
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var/list/matches = get_fancy_list_of_types()
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if(!isnull(value) && value!="")
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/proc/pick_closest_path(value, list/matches = get_fancy_list_of_atom_types())
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if(value == FALSE) //nothing should be calling us with a number, so this is safe
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value = input("Enter type to find (blank for all, cancel to cancel)", "Search for type") as null|text
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if(isnull(value))
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return
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value = trim(value)
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if(!isnull(value) && value != "")
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matches = filter_fancy_list(matches, value)
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if(matches.len==0)
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if(matches.len == 0)
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return
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var/chosen
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if(matches.len==1)
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if(matches.len == 1)
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chosen = matches[1]
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else
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chosen = input("Select an atom type", "Spawn Atom", matches[1]) as null|anything in matches
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chosen = input("Select a type", "Pick Type", matches[1]) as null|anything in matches
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if(!chosen)
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return
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chosen = matches[chosen]
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return chosen
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/proc/make_types_fancy(var/list/types)
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if(ispath(types))
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types = list(types)
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. = list()
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for(var/type in types)
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var/typename = "[type]"
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var/static/list/TYPES_SHORTCUTS = list(
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/obj/effect/decal/cleanable = "CLEANABLE",
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/obj/item/device/radio/headset = "HEADSET",
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/obj/item/clothing/head/helmet/space = "SPESSHELMET",
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/obj/item/weapon/book/manual = "MANUAL",
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/obj/item/weapon/reagent_containers/food/drinks = "DRINK", //longest paths comes first
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/obj/item/weapon/reagent_containers/food = "FOOD",
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/obj/item/weapon/reagent_containers = "REAGENT_CONTAINERS",
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/obj/item/weapon = "WEAPON",
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/obj/machinery/atmospherics = "ATMOS_MECH",
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/obj/machinery/portable_atmospherics = "PORT_ATMOS",
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack = "MECHA_MISSILE_RACK",
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/obj/item/mecha_parts/mecha_equipment = "MECHA_EQUIP",
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/obj/item/organ = "ORGAN",
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/obj/item = "ITEM",
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/obj/machinery = "MACHINERY",
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/obj/effect = "EFFECT",
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/obj = "O",
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/datum = "D",
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/turf/simulated/floor = "FLOOR",
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/turf/simulated/wall = "WALL",
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/turf = "T",
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/mob/living/carbon = "CARBON",
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/mob/living/simple_animal = "SIMPLE",
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/mob/living = "LIVING",
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/mob = "M"
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)
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for(var/tn in TYPES_SHORTCUTS)
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if(copytext(typename, 1, length("[tn]/") + 1) == "[tn]/")
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typename = TYPES_SHORTCUTS[tn]+copytext(typename,length("[tn]/"))
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break
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.[typename] = type
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var/list/TYPES_SHORTCUTS = list(
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/obj/effect/decal/cleanable = "CLEANABLE",
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/obj/item/device/radio/headset = "HEADSET",
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/obj/item/clothing/head/helmet/space = "SPESSHELMET",
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/obj/item/weapon/book/manual = "MANUAL",
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/obj/item/weapon/reagent_containers/food/drinks = "DRINK", //longest paths comes first
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/obj/item/weapon/reagent_containers/food = "FOOD",
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/obj/item/weapon/reagent_containers = "REAGENT_CONTAINERS",
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/obj/machinery/atmospherics = "ATMOS",
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/obj/machinery/portable_atmospherics = "PORT_ATMOS",
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// /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/missile_rack = "MECHA_MISSILE_RACK",
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/obj/item/mecha_parts/mecha_equipment = "MECHA_EQUIP",
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// /obj/item/organ/internal = "ORGAN_INT",
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)
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var/global/list/g_fancy_list_of_types = null
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/proc/get_fancy_list_of_types()
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if(isnull(g_fancy_list_of_types)) //init
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var/list/temp = sortList(subtypesof(/atom) - typesof(/area) - /atom/movable)
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g_fancy_list_of_types = new(temp.len)
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for(var/type in temp)
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var/typename = "[type]"
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for(var/tn in TYPES_SHORTCUTS)
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if(copytext(typename,1, length("[tn]/")+1)=="[tn]/" /*findtextEx(typename,"[tn]/",1,2)*/ )
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typename = TYPES_SHORTCUTS[tn]+copytext(typename,length("[tn]/"))
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break
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g_fancy_list_of_types[typename] = type
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return g_fancy_list_of_types
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/proc/get_fancy_list_of_atom_types()
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var/static/list/pre_generated_list
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if(!pre_generated_list) //init
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pre_generated_list = make_types_fancy(typesof(/atom))
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return pre_generated_list
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/proc/get_fancy_list_of_datum_types()
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var/static/list/pre_generated_list
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if(!pre_generated_list) //init
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pre_generated_list = make_types_fancy(sortList(typesof(/datum) - typesof(/atom)))
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return pre_generated_list
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/proc/filter_fancy_list(list/L, filter as text)
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var/list/matches = new
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@@ -50,6 +50,8 @@
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var/humans_need_surnames = 0
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var/allow_random_events = 0 // enables random events mid-round when set to 1
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var/allow_ai = 1 // allow ai job
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var/forbid_secborg = 0 // disallow secborg module to be chosen.
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var/forbid_peaceborg = 0 // disallow peacekeeper module to be chosen.
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var/hostedby = null
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var/respawn = 0
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var/guest_jobban = 1
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@@ -334,6 +336,12 @@
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if("allow_ai")
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config.allow_ai = 1
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if("disable_secborg")
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forbid_secborg = 1
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if("disable_peaceborg")
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forbid_peaceborg = 1
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// if("authentication")
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// config.enable_authentication = 1
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+554
-342
File diff suppressed because it is too large
Load Diff
@@ -863,6 +863,7 @@ var/list/uplink_items = list()
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reference = "NNSSS"
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cost = 4 //but they aren't
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gamemodes = list(/datum/game_mode/nuclear)
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excludefrom = list()
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/datum/uplink_item/stealthy_tools/agent_card
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name = "Agent ID Card"
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+15
-2
@@ -616,7 +616,20 @@ var/list/blood_splatter_icons = list()
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/atom/proc/speech_bubble(var/bubble_state = "",var/bubble_loc = src, var/list/bubble_recipients = list())
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return
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/atom/on_varedit(modified_var)
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/atom/vv_edit_var(var_name, var_value)
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if(!Debug2)
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admin_spawned = TRUE
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..()
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. = ..()
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switch(var_name)
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if("light_power", "light_range", "light_color")
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update_light()
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/atom/vv_get_dropdown()
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. = ..()
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var/turf/curturf = get_turf(src)
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if(curturf)
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.["Jump to turf"] = "?_src_=holder;adminplayerobservecoodjump=1;X=[curturf.x];Y=[curturf.y];Z=[curturf.z]"
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.["Add reagent"] = "?_src_=vars;addreagent=[UID()]"
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.["Trigger explosion"] = "?_src_=vars;explode=[UID()]"
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.["Trigger EM pulse"] = "?_src_=vars;emp=[UID()]"
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@@ -1,3 +1,7 @@
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#define LING_FAKEDEATH_TIME 400 //40 seconds
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#define LING_DEAD_GENETICDAMAGE_HEAL_CAP 50 //The lowest value of geneticdamage handle_changeling() can take it to while dead.
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#define LING_ABSORB_RECENT_SPEECH 8 //The amount of recent spoken lines to gain on absorbing a mob
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var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega")
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/datum/game_mode
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@@ -253,9 +257,14 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
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else
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changelingID = "[honorific] [rand(1,999)]"
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/datum/changeling/proc/regenerate()
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chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), chem_storage)
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geneticdamage = max(0, geneticdamage-1)
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/datum/changeling/proc/regenerate(mob/living/carbon/the_ling)
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if(istype(the_ling))
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if(the_ling.stat == DEAD)
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chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), (chem_storage*0.5))
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geneticdamage = max(LING_DEAD_GENETICDAMAGE_HEAL_CAP,geneticdamage-1)
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else //not dead? no chem/geneticdamage caps.
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chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), chem_storage)
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geneticdamage = max(0, geneticdamage-1)
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/datum/changeling/proc/GetDNA(dna_owner)
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for(var/datum/dna/DNA in (absorbed_dna + protected_dna))
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@@ -15,6 +15,7 @@
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var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD
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var/genetic_damage = 0 // genetic damage caused by using the sting. Nothing to do with cloneloss.
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var/max_genetic_damage = 100 // hard counter for spamming abilities. Not used/balanced much yet.
|
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var/always_keep = 0 // important for abilities like regenerate that screw you if you lose them.
|
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/obj/effect/proc_holder/changeling/proc/on_purchase(var/mob/user)
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return
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@@ -407,7 +407,7 @@ var/list/sting_paths
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mind.changeling.changeling_speak = 0
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mind.changeling.reset()
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for(var/obj/effect/proc_holder/changeling/p in mind.changeling.purchasedpowers)
|
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if(p.dna_cost == 0 && keep_free_powers)
|
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if((p.dna_cost == 0 && keep_free_powers) || p.always_keep)
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continue
|
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mind.changeling.purchasedpowers -= p
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p.on_refund(src)
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@@ -1,5 +1,3 @@
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#define LING_ABSORB_RECENT_SPEECH 8 //The amount of recent spoken lines to gain on absorbing a mob
|
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|
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/obj/effect/proc_holder/changeling/absorbDNA
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name = "Absorb DNA"
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desc = "Absorb the DNA of our victim."
|
||||
|
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@@ -0,0 +1,82 @@
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/obj/effect/proc_holder/changeling/biodegrade
|
||||
name = "Biodegrade"
|
||||
desc = "Dissolves restraints or other objects preventing free movement."
|
||||
helptext = "This is obvious to nearby people, and can destroy standard restraints and closets."
|
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chemical_cost = 30 //High cost to prevent spam
|
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dna_cost = 2
|
||||
req_human = 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/biodegrade/sting_action(mob/living/carbon/human/user)
|
||||
var/used = FALSE // only one form of shackles removed per use
|
||||
if(!user.restrained() && !istype(user.loc, /obj/structure/closet) && !istype(user.loc, /obj/structure/spider/cocoon))
|
||||
to_chat(user, "<span class='warning'>We are already free!</span>")
|
||||
return FALSE
|
||||
|
||||
if(user.handcuffed)
|
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var/obj/O = user.get_item_by_slot(slot_handcuffed)
|
||||
if(!istype(O))
|
||||
return FALSE
|
||||
user.visible_message("<span class='warning'>[user] vomits a glob of acid on \his [O]!</span>", \
|
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"<span class='warning'>We vomit acidic ooze onto our restraints!</span>")
|
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addtimer(src, "dissolve_handcuffs", 30, FALSE, user, O)
|
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used = TRUE
|
||||
|
||||
if(user.wear_suit && user.wear_suit.breakouttime && !used)
|
||||
var/obj/item/clothing/suit/S = user.get_item_by_slot(slot_wear_suit)
|
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if(!istype(S))
|
||||
return FALSE
|
||||
user.visible_message("<span class='warning'>[user] vomits a glob of acid across the front of \his [S]!</span>", \
|
||||
"<span class='warning'>We vomit acidic ooze onto our straight jacket!</span>")
|
||||
addtimer(src, "dissolve_straightjacket", 30, FALSE, user, S)
|
||||
used = TRUE
|
||||
|
||||
|
||||
if(istype(user.loc, /obj/structure/closet) && !used)
|
||||
var/obj/structure/closet/C = user.loc
|
||||
if(!istype(C))
|
||||
return FALSE
|
||||
C.visible_message("<span class='warning'>[C]'s hinges suddenly begin to melt and run!</span>")
|
||||
to_chat(user, "<span class='warning'>We vomit acidic goop onto the interior of [C]!</span>")
|
||||
addtimer(src, "open_closet", 70, FALSE, user, C)
|
||||
used = TRUE
|
||||
|
||||
if(istype(user.loc, /obj/structure/spider/cocoon) && !used)
|
||||
var/obj/structure/spider/cocoon/C = user.loc
|
||||
if(!istype(C))
|
||||
return FALSE
|
||||
C.visible_message("<span class='warning'>[src] shifts and starts to fall apart!</span>")
|
||||
to_chat(user, "<span class='warning'>We secrete acidic enzymes from our skin and begin melting our cocoon...</span>")
|
||||
addtimer(src, "dissolve_cocoon", 25, FALSE, user, C) //Very short because it's just webs
|
||||
used = TRUE
|
||||
|
||||
if(used)
|
||||
feedback_add_details("changeling_powers","BD")
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_handcuffs(mob/living/carbon/human/user, obj/O)
|
||||
if(O && user.handcuffed == O)
|
||||
user.unEquip(O)
|
||||
O.visible_message("<span class='warning'>[O] dissolves into a puddle of sizzling goop.</span>")
|
||||
O.forceMove(get_turf(user))
|
||||
qdel(O)
|
||||
|
||||
/obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_straightjacket(mob/living/carbon/human/user, obj/S)
|
||||
if(S && user.wear_suit == S)
|
||||
user.unEquip(S)
|
||||
S.visible_message("<span class='warning'>[S] dissolves into a puddle of sizzling goop.</span>")
|
||||
S.forceMove(get_turf(user))
|
||||
qdel(S)
|
||||
|
||||
/obj/effect/proc_holder/changeling/biodegrade/proc/open_closet(mob/living/carbon/human/user, obj/structure/closet/C)
|
||||
if(C && user.loc == C)
|
||||
C.visible_message("<span class='warning'>[C]'s door breaks and opens!</span>")
|
||||
C.welded = FALSE
|
||||
C.locked = FALSE
|
||||
C.broken = TRUE
|
||||
C.open()
|
||||
to_chat(user, "<span class='warning'>We open the container restraining us!</span>")
|
||||
|
||||
/obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_cocoon(mob/living/carbon/human/user, obj/structure/spider/cocoon/C)
|
||||
if(C && user.loc == C)
|
||||
qdel(C) //The cocoon's destroy will move the changeling outside of it without interference
|
||||
to_chat(user, "<span class='warning'>We dissolve the cocoon!</span>")
|
||||
@@ -0,0 +1,27 @@
|
||||
/obj/effect/proc_holder/changeling/chameleon_skin
|
||||
name = "Chameleon Skin"
|
||||
desc = "Our skin pigmentation rapidly changes to suit our current environment."
