diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm
index 1a9dd15c65e..bf5fbb70731 100644
--- a/code/game/gamemodes/cult/cult.dm
+++ b/code/game/gamemodes/cult/cult.dm
@@ -84,8 +84,8 @@ GLOBAL_LIST_EMPTY(all_cults)
var/survivors = 0
/datum/game_mode/cult/announce()
- to_chat(world, "The current game mode is - Cult!")
- to_chat(world, "Some crewmembers are attempting to start a cult!
\nCultists - complete your objectives. Convert crewmembers to your cause by using the convert rune. Remember - there is no you, there is only the cult.
\nPersonnel - Do not let the cult succeed in its mission. Brainwashing them with the chaplain's bible reverts them to whatever CentComm-allowed faith they had.")
+ to_chat(world, "The current game mode is - Cult!")
+ to_chat(world, "Some crew members are attempting to start a cult!
\nCultists - complete your objectives. Convert crew members to your cause by using the convert rune. Remember - there is no you, there is only the cult.
\nPersonnel - Do not let the cult succeed in its mission. Brainwashing them with the chaplain's bible reverts them to whatever CentComm-allowed faith they had.")
/datum/game_mode/cult/pre_setup()
@@ -147,8 +147,8 @@ GLOBAL_LIST_EMPTY(all_cults)
explanation = "Free objective."
if("eldergod")
explanation = "Summon [SSticker.cultdat.entity_name] by invoking the 'Tear Reality' rune.The summoning can only be accomplished in [english_list(GLOB.summon_spots)] - where the veil is weak enough for the ritual to begin."
- to_chat(cult_mind.current, "Objective #[obj_count]: [explanation]")
- cult_mind.memory += "Objective #[obj_count]: [explanation]
"
+ to_chat(cult_mind.current, "Objective #[obj_count]: [explanation]")
+ cult_mind.memory += "Objective #[obj_count]: [explanation]
"
/datum/game_mode/proc/equip_cultist(mob/living/carbon/human/mob)
@@ -210,7 +210,7 @@ GLOBAL_LIST_EMPTY(all_cults)
update_cult_icons_removed(cult_mind)
if(show_message)
for(var/mob/M in viewers(cult_mind.current))
- to_chat(M, "[cult_mind.current] looks like [cult_mind.current.p_they()] just reverted to [cult_mind.current.p_their()] old faith!")
+ to_chat(M, "[cult_mind.current] looks like [cult_mind.current.p_they()] just reverted to [cult_mind.current.p_their()] old faith!")
/datum/game_mode/proc/update_cult_icons_added(datum/mind/cult_mind)
@@ -284,11 +284,11 @@ GLOBAL_LIST_EMPTY(all_cults)
if(!check_cult_victory())
feedback_set_details("round_end_result","cult win - cult win")
feedback_set("round_end_result",acolytes_survived)
- to_chat(world, " The cult wins! It has succeeded in serving its dark masters!")
+ to_chat(world, " The cult wins! It has succeeded in serving its dark masters!")
else
feedback_set_details("round_end_result","cult loss - staff stopped the cult")
feedback_set("round_end_result",acolytes_survived)
- to_chat(world, " The staff managed to stop the cult!")
+ to_chat(world, " The staff managed to stop the cult!")
var/text = "Cultists escaped: [acolytes_survived]"
@@ -299,7 +299,7 @@ GLOBAL_LIST_EMPTY(all_cults)
switch(objectives[obj_count])
if("survive")
if(!check_survive())
- explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. Success!"
+ explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. Success!"
feedback_add_details("cult_objective","cult_survive|SUCCESS|[acolytes_needed]")
else
explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. Fail."
@@ -307,7 +307,7 @@ GLOBAL_LIST_EMPTY(all_cults)
if("sacrifice")
if(sacrifice_target)
if(sacrifice_target in sacrificed)
- explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Success!"
+ explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Success!"
feedback_add_details("cult_objective","cult_sacrifice|SUCCESS")
else if(sacrifice_target && sacrifice_target.current)
explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Fail."
