diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 1a9dd15c65e..bf5fbb70731 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -84,8 +84,8 @@ GLOBAL_LIST_EMPTY(all_cults) var/survivors = 0 /datum/game_mode/cult/announce() - to_chat(world, "The current game mode is - Cult!") - to_chat(world, "Some crewmembers are attempting to start a cult!
\nCultists - complete your objectives. Convert crewmembers to your cause by using the convert rune. Remember - there is no you, there is only the cult.
\nPersonnel - Do not let the cult succeed in its mission. Brainwashing them with the chaplain's bible reverts them to whatever CentComm-allowed faith they had.
") + to_chat(world, "The current game mode is - Cult!") + to_chat(world, "Some crew members are attempting to start a cult!
\nCultists - complete your objectives. Convert crew members to your cause by using the convert rune. Remember - there is no you, there is only the cult.
\nPersonnel - Do not let the cult succeed in its mission. Brainwashing them with the chaplain's bible reverts them to whatever CentComm-allowed faith they had.
") /datum/game_mode/cult/pre_setup() @@ -147,8 +147,8 @@ GLOBAL_LIST_EMPTY(all_cults) explanation = "Free objective." if("eldergod") explanation = "Summon [SSticker.cultdat.entity_name] by invoking the 'Tear Reality' rune.The summoning can only be accomplished in [english_list(GLOB.summon_spots)] - where the veil is weak enough for the ritual to begin." - to_chat(cult_mind.current, "Objective #[obj_count]: [explanation]") - cult_mind.memory += "Objective #[obj_count]: [explanation]
" + to_chat(cult_mind.current, "Objective #[obj_count]: [explanation]") + cult_mind.memory += "Objective #[obj_count]: [explanation]
" /datum/game_mode/proc/equip_cultist(mob/living/carbon/human/mob) @@ -210,7 +210,7 @@ GLOBAL_LIST_EMPTY(all_cults) update_cult_icons_removed(cult_mind) if(show_message) for(var/mob/M in viewers(cult_mind.current)) - to_chat(M, "[cult_mind.current] looks like [cult_mind.current.p_they()] just reverted to [cult_mind.current.p_their()] old faith!") + to_chat(M, "[cult_mind.current] looks like [cult_mind.current.p_they()] just reverted to [cult_mind.current.p_their()] old faith!") /datum/game_mode/proc/update_cult_icons_added(datum/mind/cult_mind) @@ -284,11 +284,11 @@ GLOBAL_LIST_EMPTY(all_cults) if(!check_cult_victory()) feedback_set_details("round_end_result","cult win - cult win") feedback_set("round_end_result",acolytes_survived) - to_chat(world, " The cult wins! It has succeeded in serving its dark masters!") + to_chat(world, " The cult wins! It has succeeded in serving its dark masters!") else feedback_set_details("round_end_result","cult loss - staff stopped the cult") feedback_set("round_end_result",acolytes_survived) - to_chat(world, " The staff managed to stop the cult!") + to_chat(world, " The staff managed to stop the cult!") var/text = "Cultists escaped: [acolytes_survived]" @@ -299,7 +299,7 @@ GLOBAL_LIST_EMPTY(all_cults) switch(objectives[obj_count]) if("survive") if(!check_survive()) - explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. Success!" + explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. Success!" feedback_add_details("cult_objective","cult_survive|SUCCESS|[acolytes_needed]") else explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. Fail." @@ -307,7 +307,7 @@ GLOBAL_LIST_EMPTY(all_cults) if("sacrifice") if(sacrifice_target) if(sacrifice_target in sacrificed) - explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Success!" + explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Success!" feedback_add_details("cult_objective","cult_sacrifice|SUCCESS") else if(sacrifice_target && sacrifice_target.current) explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Fail." @@ -317,7 +317,7 @@ GLOBAL_LIST_EMPTY(all_cults) feedback_add_details("cult_objective","cult_sacrifice|FAIL|GIBBED") if("eldergod") if(!eldergod) - explanation = "Summon [SSticker.cultdat.entity_name]. Success!" + explanation = "Summon [SSticker.cultdat.entity_name]. Success!" feedback_add_details("cult_objective","cult_narsie|SUCCESS") else explanation = "Summon [SSticker.cultdat.entity_name]. Fail." @@ -332,45 +332,45 @@ GLOBAL_LIST_EMPTY(all_cults) if("convert")//convert half the crew if(cult.len >= convert_target) - explanation = "Convert [convert_target] crewmembers ([cult.len] cultists at round end). Success!" + explanation = "Convert [convert_target] crew members ([cult.len] cultists at round end). Success!" feedback_add_details("cult_objective","cult_convertion|SUCCESS") else - explanation = "Convert [convert_target] crewmembers ([cult.len] total cultists). Fail!" + explanation = "Convert [convert_target] crew members ([cult.len] total cultists). Fail." feedback_add_details("cult_objective","cult_convertion|FAIL") if("bloodspill")//cover a large portion of the station in blood if(max_spilled_blood >= spilltarget) - explanation = "Cover [spilltarget] tiles of the station in blood (The peak number of covered tiles was: [max_spilled_blood]). Success!" + explanation = "Cover [spilltarget] tiles of the station in blood (The peak number of covered tiles was: [max_spilled_blood]). Success!" feedback_add_details("cult_objective","cult_bloodspill|SUCCESS") else - explanation = "Cover [spilltarget] tiles of the station in blood (The peak number of covered tiles was: [max_spilled_blood]). Fail!" + explanation = "Cover [spilltarget] tiles of the station in blood (The peak number of covered tiles was: [max_spilled_blood]). Fail." feedback_add_details("cult_objective","cult_bloodspill|FAIL") if("harvest") if(harvested > harvest_target) - explanation = "Offer [harvest_target] humans for [SSticker.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Success!" + explanation = "Offer [harvest_target] humanoids for [SSticker.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Success!" feedback_add_details("cult_objective","cult_harvest|SUCCESS") else - explanation = "Offer [harvest_target] humans for [SSticker.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Fail!" + explanation = "Offer [harvest_target] humanoids for [SSticker.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Fail." feedback_add_details("cult_objective","cult_harvest|FAIL") if("hijack") if(!escaped_shuttle) - explanation = "Do not let a single non-cultist board the Escape Shuttle. ([escaped_shuttle] escaped on the shuttle) ([escaped_pod] escaped on pods) Success!" + explanation = "Do not let a single non-cultist board the Escape Shuttle. ([escaped_shuttle] escaped on the shuttle) ([escaped_pod] escaped on pods) Success!" feedback_add_details("cult_objective","cult_hijack|SUCCESS") else - explanation = "Do not let a single non-cultist board the Escape Shuttle. ([escaped_shuttle] escaped on the shuttle) ([escaped_pod] escaped on pods) Fail!" + explanation = "Do not let a single non-cultist board the Escape Shuttle. ([escaped_shuttle] escaped on the shuttle) ([escaped_pod] escaped on pods) Fail." feedback_add_details("cult_objective","cult_hijack|FAIL") if("massacre") if(survivors < massacre_target) - explanation = "Massacre the crew until less than [massacre_target] people are left on the station. ([survivors] humans left alive) Success!" + explanation = "Massacre the crew until less than [massacre_target] people are left on the station. ([survivors] humanoids left alive) Success!" feedback_add_details("cult_objective","cult_massacre|SUCCESS") else - explanation = "Massacre the crew until less than [massacre_target] people are left on the station. ([survivors] humans left alive) Fail!" + explanation = "Massacre the crew until less than [massacre_target] people are left on the station. ([survivors] humanoids left alive) Fail." feedback_add_details("cult_objective","cult_massacre|FAIL") - text += "
Objective #[obj_count]: [explanation]" + text += "
