mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Merge Conflict thingy
This commit is contained in:
@@ -363,7 +363,7 @@ REAGENT SCANNER
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return
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/obj/item/device/mass_spectrometer
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desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample."
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desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample. Inject sample with syringe."
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name = "mass-spectrometer"
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icon_state = "spectrometer"
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item_state = "analyzer"
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@@ -377,7 +377,7 @@ REAGENT SCANNER
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origin_tech = "magnets=2;biotech=1;plasmatech=2"
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var/details = 0
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var/datatoprint = ""
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var/scanning = 1
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var/scanning = TRUE
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actions_types = list(/datum/action/item_action/print_report)
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/obj/item/device/mass_spectrometer/New()
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@@ -400,8 +400,8 @@ REAGENT SCANNER
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var/list/blood_traces = list()
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for(var/datum/reagent/R in reagents.reagent_list)
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if(R.id != "blood")
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reagents.clear_reagents()
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to_chat(user, "<span class='warning'>The sample was contaminated! Please insert another sample.</span>")
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reagents.clear_reagents()
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return
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else
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blood_traces = params2list(R.data["trace_chem"])
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@@ -412,7 +412,9 @@ REAGENT SCANNER
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dat += "[R] ([blood_traces[R]] units) "
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else
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dat += "[R] "
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to_chat(user, "[dat]")
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to_chat(user, "Analysis completed. Chemicals found: [dat]")
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scanning = FALSE
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datatoprint = dat
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reagents.clear_reagents()
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return
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@@ -424,6 +426,7 @@ REAGENT SCANNER
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/obj/item/device/mass_spectrometer/proc/print_report()
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if(!scanning)
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scanning = TRUE
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usr.visible_message("<span class='warning'>[src] rattles and prints out a sheet of paper.</span>")
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playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
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sleep(50)
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@@ -437,7 +440,6 @@ REAGENT SCANNER
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M.put_in_hands(P)
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to_chat(M, "<span class='notice'>Report printed. Log cleared.<span>")
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datatoprint = ""
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scanning = 1
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else
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to_chat(usr, "<span class='notice'>[src] has no logs or is already in use.</span>")
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@@ -1,10 +1,11 @@
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/**********************************************************************
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Cyborg Spec Items
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***********************************************************************/
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//Might want to move this into several files later but for now it works here
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/obj/item/borg
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icon = 'icons/mob/robot_items.dmi'
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/obj/item/borg/stun
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name = "electrified arm"
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icon = 'icons/obj/items.dmi'
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name = "electrically-charged arm"
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icon_state = "elecarm"
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var/charge_cost = 30
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@@ -15,8 +16,9 @@
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playsound(M, 'sound/weapons/Genhit.ogg', 50, 1)
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return 0
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if(!user.cell.use(charge_cost))
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return
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if(isrobot(user))
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if(!user.cell.use(charge_cost))
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return
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user.do_attack_animation(M)
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M.Weaken(5)
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@@ -34,3 +36,198 @@
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name = "Overdrive"
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock"
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#define BORG_HUG 0
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#define BORG_HUG_SUPER 1
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#define BORG_HUG_SHOCK 2
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#define BORG_HUG_CRUSH 3
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/obj/item/borg/cyborghug
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name = "Hugging Module"
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icon_state = "hugmodule"
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desc = "For when a someone really needs a hug."
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var/mode = BORG_HUG //0 = Hugs 1 = "Hug" 2 = Shock 3 = CRUSH
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var/ccooldown = 0
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var/scooldown = 0
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var/shockallowed = FALSE//Can it be a stunarm when emagged. Only PK borgs get this by default.