@@ -317,7 +317,7 @@ GLOBAL_LIST_EMPTY(all_cults)
feedback_add_details("cult_objective","cult_sacrifice|FAIL|GIBBED")
if("eldergod")
if(!eldergod)
- explanation = "Summon [SSticker.cultdat.entity_name]. Success!"
+ explanation = "Summon [SSticker.cultdat.entity_name]. Success!"
feedback_add_details("cult_objective","cult_narsie|SUCCESS")
else
explanation = "Summon [SSticker.cultdat.entity_name]. Fail."
@@ -332,45 +332,45 @@ GLOBAL_LIST_EMPTY(all_cults)
if("convert")//convert half the crew
if(cult.len >= convert_target)
- explanation = "Convert [convert_target] crewmembers ([cult.len] cultists at round end). Success!"
+ explanation = "Convert [convert_target] crew members ([cult.len] cultists at round end). Success!"
feedback_add_details("cult_objective","cult_convertion|SUCCESS")
else
- explanation = "Convert [convert_target] crewmembers ([cult.len] total cultists). Fail!"
+ explanation = "Convert [convert_target] crew members ([cult.len] total cultists). Fail."
feedback_add_details("cult_objective","cult_convertion|FAIL")
if("bloodspill")//cover a large portion of the station in blood
if(max_spilled_blood >= spilltarget)
- explanation = "Cover [spilltarget] tiles of the station in blood (The peak number of covered tiles was: [max_spilled_blood]). Success!"
+ explanation = "Cover [spilltarget] tiles of the station in blood (The peak number of covered tiles was: [max_spilled_blood]). Success!"
feedback_add_details("cult_objective","cult_bloodspill|SUCCESS")
else
- explanation = "Cover [spilltarget] tiles of the station in blood (The peak number of covered tiles was: [max_spilled_blood]). Fail!"
+ explanation = "Cover [spilltarget] tiles of the station in blood (The peak number of covered tiles was: [max_spilled_blood]). Fail."
feedback_add_details("cult_objective","cult_bloodspill|FAIL")
if("harvest")
if(harvested > harvest_target)
- explanation = "Offer [harvest_target] humans for [SSticker.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Success!"
+ explanation = "Offer [harvest_target] humanoids for [SSticker.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Success!"
feedback_add_details("cult_objective","cult_harvest|SUCCESS")
else
- explanation = "Offer [harvest_target] humans for [SSticker.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Fail!"
+ explanation = "Offer [harvest_target] humanoids for [SSticker.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Fail."
feedback_add_details("cult_objective","cult_harvest|FAIL")
if("hijack")
if(!escaped_shuttle)
- explanation = "Do not let a single non-cultist board the Escape Shuttle. ([escaped_shuttle] escaped on the shuttle) ([escaped_pod] escaped on pods) Success!"
+ explanation = "Do not let a single non-cultist board the Escape Shuttle. ([escaped_shuttle] escaped on the shuttle) ([escaped_pod] escaped on pods) Success!"
feedback_add_details("cult_objective","cult_hijack|SUCCESS")
else
- explanation = "Do not let a single non-cultist board the Escape Shuttle. ([escaped_shuttle] escaped on the shuttle) ([escaped_pod] escaped on pods) Fail!"
+ explanation = "Do not let a single non-cultist board the Escape Shuttle. ([escaped_shuttle] escaped on the shuttle) ([escaped_pod] escaped on pods) Fail."
feedback_add_details("cult_objective","cult_hijack|FAIL")
if("massacre")
if(survivors < massacre_target)
- explanation = "Massacre the crew until less than [massacre_target] people are left on the station. ([survivors] humans left alive) Success!"
+ explanation = "Massacre the crew until less than [massacre_target] people are left on the station. ([survivors] humanoids left alive) Success!"
feedback_add_details("cult_objective","cult_massacre|SUCCESS")
else
- explanation = "Massacre the crew until less than [massacre_target] people are left on the station. ([survivors] humans left alive) Fail!"