Objective #[obj_count]: [explanation]" to_chat(world, text) ..() @@ -379,7 +379,7 @@ GLOBAL_LIST_EMPTY(all_cults) /datum/game_mode/proc/auto_declare_completion_cult() if(cult.len || (SSticker && GAMEMODE_IS_CULT)) - var/text = "The cultists were:" + var/text = "The cultists were:" for(var/datum/mind/cultist in cult) text += "
[cultist.key] was [cultist.name] (" diff --git a/code/game/gamemodes/cult/cult_comms.dm b/code/game/gamemodes/cult/cult_comms.dm index fcc39124233..0f637153f6c 100644 --- a/code/game/gamemodes/cult/cult_comms.dm +++ b/code/game/gamemodes/cult/cult_comms.dm @@ -24,7 +24,7 @@ return if((MUTE in user.mutations) || user.mind.miming) //Under vow of silence/mute? - user.visible_message("[user] appears to whisper to themselves.","You begin to whisper to yourself.") //Make them do *something* abnormal. + user.visible_message("[user] appears to whisper to [user.p_them()]self.","You begin to whisper to yourself.") //Make them do *something* abnormal. else user.whisper("O bidai nabora se[pick("'","`")]sma!") // Otherwise book club sayings. sleep(10) @@ -35,8 +35,8 @@ if(!((MUTE in user.mutations) || user.mind.miming)) // If they aren't mute/miming, commence the whisperting user.whisper(message) var/my_message - if(istype(user, /mob/living/simple_animal/slaughter/cult)) //Harbringers of the Slaughter - my_message = "Harbringer of the Slaughter: [message]" + if(istype(user, /mob/living/simple_animal/slaughter/cult)) //Harbingers of the Slaughter + my_message = "Harbinger of the Slaughter: [message]" else my_message = "[(ishuman(user) ? "Acolyte" : "Construct")] [user.real_name]: [message]" for(var/mob/M in GLOB.player_list) diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index c0daac2a01a..388b16d71af 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -105,7 +105,7 @@ /obj/item/clothing/suit/magusred name = "magus robes" - desc = "A set of armored robes worn by the followers of Nar-Sie" + desc = "A set of armored robes worn by the followers of Nar-Sie." icon_state = "magusred" item_state = "magusred" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS @@ -132,7 +132,7 @@ /obj/item/clothing/suit/hooded/cultrobes/cult_shield name = "empowered cultist robe" - desc = "Empowered garb which creates a powerful shield around the user." + desc = "An empowered garb which creates a powerful shield around the user." icon_state = "cult_armour" item_state = "cult_armour" w_class = WEIGHT_CLASS_BULKY @@ -144,7 +144,7 @@ /obj/item/clothing/head/hooded/cult_hoodie name = "empowered cultist robe" - desc = "Empowered garb which creates a powerful shield around the user." + desc = "An empowered garb which creates a powerful shield around the user." icon_state = "cult_hoodalt" armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10) body_parts_covered = HEAD @@ -213,8 +213,8 @@ list_reagents = list("unholywater" = 40) /obj/item/clothing/glasses/night/cultblind - desc = "May the master guide you through the darkness and shield you from the light." name = "zealot's blindfold" + desc = "May the master guide you through the darkness and shield you from the light." icon_state = "blindfold" item_state = "blindfold" see_in_dark = 8 @@ -247,7 +247,7 @@ to_chat(user, "We have exhausted our ability to curse the shuttle.") return if(locate(/obj/singularity/narsie) in GLOB.poi_list || locate(/mob/living/simple_animal/slaughter/cult) in GLOB.mob_list) - to_chat(user, "Nar-Sie or his avatars are already on this plane, there is no delaying the end of all things.") + to_chat(user, "Nar-Sie or her avatars are already on this plane, there is no delaying the end of all things.") return if(SSshuttle.emergency.mode == SHUTTLE_CALL) @@ -273,7 +273,7 @@ /obj/item/cult_shift name = "veil shifter" - desc = "This relic teleports you forward a medium distance." + desc = "This relic teleports you forward by a medium distance." icon = 'icons/obj/cult.dmi' icon_state ="shifter" var/uses = 4 @@ -353,7 +353,7 @@ /obj/item/clothing/suit/cultrobesghost name = "ghostly cult robes" - desc = "A set of ethreal armored robes worn by the undead followers of a cult." + desc = "A