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var/boop = FALSE
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/obj/item/borg/cyborghug/attack_self(mob/living/user)
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if(isrobot(user))
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var/mob/living/silicon/robot/P = user
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if(P.emagged && shockallowed)
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if(mode < BORG_HUG_CRUSH)
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mode++
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else
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mode = BORG_HUG
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else if(mode < BORG_HUG_SUPER)
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mode++
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else
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mode = BORG_HUG
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switch(mode)
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if(BORG_HUG)
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to_chat(user, "<span class='notice'>Power reset. Hugs!</span>")
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if(BORG_HUG_SUPER)
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to_chat(user, "<span class='notice'>Power increased!</span>")
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if(BORG_HUG_SHOCK)
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to_chat(user, "<span class='warning'>BZZT. Electrifying arms...</span>")
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if(BORG_HUG_CRUSH)
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to_chat(user, "<span class='warning'>ERROR: ARM ACTUATORS OVERLOADED.</span>")
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/obj/item/borg/cyborghug/attack(mob/living/M, mob/living/silicon/robot/user)
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if(M == user)
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return
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switch(mode)
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if(BORG_HUG)
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if(M.health >= config.health_threshold_crit)
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if(user.zone_sel.selecting == "head")
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user.visible_message("<span class='notice'>[user] playfully boops [M] on the head!</span>", \
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"<span class='notice'>You playfully boop [M] on the head!</span>")
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user.do_attack_animation(M)
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playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
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else if(ishuman(M))
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if(M.lying)
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user.visible_message("<span class='notice'>[user] shakes [M] trying to get \him up!</span>", \
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"<span class='notice'>You shake [M] trying to get \him up!</span>")
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else
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user.visible_message("<span class='notice'>[user] hugs [M] to make \him feel better!</span>", \
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"<span class='notice'>You hug [M] to make \him feel better!</span>")
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if(M.resting)
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M.resting = FALSE
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M.update_canmove()
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else
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user.visible_message("<span class='notice'>[user] pets [M]!</span>", \
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"<span class='notice'>You pet [M]!</span>")
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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if(BORG_HUG_SUPER)
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if(M.health >= config.health_threshold_crit)
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if(ishuman(M))
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if(M.lying)
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user.visible_message("<span class='notice'>[user] shakes [M] trying to get \him up!</span>", \
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"<span class='notice'>You shake [M] trying to get \him up!</span>")
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else if(user.zone_sel.selecting == "head")
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user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
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"<span class='warning'>You bop [M] on the head!</span>")
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user.do_attack_animation(M)
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else
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user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
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"<span class='warning'>You hug [M] firmly to make \him feel better! [M] looks uncomfortable...</span>")
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if(M.resting)
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M.resting = FALSE
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M.update_canmove()
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else
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user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
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"<span class='warning'>You bop [M] on the head!</span>")
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playsound(loc, 'sound/weapons/tap.ogg', 50, 1, -1)
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if(BORG_HUG_SHOCK)
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if(!scooldown)
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if(M.health >= config.health_threshold_crit)
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if(ishuman(M))
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M.electrocute_act(5, "[user]", safety = 1)
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user.visible_message("<span class='userdanger'>[user] electrocutes [M] with their touch!</span>", \
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"<span class='danger'>You electrocute [M] with your touch!</span>")
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M.update_canmove()
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else
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if(!isrobot(M))
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M.adjustFireLoss(10)
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user.visible_message("<span class='userdanger'>[user] shocks [M]!</span>", \
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"<span class='danger'>You shock [M]!</span>")
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else
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user.visible_message("<span class='userdanger'>[user] shocks [M]. It does not seem to have an effect</span>", \
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"<span class='danger'>You shock [M] to no effect.</span>")
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playsound(loc, 'sound/effects/sparks2.ogg', 50, 1, -1)
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user.cell.charge -= 500
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scooldown = TRUE
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spawn(20)
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scooldown = FALSE
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if(BORG_HUG_CRUSH)
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if(!ccooldown)
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if(M.health >= config.health_threshold_crit)