|
||||
helptext = "Allows us to become invisible after a few seconds of standing still. Can be toggled on and off."
|
||||
dna_cost = 2
|
||||
chemical_cost = 25
|
||||
req_human = 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/chameleon_skin/sting_action(mob/user)
|
||||
var/mob/living/carbon/human/H = user //SHOULD always be human, because req_human = 1
|
||||
if(!istype(H)) // req_human could be done in can_sting stuff.
|
||||
return
|
||||
if(H.dna.GetSEState(CHAMELEONBLOCK))
|
||||
H.dna.SetSEState(CHAMELEONBLOCK, 0)
|
||||
genemutcheck(H, CHAMELEONBLOCK, null, MUTCHK_FORCED)
|
||||
else
|
||||
H.dna.SetSEState(CHAMELEONBLOCK, 1)
|
||||
genemutcheck(H, CHAMELEONBLOCK, null, MUTCHK_FORCED)
|
||||
|
||||
feedback_add_details("changeling_powers","CS")
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/chameleon_skin/on_refund(mob/user)
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.dna.GetSEState(CHAMELEONBLOCK))
|
||||
C.dna.SetSEState(CHAMELEONBLOCK, 0)
|
||||
genemutcheck(C, CHAMELEONBLOCK, null, MUTCHK_FORCED)
|
||||
@@ -7,30 +7,31 @@
|
||||
req_stat = DEAD
|
||||
max_genetic_damage = 100
|
||||
|
||||
|
||||
//Fake our own death and fully heal. You will appear to be dead but regenerate fully after a short delay.
|
||||
/obj/effect/proc_holder/changeling/fakedeath/sting_action(var/mob/living/user)
|
||||
|
||||
to_chat(user, "<span class='notice'>We begin our stasis, preparing energy to arise once more.</span>")
|
||||
|
||||
if(user.stat != DEAD)
|
||||
user.emote("deathgasp")
|
||||
user.timeofdeath = world.time
|
||||
|
||||
user.status_flags |= FAKEDEATH //play dead
|
||||
user.update_canmove()
|
||||
|
||||
spawn(800)
|
||||
if(user && user.mind && user.mind.changeling && user.mind.changeling.purchasedpowers)
|
||||
to_chat(user, "<span class='notice'>We are ready to regenerate.</span>")
|
||||
user.mind.changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/revive(null)
|
||||
|
||||
addtimer(src, "ready_to_regenerate", LING_FAKEDEATH_TIME, FALSE, user)
|
||||
feedback_add_details("changeling_powers","FD")
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/fakedeath/proc/ready_to_regenerate(mob/user)
|
||||
if(user && user.mind && user.mind.changeling && user.mind.changeling.purchasedpowers)
|
||||
to_chat(user, "<span class='notice'>We are ready to regenerate.</span>")
|
||||
user.mind.changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/revive(null)
|
||||
|
||||
/obj/effect/proc_holder/changeling/fakedeath/can_sting(var/mob/user)
|
||||
if(user.status_flags & FAKEDEATH)
|
||||
to_chat(user, "<span class='warning'>We are already regenerating.</span>")
|
||||
return
|
||||
if(!user.stat && alert("Are we sure we wish to fake our death?",,"Yes","No") == "No")//Confirmation for living changelings if they want to fake their death
|
||||
return
|
||||
if(!user.stat)//Confirmation for living changelings if they want to fake their death
|
||||
switch(alert("Are we sure we wish to fake our death?",,"Yes","No"))
|
||||
if("No")
|
||||
return
|
||||
return ..()
|
||||
|
||||
@@ -2,22 +2,54 @@
|
||||
name = "Fleshmend"
|
||||
desc = "Our flesh rapidly regenerates, healing our wounds."
|
||||
helptext = "Heals a moderate amount of damage over a short period of time. Can be used while unconscious."
|
||||
chemical_cost = 25
|
||||
chemical_cost = 20
|
||||
dna_cost = 2
|
||||
req_stat = UNCONSCIOUS
|
||||
var/recent_uses = 1 //The factor of which the healing should be divided by
|
||||
var/healing_ticks = 10
|
||||
// The ideal total healing amount,
|
||||
// divided by healing_ticks to get heal/tick
|
||||
var/total_healing = 100
|
||||
|
||||
/obj/effect/proc_holder/changeling/fleshmend/New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/effect/proc_holder/changeling/fleshmend/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/proc_holder/changeling/fleshmend/process()
|
||||
if(recent_uses > 1)
|
||||
recent_uses = max(1, recent_uses - (1 / healing_ticks))
|
||||
|
||||
//Starts healing you every second for 10 seconds. Can be used whilst unconscious.
|
||||
/obj/effect/proc_holder/changeling/fleshmend/sting_action(var/mob/living/user)
|
||||
to_chat(user, "<span class='notice'>We begin to heal rapidly.</span>")
|
||||
if(recent_uses > 1)
|
||||
to_chat(user, "<span class='warning'>Our healing's effectiveness is reduced \
|
||||
by quick repeated use!</span>")
|
||||
|
||||
recent_uses++
|
||||
addtimer(src, "fleshmend", 0, FALSE, user)
|
||||
feedback_add_details("changeling_powers","RR")
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/fleshmend/proc/fleshmend(mob/living/user)
|
||||
|
||||
// The healing itself - doesn't heal toxin damage
|
||||
// (that's anatomic panacea) and the effectiveness decreases with
|
||||
// each use in a short timespan
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.restore_blood()
|
||||
H.shock_stage = 0
|
||||
spawn(0)
|
||||
for(var/i = 0, i<10,i++)
|
||||
user.heal_overall_damage(10, 10)
|
||||
user.adjustOxyLoss(-10)
|
||||
sleep(10)
|
||||
|
||||
feedback_add_details("changeling_powers","RR")
|
||||
return 1
|
||||
for(var/i in 1 to healing_ticks)
|
||||
if(user)
|
||||
var/healpertick = -(total_healing / healing_ticks)
|
||||
user.heal_overall_damage((-healpertick/recent_uses), (-healpertick/recent_uses))
|
||||
user.adjustOxyLoss(healpertick/recent_uses)
|
||||
user.blood_volume += 30
|
||||
user.updatehealth()
|
||||
else
|
||||
break
|
||||
sleep(10)
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
user.visible_message("<span class='warning'>[user] jams [src] into the airlock and starts prying it open!</span>", "<span class='warning'>We start forcing the airlock open.</span>", \
|
||||
"<span class='italics'>You hear a metal screeching sound.</span>")
|
||||
playsound(A, 'sound/machines/airlock_alien_prying.ogg', 150, 1)
|
||||
if(!do_after(user, 150, target = A))
|
||||
if(!do_after(user, 100, target = A))
|
||||
return
|
||||
|
||||
//user.say("Heeeeeeeeeerrre's Johnny!")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/effect/proc_holder/changeling/panacea
|
||||
name = "Anatomic Panacea"
|
||||
desc = "Expels impurifications from our form; curing diseases, removing toxins and radiation, and resetting our genetic code completely."
|
||||
desc = "Expels impurifications from our form; curing diseases, removing parasites, sobering us, purging toxins and radiation, and resetting our genetic code completely."
|
||||
helptext = "Can be used while unconscious."
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
@@ -30,6 +30,8 @@
|
||||
user.reagents.add_reagent("mutadone", 10)
|
||||
user.reagents.add_reagent("potass_iodide", 10)
|
||||
user.reagents.add_reagent("charcoal", 20)
|
||||
user.reagents.add_reagent("antihol", 10)
|
||||
user.reagents.add_reagent("mannitol", 25)
|
||||
|
||||
for(var/thing in user.viruses)
|
||||
var/datum/disease/D = thing
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "Regenerate"
|
||||
desc = "We regenerate, healing all damage from our form."
|
||||
req_stat = DEAD
|
||||
always_keep = 1
|
||||
|
||||
//Revive from regenerative stasis
|
||||
/obj/effect/proc_holder/changeling/revive/sting_action(var/mob/living/carbon/user)
|
||||
|
||||
@@ -636,17 +636,17 @@ var/list/teleport_runes = list()
|
||||
log_game("Raise Dead rune failed - no catalyst corpse")
|
||||
return
|
||||
mob_to_sacrifice = input(user, "Choose a corpse to sacrifice.", "Corpse to Sacrifice") as null|anything in potential_sacrifice_mobs
|
||||
if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated() || !mob_to_revive || !mob_to_sacrifice || rune_in_use)
|
||||
if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated() || !mob_to_sacrifice || rune_in_use)
|
||||
return
|
||||
for(var/mob/living/M in T.contents)
|
||||
if(M.stat == DEAD)
|
||||
potential_revive_mobs.Add(M)
|
||||
if(!potential_revive_mobs.len)
|
||||
to_chat(user, "<span class='cultitalic'>There is no eligible revival target on the rune!</span>")
|
||||
log_game("Raise Dead rune failed - no corpse to revived")
|
||||
log_game("Raise Dead rune failed - no corpse to revive")
|
||||
return
|
||||
mob_to_revive = input(user, "Choose a corpse to revive.", "Corpse to Revive") as null|anything in potential_revive_mobs
|
||||
if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated() || rune_in_use)
|
||||
if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated() || rune_in_use || !mob_to_revive)
|
||||
return
|
||||
if(!in_range(mob_to_sacrifice,src))
|
||||
to_chat(user, "<span class='cultitalic'>The sacrificial target has been moved!</span>")
|
||||
|
||||
@@ -40,6 +40,10 @@
|
||||
if(be_swarmer == "No")
|
||||
return
|
||||
|
||||
if(jobban_isbanned(user, "Syndicate"))
|
||||
to_chat(user, "<span class='warning'>You are banned from antagonists!</span>")
|
||||
return
|
||||
|
||||
if(crit_fail)//in case it depowers while ghost is looking at yes/no
|
||||
to_chat(user, "<span class='warning'>This swarmer shell is completely depowered. You cannot activate it.</span>")
|
||||
return
|
||||
|
||||
@@ -135,7 +135,7 @@ datum/game_mode/nations
|
||||
AI.show_laws()
|
||||
for(var/mob/living/silicon/robot/R in AI.connected_robots)
|
||||
var/obj/item/device/mmi/oldmmi = R.mmi
|
||||
R.change_mob_type(/mob/living/silicon/robot/peacekeeper, null, null, 1, 1 )
|
||||
R.change_mob_type(/mob/living/silicon/robot/nations, null, null, 1, 1 )
|
||||
R.lawsync()
|
||||
R.show_laws()
|
||||
qdel(oldmmi)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
var/global/list/all_objectives = list()
|
||||
|
||||
var/list/potential_theft_objectives = subtypesof(/datum/theft_objective) - /datum/theft_objective/steal - /datum/theft_objective/number
|
||||
var/list/potential_theft_objectives = subtypesof(/datum/theft_objective) - /datum/theft_objective/steal - /datum/theft_objective/number - /datum/theft_objective/unique
|
||||
|
||||
/datum/objective
|
||||
var/datum/mind/owner = null //Who owns the objective.
