Okay shards converted to pool usage now.

Conflicts:
	code/game/machinery/computer/arcade.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/objects/structures/displaycase.dm
	code/modules/mining/mine_turfs.dm
	code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
This commit is contained in:
ESwordTheCat
2014-04-07 10:59:32 +08:00
committed by ZomgPonies
parent 2ff6d65212
commit c43652b33a
29 changed files with 216 additions and 101 deletions
@@ -170,16 +170,16 @@
var/obj/O
//shards
O = new /obj/item/weapon/shard(src.loc)
O = getFromPool(/obj/item/weapon/shard, loc)
step_to(O, get_turf(pick(view(7, src))))
if(prob(75))
O = new /obj/item/weapon/shard(src.loc)
O = getFromPool(/obj/item/weapon/shard, loc)
step_to(O, get_turf(pick(view(7, src))))
if(prob(50))
O = new /obj/item/weapon/shard(src.loc)
O = getFromPool(/obj/item/weapon/shard, loc)
step_to(O, get_turf(pick(view(7, src))))
if(prob(25))
O = new /obj/item/weapon/shard(src.loc)
O = getFromPool(/obj/item/weapon/shard, loc)
step_to(O, get_turf(pick(view(7, src))))
//rods