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if(ishuman(M))
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user.visible_message("<span class='userdanger'>[user] crushes [M] in their grip!</span>", \
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"<span class='danger'>You crush [M] in your grip!</span>")
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else
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user.visible_message("<span class='userdanger'>[user] crushes [M]!</span>", \
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"<span class='danger'>You crush [M]!</span>")
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playsound(loc, 'sound/weapons/smash.ogg', 50, 1, -1)
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M.adjustBruteLoss(15)
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user.cell.charge -= 300
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ccooldown = TRUE
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spawn(10)
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ccooldown = FALSE
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#undef BORG_HUG
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#undef BORG_HUG_SUPER
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#undef BORG_HUG_SHOCK
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#undef BORG_HUG_CRUSH
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/obj/item/borg/cyborghug/peacekeeper
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shockallowed = TRUE
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/obj/item/device/harmalarm
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name = "Sonic Harm Prevention Tool"
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desc = "Releases a harmless blast that confuses most organics. For when the harm is JUST TOO MUCH"
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icon_state = "megaphone"
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var/cooldown = 0
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var/emagged = FALSE
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/obj/item/device/harmalarm/emag_act(mob/user)
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emagged = !emagged
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if(emagged)
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to_chat(user, "<span class='warning'>You short out the safeties on the [src]!</span>")
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else
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to_chat(user, "<span class='warning'>You reset the safeties on the [src]!</span>")
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/obj/item/device/harmalarm/attack_self(mob/user)
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var/safety = !emagged
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if(cooldown > world.time)
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to_chat(user, "<span class='warning'>The device is still recharging!</span>")
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return
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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if(R.cell.charge < 1200)
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to_chat(user, "<span class='warning'>You don't have enough charge to do this!</span>")
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return
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R.cell.charge -= 1000
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if(R.emagged)
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safety = FALSE
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if(safety)
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user.visible_message("<span class='danger'>[user] blares out a near-deafening siren from its speakers!</span>")
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for(var/mob/living/carbon/M in get_mobs_in_view(9, user))
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if(!M.check_ear_prot())
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M.AdjustConfused(6)
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to_chat(M, "<span class='userdanger'>The siren pierces your hearing!</span>")
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audible_message("<span class='biggerdanger'>HUMAN HARM</span>")
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playsound(get_turf(src), 'sound/AI/harmalarm.ogg', 70, 3)
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cooldown = world.time + 200
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log_game("[key_name(user)] used a Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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if(R.connected_ai)
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to_chat(R.connected_ai, "<br><span class='notice'>NOTICE - Peacekeeping 'HARM ALARM' used by: [user]</span><br>")
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return
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user.audible_message("<span class='biggerdanger'>BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZT</span>")
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for(var/mob/living/carbon/human/H in get_mobs_in_view(9, user))
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if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs) || H.ear_deaf)
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continue
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var/earsafety = FALSE
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if(H.check_ear_prot())
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earsafety = TRUE
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if(earsafety)
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H.AdjustConfused(5)
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H.AdjustStuttering(10)
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H.Jitter(10)
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else
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H.Weaken(2)
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H.AdjustConfused(10)
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H.AdjustStuttering(15)
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H.Jitter(25)
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playsound(get_turf(src), 'sound/machines/warning-buzzer.ogg', 130, 3)
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cooldown = world.time + 600
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log_game("[key_name(user)] used an emagged Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
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@@ -1397,7 +1397,7 @@ obj/item/toy/cards/deck/syndicate/black
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is_empty = 1
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playsound(src, 'sound/weapons/Gunshot.ogg', 50, 1)
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user.visible_message("<span class='danger'>The [src] goes off!</span>")
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M.apply_damage(200, BRUTE, "head", sharp =1, used_weapon = "Self-inflicted gunshot would to the head.")
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M.apply_damage(200, BRUTE, "head", sharp =1, used_weapon = "Self-inflicted gunshot wound to the head.")
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M.death()
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else
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user.visible_message("<span class='danger'>[user] lowers the [src] from their head.</span>")
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@@ -232,3 +232,76 @@ RSF
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to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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/obj/item/weapon/cookiesynth
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name = "\improper Cookie Synthesizer"
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desc = "A self-recharging device used to rapidly deploy cookies."