+ explanation = "Massacre the crew until less than [massacre_target] people are left on the station. ([survivors] humanoids left alive) Fail."
feedback_add_details("cult_objective","cult_massacre|FAIL")
- text += "
Objective #[obj_count]: [explanation]"
+ text += "
Objective #[obj_count]: [explanation]"
to_chat(world, text)
..()
@@ -379,7 +379,7 @@ GLOBAL_LIST_EMPTY(all_cults)
/datum/game_mode/proc/auto_declare_completion_cult()
if(cult.len || (SSticker && GAMEMODE_IS_CULT))
- var/text = "The cultists were:"
+ var/text = "The cultists were:"
for(var/datum/mind/cultist in cult)
text += "
[cultist.key] was [cultist.name] ("
diff --git a/code/game/gamemodes/cult/cult_comms.dm b/code/game/gamemodes/cult/cult_comms.dm
index fcc39124233..0f637153f6c 100644
--- a/code/game/gamemodes/cult/cult_comms.dm
+++ b/code/game/gamemodes/cult/cult_comms.dm
@@ -24,7 +24,7 @@
return
if((MUTE in user.mutations) || user.mind.miming) //Under vow of silence/mute?
- user.visible_message("[user] appears to whisper to themselves.","You begin to whisper to yourself.") //Make them do *something* abnormal.
+ user.visible_message("[user] appears to whisper to [user.p_them()]self.","You begin to whisper to yourself.") //Make them do *something* abnormal.
else
user.whisper("O bidai nabora se[pick("'","`")]sma!") // Otherwise book club sayings.
sleep(10)
@@ -35,8 +35,8 @@
if(!((MUTE in user.mutations) || user.mind.miming)) // If they aren't mute/miming, commence the whisperting
user.whisper(message)
var/my_message
- if(istype(user, /mob/living/simple_animal/slaughter/cult)) //Harbringers of the Slaughter
- my_message = "Harbringer of the Slaughter: [message]"
+ if(istype(user, /mob/living/simple_animal/slaughter/cult)) //Harbingers of the Slaughter
+ my_message = "Harbinger of the Slaughter: [message]"
else
my_message = "[(ishuman(user) ? "Acolyte" : "Construct")] [user.real_name]: [message]"
for(var/mob/M in GLOB.player_list)
diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm
index c0daac2a01a..388b16d71af 100644
--- a/code/game/gamemodes/cult/cult_items.dm
+++ b/code/game/gamemodes/cult/cult_items.dm
@@ -105,7 +105,7 @@
/obj/item/clothing/suit/magusred
name = "magus robes"
- desc = "A set of armored robes worn by the followers of Nar-Sie"
+ desc = "A set of armored robes worn by the followers of Nar-Sie."
icon_state = "magusred"
item_state = "magusred"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
@@ -132,7 +132,7 @@
/obj/item/clothing/suit/hooded/cultrobes/cult_shield
name = "empowered cultist robe"
- desc = "Empowered garb which creates a powerful shield around the user."
+ desc = "An empowered garb which creates a powerful shield around the user."
icon_state = "cult_armour"
item_state = "cult_armour"
w_class = WEIGHT_CLASS_BULKY
@@ -144,7 +144,7 @@
/obj/item/clothing/head/hooded/cult_hoodie
name = "empowered cultist robe"
- desc = "Empowered garb which creates a powerful shield around the user."
+ desc = "An empowered garb which creates a powerful shield around the user."
icon_state = "cult_hoodalt"
armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
body_parts_covered = HEAD
@@ -213,8 +213,8 @@
list_reagents = list("unholywater" = 40)
/obj/item/clothing/glasses/night/cultblind
- desc = "May the master guide you through the darkness and shield you from the light."
name = "zealot's blindfold"
+ desc = "May the master guide you through the darkness and shield you from the light."
icon_state = "blindfold"
item_state = "blindfold"
see_in_dark = 8
@@ -247,7 +247,7 @@
to_chat(user, "We have exhausted our ability to curse the shuttle.")
return
if(locate(/obj/singularity/narsie) in GLOB.poi_list || locate(/mob/living/simple_animal/slaughter/cult) in GLOB.mob_list)
- to_chat(user, "Nar-Sie or his avatars are already on this plane, there is no delaying the end of all things.")