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
#define THEFT_FLAG_UNIQUE 2
|
||||
|
||||
/datum/theft_objective
|
||||
var/name = ""
|
||||
var/typepath=/atom
|
||||
var/name = "this objective is impossible, yell at a coder"
|
||||
var/typepath=/obj/effect/debugging
|
||||
var/list/protected_jobs = list()
|
||||
var/list/altitems = list()
|
||||
var/flags = 0
|
||||
|
||||
@@ -439,7 +439,7 @@
|
||||
name = "Holographic Energy Sword"
|
||||
desc = "This looks like a real energy sword!"
|
||||
icon_state = "sword0"
|
||||
hitsound = "sound/weapons/blade1.ogg"
|
||||
hitsound = "swing_hit"
|
||||
force = 3.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
@@ -468,12 +468,14 @@
|
||||
if(active)
|
||||
force = 30
|
||||
icon_state = "sword[item_color]"
|
||||
hitsound = "sound/weapons/blade1.ogg"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>[src] is now active.</span>")
|
||||
else
|
||||
force = 3
|
||||
icon_state = "sword0"
|
||||
hitsound = "swing_hit"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
|
||||
|
||||
@@ -44,6 +44,24 @@
|
||||
name = "Circuit board (Camera Monitor)"
|
||||
build_path = /obj/machinery/computer/security
|
||||
origin_tech = "programming=2;combat=2"
|
||||
|
||||
/obj/item/weapon/circuitboard/camera/telescreen
|
||||
name = "Circuit board (Telescreen)"
|
||||
build_path = /obj/machinery/computer/security/telescreen
|
||||
/obj/item/weapon/circuitboard/camera/telescreen/entertainment
|
||||
name = "Circuit board (Entertainment Monitor)"
|
||||
build_path = /obj/machinery/computer/security/telescreen/entertainment
|
||||
/obj/item/weapon/circuitboard/camera/wooden_tv
|
||||
name = "Circuit board (Wooden TV)"
|
||||
build_path = /obj/machinery/computer/security/wooden_tv
|
||||
/obj/item/weapon/circuitboard/camera/mining
|
||||
name = "Circuit board (Outpost Camera Monitor)"
|
||||
build_path = /obj/machinery/computer/security/mining
|
||||
/obj/item/weapon/circuitboard/camera/engineering
|
||||
name = "Circuit board (Engineering Camera Monitor)"
|
||||
build_path = /obj/machinery/computer/security/engineering
|
||||
|
||||
|
||||
/obj/item/weapon/circuitboard/xenobiology
|
||||
name = "Circuit board (Xenobiology Console)"
|
||||
build_path = /obj/machinery/computer/camera_advanced/xenobio
|
||||
|
||||
@@ -87,6 +87,25 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/security/telescreen/attackby(obj/item/I, mob/user, params)
|
||||
if(ismultitool(I))
|
||||
var/direction = input(user, "Which direction?", "Select direction!") as null|anything in list("North", "East", "South", "West", "Centre")
|
||||
if(!direction || !Adjacent(user))
|
||||
return
|
||||
pixel_x = 0
|
||||
pixel_y = 0
|
||||
switch(direction)
|
||||
if("North")
|
||||
pixel_y = 32
|
||||
if("East")
|
||||
pixel_x = 32
|
||||
if("South")
|
||||
pixel_y = -32
|
||||
if("West")
|
||||
pixel_x = -32
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/security/emag_act(user as mob)
|
||||
if(!emagged)
|
||||
emagged = 1
|
||||
@@ -293,39 +312,36 @@
|
||||
|
||||
// Other computer monitors.
|
||||
/obj/machinery/computer/security/telescreen
|
||||
name = "\improper Telescreen"
|
||||
name = "telescreen"
|
||||
desc = "Used for watching camera networks."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "telescreen"
|
||||
icon_state = "telescreen_console"
|
||||
icon_screen = "telescreen"
|
||||
icon_keyboard = null
|
||||
light_range_on = 0
|
||||
network = list("SS13")
|
||||
density = 0
|
||||
|
||||
/obj/machinery/computer/security/telescreen/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
if(stat & BROKEN)
|
||||
icon_state += "b"
|
||||
return
|
||||
circuit = /obj/item/weapon/circuitboard/camera/telescreen
|
||||
|
||||
/obj/machinery/computer/security/telescreen/entertainment
|
||||
name = "entertainment monitor"
|
||||
desc = "Damn, they better have Paradise TV on these things."
|
||||
icon = 'icons/obj/status_display.dmi'
|
||||
icon_state = "entertainment"
|
||||
icon_state = "entertainment_console"
|
||||
icon_screen = "entertainment"
|
||||
light_color = "#FFEEDB"
|
||||
light_range_on = 0
|
||||
network = list("news")
|
||||
luminosity = 0
|
||||
circuit = /obj/item/weapon/circuitboard/camera/telescreen/entertainment
|
||||
|
||||
/obj/machinery/computer/security/wooden_tv
|
||||
name = "security camera monitor"
|
||||
desc = "An old TV hooked into the stations camera network."
|
||||
desc = "An old TV hooked into the station's camera network."
|
||||
icon_state = "television"
|
||||
icon_keyboard = null
|
||||
icon_screen = "detective_tv"
|
||||
light_color = "#3848B3"
|
||||
light_power_on = 0.5
|
||||
network = list("SS13")
|
||||
circuit = /obj/item/weapon/circuitboard/camera/wooden_tv
|
||||
|
||||
/obj/machinery/computer/security/mining
|
||||
name = "outpost camera monitor"
|
||||
@@ -334,6 +350,7 @@
|
||||
icon_screen = "mining"
|
||||
light_color = "#F9BBFC"
|
||||
network = list("Mining Outpost")
|
||||
circuit = /obj/item/weapon/circuitboard/camera/mining
|
||||
|
||||
/obj/machinery/computer/security/engineering
|
||||
name = "engineering camera monitor"
|
||||
@@ -342,3 +359,4 @@
|
||||
icon_screen = "engie_cams"
|
||||
light_color = "#FAC54B"
|
||||
network = list("Power Alarms","Atmosphere Alarms","Fire Alarms")
|
||||
circuit = /obj/item/weapon/circuitboard/camera/engineering
|
||||
@@ -24,10 +24,23 @@
|
||||
var/list/frozen_crew = list()
|
||||
var/list/frozen_items = list()
|
||||
|
||||
// Used for containing rare items traitors need to steal, so it's not
|
||||
// game-over if they get iced
|
||||
var/list/objective_items = list()
|
||||
// A cache of theft datums so you don't have to re-create them for
|
||||
// each item check
|
||||
var/list/theft_cache = list()
|
||||
|
||||
var/storage_type = "crewmembers"
|
||||
var/storage_name = "Cryogenic Oversight Control"
|
||||
var/allow_items = 1
|
||||
|
||||
|
||||
/obj/machinery/computer/cryopod/New()
|
||||
..()
|
||||
for(var/T in potential_theft_objectives)
|
||||
theft_cache += new T
|
||||
|
||||
/obj/machinery/computer/cryopod/attack_ai()
|
||||
attack_hand()
|
||||
|
||||
@@ -101,8 +114,7 @@
|
||||
|
||||
visible_message("<span class='notice'>The console beeps happily as it disgorges \the [I].</span>")
|
||||
|
||||
I.forceMove(get_turf(src))
|
||||
frozen_items -= I
|
||||
dispense_item(I)
|
||||
|
||||
else if(href_list["allitems"])
|
||||
if(!allowed(user))
|
||||
@@ -117,12 +129,31 @@
|
||||
visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>")
|
||||
|
||||
for(var/obj/item/I in frozen_items)
|
||||
I.forceMove(get_turf(src))
|
||||
frozen_items -= I
|
||||
dispense_item(I)
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/cryopod/proc/dispense_item(obj/item/I)
|
||||
if(!(I in frozen_items))
|
||||
return
|
||||
I.forceMove(get_turf(src))
|
||||
objective_items -= I
|
||||
frozen_items -= I
|
||||
|
||||
/obj/machinery/computer/cryopod/emag_act(mob/user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(!objective_items.len)
|
||||
visible_message("<span class='warning'>The console buzzes in an annoyed manner.</span>")
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
|
||||
return
|
||||
visible_message("<span class='warning'>The console sparks, and some items fall out!</span>")
|
||||
var/datum/effect/system/spark_spread/sparks = new
|
||||
sparks.set_up(5, 1, src)
|
||||
sparks.start()
|
||||
for(var/obj/item/I in objective_items)
|
||||
dispense_item(I)
|
||||
|
||||
/obj/item/weapon/circuitboard/cryopodcontrol
|
||||
name = "Circuit board (Cryogenic Oversight Console)"
|
||||
build_path = "/obj/machinery/computer/cryopod"
|
||||
@@ -275,6 +306,19 @@
|
||||
|
||||
despawn_occupant()
|
||||
|
||||
#define CRYO_DESTROY 0
|
||||
#define CRYO_PRESERVE 1
|
||||
#define CRYO_OBJECTIVE 2
|
||||
|
||||
/obj/machinery/cryopod/proc/should_preserve_item(obj/item/I)
|
||||
for(var/datum/theft_objective/T in control_computer.theft_cache)
|
||||
if(istype(I, T.typepath) && T.check_special_completion(I))
|
||||
return CRYO_OBJECTIVE
|
||||
for(var/T in preserve_items)
|
||||
if(istype(I, T) && !(I.type in do_not_preserve_items))
|
||||
return CRYO_PRESERVE
|
||||
return CRYO_DESTROY
|
||||
|
||||
// This function can not be undone; do not call this unless you are sure
|
||||
// Also make sure there is a valid control computer
|
||||
/obj/machinery/cryopod/proc/despawn_occupant()
|
||||
@@ -284,12 +328,7 @@
|
||||
W.forceMove(src)
|
||||
|
||||
if(W.contents.len) //Make sure we catch anything not handled by qdel() on the items.
|
||||
var/preserve = null
|
||||
for(var/T in preserve_items)
|
||||
if(istype(W,T))
|
||||
preserve = 1
|
||||
break
|
||||
if(preserve) // Don't remove the contents of things that need preservation
|
||||
if(should_preserve_item(W) != CRYO_DESTROY) // Don't remove the contents of things that need preservation
|
||||
continue
|
||||
for(var/obj/item/O in W.contents)
|
||||
if(istype(O,/obj/item/weapon/tank)) //Stop eating pockets, you fuck!
|
||||
@@ -307,26 +346,22 @@
|
||||
items -= announce // or the autosay radio.
|
||||
|
||||
for(var/obj/item/W in items)
|
||||
|
||||
var/preserve = null
|
||||
for(var/T in preserve_items)
|
||||
if(istype(W,T) && !(W in do_not_preserve_items))
|
||||
preserve = 1
|
||||
break
|
||||
|
||||
if(istype(W,/obj/item/device/pda))
|
||||
var/obj/item/device/pda/P = W
|
||||
QDEL_NULL(P.id)
|
||||
qdel(P)
|
||||
continue
|
||||
|
||||
if(!preserve)
|
||||
var/preserve = should_preserve_item(W)
|
||||
if(preserve == CRYO_DESTROY)
|
||||
qdel(W)
|
||||
else if(control_computer && control_computer.allow_items)
|
||||
control_computer.frozen_items += W
|
||||
if(preserve == CRYO_OBJECTIVE)
|
||||
control_computer.objective_items += W
|
||||
W.loc = null
|
||||
else
|
||||
if(control_computer && control_computer.allow_items)
|
||||
control_computer.frozen_items += W
|
||||
W.loc = null
|
||||
else
|
||||
W.forceMove(loc)
|
||||
W.forceMove(loc)
|
||||
|
||||
// Skip past any cult sacrifice objective using this person
|
||||
if(GAMEMODE_IS_CULT && is_sacrifice_target(occupant.mind))
|
||||
@@ -422,6 +457,9 @@
|
||||
QDEL_NULL(occupant)
|
||||
name = initial(name)
|
||||
|
||||
#undef CRYO_DESTROY
|
||||
#undef CRYO_PRESERVE
|
||||
#undef CRYO_OBJECTIVE
|
||||
|
||||
/obj/machinery/cryopod/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob, params)
|
||||
|
||||
@@ -727,4 +765,4 @@
|
||||
if(target_cryopod.check_occupant_allowed(person_to_cryo))
|
||||
target_cryopod.take_occupant(person_to_cryo, 1)
|
||||
return 1
|
||||
return 0
|
||||
return 0
|
||||
|
||||
@@ -76,8 +76,13 @@
|
||||
var/mob/living/M = AM
|
||||
if(world.time - M.last_bumped <= 10) return //Can bump-open one airlock per second. This is to prevent shock spam.
|
||||
M.last_bumped = world.time
|
||||
if(!M.restrained() && M.mob_size > MOB_SIZE_SMALL)
|
||||
bumpopen(M)
|
||||
if(!M.restrained())
|
||||
if(M.mob_size > MOB_SIZE_SMALL)
|
||||
bumpopen(M)
|
||||
else if(ispet(M))
|
||||
var/mob/living/simple_animal/A = AM
|
||||
if(A.collar)
|
||||
bumpopen(M)
|
||||
return
|
||||
|
||||
if(istype(AM, /obj/mecha))
|
||||
|
||||
@@ -482,6 +482,7 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bola
|
||||
name = "PCMK-6 Bola Launcher"
|
||||
icon_state = "mecha_bola"
|
||||
origin_tech = "combat=4;engineering=4"
|
||||
projectile = /obj/item/weapon/restraints/legcuffs/bola
|
||||
fire_sound = 'sound/weapons/whip.ogg'
|
||||
projectiles = 10
|
||||
|
||||
@@ -363,7 +363,7 @@ REAGENT SCANNER
|
||||
return
|
||||
|
||||
/obj/item/device/mass_spectrometer
|
||||
desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample."
|
||||
desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample. Inject sample with syringe."