set of ethereal armored robes worn by the undead followers of a cult." icon_state = "cultrobesalt" item_state = "cultrobesalt" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS diff --git a/code/game/gamemodes/cult/cult_objectives.dm b/code/game/gamemodes/cult/cult_objectives.dm index f1a188022a0..38bd1919c62 100644 --- a/code/game/gamemodes/cult/cult_objectives.dm +++ b/code/game/gamemodes/cult/cult_objectives.dm @@ -27,8 +27,8 @@ explanation = "We need to sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role], for [sacrifice_target.p_their()] blood is the key that will lead our master to this realm. You will need 3 cultists around a Sacrifice rune to perform the ritual." for(var/datum/mind/cult_mind in cult) - to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") - cult_mind.memory += "Objective #[current_objective]: [explanation]
" + to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") + cult_mind.memory += "Objective #[current_objective]: [explanation]
" /datum/game_mode/cult/proc/bypass_phase() @@ -89,8 +89,8 @@ for(var/datum/mind/cult_mind in cult) if(cult_mind) to_chat(cult_mind.current, "You and your acolytes have completed your task, but this place requires yet more preparation!") - to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") - cult_mind.memory += "Objective #[current_objective]: [explanation]
" + to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") + cult_mind.memory += "Objective #[current_objective]: [explanation]
" message_admins("New Cult Objective: [new_objective]") log_admin("New Cult Objective: [new_objective]") @@ -104,8 +104,8 @@ for(var/datum/mind/cult_mind in cult) if(cult_mind) to_chat(cult_mind.current, "You and your acolytes suddenly feel the urge to do your best, but survive!") - to_chat(cult_mind.current, "Objective Survive: [explanation]") - cult_mind.memory += "Objective Survive: [explanation]
" + to_chat(cult_mind.current, "Objective Survive: [explanation]") + cult_mind.memory += "Objective Survive: [explanation]
" /datum/game_mode/cult/proc/second_phase() @@ -117,13 +117,13 @@ explanation = "Summon [SSticker.cultdat.entity_name] on the Station via the use of the Tear Reality rune. The veil is weak enough in [english_list(GLOB.summon_spots)] for the ritual to begin." else objectives += "slaughter" - explanation = "Bring the Slaughter via the rune 'Bring forth the slaughter'. The veil is weak enough in [english_list(GLOB.summon_spots)] for the ritual to begin." + explanation = "Bring the Slaughter via the rune 'Call Forth The Slaughter'. The veil is weak enough in [english_list(GLOB.summon_spots)] for the ritual to begin." for(var/datum/mind/cult_mind in cult) if(cult_mind) to_chat(cult_mind.current, "You and your acolytes have succeeded in preparing the station for the ultimate ritual!") - to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") - cult_mind.memory += "Objective #[current_objective]: [explanation]
" + to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") + cult_mind.memory += "Objective #[current_objective]: [explanation]
" /datum/game_mode/cult/proc/third_phase() current_objective++ @@ -138,16 +138,16 @@ switch(last_objective) if("harvest") - explanation = "[SSticker.cultdat.entity_title1] hungers for their first meal of this never-ending day. Offer them [harvest_target] humans in sacrifice." + explanation = "[SSticker.cultdat.entity_title1] hungers for their first meal of this never-ending day. Offer them [harvest_target] humanoids in sacrifice." if("hijack") - explanation = "[SSticker.cultdat.entity_name] wishes for their troops to start the assault on Centcom immediately. Hijack the escape shuttle and don't let a single non-cultist board it." + explanation = "[SSticker.cultdat.entity_name] wishes for their troops to start the assault on CentCom immediately. Hijack the escape shuttle and don't let a single non-cultist board it." if("massacre") - explanation = "[SSticker.cultdat.entity_name] wants to watch you as you massacre the remaining humans on the station (until less than [massacre_target] humans are left alive)." + explanation = "[SSticker.cultdat.entity_name] wants to watch you as you massacre the remaining crew on the station (until less than [massacre_target] humans are left alive)." for(var/datum/mind/cult_mind in cult) if(cult_mind) - to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") - cult_mind.memory += "Objective #[current_objective]: [explanation]