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcd"
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var/matter = 10
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var/toxin = FALSE
|
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var/cooldown = 0
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var/cooldowndelay = 10
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var/emagged = FALSE
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/weapon/cookiesynth/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>It currently holds [matter]/10 cookie-units.</span>")
|
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/obj/item/weapon/cookiesynth/attackby()
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return
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||||
|
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/obj/item/weapon/cookiesynth/emag_act(mob/user)
|
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emagged = !emagged
|
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if(emagged)
|
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to_chat(user, "<span class='warning'>You short out [src]'s reagent safety checker!</span>")
|
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else
|
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to_chat(user, "<span class='warning'>You reset [src]'s reagent safety checker!</span>")
|
||||
toxin = FALSE
|
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|
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/obj/item/weapon/cookiesynth/attack_self(mob/user)
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var/mob/living/silicon/robot/P = null
|
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if(isrobot(user))
|
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P = user
|
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if(emagged && !toxin)
|
||||
toxin = TRUE
|
||||
to_chat(user, "<span class='warning'>Cookie Synthesizer Hacked.</span>")
|
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else if(P.emagged && !toxin)
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toxin = TRUE
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to_chat(user, "<span class='warning'>Cookie Synthesizer Hacked.</span>")
|
||||
else
|
||||
toxin = FALSE
|
||||
to_chat(user, "<span class='notice'>Cookie Synthesizer Reset.</span>")
|
||||
|
||||
/obj/item/weapon/cookiesynth/process()
|
||||
if(matter < 10)
|
||||
matter++
|
||||
|
||||
/obj/item/weapon/cookiesynth/afterattack(atom/A, mob/user, proximity)
|
||||
if(cooldown > world.time)
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(!(istype(A, /obj/structure/table) || isfloorturf(A)))
|
||||
return
|
||||
if(matter < 1)
|
||||
to_chat(user, "<span class='warning'>[src] doesn't have enough matter left. Wait for it to recharge!</span>")
|
||||
return
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(!R.cell || R.cell.charge < 400)
|
||||
to_chat(user, "<span class='warning'>You do not have enough power to use [src].</span>")
|
||||
return
|
||||
var/turf/T = get_turf(A)
|
||||
playsound(loc, 'sound/machines/click.ogg', 10, 1)
|
||||
to_chat(user, "Fabricating Cookie..")
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/cookie/S = new /obj/item/weapon/reagent_containers/food/snacks/cookie(T)
|
||||
if(toxin)
|
||||
S.reagents.add_reagent("pancuronium", 2.4)
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.charge -= 100
|
||||
else
|
||||
matter--
|
||||
cooldown = world.time + cooldowndelay
|
||||
@@ -77,6 +77,10 @@
|
||||
/obj/item/weapon/defibrillator/ui_action_click()
|
||||
toggle_paddles()
|
||||
|
||||
/obj/item/weapon/defibrillator/CtrlClick()
|
||||
if(ishuman(usr) && Adjacent(usr))
|
||||
toggle_paddles()
|
||||
|
||||
/obj/item/weapon/defibrillator/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/stock_parts/cell))
|
||||
var/obj/item/weapon/stock_parts/cell/C = W
|
||||
|
||||
@@ -28,13 +28,14 @@
|
||||
processing_objects.Remove(src)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/on_varedit(modified_var)
|
||||
if(modified_var == "self_recharge")
|
||||
if(self_recharge)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
processing_objects.Remove(src)
|
||||
..()
|
||||