|
||||
name = "mass-spectrometer"
|
||||
icon_state = "spectrometer"
|
||||
item_state = "analyzer"
|
||||
@@ -377,7 +377,7 @@ REAGENT SCANNER
|
||||
origin_tech = "magnets=2;biotech=1;plasmatech=2"
|
||||
var/details = 0
|
||||
var/datatoprint = ""
|
||||
var/scanning = 1
|
||||
var/scanning = TRUE
|
||||
actions_types = list(/datum/action/item_action/print_report)
|
||||
|
||||
/obj/item/device/mass_spectrometer/New()
|
||||
@@ -400,8 +400,8 @@ REAGENT SCANNER
|
||||
var/list/blood_traces = list()
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
if(R.id != "blood")
|
||||
reagents.clear_reagents()
|
||||
to_chat(user, "<span class='warning'>The sample was contaminated! Please insert another sample.</span>")
|
||||
reagents.clear_reagents()
|
||||
return
|
||||
else
|
||||
blood_traces = params2list(R.data["trace_chem"])
|
||||
@@ -412,7 +412,9 @@ REAGENT SCANNER
|
||||
dat += "[R] ([blood_traces[R]] units) "
|
||||
else
|
||||
dat += "[R] "
|
||||
to_chat(user, "[dat]")
|
||||
to_chat(user, "Analysis completed. Chemicals found: [dat]")
|
||||
scanning = FALSE
|
||||
datatoprint = dat
|
||||
reagents.clear_reagents()
|
||||
return
|
||||
|
||||
@@ -424,6 +426,7 @@ REAGENT SCANNER
|
||||
|
||||
/obj/item/device/mass_spectrometer/proc/print_report()
|
||||
if(!scanning)
|
||||
scanning = TRUE
|
||||
usr.visible_message("<span class='warning'>[src] rattles and prints out a sheet of paper.</span>")
|
||||
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
|
||||
sleep(50)
|
||||
@@ -437,7 +440,6 @@ REAGENT SCANNER
|
||||
M.put_in_hands(P)
|
||||
to_chat(M, "<span class='notice'>Report printed. Log cleared.<span>")
|
||||
datatoprint = ""
|
||||
scanning = 1
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>[src] has no logs or is already in use.</span>")
|
||||
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
/**********************************************************************
|
||||
Cyborg Spec Items
|
||||
***********************************************************************/
|
||||
//Might want to move this into several files later but for now it works here
|
||||
/obj/item/borg
|
||||
icon = 'icons/mob/robot_items.dmi'
|
||||
|
||||
/obj/item/borg/stun
|
||||
name = "electrified arm"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
name = "electrically-charged arm"
|
||||
icon_state = "elecarm"
|
||||
var/charge_cost = 30
|
||||
|
||||
@@ -15,8 +16,9 @@
|
||||
playsound(M, 'sound/weapons/Genhit.ogg', 50, 1)
|
||||
return 0
|
||||
|
||||
if(!user.cell.use(charge_cost))
|
||||
return
|
||||
if(isrobot(user))
|
||||
if(!user.cell.use(charge_cost))
|
||||
return
|
||||
|
||||
user.do_attack_animation(M)
|
||||
M.Weaken(5)
|
||||
@@ -34,3 +36,198 @@
|
||||
name = "Overdrive"
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
icon_state = "shock"
|
||||
|
||||
#define BORG_HUG 0
|
||||
#define BORG_HUG_SUPER 1
|
||||
#define BORG_HUG_SHOCK 2
|
||||
#define BORG_HUG_CRUSH 3
|
||||
|
||||
/obj/item/borg/cyborghug
|
||||
name = "Hugging Module"
|
||||
icon_state = "hugmodule"
|
||||
desc = "For when a someone really needs a hug."
|
||||
var/mode = BORG_HUG //0 = Hugs 1 = "Hug" 2 = Shock 3 = CRUSH
|
||||
var/ccooldown = 0
|
||||
var/scooldown = 0
|
||||
var/shockallowed = FALSE//Can it be a stunarm when emagged. Only PK borgs get this by default.
|
||||
var/boop = FALSE
|
||||
|
||||
/obj/item/borg/cyborghug/attack_self(mob/living/user)
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/P = user
|
||||
if(P.emagged && shockallowed)
|
||||
if(mode < BORG_HUG_CRUSH)
|
||||
mode++
|
||||
else
|
||||
mode = BORG_HUG
|
||||
else if(mode < BORG_HUG_SUPER)
|
||||
mode++
|
||||
else
|
||||
mode = BORG_HUG
|
||||
switch(mode)
|
||||
if(BORG_HUG)
|
||||
to_chat(user, "<span class='notice'>Power reset. Hugs!</span>")
|
||||
if(BORG_HUG_SUPER)
|
||||
to_chat(user, "<span class='notice'>Power increased!</span>")
|
||||
if(BORG_HUG_SHOCK)
|
||||
to_chat(user, "<span class='warning'>BZZT. Electrifying arms...</span>")
|
||||
if(BORG_HUG_CRUSH)
|
||||
to_chat(user, "<span class='warning'>ERROR: ARM ACTUATORS OVERLOADED.</span>")
|
||||
|
||||
/obj/item/borg/cyborghug/attack(mob/living/M, mob/living/silicon/robot/user)
|
||||
if(M == user)
|
||||
return
|
||||
switch(mode)
|
||||
if(BORG_HUG)
|
||||
if(M.health >= config.health_threshold_crit)
|
||||
if(user.zone_sel.selecting == "head")
|
||||
user.visible_message("<span class='notice'>[user] playfully boops [M] on the head!</span>", \
|
||||
"<span class='notice'>You playfully boop [M] on the head!</span>")
|
||||
user.do_attack_animation(M)
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
|
||||
else if(ishuman(M))
|
||||
if(M.lying)
|
||||
user.visible_message("<span class='notice'>[user] shakes [M] trying to get \him up!</span>", \
|
||||
"<span class='notice'>You shake [M] trying to get \him up!</span>")
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] hugs [M] to make \him feel better!</span>", \
|
||||
"<span class='notice'>You hug [M] to make \him feel better!</span>")
|
||||
if(M.resting)
|
||||
M.resting = FALSE
|
||||
M.update_canmove()
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] pets [M]!</span>", \
|
||||
"<span class='notice'>You pet [M]!</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
if(BORG_HUG_SUPER)
|
||||
if(M.health >= config.health_threshold_crit)
|
||||
if(ishuman(M))
|
||||
if(M.lying)
|
||||
user.visible_message("<span class='notice'>[user] shakes [M] trying to get \him up!</span>", \
|
||||
"<span class='notice'>You shake [M] trying to get \him up!</span>")
|
||||
else if(user.zone_sel.selecting == "head")
|
||||
user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
|
||||
"<span class='warning'>You bop [M] on the head!</span>")
|
||||
user.do_attack_animation(M)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
|
||||
"<span class='warning'>You hug [M] firmly to make \him feel better! [M] looks uncomfortable...</span>")
|
||||
if(M.resting)
|
||||
M.resting = FALSE
|
||||
M.update_canmove()
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
|
||||
"<span class='warning'>You bop [M] on the head!</span>")
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
|
||||
if(BORG_HUG_SHOCK)
|
||||
if(!scooldown)
|
||||
if(M.health >= config.health_threshold_crit)
|
||||
if(ishuman(M))
|
||||
M.electrocute_act(5, "[user]", safety = 1)
|
||||
user.visible_message("<span class='userdanger'>[user] electrocutes [M] with their touch!</span>", \
|
||||
"<span class='danger'>You electrocute [M] with your touch!</span>")
|
||||
M.update_canmove()
|
||||
else
|
||||
if(!isrobot(M))
|
||||
M.adjustFireLoss(10)
|
||||
user.visible_message("<span class='userdanger'>[user] shocks [M]!</span>", \
|
||||
"<span class='danger'>You shock [M]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='userdanger'>[user] shocks [M]. It does not seem to have an effect</span>", \
|
||||
"<span class='danger'>You shock [M] to no effect.</span>")
|
||||
playsound(loc, 'sound/effects/sparks2.ogg', 50, 1, -1)
|
||||
user.cell.charge -= 500
|
||||
scooldown = TRUE
|
||||
spawn(20)
|
||||
scooldown = FALSE
|
||||
if(BORG_HUG_CRUSH)
|
||||
if(!ccooldown)
|
||||
if(M.health >= config.health_threshold_crit)
|
||||
if(ishuman(M))
|
||||
user.visible_message("<span class='userdanger'>[user] crushes [M] in their grip!</span>", \
|
||||
"<span class='danger'>You crush [M] in your grip!</span>")
|
||||
else
|
||||
user.visible_message("<span class='userdanger'>[user] crushes [M]!</span>", \
|
||||
"<span class='danger'>You crush [M]!</span>")
|
||||
playsound(loc, 'sound/weapons/smash.ogg', 50, 1, -1)
|
||||
M.adjustBruteLoss(15)
|
||||
user.cell.charge -= 300
|
||||
ccooldown = TRUE
|
||||
spawn(10)
|
||||
ccooldown = FALSE
|
||||
|
||||
#undef BORG_HUG
|
||||
#undef BORG_HUG_SUPER
|
||||
#undef BORG_HUG_SHOCK
|
||||
#undef BORG_HUG_CRUSH
|
||||
|
||||
/obj/item/borg/cyborghug/peacekeeper
|
||||
shockallowed = TRUE
|
||||
|
||||
/obj/item/device/harmalarm
|
||||
name = "Sonic Harm Prevention Tool"
|
||||
desc = "Releases a harmless blast that confuses most organics. For when the harm is JUST TOO MUCH"
|
||||
icon_state = "megaphone"
|
||||
var/cooldown = 0
|
||||
var/emagged = FALSE
|
||||
|
||||
/obj/item/device/harmalarm/emag_act(mob/user)
|
||||
emagged = !emagged
|
||||
if(emagged)
|
||||
to_chat(user, "<span class='warning'>You short out the safeties on the [src]!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You reset the safeties on the [src]!</span>")
|
||||
|
||||
/obj/item/device/harmalarm/attack_self(mob/user)
|
||||
var/safety = !emagged
|
||||
if(cooldown > world.time)
|
||||
to_chat(user, "<span class='warning'>The device is still recharging!</span>")
|
||||
return
|
||||
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(R.cell.charge < 1200)
|
||||
to_chat(user, "<span class='warning'>You don't have enough charge to do this!</span>")
|
||||
return
|
||||
R.cell.charge -= 1000
|
||||
if(R.emagged)
|
||||
safety = FALSE
|
||||
|
||||
if(safety)
|
||||
user.visible_message("<span class='danger'>[user] blares out a near-deafening siren from its speakers!</span>")
|
||||
for(var/mob/living/carbon/M in get_mobs_in_view(9, user))
|
||||
if(!M.check_ear_prot())
|
||||
M.AdjustConfused(6)
|
||||
to_chat(M, "<span class='userdanger'>The siren pierces your hearing!</span>")
|
||||
audible_message("<span class='biggerdanger'>HUMAN HARM</span>")
|
||||
playsound(get_turf(src), 'sound/AI/harmalarm.ogg', 70, 3)
|
||||
cooldown = world.time + 200
|
||||
log_game("[key_name(user)] used a Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(R.connected_ai)
|
||||
to_chat(R.connected_ai, "<br><span class='notice'>NOTICE - Peacekeeping 'HARM ALARM' used by: [user]</span><br>")
|
||||
|
||||
return
|
||||
|
||||
user.audible_message("<span class='biggerdanger'>BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZT</span>")
|
||||
for(var/mob/living/carbon/human/H in get_mobs_in_view(9, user))
|
||||
if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs) || H.ear_deaf)
|
||||
continue
|
||||
var/earsafety = FALSE
|
||||
if(H.check_ear_prot())
|
||||
earsafety = TRUE
|
||||
|
||||
if(earsafety)
|
||||
H.AdjustConfused(5)
|
||||
H.AdjustStuttering(10)
|
||||
H.Jitter(10)
|
||||
else
|
||||
H.Weaken(2)
|
||||
H.AdjustConfused(10)
|
||||
H.AdjustStuttering(15)
|
||||
H.Jitter(25)
|
||||
|
||||
playsound(get_turf(src), 'sound/machines/warning-buzzer.ogg', 130, 3)
|
||||
cooldown = world.time + 600
|
||||
log_game("[key_name(user)] used an emagged Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
|
||||
|
||||
@@ -1397,7 +1397,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
is_empty = 1
|
||||
playsound(src, 'sound/weapons/Gunshot.ogg', 50, 1)
|
||||
user.visible_message("<span class='danger'>The [src] goes off!</span>")
|
||||
M.apply_damage(200, BRUTE, "head", sharp =1, used_weapon = "Self-inflicted gunshot would to the head.")
|
||||
M.apply_damage(200, BRUTE, "head", sharp =1, used_weapon = "Self-inflicted gunshot wound to the head.")
|
||||
M.death()
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] lowers the [src] from their head.</span>")
|
||||
|
||||
@@ -232,3 +232,76 @@ RSF
|
||||
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
|
||||
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
|
||||
return
|
||||
|
||||
/obj/item/weapon/cookiesynth
|
||||
name = "\improper Cookie Synthesizer"
|
||||
desc = "A self-recharging device used to rapidly deploy cookies."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rcd"
|
||||
var/matter = 10
|
||||
var/toxin = FALSE
|
||||
var/cooldown = 0
|
||||
var/cooldowndelay = 10
|
||||
var/emagged = FALSE
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/weapon/cookiesynth/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>It currently holds [matter]/10 cookie-units.</span>")
|
||||
|
||||
/obj/item/weapon/cookiesynth/attackby()
|
||||
return
|
||||
|
||||
/obj/item/weapon/cookiesynth/emag_act(mob/user)
|
||||
emagged = !emagged
|
||||
if(emagged)
|
||||
to_chat(user, "<span class='warning'>You short out [src]'s reagent safety checker!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You reset [src]'s reagent safety checker!</span>")
|
||||
toxin = FALSE
|
||||
|
||||
/obj/item/weapon/cookiesynth/attack_self(mob/user)
|
||||
var/mob/living/silicon/robot/P = null
|
||||
if(isrobot(user))
|
||||
P = user
|
||||
if(emagged && !toxin)
|
||||
toxin = TRUE
|
||||
to_chat(user, "<span class='warning'>Cookie Synthesizer Hacked.</span>")
|
||||
else if(P.emagged && !toxin)
|
||||
toxin = TRUE
|
||||
to_chat(user, "<span class='warning'>Cookie Synthesizer Hacked.</span>")
|
||||
else
|
||||
toxin = FALSE
|
||||
to_chat(user, "<span class='notice'>Cookie Synthesizer Reset.</span>")
|
||||
|
||||
/obj/item/weapon/cookiesynth/process()
|
||||
if(matter < 10)
|
||||
matter++
|
||||
|
||||
/obj/item/weapon/cookiesynth/afterattack(atom/A, mob/user, proximity)
|
||||
if(cooldown > world.time)
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(!(istype(A, /obj/structure/table) || isfloorturf(A)))
|
||||
return
|
||||
if(matter < 1)
|
||||
to_chat(user, "<span class='warning'>[src] doesn't have enough matter left. Wait for it to recharge!</span>")
|
||||
return
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(!R.cell || R.cell.charge < 400)
|
||||
to_chat(user, "<span class='warning'>You do not have enough power to use [src].</span>")
|
||||
return
|
||||
var/turf/T = get_turf(A)
|
||||
playsound(loc, 'sound/machines/click.ogg', 10, 1)
|
||||
to_chat(user, "Fabricating Cookie..")