+ to_chat(user, "Nar-Sie or her avatars are already on this plane, there is no delaying the end of all things.")
return
if(SSshuttle.emergency.mode == SHUTTLE_CALL)
@@ -273,7 +273,7 @@
/obj/item/cult_shift
name = "veil shifter"
- desc = "This relic teleports you forward a medium distance."
+ desc = "This relic teleports you forward by a medium distance."
icon = 'icons/obj/cult.dmi'
icon_state ="shifter"
var/uses = 4
@@ -353,7 +353,7 @@
/obj/item/clothing/suit/cultrobesghost
name = "ghostly cult robes"
- desc = "A set of ethreal armored robes worn by the undead followers of a cult."
+ desc = "A set of ethereal armored robes worn by the undead followers of a cult."
icon_state = "cultrobesalt"
item_state = "cultrobesalt"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
diff --git a/code/game/gamemodes/cult/cult_objectives.dm b/code/game/gamemodes/cult/cult_objectives.dm
index f1a188022a0..38bd1919c62 100644
--- a/code/game/gamemodes/cult/cult_objectives.dm
+++ b/code/game/gamemodes/cult/cult_objectives.dm
@@ -27,8 +27,8 @@
explanation = "We need to sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role], for [sacrifice_target.p_their()] blood is the key that will lead our master to this realm. You will need 3 cultists around a Sacrifice rune to perform the ritual."
for(var/datum/mind/cult_mind in cult)
- to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
- cult_mind.memory += "Objective #[current_objective]: [explanation]
"
+ to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
+ cult_mind.memory += "Objective #[current_objective]: [explanation]
"
/datum/game_mode/cult/proc/bypass_phase()
@@ -89,8 +89,8 @@
for(var/datum/mind/cult_mind in cult)
if(cult_mind)
to_chat(cult_mind.current, "You and your acolytes have completed your task, but this place requires yet more preparation!")
- to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
- cult_mind.memory += "Objective #[current_objective]: [explanation]
"
+ to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
+ cult_mind.memory += "Objective #[current_objective]: [explanation]
"
message_admins("New Cult Objective: [new_objective]")
log_admin("New Cult Objective: [new_objective]")
@@ -104,8 +104,8 @@
for(var/datum/mind/cult_mind in cult)
if(cult_mind)
to_chat(cult_mind.current, "You and your acolytes suddenly feel the urge to do your best, but survive!")
- to_chat(cult_mind.current, "Objective Survive: [explanation]")
- cult_mind.memory += "Objective Survive: [explanation]
"
+ to_chat(cult_mind.current, "Objective Survive: [explanation]")
+ cult_mind.memory += "Objective Survive: [explanation]
"
/datum/game_mode/cult/proc/second_phase()
@@ -117,13 +117,13 @@
explanation = "Summon [SSticker.cultdat.entity_name] on the Station via the use of the Tear Reality rune. The veil is weak enough in [english_list(GLOB.summon_spots)] for the ritual to begin."
else
objectives += "slaughter"
- explanation = "Bring the Slaughter via the rune 'Bring forth the slaughter'. The veil is weak enough in [english_list(GLOB.summon_spots)] for the ritual to begin."
+ explanation = "Bring the Slaughter via the rune 'Call Forth The Slaughter'. The veil is weak enough in [english_list(GLOB.summon_spots)] for the ritual to begin."
for(var/datum/mind/cult_mind in cult)
if(cult_mind)
to_chat(cult_mind.current, "You and your acolytes have succeeded in preparing the station for the ultimate ritual!")