" + to_chat(cult_mind.current, "Objective #[current_objective]: [explanation]") + cult_mind.memory += "Objective #[current_objective]: [explanation]
" message_admins("Last Cult Objective: [last_objective]") log_admin("Last Cult Objective: [last_objective]") diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm index 618abec4470..0e96dd92062 100644 --- a/code/game/gamemodes/cult/cult_structures.dm +++ b/code/game/gamemodes/cult/cult_structures.dm @@ -134,7 +134,7 @@ to_chat(user, "You may only dunk carbon-based creatures!") return 0 if(G.affecting == LAVA_PROOF) - to_chat(user, "Is immune to the lava!") + to_chat(user, "[G.affecting] is immune to lava!") return 0 if(G.affecting.stat == DEAD) to_chat(user, "[G.affecting] is dead!") diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm index 9422ffcc716..823a9a8980e 100644 --- a/code/game/gamemodes/cult/ritual.dm +++ b/code/game/gamemodes/cult/ritual.dm @@ -50,7 +50,7 @@ if(iscultist(user) || user.stat == DEAD) . += "The scriptures of [SSticker.cultdat.entity_title3]. Allows the scribing of runes and access to the knowledge archives of the cult of [SSticker.cultdat.entity_name]." . += "Striking another cultist with it will purge holy water from them." - . += "Striking a noncultist, however, will sear their flesh." + . += "Striking a non-cultist, however, will sear their flesh." /obj/item/tome/attack(mob/living/M, mob/living/user) if(!istype(M)) @@ -67,8 +67,8 @@ return M.take_organ_damage(0, 15) //Used to be a random between 5 and 20 playsound(M, 'sound/weapons/sear.ogg', 50, 1) - M.visible_message("[user] strikes [M] with the arcane tome!", \ - "[user] strikes you with the tome, searing your flesh!") + M.visible_message("[user] strikes [M] with [src]!", \ + "[user] strikes you with [src], searing your flesh!") flick("tome_attack", src) user.do_attack_animation(M) add_attack_logs(user, M, "Hit with [src]") @@ -133,7 +133,7 @@ text += "Blood Boil
When invoked, this rune will do a massive amount of damage to all non-cultist viewers, but it will also emit a small explosion upon invocation. \ It requires three invokers.

" - text += "Leeching
When invoked, this rune will transfer lifeforce from the victim to the invoker.

" + text += "Leeching
When invoked, this rune will transfer life force from the victim to the invoker.

" text += "Rite of Spectral Manifestation
This rune allows you to summon spirits as humanoid fighters. When invoked, a spirit above the rune will be brought to life as a human, wearing nothing, that seeks only to serve you and [SSticker.cultdat.entity_title3]. \ However, the spirit's link to reality is fragile - you must remain on top of the rune, and you will slowly take damage. Upon stepping off the rune, all summoned spirits will dissipate, dropping their items to the ground. You may manifest \ @@ -175,7 +175,7 @@ text += "Cult Robes
Cult robes are heavily armored robes. These robes are produced by the Talisman of Arming.

" - text += "Soulstone
A soulstone is a simple piece of magic, produced either via the starter talisman or by sacrificing humans. Using it on an unconscious or dead human, or on a Shade, will trap their soul in the stone, allowing its use in construct shells. \ + text += "Soulstone
A soulstone is a simple piece of magic, produced either via the starter talisman or by sacrificing humans. Using it on an unconscious or dead humanoid, or on a Shade, will trap their soul in the stone, allowing its use in construct shells. \
The soul within can also be released as a Shade by using it in-hand.