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/cookie/S = new /obj/item/weapon/reagent_containers/food/snacks/cookie(T)
|
||||
if(toxin)
|
||||
S.reagents.add_reagent("pancuronium", 2.4)
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.charge -= 100
|
||||
else
|
||||
matter--
|
||||
cooldown = world.time + cooldowndelay
|
||||
@@ -77,6 +77,10 @@
|
||||
/obj/item/weapon/defibrillator/ui_action_click()
|
||||
toggle_paddles()
|
||||
|
||||
/obj/item/weapon/defibrillator/CtrlClick()
|
||||
if(ishuman(usr) && Adjacent(usr))
|
||||
toggle_paddles()
|
||||
|
||||
/obj/item/weapon/defibrillator/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/stock_parts/cell))
|
||||
var/obj/item/weapon/stock_parts/cell/C = W
|
||||
|
||||
@@ -28,13 +28,14 @@
|
||||
processing_objects.Remove(src)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/on_varedit(modified_var)
|
||||
if(modified_var == "self_recharge")
|
||||
if(self_recharge)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
processing_objects.Remove(src)
|
||||
..()
|
||||
/obj/item/weapon/stock_parts/cell/vv_edit_var(var_name, var_value)
|
||||
switch(var_name)
|
||||
if("self_recharge")
|
||||
if(var_value)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
processing_objects.Remove(src)
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/suicide_act(mob/user)
|
||||
to_chat(viewers(user), "<span class='suicide'>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</span>")
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL = 30000, MAT_GLASS = 5000)
|
||||
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
|
||||
origin_tech = "engineering=4;materials=2"
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
var/lastused
|
||||
|
||||
@@ -310,4 +310,8 @@ a {
|
||||
Item.fire_act() //Set them on fire, too
|
||||
|
||||
/obj/proc/on_mob_move(dir, mob/user)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/vv_get_dropdown()
|
||||
. = ..()
|
||||
.["Delete all of type"] = "?_src_=vars;delall=[UID()]"
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
var/icon_opened = "open"
|
||||
var/opened = 0
|
||||
var/welded = 0
|
||||
var/locked = 0
|
||||
var/broken = 0
|
||||
var/wall_mounted = 0 //never solid (You can always pass over it)
|
||||
var/health = 100
|
||||
var/lastbang
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/localopened = 0 //Setting this to keep it from behaviouring like a normal closet and obstructing movement in the map. -Agouri
|
||||
opened = 1
|
||||
var/hitstaken = 0
|
||||
var/locked = 1
|
||||
locked = 1
|
||||
var/smashed = 0
|
||||
|
||||
attackby(var/obj/item/O as obj, var/mob/living/user as mob) //Marker -Agouri
|
||||
|
||||
@@ -22,6 +22,28 @@
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/clothing/shoes/sandal/white(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/roboticist
|
||||
name = "roboticist's locker"
|
||||
req_access = list(access_robotics)
|
||||
icon_state = "secureres1"
|
||||
icon_closed = "secureres"
|
||||
icon_locked = "secureres1"
|
||||
icon_opened = "secureresopen"
|
||||
icon_broken = "secureresbroken"
|
||||
icon_off = "secureresoff"
|
||||
|
||||
/obj/structure/closet/secure_closet/roboticist/New()
|
||||
..()
|
||||
new /obj/item/weapon/storage/backpack(src)
|
||||
new /obj/item/weapon/storage/backpack(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel_norm(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel_norm(src)
|
||||
new /obj/item/weapon/storage/backpack/duffel(src)
|
||||
new /obj/item/weapon/storage/backpack/duffel(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/device/radio/headset/headset_sci(src)
|
||||
new /obj/item/device/radio/headset/headset_sci(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/RD
|
||||
name = "research director's locker"
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
icon_state = "secure1"
|
||||
density = 1
|
||||
opened = 0
|
||||
var/locked = 1
|
||||
var/broken = 0
|
||||
locked = 1
|
||||
broken = 0
|
||||
var/large = 1
|
||||
icon_closed = "secure"
|
||||
var/icon_locked = "secure1"
|
||||
|
||||
@@ -310,14 +310,10 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/robotics_black/New()
|
||||
..()
|
||||
new /obj/item/clothing/glasses/hud/diagnostic(src)
|
||||
new /obj/item/clothing/glasses/hud/diagnostic(src)
|
||||
new /obj/item/clothing/under/rank/roboticist(src)
|
||||
new /obj/item/clothing/under/rank/roboticist(src)
|
||||
new /obj/item/clothing/under/rank/roboticist/skirt(src)
|
||||
new /obj/item/clothing/under/rank/roboticist/skirt(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/gloves/fingerless(src)
|
||||
|
||||
@@ -44,8 +44,10 @@
|
||||
return 2
|
||||
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
|
||||
for(var/obj/O in src)
|
||||
O.forceMove(loc)
|
||||
for(var/obj/O in src) //Objects
|
||||
O.forceMove(loc)
|
||||
for(var/mob/M in src) //Mobs
|
||||
M.forceMove(loc)
|
||||
icon_state = icon_opened
|
||||
src.opened = 1
|
||||
|
||||
@@ -240,8 +242,8 @@
|
||||
var/greenlight = "securecrateg"
|
||||
var/sparks = "securecratesparks"
|
||||
var/emag = "securecrateemag"
|
||||
var/broken = 0
|
||||
var/locked = 1
|
||||
broken = 0
|
||||
locked = 1
|
||||
health = 1000
|
||||
|
||||
/obj/structure/closet/crate/secure/update_icon()
|
||||
|
||||
@@ -100,3 +100,9 @@ you will have to do something like if(client.holder.rights & R_ADMIN) yourself.
|
||||
return 0
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/admins/vv_edit_var(var_name, var_value)
|
||||
return FALSE // no admin abuse
|
||||
|
||||
/datum/admins/can_vv_delete()
|
||||
return FALSE // don't break shit either
|
||||
@@ -89,8 +89,12 @@
|
||||
|
||||
if("delete")
|
||||
for(var/d in objs)
|
||||
if(!datum_is_forbidden(d))
|
||||
qdel(d)
|
||||
if(istype(d, /datum))
|
||||
var/datum/D = d
|
||||
if(!D.can_vv_delete())
|
||||
to_chat(usr, "[D] rejected your deletion")
|
||||
continue
|
||||
qdel(d)
|
||||
|
||||
if("select")
|
||||
var/text = ""
|
||||
@@ -118,9 +122,6 @@
|
||||
if("set" in query_tree)
|
||||
var/list/set_list = query_tree["set"]
|
||||
for(var/d in objs)
|
||||
// Forbid explicitly modifying an admin datum's vars
|
||||
if(datum_is_forbidden(d))
|
||||
return
|
||||
for(var/list/sets in set_list)
|
||||
var/datum/temp = d
|
||||
var/i = 0
|
||||
@@ -128,11 +129,10 @@
|
||||
if(++i == sets.len)
|
||||
if(istype(temp, /turf) && (v == "x" || v == "y" || v == "z"))
|
||||
continue
|
||||
if(!datum_is_forbidden(temp.vars[v]))
|
||||
return
|
||||
temp.vars[v] = SDQL_expression(d, set_list[sets])
|
||||
if(!temp.vv_edit_var(v, SDQL_expression(d, set_list[sets])))
|
||||
to_chat(usr, "[temp] rejected your varedit.")
|
||||
break
|
||||
if(temp.vars.Find(v) && (istype(temp.vars[v], /datum) || istype(temp.vars[v], /client)) && !datum_is_forbidden(temp.vars[v]))
|
||||
if(temp.vars.Find(v) && (istype(temp.vars[v], /datum) || istype(temp.vars[v], /client)))
|
||||
temp = temp.vars[v]
|
||||
else
|
||||
break
|
||||
@@ -440,11 +440,6 @@
|
||||
for(var/arg in arguments)
|
||||
new_args[++new_args.len] = SDQL_expression(source, arg)
|
||||
|
||||
for(var/p in forbidden_varedit_object_types)
|
||||
if(istype(object, p))
|
||||
to_chat(usr, "<span class='warning'>It is forbidden to run this object's procs.</span>")
|
||||
return
|
||||
|
||||
if(object == world) // Global proc.
|
||||
procname = "/proc/[procname]"
|
||||
return call(procname)(arglist(new_args))
|
||||
|
||||
@@ -22,360 +22,251 @@
|
||||
src.massmodify_variables(A, var_name, method)
|
||||
feedback_add_details("admin_verb","MEV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/proc/massmodify_variables(var/atom/O, var/var_name = "", var/method = 0)
|
||||
if(!check_rights(R_VAREDIT)) return
|
||||
|
||||
var/list/locked = list("vars", "key", "ckey", "client")
|
||||
|
||||
for(var/p in forbidden_varedit_object_types)
|
||||
if( istype(O,p) )
|
||||
to_chat(usr, "<span class='danger'>It is forbidden to edit this object's variables.</span>")
|
||||
return
|
||||
|
||||
var/list/names = list()
|
||||
for(var/V in O.vars)
|
||||
names += V
|
||||
|
||||
names = sortList(names)
|
||||
/client/proc/massmodify_variables(datum/O, var_name = "", method = 0)
|
||||
if(!check_rights(R_VAREDIT))
|
||||
return
|
||||
if(!istype(O))
|
||||
return
|
||||
|
||||
var/variable = ""
|
||||
|
||||
if(!var_name)
|
||||
variable = input("Which var?","Var") as null|anything in names
|
||||
var/list/names = list()
|
||||
for(var/V in O.vars)
|
||||
names += V
|
||||
|
||||
names = sortList(names)
|
||||
|
||||
variable = input("Which var?", "Var") as null|anything in names
|
||||
else
|
||||
variable = var_name
|
||||
|
||||
if(!variable) return
|
||||
if(!variable || !O.can_vv_get(variable))
|
||||
return
|
||||
var/default
|
||||
var/var_value = O.vars[variable]
|
||||
var/dir
|
||||
|
||||
if(variable == "holder" || (variable in locked))
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
if(variable in VVckey_edit)
|
||||
to_chat(src, "It's forbidden to mass-modify ckeys. It'll crash everyone's client you dummy.")
|
||||
return
|
||||
if(variable in VVlocked)
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
if(variable in VVicon_edit_lock)
|
||||
if(!check_rights(R_EVENT | R_DEBUG))
|
||||
return
|
||||
if(variable in VVpixelmovement)
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
var/prompt = alert(src, "Editing this var may irreparably break tile gliding for the rest of the round. THIS CAN'T BE UNDONE", "DANGER", "ABORT ", "Continue", " ABORT")
|
||||
if(prompt != "Continue")
|
||||
return
|
||||
|
||||
if(isnull(var_value))
|
||||
to_chat(usr, "Unable to determine variable type.")
|
||||
|
||||
else if(isnum(var_value))
|
||||
to_chat(usr, "Variable appears to be <b>NUM</b>.")
|
||||
default = "num"
|
||||
dir = 1
|
||||
|
||||
else if(istext(var_value))
|
||||
to_chat(usr, "Variable appears to be <b>TEXT</b>.")
|
||||
default = "text"
|
||||
|
||||
else if(isloc(var_value))
|
||||
to_chat(usr, "Variable appears to be <b>REFERENCE</b>.")
|
||||
default = "reference"
|
||||
|
||||
else if(isicon(var_value))
|
||||
to_chat(usr, "Variable appears to be <b>ICON</b>.")
|
||||
var_value = "[bicon(var_value)]"
|
||||
default = "icon"
|
||||
|
||||
else if(istype(var_value,/atom) || istype(var_value,/datum))
|
||||
to_chat(usr, "Variable appears to be <b>TYPE</b>.")
|
||||
default = "type"
|
||||
|
||||
else if(istype(var_value,/list))
|
||||
to_chat(usr, "Variable appears to be <b>LIST</b>.")
|
||||
default = "list"
|
||||
|
||||
else if(istype(var_value,/client))
|
||||
to_chat(usr, "Variable appears to be <b>CLIENT</b>.")
|
||||
default = "cancel"
|
||||
default = vv_get_class(var_value)
|
||||
|
||||
if(isnull(default))
|
||||
to_chat(src, "Unable to determine variable type.")
|
||||
else
|
||||
to_chat(usr, "Variable appears to be <b>FILE</b>.")
|
||||
default = "file"
|
||||
to_chat(src, "Variable appears to be <b>[uppertext(default)]</b>.")