- to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
- cult_mind.memory += "Objective #[current_objective]: [explanation]
"
+ to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
+ cult_mind.memory += "Objective #[current_objective]: [explanation]
"
/datum/game_mode/cult/proc/third_phase()
current_objective++
@@ -138,16 +138,16 @@
switch(last_objective)
if("harvest")
- explanation = "[SSticker.cultdat.entity_title1] hungers for their first meal of this never-ending day. Offer them [harvest_target] humans in sacrifice."
+ explanation = "[SSticker.cultdat.entity_title1] hungers for their first meal of this never-ending day. Offer them [harvest_target] humanoids in sacrifice."
if("hijack")
- explanation = "[SSticker.cultdat.entity_name] wishes for their troops to start the assault on Centcom immediately. Hijack the escape shuttle and don't let a single non-cultist board it."
+ explanation = "[SSticker.cultdat.entity_name] wishes for their troops to start the assault on CentCom immediately. Hijack the escape shuttle and don't let a single non-cultist board it."
if("massacre")
- explanation = "[SSticker.cultdat.entity_name] wants to watch you as you massacre the remaining humans on the station (until less than [massacre_target] humans are left alive)."
+ explanation = "[SSticker.cultdat.entity_name] wants to watch you as you massacre the remaining crew on the station (until less than [massacre_target] humans are left alive)."
for(var/datum/mind/cult_mind in cult)
if(cult_mind)
- to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
- cult_mind.memory += "Objective #[current_objective]: [explanation]
"
+ to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]")
+ cult_mind.memory += "Objective #[current_objective]: [explanation]
"
message_admins("Last Cult Objective: [last_objective]")
log_admin("Last Cult Objective: [last_objective]")
diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm
index 618abec4470..0e96dd92062 100644
--- a/code/game/gamemodes/cult/cult_structures.dm
+++ b/code/game/gamemodes/cult/cult_structures.dm
@@ -134,7 +134,7 @@
to_chat(user, "You may only dunk carbon-based creatures!")
return 0
if(G.affecting == LAVA_PROOF)
- to_chat(user, "Is immune to the lava!")
+ to_chat(user, "[G.affecting] is immune to lava!")
return 0
if(G.affecting.stat == DEAD)
to_chat(user, "[G.affecting] is dead!")
diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm
index 9422ffcc716..823a9a8980e 100644
--- a/code/game/gamemodes/cult/ritual.dm
+++ b/code/game/gamemodes/cult/ritual.dm
@@ -50,7 +50,7 @@
if(iscultist(user) || user.stat == DEAD)
. += "The scriptures of [SSticker.cultdat.entity_title3]. Allows the scribing of runes and access to the knowledge archives of the cult of [SSticker.cultdat.entity_name]."
. += "Striking another cultist with it will purge holy water from them."
- . += "Striking a noncultist, however, will sear their flesh."
+ . += "Striking a non-cultist, however, will sear their flesh."
/obj/item/tome/attack(mob/living/M, mob/living/user)
if(!istype(M))
@@ -67,8 +67,8 @@
return
M.take_organ_damage(0, 15) //Used to be a random between 5 and 20
playsound(M, 'sound/weapons/sear.ogg', 50, 1)
- M.visible_message("[user] strikes [M] with the arcane tome!", \
- "[user] strikes you with the tome, searing your flesh!")
+ M.visible_message("[user] strikes [M] with [src]!", \
+ "[user] strikes you with [src], searing your flesh!")
flick("tome_attack", src)
user.do_attack_animation(M)
add_attack_logs(user, M, "Hit with [src]")
@@ -133,7 +133,7 @@
text += "Blood Boil
When invoked, this rune will do a massive amount of damage to all non-cultist viewers, but it will also emit a small explosion upon invocation. \
It requires three invokers.
"
- text += "Leeching
When invoked, this rune will transfer lifeforce from the victim to the invoker.
"
+ text += "Leeching
When invoked, this rune will transfer life force from the victim to the invoker.