" text += "Construct Shell
A construct shell is useless on its own, but placing a filled soulstone within it allows you to produce your choice of a Wraith, a Juggernaut, or an Artificer. \ @@ -206,7 +206,7 @@ if(GAMEMODE_IS_CULT) if(!canbypass)//not an admin-tome, check things if(!cult_mode.narsie_condition_cleared) - to_chat(user, "There is still more to do before unleashing [SSticker.cultdat.entity_name] power!") + to_chat(user, "There is still more to do before unleashing [SSticker.cultdat.entity_name]'s' power!") return 0 if(!cult_mode.eldergod) to_chat(user, "\"I am already here. There is no need to try to summon me now.\"") @@ -220,14 +220,14 @@ if(!(A in GLOB.summon_spots)) to_chat(user, "[SSticker.cultdat.entity_name] can only be summoned where the veil is weak - in [english_list(GLOB.summon_spots)]!") return 0 - var/confirm_final = alert(user, "This is the FINAL step to summon your deities power, it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for [SSticker.cultdat.entity_name]!", "No") + var/confirm_final = alert(user, "This is the FINAL step to summon your deity's power. It is a long, painful ritual and the crew will be alerted to your presence.", "Are you prepared for the final battle?", "My life for [SSticker.cultdat.entity_name]!", "No") if(confirm_final == "No" || confirm_final == null) to_chat(user, "You decide to prepare further before scribing the rune.") return 0 else return 1 else//the game mode is not cult..but we ARE a cultist...ALL ON THE ADMINBUS - var/confirm_final = alert(user, "This is the FINAL step to summon your deities power, it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for [SSticker.cultdat.entity_name]!", "No") + var/confirm_final = alert(user, "This is the FINAL step to summon your deity's power. It is a long, painful ritual and the crew will be alerted to your presence.", "Are you prepared for the final battle?", "My life for [SSticker.cultdat.entity_name]!", "No") if(confirm_final == "No" || confirm_final == null) to_chat(user, "You decide to prepare further before scribing the rune.") return 0 diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 8c83c88f3d0..d3e8f7d6bbd 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -332,11 +332,11 @@ GLOBAL_LIST_EMPTY(teleport_runes) user.forceMove(get_turf(actual_selected_rune)) var/mob/living/carbon/human/H = user if(user.z != T.z) - if(istype(H)) + if(istype(H)) H.bleed(5) user.apply_damage(5, BRUTE) else - if(istype(H)) + if(istype(H)) H.bleed(rand(5,10)) else fail_invoke() @@ -498,7 +498,7 @@ GLOBAL_LIST_EMPTY(teleport_runes) /obj/effect/rune/narsie/attackby(obj/I, mob/user, params) //Since the narsie rune takes a long time to make, add logging to removal. if((istype(I, /obj/item/tome) && iscultist(user))) - user.visible_message("[user] begins erasing the [src]...", "You begin erasing the [src]...") + user.visible_message("[user] begins erasing [src]...", "You begin erasing [src]...") if(do_after(user, 50, target = src)) //Prevents accidental erasures. log_game("Summon Narsie rune erased by [key_name(user)] with a tome") message_admins("[key_name_admin(user)] erased a Narsie rune with a tome") @@ -534,7 +534,7 @@ GLOBAL_LIST_EMPTY(teleport_runes) /obj/effect/rune/slaughter/attackby(obj/I, mob/user, params) //Since the narsie rune takes a long time to make, add logging to removal. if((istype(I, /obj/item/tome) && iscultist(user))) - user.visible_message("[user.name] begins erasing the [src]...", "You begin erasing the [src]...") + user.visible_message("[user.name] begins erasing [src]...", "You begin erasing [src]...") if(do_after(user, 50, target = src)) //Prevents accidental erasures. log_game("Summon demon rune erased by [key_name(user)] with a tome") message_admins("[key_name_admin(user)] erased a demon rune with a tome") @@ -649,7 +649,7 @@ GLOBAL_LIST_EMPTY(teleport_runes) mob_to_revive.Beam(mob_to_sacrifice,icon_state="sendbeam",time=20) sleep(20) if(!mob_to_sacrifice || !in_range(mob_to_sacrifice, src)) - mob_to_sacrifice.visible_message("[mob_to_sacrifice] disintegrates into a pile of bones") + mob_to_sacrifice.visible_message("[mob_to_sacrifice] disintegrates into a pile of bones.") return mob_to_sacrifice.dust() if(!mob_to_revive || mob_to_revive.stat != DEAD) @@ -691,7 +691,7 @@ GLOBAL_LIST_EMPTY(teleport_runes) if(3 to 6) playsound(E, 'sound/effects/EMPulse.ogg', 50, 1) for(var/M in invokers) - to_chat(M, "Your hair stands on end as a shockwave eminates from the rune!") + to_chat(M, "Your hair stands on end as a shockwave emanates from the rune!") if(7 to INFINITY) playsound(E, 'sound/effects/EMPulse.ogg', 100, 1) for(var/M in invokers) @@ -836,7 +836,7 @@ GLOBAL_LIST_EMPTY(teleport_runes) return var/hard_summon = (cultist_to_summon.reagents && cultist_to_summon.reagents.has_reagent("holywater")) || cultist_to_summon.restrained() if(hard_summon && invokers.len < 3) - to_chat(user, "The summoning of [cultist_to_summon] is being blocked somehow! You need 3 chanters to counter it!") + to_chat(user, "The summoning of [cultist_to_summon] is being blocked somehow! You need 3 invokers to counter it!") fail_invoke() new /obj/effect/temp_visual/cult/sparks(get_turf(cultist_to_summon)) //observer warning log_game("Summon Cultist rune failed - holywater in target") @@ -982,7 +982,7 @@ GLOBAL_LIST_EMPTY(teleport_runes) ..() playsound(src, 'sound/misc/exit_blood.ogg', 50, 1) - visible_message("A cloud of red mist forms above [src], and from within steps... a man.") + visible_message("A cloud of red mist forms above [src], and from within steps... a humanoid shape.") to_chat(user, "Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...") var/obj/machinery/shield/N = new(get_turf(src)) N.name = "Invoker's Shield" diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm index e7fb06c1b94..60d2a7ff73b 100644 --- a/code/game/gamemodes/cult/talisman.dm +++ b/code/game/gamemodes/cult/talisman.dm @@ -61,17 +61,17 @@ /obj/item/paper/talisman/supply/invoke(mob/living/user, successfuluse = 1) var/dat = list() - dat += "There are [uses] bloody runes on the parchment.
" - dat += "Please choose the chant to be imbued into the fabric of reality.
" + dat += "There are [uses] bloody runes on the parchment.
" + dat += "Please choose the chant to be imbued into the fabric of reality.
" dat += "
" - dat += "N'ath reth sh'yro eth d'raggathnor! - Summons an arcane tome, used to scribe runes and communicate with other cultists.
" - dat += "Bar'tea eas! - Provides 5 runed metal.
" - dat += "Sas'so c'arta forbici! - Allows you to move to a selected teleportation rune.
" - dat += "Ta'gh fara'qha fel d'amar det! - Allows you to destroy technology in a short range.
" - dat += "Fuu ma'jin! - Allows you to stun a person by attacking them with the talisman.
" - dat += "Kla'atu barada nikt'o! - Two use talisman, first use makes all nearby runes invisible, second use reveals nearby hidden runes.
" - dat += "Kal'om neth! - Summons a soul stone, used to capture the spirits of dead or dying humans.
" - dat += "Daa'ig osk! - Summons a construct shell for use with soulstone-captured souls. It is too large to carry on your person.
" + dat += "N'ath reth sh'yro eth d'raggathnor! - Summons an arcane tome, used to scribe runes and communicate with other cultists.
" + dat += "Bar'tea eas! - Provides 5 runed metal.
" + dat += "Sas'so c'arta forbici! - Allows you to move to a selected teleportation rune.
" + dat += "Ta'gh fara'qha fel d'amar det! - Allows you to destroy technology in a short range.
" + dat += "Fuu ma'jin! - Allows you to stun a person by attacking them with the talisman.
" + dat += "Kla'atu barada nikt'o! - Two use talisman, first use makes all nearby runes invisible, second use reveals nearby hidden runes.