|
||||
|
||||
to_chat(usr, "Variable contains: [var_value]")
|
||||
if(dir)
|
||||
switch(var_value)
|
||||
if(1)
|
||||
dir = "NORTH"
|
||||
if(2)
|
||||
dir = "SOUTH"
|
||||
if(4)
|
||||
dir = "EAST"
|
||||
if(8)
|
||||
dir = "WEST"
|
||||
if(5)
|
||||
dir = "NORTHEAST"
|
||||
if(6)
|
||||
dir = "SOUTHEAST"
|
||||
if(9)
|
||||
dir = "NORTHWEST"
|
||||
if(10)
|
||||
dir = "SOUTHWEST"
|
||||
else
|
||||
dir = null
|
||||
if(dir)
|
||||
to_chat(usr, "If a direction, direction is: [dir]")
|
||||
to_chat(src, "Variable contains: [var_value]")
|
||||
|
||||
var/class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
|
||||
"num","type","icon","file","edit referenced object","restore to default")
|
||||
if(default == VV_NUM)
|
||||
var/dir_text = ""
|
||||
if(dir < 0 && dir < 16)
|
||||
if(dir & 1)
|
||||
dir_text += "NORTH"
|
||||
if(dir & 2)
|
||||
dir_text += "SOUTH"
|
||||
if(dir & 4)
|
||||
dir_text += "EAST"
|
||||
if(dir & 8)
|
||||
dir_text += "WEST"
|
||||
|
||||
if(!class)
|
||||
if(dir_text)
|
||||
to_chat(src, "If a direction, direction is: [dir_text]")
|
||||
|
||||
var/value = vv_get_value(default_class = default)
|
||||
var/new_value = value["value"]
|
||||
var/class = value["class"]
|
||||
|
||||
if(!class || !new_value == null && class != VV_NULL)
|
||||
return
|
||||
|
||||
var/original_name
|
||||
if(class == VV_MESSAGE)
|
||||
class = VV_TEXT
|
||||
|
||||
if(!istype(O, /atom))
|
||||
original_name = "\ref[O] ([O])"
|
||||
else
|
||||
original_name = O:name
|
||||
if(value["type"])
|
||||
class = VV_NEW_TYPE
|
||||
|
||||
var/original_name = "[O]"
|
||||
|
||||
var/rejected = 0
|
||||
var/accepted = 0
|
||||
|
||||
switch(class)
|
||||
if(VV_RESTORE_DEFAULT)
|
||||
to_chat(src, "Finding items...")
|
||||
var/list/items = get_all_of_type(O.type, method)
|
||||
to_chat(src, "Changing [items.len] items...")
|
||||
for(var/thing in items)
|
||||
if(!thing)
|
||||
continue
|
||||
var/datum/D = thing
|
||||
if(D.vv_edit_var(variable, initial(D.vars[variable])) != FALSE)
|
||||
accepted++
|
||||
else
|
||||
rejected++
|
||||
CHECK_TICK
|
||||
|
||||
if("restore to default")
|
||||
O.vars[variable] = initial(O.vars[variable])
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
M.on_varedit(variable)
|
||||
if(VV_TEXT)
|
||||
var/list/varsvars = vv_parse_text(O, new_value)
|
||||
var/pre_processing = new_value
|
||||
var/unique
|
||||
if(varsvars && varsvars.len)
|
||||
unique = alert(usr, "Process vars unique to each instance, or same for all?", "Variable Association", "Unique", "Same")
|
||||
if(unique == "Unique")
|
||||
unique = TRUE
|
||||
else
|
||||
unique = FALSE
|
||||
for(var/V in varsvars)
|
||||
new_value = replacetext(new_value,"\[[V]]","[O.vars[V]]")
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
A.on_varedit(variable)
|
||||
to_chat(src, "Finding items...")
|
||||
var/list/items = get_all_of_type(O.type, method)
|
||||
to_chat(src, "Changing [items.len] items...")
|
||||
for(var/thing in items)
|
||||
if(!thing)
|
||||
continue
|
||||
var/datum/D = thing
|
||||
if(unique)
|
||||
new_value = pre_processing
|
||||
for(var/V in varsvars)
|
||||
new_value = replacetext(new_value,"\[[V]]","[D.vars[V]]")
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
A.on_varedit(variable)
|
||||
if(D.vv_edit_var(variable, new_value) != FALSE)
|
||||
accepted++
|
||||
else
|
||||
rejected++
|
||||
CHECK_TICK
|
||||
|
||||
if(VV_NEW_TYPE)
|
||||
var/many = alert(src, "Create only one [value["type"]] and assign each or a new one for each thing", "How Many", "One", "Many", "Cancel")
|
||||
if(many == "Cancel")
|
||||
return
|
||||
if(many == "Many")
|
||||
many = TRUE
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if(M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
M.on_varedit(variable)
|
||||
many = FALSE
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
A.on_varedit(variable)
|
||||
var/type = value["type"]
|
||||
to_chat(src, "Finding items...")
|
||||
var/list/items = get_all_of_type(O.type, method)
|
||||
to_chat(src, "Changing [items.len] items...")
|
||||
for(var/thing in items)
|
||||
if(!thing)
|
||||
continue
|
||||
var/datum/D = thing
|
||||
if(many && !new_value)
|
||||
new_value = new type()
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
A.on_varedit(variable)
|
||||
if(D.vv_edit_var(variable, new_value) != FALSE)
|
||||
accepted++
|
||||
else
|
||||
rejected++
|
||||
new_value = null
|
||||
CHECK_TICK
|
||||
|
||||
if("edit referenced object")
|
||||
return .(O.vars[variable])
|
||||
else
|
||||
to_chat(src, "Finding items...")
|
||||
var/list/items = get_all_of_type(O.type, method)
|
||||
to_chat(src, "Changing [items.len] items...")
|
||||
for(var/thing in items)
|
||||
if(!thing)
|
||||
continue
|
||||
var/datum/D = thing
|
||||
if(D.vv_edit_var(variable, new_value) != FALSE)
|
||||
accepted++
|
||||
else
|
||||
rejected++
|
||||
CHECK_TICK
|
||||
|
||||
if("text")
|
||||
var/new_value = input("Enter new text:","Text",O.vars[variable]) as message|null
|
||||
if(new_value == null) return
|
||||
O.vars[variable] = new_value
|
||||
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
var/count = rejected+accepted
|
||||
if(!count)
|
||||
to_chat(src, "No objects found")
|
||||
return
|
||||
if(!accepted)
|
||||
to_chat(src, "Every object rejected your edit")
|
||||
return
|
||||
if(rejected)
|
||||
to_chat(src, "[rejected] out of [count] objects rejected your edit")
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
log_to_dd("### MassVarEdit by [src]: [O.type] (A/R [accepted]/[rejected]) [variable]=[html_encode("[O.vars[variable]]")]([list2params(value)])")
|
||||
log_admin("[key_name(src)] mass modified [original_name]'s [variable] to [O.vars[variable]] ([accepted] objects modified)")
|
||||
message_admins("[key_name_admin(src)] mass modified [original_name]'s [variable] to [O.vars[variable]] ([accepted] objects modified)")
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if(M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
/proc/get_all_of_type(var/T, subtypes = TRUE)
|
||||
var/list/typecache = list()
|
||||
typecache[T] = 1
|
||||
if(subtypes)
|
||||
typecache = typecacheof(typecache)
|
||||
. = list()
|
||||
if(ispath(T, /mob))
|
||||
for(var/mob/thing in mob_list)
|
||||
if(typecache[thing.type])
|
||||
. += thing
|
||||
CHECK_TICK
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
else if(ispath(T, /obj/machinery/door))
|
||||
for(var/obj/machinery/door/thing in airlocks)
|
||||
if(typecache[thing.type])
|
||||
. += thing
|
||||
CHECK_TICK
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
else if(ispath(T, /obj/machinery))
|
||||
for(var/obj/machinery/thing in machines)
|
||||
if(typecache[thing.type])
|
||||
. += thing
|
||||
CHECK_TICK
|
||||
|
||||
if("num")
|
||||
var/new_value = input("Enter new number:","Num",\
|
||||
O.vars[variable]) as num|null
|
||||
if(new_value == null) return
|
||||
else if(ispath(T, /obj))
|
||||
for(var/obj/thing in world)
|
||||
if(typecache[thing.type])
|
||||
. += thing
|
||||
CHECK_TICK
|
||||
|
||||
if(variable=="light_range")
|
||||
O.set_light(new_value)
|
||||
else
|
||||
O.vars[variable] = new_value
|
||||
else if(ispath(T, /atom/movable))
|
||||
for(var/atom/movable/thing in world)
|
||||
if(typecache[thing.type])
|
||||
. += thing
|
||||
CHECK_TICK
|
||||
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if( istype(M , O.type) )
|
||||
if(variable=="light_range")
|
||||
M.set_light(new_value)
|
||||
else
|
||||
M.vars[variable] = O.vars[variable]
|
||||
else if(ispath(T, /turf))
|
||||
for(var/turf/thing in world)
|
||||
if(typecache[thing.type])
|
||||
. += thing
|
||||
CHECK_TICK
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if( istype(A , O.type) )
|
||||
if(variable=="light_range")
|
||||
A.set_light(new_value)
|
||||
else
|
||||
A.vars[variable] = O.vars[variable]
|
||||
else if(ispath(T, /atom))
|
||||
for(var/atom/thing in world)
|
||||
if(typecache[thing.type])
|
||||
. += thing
|
||||
CHECK_TICK
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if( istype(A , O.type) )
|
||||
if(variable=="light_range")
|
||||
A.set_light(new_value)
|
||||
else
|
||||
A.vars[variable] = O.vars[variable]
|
||||
else if(ispath(T, /client))
|
||||
for(var/client/thing in clients)
|
||||
if(typecache[thing.type])
|
||||
. += thing
|
||||
CHECK_TICK
|
||||
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if(M.type == O.type)
|
||||
if(variable=="light_range")
|
||||
M.set_light(new_value)
|
||||
else
|
||||
M.vars[variable] = O.vars[variable]
|
||||
else if(ispath(T, /datum))
|
||||
for(var/datum/thing)
|
||||
if(typecache[thing.type])
|
||||
. += thing
|
||||
CHECK_TICK
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if(A.type == O.type)
|
||||
if(variable=="light_range")
|
||||
A.set_light(new_value)
|
||||
else
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if(A.type == O.type)
|
||||
if(variable=="light_range")
|
||||
A.set_light(new_value)
|
||||
else
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
if("type")
|
||||
var/new_value
|
||||
new_value = input("Enter type:","Type",O.vars[variable]) as null|anything in typesof(/obj,/mob,/area,/turf)
|
||||
if(new_value == null) return
|
||||
O.vars[variable] = new_value
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if(M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
if("file")
|
||||
var/new_value = input("Pick file:","File",O.vars[variable]) as null|file
|
||||
if(new_value == null) return
|
||||
O.vars[variable] = new_value
|
||||
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O.type, /obj))
|
||||
for(var/obj/A in world)
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O.type, /turf))
|
||||
for(var/turf/A in world)
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if(M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O.type, /obj))
|
||||
for(var/obj/A in world)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O.type, /turf))
|
||||
for(var/turf/A in world)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
if("icon")
|
||||
var/new_value = input("Pick icon:","Icon",O.vars[variable]) as null|icon
|
||||
if(new_value == null) return
|
||||
O.vars[variable] = new_value
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if(M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
log_admin("[key_name(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]")
|
||||
message_admins("[key_name_admin(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]", 1)
|
||||
else
|
||||
for(var/datum/thing in world)
|
||||
if(typecache[thing.type])
|
||||
. += thing
|
||||
CHECK_TICK
|
||||
File diff suppressed because it is too large
Load Diff
@@ -61,7 +61,7 @@
|
||||
if(usr)
|
||||
if(usr.client)
|
||||
if(usr.client.holder)
|
||||
to_chat(M, "<b>old You hear a voice in your head... <i>[msg]</i></b>")
|
||||
to_chat(M, "<b>You hear a voice in your head... <i>[msg]</i></b>")
|
||||
|
||||
log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]")
|
||||
message_admins("<span class='boldnotice'>SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]</span>", 1)
|
||||
@@ -588,22 +588,30 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/proc/cmd_admin_delete(atom/O as obj|mob|turf in view())
|
||||
/client/proc/cmd_admin_delete(atom/A as obj|mob|turf in view())
|
||||
set category = "Admin"
|
||||
set name = "Delete"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(alert(src, "Are you sure you want to delete:\n[O]\nat ([O.x], [O.y], [O.z])?", "Confirmation", "Yes", "No") == "Yes")
|
||||
log_admin("[key_name(usr)] deleted [O] at ([O.x],[O.y],[O.z])")
|
||||
message_admins("[key_name_admin(usr)] deleted [O] at ([O.x],[O.y],[O.z])", 1)
|
||||
admin_delete(A)
|
||||
|
||||
/client/proc/admin_delete(datum/D)
|
||||
if(istype(D) && !D.can_vv_delete())
|
||||
to_chat(src, "[D] rejected your deletion")
|
||||
return
|
||||
var/atom/A = D
|
||||
var/coords = istype(A) ? "at ([A.x], [A.y], [A.z])" : ""
|
||||
if(alert(src, "Are you sure you want to delete:\n[D]\n[coords]?", "Confirmation", "Yes", "No") == "Yes")
|
||||
log_admin("[key_name(usr)] deleted [D][coords]")
|
||||
message_admins("[key_name_admin(usr)] deleted [D][coords]", 1)
|
||||
feedback_add_details("admin_verb","DEL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
if(istype(O, /turf))
|
||||
var/turf/T = O
|
||||
if(isturf(D))
|
||||
var/turf/T = D
|
||||
T.ChangeTurf(/turf/space)
|
||||
return
|
||||
qdel(O)
|
||||
else
|
||||
qdel(D)
|
||||
|
||||
/client/proc/cmd_admin_list_open_jobs()
|
||||
set category = "Admin"
|
||||
|
||||
@@ -181,7 +181,7 @@
|
||||
if((!silence_steps || shoe_sound) && TR.use(4))
|
||||
silence_steps = 1
|
||||
shoe_sound = null
|
||||
to_chat(user, "You tape the soles of [src] to silence their footsteps.")