"
text += "Rite of Spectral Manifestation
This rune allows you to summon spirits as humanoid fighters. When invoked, a spirit above the rune will be brought to life as a human, wearing nothing, that seeks only to serve you and [SSticker.cultdat.entity_title3]. \
However, the spirit's link to reality is fragile - you must remain on top of the rune, and you will slowly take damage. Upon stepping off the rune, all summoned spirits will dissipate, dropping their items to the ground. You may manifest \
@@ -175,7 +175,7 @@
text += "Cult Robes
Cult robes are heavily armored robes. These robes are produced by the Talisman of Arming.
"
- text += "Soulstone
A soulstone is a simple piece of magic, produced either via the starter talisman or by sacrificing humans. Using it on an unconscious or dead human, or on a Shade, will trap their soul in the stone, allowing its use in construct shells. \
+ text += "Soulstone
A soulstone is a simple piece of magic, produced either via the starter talisman or by sacrificing humans. Using it on an unconscious or dead humanoid, or on a Shade, will trap their soul in the stone, allowing its use in construct shells. \
The soul within can also be released as a Shade by using it in-hand.
"
text += "Construct Shell
A construct shell is useless on its own, but placing a filled soulstone within it allows you to produce your choice of a Wraith, a Juggernaut, or an Artificer. \
@@ -206,7 +206,7 @@
if(GAMEMODE_IS_CULT)
if(!canbypass)//not an admin-tome, check things
if(!cult_mode.narsie_condition_cleared)
- to_chat(user, "There is still more to do before unleashing [SSticker.cultdat.entity_name] power!")
+ to_chat(user, "There is still more to do before unleashing [SSticker.cultdat.entity_name]'s' power!")
return 0
if(!cult_mode.eldergod)
to_chat(user, "\"I am already here. There is no need to try to summon me now.\"")
@@ -220,14 +220,14 @@
if(!(A in GLOB.summon_spots))
to_chat(user, "[SSticker.cultdat.entity_name] can only be summoned where the veil is weak - in [english_list(GLOB.summon_spots)]!")
return 0
- var/confirm_final = alert(user, "This is the FINAL step to summon your deities power, it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for [SSticker.cultdat.entity_name]!", "No")
+ var/confirm_final = alert(user, "This is the FINAL step to summon your deity's power. It is a long, painful ritual and the crew will be alerted to your presence.", "Are you prepared for the final battle?", "My life for [SSticker.cultdat.entity_name]!", "No")
if(confirm_final == "No" || confirm_final == null)
to_chat(user, "You decide to prepare further before scribing the rune.")
return 0
else
return 1
else//the game mode is not cult..but we ARE a cultist...ALL ON THE ADMINBUS
- var/confirm_final = alert(user, "This is the FINAL step to summon your deities power, it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for [SSticker.cultdat.entity_name]!", "No")
+ var/confirm_final = alert(user, "This is the FINAL step to summon your deity's power. It is a long, painful ritual and the crew will be alerted to your presence.", "Are you prepared for the final battle?", "My life for [SSticker.cultdat.entity_name]!", "No")
if(confirm_final == "No" || confirm_final == null)
to_chat(user, "You decide to prepare further before scribing the rune.")
return 0
diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm
index 8c83c88f3d0..d3e8f7d6bbd 100644
--- a/code/game/gamemodes/cult/runes.dm
+++ b/code/game/gamemodes/cult/runes.dm
@@ -332,11 +332,11 @@ GLOBAL_LIST_EMPTY(teleport_runes)
user.forceMove(get_turf(actual_selected_rune))
var/mob/living/carbon/human/H = user
if(user.z != T.z)
- if(istype(H))
+ if(istype(H))
H.bleed(5)
user.apply_damage(5, BRUTE)
else
- if(istype(H))
+ if(istype(H))
H.bleed(rand(5,10))
else
fail_invoke()
@@ -498,7 +498,7 @@ GLOBAL_LIST_EMPTY(teleport_runes)
/obj/effect/rune/narsie/attackby(obj/I, mob/user, params) //Since the narsie rune takes a long time to make, add logging to removal.
if((istype(I, /obj/item/tome) && iscultist(user)))
- user.visible_message("[user] begins erasing the [src]...", "You begin erasing the [src]...")
