Okay shards converted to pool usage now.

Conflicts:
	code/game/machinery/computer/arcade.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/objects/structures/displaycase.dm
	code/modules/mining/mine_turfs.dm
	code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
This commit is contained in:
ESwordTheCat
2014-04-19 19:57:53 -04:00
committed by ZomgPonies
parent 2ff6d65212
commit c43652b33a
29 changed files with 216 additions and 101 deletions
+2 -2
View File
@@ -31,8 +31,8 @@
// This should result in the same materials used to make the window.
/obj/structure/window/proc/destroy()
for(var/i=0;i<sheets;i++)
var /obj/item/weapon/shard/Shard = getFromPool(shardtype)
Shard.loc = loc
getFromPool(shardtype, loc)
if(reinf)
new /obj/item/stack/rods(loc)
qdel(src)