|
||||
to_chat(user, "You tape the soles of [src] to silence your footsteps.")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -321,7 +321,7 @@
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/attack_self(mob/user)
|
||||
on = !on
|
||||
if(on)
|
||||
to_chat(user, "<span class='notice'>You switch your helmet to travel mode. It will allow you to stand in zero pressure environments, at the cost of speed and armor.</span>")
|
||||
to_chat(user, "<span class='notice'>You switch your helmet to travel mode. It will allow you to stand in zero pressure environments, at the cost of speed.</span>")
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
set_light(brightness_on)
|
||||
@@ -365,7 +365,7 @@
|
||||
/obj/item/clothing/suit/space/hardsuit/syndi/attack_self(mob/user)
|
||||
on = !on
|
||||
if(on)
|
||||
to_chat(user, "<span class='notice'>You switch your hardsuit to travel mode. It will allow you to stand in zero pressure environments, at the cost of speed and armor.</span>")
|
||||
to_chat(user, "<span class='notice'>You switch your hardsuit to travel mode. It will allow you to stand in zero pressure environments, at the cost of speed.</span>")
|
||||
name = "blood-red hardsuit"
|
||||
desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in travel mode. Property of Gorlex Marauders."
|
||||
slowdown = 1
|
||||
|
||||
@@ -308,8 +308,35 @@
|
||||
user.update_inv_wear_suit()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/fluff/fei_gasmask_kit //Fei Hazelwood: Tariq Yon-Dale
|
||||
name = "gas mask conversion kit"
|
||||
desc = "A gas mask conversion kit."
|
||||
icon_state = "modkit"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/device/fluff/fei_gasmask_kit/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity || !ishuman(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
if(istype(target, /obj/item/clothing/mask/gas) && !istype(target, /obj/item/clothing/mask/gas/welding))
|
||||
to_chat(user, "<span class='notice'>You modify the appearance of [target].</span>")
|
||||
var/obj/item/clothing/mask/gas/M = target
|
||||
M.name = "Prescription Gas Mask"
|
||||
M.desc = "It looks heavily modified, but otherwise functions as a gas mask. The words “Property of Yon-Dale” can be seen on the inner band."
|
||||
M.icon = 'icons/obj/custom_items.dmi'
|
||||
M.icon_state = "gas_tariq"
|
||||
M.species_fit = list("Vulpkanin")
|
||||
M.sprite_sheets = list(
|
||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi'
|
||||
)
|
||||
user.update_icons()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
|
||||
|
||||
/obj/item/device/fluff/desolate_baton_kit //DesolateG: Michael Smith
|
||||
name = "stun baton converstion kit"
|
||||
name = "stun baton conversion kit"
|
||||
desc = "Some sci-fi looking parts for a stun baton."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "scifikit"
|
||||
@@ -742,6 +769,17 @@
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/jacket/fluff/jacksvest // Anxipal: Jack Harper
|
||||
name = "Jack's vest"
|
||||
desc = "A rugged leather vest with a tag labelled \"President\"."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "jacksvest"
|
||||
ignore_suitadjust = TRUE
|
||||
actions_types = list()
|
||||
adjust_flavour = null
|
||||
species_fit = null
|
||||
sprite_sheets = null
|
||||
|
||||
/obj/item/clothing/suit/fluff/kluys // Kluys: Cripty Pandaen
|
||||
name = "Nano Fibre Jacket"
|
||||
desc = "A Black Suit made out of nanofibre. The newest of cyberpunk fashion using hightech liquid to solid materials."
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
#define SHOT_FLAME_TEMPERATURE 700
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass
|
||||
name = "shot glass"
|
||||
desc = "No glasses were shot in the making of this glass."
|
||||
@@ -79,7 +77,7 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass/attackby(obj/item/W)
|
||||
..()
|
||||
if(is_hot(W) >= 600)
|
||||
if(is_hot(W))
|
||||
fire_act()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass/attack_hand(mob/user, pickupfireoverride = TRUE)
|
||||
|
||||
@@ -76,6 +76,12 @@
|
||||
else //Everyone else fails, skip the emote attempt
|
||||
return
|
||||
|
||||
if("creaks", "creak")
|
||||
if(species.name == "Diona") //Only Dionas can Creaks.
|
||||
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm'
|
||||
else //Everyone else fails, skip the emote attempt
|
||||
return
|
||||
|
||||
if("hiss", "hisses")
|
||||
if(species.name == "Unathi") //Only Unathi can hiss.
|
||||
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm'
|
||||
@@ -170,6 +176,13 @@
|
||||
playsound(loc, 'sound/effects/Kidanclack2.ogg', 50, 0) //Credit to DrMinky (freesound.org) for the sound.
|
||||
m_type = 2
|
||||
|
||||
if("creaks", "creak")
|
||||
var/M = handle_emote_param(param)
|
||||
|
||||
message = "<B>[src]</B> creaks[M ? " at [M]" : ""]."
|
||||
playsound(loc, 'sound/voice/dionatalk1.ogg', 50, 0) //Credit https://www.youtube.com/watch?v=ufnvlRjsOTI [0:13 - 0:16]
|
||||
m_type = 2
|
||||
|
||||
if("hiss", "hisses")
|
||||
var/M = handle_emote_param(param)
|
||||
|
||||
@@ -826,6 +839,8 @@
|
||||
emotelist += "\nUnathi specific emotes :- hiss(es)"
|
||||
if("Vulpkanin")
|
||||
emotelist += "\nVulpkanin specific emotes :- growl(s)-none/mob, howl(s)-none/mob"
|
||||
if("Diona")
|
||||
emotelist += "\nDiona specific emotes :- creak(s)"
|
||||
|
||||
if (species.name == "Slime People")
|
||||
emotelist += "\nSlime people specific emotes :- squish(es)-(none)/mob"
|
||||
|
||||
@@ -2033,7 +2033,21 @@
|
||||
|
||||
..()
|
||||
|
||||
mob/living/carbon/human/get_taste_sensitivity()
|
||||
|
||||
/mob/living/carbon/human/vv_get_dropdown()
|
||||
. = ..()
|
||||
. += "---"
|
||||
.["Set Species"] = "?_src_=vars;setspecies=[UID()]"
|
||||
.["Make AI"] = "?_src_=vars;makeai=[UID()]"
|
||||
.["Make Mask of Nar'sie"] = "?_src_=vars;makemask=[UID()]"
|
||||
.["Make cyborg"] = "?_src_=vars;makerobot=[UID()]"
|
||||
.["Make monkey"] = "?_src_=vars;makemonkey=[UID()]"
|
||||
.["Make alien"] = "?_src_=vars;makealien=[UID()]"
|
||||
.["Make slime"] = "?_src_=vars;makeslime=[UID()]"
|
||||
.["Make superhero"] = "?_src_=vars;makesuper=[UID()]"
|
||||
. += "---"
|
||||
|
||||
/mob/living/carbon/human/get_taste_sensitivity()
|
||||
if(species)
|
||||
return species.taste_sensitivity
|
||||
else
|
||||
|
||||
@@ -932,7 +932,7 @@
|
||||
/mob/living/carbon/human/handle_changeling()
|
||||
if(mind)
|
||||
if(mind.changeling)
|
||||
mind.changeling.regenerate()
|
||||
mind.changeling.regenerate(src)
|
||||
if(hud_used)
|
||||
hud_used.lingchemdisplay.invisibility = 0
|
||||
hud_used.lingchemdisplay.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#dd66dd'>[round(mind.changeling.chem_charges)]</font></div>"
|
||||
|
||||
@@ -771,6 +771,8 @@
|
||||
path = /mob/living/carbon/human/diona
|
||||
default_language = "Galactic Common"
|
||||
language = "Rootspeak"
|
||||
speech_sounds = list('sound/voice/dionatalk1.ogg') //Credit https://www.youtube.com/watch?v=ufnvlRjsOTI [0:13 - 0:16]
|
||||
speech_chance = 20
|
||||
unarmed_type = /datum/unarmed_attack/diona
|
||||
//primitive_form = "Nymph"
|
||||
slowdown = 5
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
handle_blood()
|
||||
for(var/obj/item/organ/internal/O in internal_organs)
|
||||
O.on_life()
|
||||
handle_changeling()
|
||||
|
||||
handle_changeling()
|
||||
handle_wetness()
|
||||
|
||||
// Increase germ_level regularly
|
||||
|
||||
@@ -175,6 +175,7 @@
|
||||
return
|
||||
if(target.mind.assigned_role != "Civilian")
|
||||
to_chat(user, "<span class='warning'>You can only recruit Civilians.</span>")
|
||||
return
|
||||
if(recruiting)
|
||||
to_chat(user, "<span class='danger'>You are already recruiting!</span>")
|
||||
charge_counter = charge_max
|
||||
|
||||
@@ -262,14 +262,18 @@ var/list/robot_verbs_default = list(
|
||||
/mob/living/silicon/robot/proc/pick_module()
|
||||
if(module)
|
||||
return
|
||||
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
|
||||
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service")
|
||||
if(!config.forbid_secborg)
|
||||
modules += "Security"
|
||||
if(!config.forbid_peaceborg)
|
||||
modules += "Peacekeeper"
|
||||
if(security_level == (SEC_LEVEL_GAMMA || SEC_LEVEL_EPSILON) || crisis)
|
||||
to_chat(src, "<span class='warning'>Crisis mode active. Combat module available.</span>")
|
||||
modules+="Combat"
|
||||
modules += "Combat"
|
||||
if(ticker && ticker.mode && ticker.mode.name == "nations")
|
||||
var/datum/game_mode/nations/N = ticker.mode
|
||||
if(N.kickoff)
|
||||
modules = list("Peacekeeper")
|
||||
modules = list("Nations")
|
||||
if(mmi != null && mmi.alien)
|
||||
modules = "Hunter"
|
||||
modtype = input("Please, select a module!", "Robot", null, null) as null|anything in modules
|
||||
@@ -336,6 +340,11 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Noble-SEC"] = "Noble-SEC"
|
||||
status_flags &= ~CANPUSH
|
||||
|
||||
if("Peacekeeper")
|
||||
module = new /obj/item/weapon/robot_module/peacekeeper(src)
|
||||
module_sprites["Peacekeeper"] = "peace"
|
||||
status_flags &= ~CANPUSH
|
||||
|
||||
if("Engineering")
|
||||
module = new /obj/item/weapon/robot_module/engineering(src)
|
||||
module.channels = list("Engineering" = 1)
|
||||
@@ -362,8 +371,8 @@ var/list/robot_verbs_default = list(
|
||||
module.channels = list("Security" = 1)
|
||||
icon_state = "droidcombat"
|
||||
|
||||
if("Peacekeeper")
|
||||
module = new /obj/item/weapon/robot_module/peacekeeper(src)
|
||||
if("Nations")
|
||||
module = new /obj/item/weapon/robot_module/nations(src)
|
||||
module.channels = list()
|
||||
icon_state = "droidpeace"
|
||||
|
||||
@@ -388,7 +397,7 @@ var/list/robot_verbs_default = list(
|
||||
feedback_inc("cyborg_[lowertext(modtype)]",1)
|
||||
rename_character(real_name, get_default_name())
|
||||
|
||||
if(modtype == "Medical" || modtype == "Security" || modtype == "Combat" || modtype == "Peacekeeper")
|
||||
if(modtype == "Medical" || modtype == "Security" || modtype == "Combat" || modtype == "Peacekeeper" || modtype == "Nations")
|
||||
status_flags &= ~CANPUSH
|
||||
|
||||
choose_icon(6,module_sprites)
|
||||
@@ -958,7 +967,7 @@ var/list/robot_verbs_default = list(
|
||||
else
|
||||
overlays += "[panelprefix]-openpanel -c"
|
||||
|
||||
var/combat = list("Combat","Peacekeeper")
|
||||
var/combat = list("Combat","Nations")
|
||||
if(modtype in combat)
|
||||
if(base_icon == "")
|
||||
base_icon = icon_state
|
||||
@@ -1437,15 +1446,15 @@ var/list/robot_verbs_default = list(
|
||||
radio.config(module.channels)
|
||||
notify_ai(2)
|
||||
|
||||
/mob/living/silicon/robot/peacekeeper
|
||||
/mob/living/silicon/robot/nations
|
||||
base_icon = "droidpeace"
|
||||
icon_state = "droidpeace"
|
||||
modtype = "Peacekeeper"
|
||||
designation = "Peacekeeper"
|
||||
modtype = "Nations"
|
||||
designation = "Nations"
|
||||
|
||||
/mob/living/silicon/robot/peacekeeper/init()
|
||||
/mob/living/silicon/robot/nations/init()
|
||||
..()
|
||||
module = new /obj/item/weapon/robot_module/peacekeeper(src)
|
||||
module = new /obj/item/weapon/robot_module/nations(src)
|
||||
//languages
|
||||
module.add_languages(src)
|
||||
//subsystems
|
||||
|
||||
@@ -189,6 +189,7 @@
|
||||
/obj/item/weapon/robot_module/engineering/New()
|
||||
..()
|
||||
modules += new /obj/item/weapon/rcd/borg(src)
|
||||
modules += new /obj/item/weapon/rpd(src)
|
||||
modules += new /obj/item/weapon/extinguisher(src)
|
||||
modules += new /obj/item/weapon/weldingtool/largetank/cyborg(src)
|
||||
modules += new /obj/item/weapon/screwdriver/cyborg(src)
|
||||
@@ -228,6 +229,22 @@
|
||||
|
||||
fix_modules()
|
||||
|
||||
/obj/item/weapon/robot_module/peacekeeper
|
||||
name = "peacekeeping robot module"
|
||||
module_type = "Standard"
|
||||
|
||||
/obj/item/weapon/robot_module/peacekeeper/New()
|
||||
..()
|
||||
modules += new /obj/item/weapon/cookiesynth(src)
|
||||
modules += new /obj/item/device/harmalarm(src)
|
||||
modules += new /obj/item/weapon/reagent_containers/borghypo/peace(src)
|
||||
modules += new /obj/item/taperoll/police(src)
|
||||
modules += new /obj/item/borg/cyborghug/peacekeeper(src)
|
||||
modules += new /obj/item/weapon/extinguisher(src)
|
||||
emag = new /obj/item/weapon/reagent_containers/borghypo/peace/hacked(src)
|
||||
|
||||
fix_modules()
|
||||
|
||||
/obj/item/weapon/robot_module/janitor
|
||||
name = "janitorial robot module"
|
||||
module_type = "Janitor"
|
||||
@@ -413,11 +430,11 @@
|
||||
|
||||
fix_modules()
|
||||
|
||||
/obj/item/weapon/robot_module/peacekeeper
|
||||
name = "peacekeeper robot module"
|
||||
/obj/item/weapon/robot_module/nations
|
||||
name = "nations robot module"
|
||||
module_type = "Malf"
|
||||
|
||||
/obj/item/weapon/robot_module/peacekeeper/New()
|
||||
/obj/item/weapon/robot_module/nations/New()
|
||||
..()
|
||||
modules += new /obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg(src)
|
||||
modules += new /obj/item/weapon/gun/energy/gun/cyborg(src)
|
||||
@@ -482,6 +499,7 @@
|
||||
modules += new /obj/item/weapon/reagent_containers/spray/cleaner/drone(src)
|
||||
modules += new /obj/item/weapon/soap(src)
|
||||
modules += new /obj/item/device/t_scanner(src)
|
||||
modules += new /obj/item/weapon/rpd(src)
|
||||
|
||||
emag = new /obj/item/weapon/pickaxe/drill/cyborg/diamond(src)
|
||||
|
||||
|
||||
@@ -97,8 +97,9 @@
|
||||
/mob/living/proc/update_stamina()
|
||||
return
|
||||
|
||||
/mob/living/on_varedit(modified_var)
|
||||
switch(modified_var)
|
||||
/mob/living/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
switch(var_name)
|
||||
if("weakened")
|
||||
SetWeakened(weakened)
|
||||
if("stunned")
|
||||
@@ -120,5 +121,4 @@
|
||||
if("maxHealth")
|
||||
updatehealth()
|
||||
if("resize")
|
||||
update_transform()
|
||||
..()
|
||||
update_transform()
|
||||
+29
-1
@@ -684,7 +684,7 @@ var/list/slot_equipment_priority = list( \
|
||||
set src in usr
|
||||
if(usr != src)
|
||||
to_chat(usr, "No.")