+ user.visible_message("[user] begins erasing [src]...", "You begin erasing [src]...")
if(do_after(user, 50, target = src)) //Prevents accidental erasures.
log_game("Summon Narsie rune erased by [key_name(user)] with a tome")
message_admins("[key_name_admin(user)] erased a Narsie rune with a tome")
@@ -534,7 +534,7 @@ GLOBAL_LIST_EMPTY(teleport_runes)
/obj/effect/rune/slaughter/attackby(obj/I, mob/user, params) //Since the narsie rune takes a long time to make, add logging to removal.
if((istype(I, /obj/item/tome) && iscultist(user)))
- user.visible_message("[user.name] begins erasing the [src]...", "You begin erasing the [src]...")
+ user.visible_message("[user.name] begins erasing [src]...", "You begin erasing [src]...")
if(do_after(user, 50, target = src)) //Prevents accidental erasures.
log_game("Summon demon rune erased by [key_name(user)] with a tome")
message_admins("[key_name_admin(user)] erased a demon rune with a tome")
@@ -649,7 +649,7 @@ GLOBAL_LIST_EMPTY(teleport_runes)
mob_to_revive.Beam(mob_to_sacrifice,icon_state="sendbeam",time=20)
sleep(20)
if(!mob_to_sacrifice || !in_range(mob_to_sacrifice, src))
- mob_to_sacrifice.visible_message("[mob_to_sacrifice] disintegrates into a pile of bones")
+ mob_to_sacrifice.visible_message("[mob_to_sacrifice] disintegrates into a pile of bones.")
return
mob_to_sacrifice.dust()
if(!mob_to_revive || mob_to_revive.stat != DEAD)
@@ -691,7 +691,7 @@ GLOBAL_LIST_EMPTY(teleport_runes)
if(3 to 6)
playsound(E, 'sound/effects/EMPulse.ogg', 50, 1)
for(var/M in invokers)
- to_chat(M, "Your hair stands on end as a shockwave eminates from the rune!")
+ to_chat(M, "Your hair stands on end as a shockwave emanates from the rune!")
if(7 to INFINITY)
playsound(E, 'sound/effects/EMPulse.ogg', 100, 1)
for(var/M in invokers)
@@ -836,7 +836,7 @@ GLOBAL_LIST_EMPTY(teleport_runes)
return
var/hard_summon = (cultist_to_summon.reagents && cultist_to_summon.reagents.has_reagent("holywater")) || cultist_to_summon.restrained()
if(hard_summon && invokers.len < 3)
- to_chat(user, "The summoning of [cultist_to_summon] is being blocked somehow! You need 3 chanters to counter it!")
+ to_chat(user, "The summoning of [cultist_to_summon] is being blocked somehow! You need 3 invokers to counter it!")
fail_invoke()
new /obj/effect/temp_visual/cult/sparks(get_turf(cultist_to_summon)) //observer warning
log_game("Summon Cultist rune failed - holywater in target")
@@ -982,7 +982,7 @@ GLOBAL_LIST_EMPTY(teleport_runes)
..()
playsound(src, 'sound/misc/exit_blood.ogg', 50, 1)
- visible_message("A cloud of red mist forms above [src], and from within steps... a man.")
+ visible_message("A cloud of red mist forms above [src], and from within steps... a humanoid shape.")
to_chat(user, "Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...")
var/obj/machinery/shield/N = new(get_turf(src))
N.name = "Invoker's Shield"
diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm
index e7fb06c1b94..60d2a7ff73b 100644
--- a/code/game/gamemodes/cult/talisman.dm
+++ b/code/game/gamemodes/cult/talisman.dm
@@ -61,17 +61,17 @@
/obj/item/paper/talisman/supply/invoke(mob/living/user, successfuluse = 1)
var/dat = list()
- dat += "There are [uses] bloody runes on the parchment.
"
- dat += "Please choose the chant to be imbued into the fabric of reality.
"
+ dat += "There are [uses] bloody runes on the parchment.
"
+ dat += "Please choose the chant to be imbued into the fabric of reality.
"
dat += "