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Okay shards converted to pool usage now.
Conflicts: code/game/machinery/computer/arcade.dm code/game/machinery/doors/windowdoor.dm code/game/machinery/telecomms/traffic_control.dm code/game/objects/structures/displaycase.dm code/modules/mining/mine_turfs.dm code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
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@@ -31,8 +31,8 @@
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// This should result in the same materials used to make the window.
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/obj/structure/window/proc/destroy()
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for(var/i=0;i<sheets;i++)
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var /obj/item/weapon/shard/Shard = getFromPool(shardtype)
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Shard.loc = loc
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getFromPool(shardtype, loc)
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if(reinf)
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new /obj/item/stack/rods(loc)
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qdel(src)
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