|
||||
var/msg = input(usr,"Set the flavor text in your 'examine' verb. Can also be used for OOC notes about your character.","Flavor Text",html_decode(flavor_text)) as message|null
|
||||
var/msg = input(usr,"Set the flavor text in your 'examine' verb. The flavor text should be a physical descriptor of your character at a glance.","Flavor Text",html_decode(flavor_text)) as message|null
|
||||
|
||||
if(msg != null)
|
||||
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
|
||||
@@ -1237,3 +1237,31 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
attack_log += new_log
|
||||
last_log = world.timeofday
|
||||
|
||||
/mob/vv_get_dropdown()
|
||||
. = ..()
|
||||
.["Show player panel"] = "?_src_=vars;mob_player_panel=[UID()]"
|
||||
|
||||
.["Give Spell"] = "?_src_=vars;give_spell=[UID()]"
|
||||
.["Give Disease"] = "?_src_=vars;give_disease=[UID()]"
|
||||
.["Toggle Godmode"] = "?_src_=vars;godmode=[UID()]"
|
||||
.["Toggle Build Mode"] = "?_src_=vars;build_mode=[UID()]"
|
||||
|
||||
.["Make 2spooky"] = "?_src_=vars;make_skeleton=[UID()]"
|
||||
|
||||
.["Assume Direct Control"] = "?_src_=vars;direct_control=[UID()]"
|
||||
.["Offer Control to Ghosts"] = "?_src_=vars;offer_control=[UID()]"
|
||||
.["Drop Everything"] = "?_src_=vars;drop_everything=[UID()]"
|
||||
|
||||
.["Regenerate Icons"] = "?_src_=vars;regenerateicons=[UID()]"
|
||||
.["Add Language"] = "?_src_=vars;addlanguage=[UID()]"
|
||||
.["Remove Language"] = "?_src_=vars;remlanguage=[UID()]"
|
||||
.["Add Organ"] = "?_src_=vars;addorgan=[UID()]"
|
||||
.["Remove Organ"] = "?_src_=vars;remorgan=[UID()]"
|
||||
|
||||
.["Fix NanoUI"] = "?_src_=vars;fix_nano=[UID()]"
|
||||
|
||||
.["Add Verb"] = "?_src_=vars;addverb=[UID()]"
|
||||
.["Remove Verb"] = "?_src_=vars;remverb=[UID()]"
|
||||
|
||||
.["Gib"] = "?_src_=vars;gib=[UID()]"
|
||||
@@ -65,14 +65,6 @@
|
||||
return
|
||||
|
||||
/mob/new_player/Stat()
|
||||
..()
|
||||
if((!ticker) || ticker.current_state == GAME_STATE_PREGAME)
|
||||
statpanel("Lobby") // First tab during pre-game.
|
||||
|
||||
statpanel("Status")
|
||||
if(client.statpanel == "Status" && ticker)
|
||||
if(ticker.current_state != GAME_STATE_PREGAME)
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
statpanel("Lobby")
|
||||
if(client.statpanel=="Lobby" && ticker)
|
||||
if(ticker.hide_mode)
|
||||
@@ -101,6 +93,14 @@
|
||||
if(player.ready)
|
||||
totalPlayersReady++
|
||||
|
||||
..()
|
||||
|
||||
statpanel("Status")
|
||||
if(client.statpanel == "Status" && ticker)
|
||||
if(ticker.current_state != GAME_STATE_PREGAME)
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
|
||||
|
||||
/mob/new_player/Topic(href, href_list[])
|
||||
if(!client) return 0
|
||||
|
||||
|
||||
@@ -428,7 +428,7 @@
|
||||
// if hands aren't protected and the light is on, burn the player
|
||||
|
||||
/obj/machinery/light/attack_hand(mob/user)
|
||||
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(status == LIGHT_EMPTY)
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
|
||||
// RPM function to include compression friction - be advised that too low/high of a compfriction value can make things screwy
|
||||
|
||||
rpm = max(0, rpm - (rpm*rpm)/(COMPFRICTION/efficiency))
|
||||
rpm = max(0, rpm - (rpm*rpm)/(COMPFRICTION*efficiency))
|
||||
|
||||
|
||||
if(starter && !(stat & NOPOWER))
|
||||
|
||||
@@ -163,13 +163,14 @@
|
||||
playsound(loc, 'sound/weapons/empty.ogg', 50, 1, -1)
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/weapon/gun/energy/on_varedit(modified_var)
|
||||
if(modified_var == "selfcharge")
|
||||
if(selfcharge)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
processing_objects.Remove(src)
|
||||
..()
|
||||
/obj/item/weapon/gun/energy/vv_edit_var(var_name, var_value)
|
||||
switch(var_name)
|
||||
if("selfcharge")
|
||||
if(var_value)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
processing_objects.Remove(src)
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/gun/energy/proc/robocharge()
|
||||
if(isrobot(loc))
|
||||
|
||||
@@ -604,13 +604,13 @@
|
||||
/datum/reagent/consumable/ethanol/manhattan_proj
|
||||
name = "Manhattan Project"
|
||||
id = "manhattan_proj"
|
||||
description = "A scienitst's drink of choice, for pondering ways to blow up the station."
|
||||
description = "A scientist's drink of choice, for pondering ways to blow up the station."
|
||||
reagent_state = LIQUID
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
alcohol_perc = 0.4
|
||||
drink_icon = "proj_manhattanglass"
|
||||
drink_name = "Manhattan Project"
|
||||
drink_desc = "A scienitst drink of choice, for thinking how to blow up the station."
|
||||
drink_desc = "A scientist's drink of choice, for thinking how to blow up the station."
|
||||
taste_message = "bitter alcohol"
|
||||
|
||||
/datum/reagent/consumable/ethanol/whiskeysoda
|
||||
|
||||
@@ -1132,3 +1132,30 @@
|
||||
M.electrocute_act(rand(5,20), "Teslium in their body", 1, 1) //Override because it's caused from INSIDE of you
|
||||
playsound(M, "sparks", 50, 1)
|
||||
..()
|
||||
|
||||
/datum/reagent/peaceborg/confuse
|
||||
name = "Dizzying Solution"
|
||||
id = "dizzysolution"
|
||||
description = "Makes the target off balance and dizzy"
|
||||
metabolization_rate = 1.5 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/peaceborg/confuse/on_mob_life(mob/living/M)
|
||||
M.AdjustConfused(3, bound_lower = 0, bound_upper = 5)
|
||||
M.AdjustDizzy(3, bound_lower = 0, bound_upper = 5)
|
||||
if(prob(20))
|
||||
to_chat(M, "<span class='warning'>You feel confused and disorientated.</span>")
|
||||
..()
|
||||
|
||||
/datum/reagent/peaceborg/tire
|
||||
name = "Tiring Solution"
|
||||
id = "tiresolution"
|
||||
description = "An extremely weak stamina-toxin that tires out the target. Completely harmless."
|
||||
metabolization_rate = 1.5 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/peaceborg/tire/on_mob_life(mob/living/M)
|
||||
var/healthcomp = (M.maxHealth - M.health)
|
||||
if(M.staminaloss < (45 - healthcomp)) //At 50 health you would have 200 - 150 health meaning 50 compensation. 60 - 50 = 10, so would only do 10-19 stamina.)
|
||||
M.adjustStaminaLoss(10)
|
||||
if(prob(30))
|
||||
to_chat(M, "<span class='warning'>You feel like you should sit down and take a rest...</span>")
|
||||
..()
|
||||
@@ -33,6 +33,15 @@
|
||||
reagent_ids = list("syndicate_nanites", "potass_iodide", "ether")
|
||||
bypass_protection = 1
|
||||
|
||||
/obj/item/weapon/reagent_containers/borghypo/peace
|
||||
name = "Peace Hypospray"
|
||||
reagent_ids = list("dizzysolution","tiresolution")
|
||||
|
||||
/obj/item/weapon/reagent_containers/borghypo/peace/hacked
|
||||
desc = "Everything's peaceful in death!"
|
||||
icon_state = "borghypo_s"
|
||||
reagent_ids = list("dizzysolution","tiresolution","tirizene","sulfonal","sodium_thiopental","cyanide","neurotoxin2")
|
||||
|
||||
/obj/item/weapon/reagent_containers/borghypo/New()
|
||||
..()
|
||||
for(var/R in reagent_ids)
|
||||
|
||||
@@ -253,6 +253,14 @@
|
||||
explosion(loc, 0, 3, 5, 7, 10)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/reagent_dispensers/beerkeg/nuke
|
||||
name = "Nanotrasen-brand nuclear fission explosive"
|
||||
desc = "One of the more successful achievements of the Nanotrasen Corporate Warfare Division, their nuclear fission explosives are renowned for being cheap\
|
||||
to produce and devestatingly effective. Signs explain that though this is just a model, every Nanotrasen station is equipped with one, just in case. \
|
||||
All Captains carefully guard the disk needed to detonate them - at least, the sign says they do. There seems to be a tap on the back."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "nuclearbomb0"
|
||||
|
||||
/obj/structure/reagent_dispensers/virusfood
|
||||
name = "virus food dispenser"
|
||||
desc = "A dispenser of low-potency virus mutagenic."
|
||||
|
||||
@@ -608,6 +608,14 @@
|
||||
build_path = /obj/item/weapon/rcd
|
||||
category = list("hacked", "Construction")
|
||||
|
||||
/datum/design/rpd
|
||||
name = "Rapid Pipe Dispenser (RPD)"
|
||||
id = "rpd"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
|
||||
build_path = /obj/item/weapon/rpd
|
||||
category = list("hacked", "Construction")
|
||||
|
||||
/datum/design/rcl
|
||||
name = "Rapid Cable Layer"
|
||||
id = "rcl"
|
||||
|
||||
@@ -984,7 +984,7 @@
|
||||
/datum/design/mech_immolator
|
||||
name = "Exosuit Weapon (ZFI Immolation Beam Gun)"
|
||||
desc = "Allows for the construction of ZFI Immolation Beam Gun."
|
||||
id = "mech_tesla"
|
||||
id = "mech_immolator"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 6, "magnets" = 5, "materials" = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/immolator
|
||||
|
||||
@@ -140,6 +140,9 @@ var/global/list/obj/machinery/message_server/message_servers = list()
|
||||
variable = param_variable
|
||||
value = param_value
|
||||
|
||||
/datum/feedback_variable/vv_edit_var(var_name, var_value)
|
||||
return FALSE // come on guys don't break the stats
|
||||
|
||||
/datum/feedback_variable/proc/inc(var/num = 1)
|
||||
if(isnum(value))
|
||||
value += num
|
||||
@@ -189,6 +192,7 @@ var/global/list/obj/machinery/message_server/message_servers = list()
|
||||
|
||||
var/obj/machinery/blackbox_recorder/blackbox
|
||||
|
||||
//TODO: kill whoever designed this cancer
|
||||
/obj/machinery/blackbox_recorder
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "blackbox"
|
||||
@@ -314,6 +318,9 @@ var/obj/machinery/blackbox_recorder/blackbox
|
||||
var/DBQuery/query_insert = dbcon.NewQuery(sql)
|
||||
query_insert.Execute()
|
||||
|
||||
/obj/machinery/blackbox_recorder/vv_edit_var(var_name, var_value)
|
||||
return FALSE // don't fuck with the stupid blackbox shit
|
||||
|
||||
|
||||
proc/feedback_set(var/variable,var/value)
|
||||
if(!blackbox) return
|
||||
|
||||
Reference in New Issue
Block a user