/obj/item/weapon/stock_parts/cell/vv_edit_var(var_name, var_value)
|
||||
switch(var_name)
|
||||
if("self_recharge")
|
||||
if(var_value)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
processing_objects.Remove(src)
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/suicide_act(mob/user)
|
||||
to_chat(viewers(user), "<span class='suicide'>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</span>")
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL = 30000, MAT_GLASS = 5000)
|
||||
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
|
||||
origin_tech = "engineering=4;materials=2"
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
var/lastused
|
||||
|
||||
@@ -310,4 +310,8 @@ a {
|
||||
Item.fire_act() //Set them on fire, too
|
||||
|
||||
/obj/proc/on_mob_move(dir, mob/user)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/vv_get_dropdown()
|
||||
. = ..()
|
||||
.["Delete all of type"] = "?_src_=vars;delall=[UID()]"
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
var/icon_opened = "open"
|
||||
var/opened = 0
|
||||
var/welded = 0
|
||||
var/locked = 0
|
||||
var/broken = 0
|
||||
var/wall_mounted = 0 //never solid (You can always pass over it)
|
||||
var/health = 100
|
||||
var/lastbang
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/localopened = 0 //Setting this to keep it from behaviouring like a normal closet and obstructing movement in the map. -Agouri
|
||||
opened = 1
|
||||
var/hitstaken = 0
|
||||
var/locked = 1
|
||||
locked = 1
|
||||
var/smashed = 0
|
||||
|
||||
attackby(var/obj/item/O as obj, var/mob/living/user as mob) //Marker -Agouri
|
||||
|
||||
@@ -22,6 +22,28 @@
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/clothing/shoes/sandal/white(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/roboticist
|
||||
name = "roboticist's locker"
|
||||
req_access = list(access_robotics)
|
||||
icon_state = "secureres1"
|
||||
icon_closed = "secureres"
|
||||
icon_locked = "secureres1"
|
||||
icon_opened = "secureresopen"
|
||||
icon_broken = "secureresbroken"
|
||||
icon_off = "secureresoff"
|
||||
|
||||
/obj/structure/closet/secure_closet/roboticist/New()
|
||||
..()
|
||||
new /obj/item/weapon/storage/backpack(src)
|
||||
new /obj/item/weapon/storage/backpack(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel_norm(src)
|
||||
new /obj/item/weapon/storage/backpack/satchel_norm(src)
|
||||
new /obj/item/weapon/storage/backpack/duffel(src)
|
||||
new /obj/item/weapon/storage/backpack/duffel(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/device/radio/headset/headset_sci(src)
|
||||
new /obj/item/device/radio/headset/headset_sci(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/RD
|
||||
name = "research director's locker"
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
icon_state = "secure1"
|
||||
density = 1
|
||||
opened = 0
|
||||
var/locked = 1
|
||||
var/broken = 0
|
||||
locked = 1
|
||||
broken = 0
|
||||
var/large = 1
|
||||
icon_closed = "secure"
|
||||
var/icon_locked = "secure1"
|
||||
|
||||
@@ -310,14 +310,10 @@
|
||||
|
||||
/obj/structure/closet/wardrobe/robotics_black/New()
|
||||
..()
|
||||
new /obj/item/clothing/glasses/hud/diagnostic(src)
|
||||
new /obj/item/clothing/glasses/hud/diagnostic(src)
|
||||
new /obj/item/clothing/under/rank/roboticist(src)
|
||||
new /obj/item/clothing/under/rank/roboticist(src)
|
||||
new /obj/item/clothing/under/rank/roboticist/skirt(src)
|
||||
new /obj/item/clothing/under/rank/roboticist/skirt(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/gloves/fingerless(src)
|
||||
|
||||
@@ -44,8 +44,10 @@
|
||||
return 2
|
||||
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
|
||||
for(var/obj/O in src)
|
||||
O.forceMove(loc)
|
||||
for(var/obj/O in src) //Objects
|
||||
O.forceMove(loc)
|
||||
for(var/mob/M in src) //Mobs
|
||||
M.forceMove(loc)
|
||||
icon_state = icon_opened
|
||||
src.opened = 1
|
||||
|
||||
@@ -240,8 +242,8 @@
|
||||
var/greenlight = "securecrateg"
|
||||
var/sparks = "securecratesparks"
|
||||
var/emag = "securecrateemag"
|
||||
var/broken = 0
|
||||
var/locked = 1
|
||||
broken = 0
|
||||
locked = 1
|
||||
health = 1000
|
||||
|
||||
/obj/structure/closet/crate/secure/update_icon()
|
||||
|
||||
Reference in New Issue
Block a user