Okay shards converted to pool usage now.

Conflicts:
	code/game/machinery/computer/arcade.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/objects/structures/displaycase.dm
	code/modules/mining/mine_turfs.dm
	code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
This commit is contained in:
ESwordTheCat
2014-04-07 10:59:32 +08:00
committed by ZomgPonies
parent 2ff6d65212
commit c43652b33a
29 changed files with 216 additions and 101 deletions
+1 -1
View File
@@ -167,7 +167,7 @@ proc/move_mining_shuttle()
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
new /obj/item/weapon/shard( src.loc )
getFromPool(/obj/item/weapon/shard, loc)
A.state = 3
A.icon_state = "3"
else
+3 -2
View File
@@ -353,12 +353,12 @@ var/list/artifact_spawn = list() // Runtime fix for geometry loading before cont
if(5)
var/quantity = rand(1,3)
for(var/i=0, i<quantity, i++)
new /obj/item/weapon/shard(src)
getFromPool(/obj/item/weapon/shard, loc)
if(6)
var/quantity = rand(1,3)
for(var/i=0, i<quantity, i++)
new /obj/item/weapon/shard/plasma(src)
getFromPool(/obj/item/weapon/shard/plasma, loc)
if(7)
var/obj/item/stack/sheet/mineral/uranium/R = new(src)
@@ -388,6 +388,7 @@ var/list/artifact_spawn = list() // Runtime fix for geometry loading before cont
mineralChance = 25
mineralSpawnChanceList = list("Uranium" = 10, "Iron" = 30, "Diamond" = 2, "Gold" = 10, "Silver" = 10, "Plasma" = 25)
/turf/simulated/mineral/random/high_chance_clown
mineralChance = 40
mineralSpawnChanceList = list("Uranium" = 10, "Iron" = 30, "Diamond" = 2, "Gold" = 5, "Silver" = 5, "Plasma" = 25, "Clown" = 15)