Okay shards converted to pool usage now.

Conflicts:
	code/game/machinery/computer/arcade.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/objects/structures/displaycase.dm
	code/modules/mining/mine_turfs.dm
	code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
This commit is contained in:
ESwordTheCat
2014-04-19 19:57:53 -04:00
committed by ZomgPonies
parent 2ff6d65212
commit c43652b33a
29 changed files with 216 additions and 101 deletions
+5 -5
View File
@@ -93,8 +93,8 @@ var/list/solars_list = list()
if(!(stat & BROKEN))
broken()
else
new /obj/item/weapon/shard(src.loc)
new /obj/item/weapon/shard(src.loc)
getFromPool(/obj/item/weapon/shard, loc)
getFromPool(/obj/item/weapon/shard, loc)
del(src)
return
return
@@ -163,11 +163,11 @@ var/list/solars_list = list()
if(1.0)
qdel(src)
if(prob(15))
new /obj/item/weapon/shard( src.loc )
getFromPool(/obj/item/weapon/shard, loc)
return
if(2.0)
if (prob(25))
new /obj/item/weapon/shard( src.loc )
getFromPool(/obj/item/weapon/shard, loc)
qdel(src)
return
if (prob(50))
@@ -343,7 +343,7 @@ var/list/solars_list = list()
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
getFromPool(/obj/item/weapon/shard, loc)
var/obj/item/weapon/circuitboard/solar_control/M = new /obj/item/weapon/circuitboard/solar_control( A )
for (var/obj/C in src)
C.loc = src.loc
+1 -1
View File
@@ -227,7 +227,7 @@
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
getFromPool(/obj/item/weapon/shard, loc)
var/obj/item/weapon/circuitboard/turbine_control/M = new /obj/item/weapon/circuitboard/turbine_control( A )
for (var/obj/C in src)
C.loc = src.loc