" + dat += "Kal'om neth! - Summons a soul stone, used to capture the spirits of dead or dying humans.
" + dat += "Daa'ig osk! - Summons a construct shell for use with soulstone-captured souls. It is too large to carry on your person.
" var/datum/browser/popup = new(user, "talisman", "", 400, 400) popup.set_content(jointext(dat, "")) popup.open() @@ -290,7 +290,7 @@ /obj/item/paper/talisman/armor/invoke(mob/living/user, successfuluse = 1) . = ..() var/mob/living/carbon/human/H = user - user.visible_message("Otherworldly armor suddenly appears on [user]!", \ + user.visible_message("Otherworldly equipment suddenly appears on [user]!", \ "You speak the words of the talisman, arming yourself!") H.equip_to_slot_or_del(new /obj/item/clothing/suit/hooded/cultrobes/alt(user), slot_wear_suit) @@ -334,14 +334,14 @@ /obj/item/paper/talisman/construction/attack_self(mob/living/user) if(iscultist(user)) - to_chat(user, "To use this talisman, place it upon a stack of metal sheets or plasteel sheets!.") + to_chat(user, "To use this talisman, place it upon a stack of metal sheets or plasteel sheets!") else to_chat(user, "You see strange symbols on the paper. Are they supposed to mean something?") /obj/item/paper/talisman/construction/attack(obj/M,mob/living/user) if(iscultist(user)) - to_chat(user, "This talisman will only work on a stack of metal sheets or plasteel sheets!!") + to_chat(user, "This talisman will only work on a stack of metal sheets or plasteel sheets!") log_game("Construct talisman failed - not a valid target") /obj/item/paper/talisman/construction/afterattack(obj/item/stack/sheet/target, mob/user, proximity_flag, click_parameters) diff --git a/code/game/gamemodes/miniantags/slaughter/slaughter.dm b/code/game/gamemodes/miniantags/slaughter/slaughter.dm index e3ce78d582a..d7e53bdae28 100644 --- a/code/game/gamemodes/miniantags/slaughter/slaughter.dm +++ b/code/game/gamemodes/miniantags/slaughter/slaughter.dm @@ -45,8 +45,8 @@ var/gorecooldown = 0 var/vialspawned = FALSE loot = list(/obj/effect/decal/cleanable/blood/innards, /obj/effect/decal/cleanable/blood, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic, /obj/item/organ/internal/heart/demon) - var/playstyle_string = "You are the Slaughter Demon, a terrible creature from another existence. You have a single desire: To kill. \ - You may Ctrl+Click on blood pools to travel through them, appearing and dissaapearing from the station at will. \ + var/playstyle_string = "You are the Slaughter Demon, a terrible creature from another existence. You have a single desire: to kill. \ + You may Ctrl+Click on blood pools to travel through them, appearing and dissapearing from the station at will. \ Pulling a dead or critical mob while you enter a pool will pull them in with you, allowing you to feast. \ You move quickly upon leaving a pool of blood, but the material world will soon sap your strength and leave you sluggish. " del_on_death = 1 @@ -111,8 +111,8 @@ // Cult slaughter demon /mob/living/simple_animal/slaughter/cult //Summoned as part of the cult objective "Bring the Slaughter" - name = "harbringer of the slaughter" - real_name = "harbringer of the Slaughter" + name = "harbinger of the slaughter" + real_name = "harbinger of the Slaughter" desc = "An awful creature from beyond the realms of madness." maxHealth = 500 health = 500 @@ -120,14 +120,14 @@ melee_damage_lower = 60 environment_smash = ENVIRONMENT_SMASH_RWALLS //Smashes through EVERYTHING - r-walls included faction = list("cult") - playstyle_string = "You are a Harbringer of the Slaughter. Brought forth by the servants of Nar-Sie, you have a single purpose: slaughter the heretics \ + playstyle_string = "You are a Harbinger of the Slaughter. Brought forth by the servants of Nar-Sie, you have a single purpose: slaughter the heretics \ who do not worship your master. You may use the ability 'Blood Crawl' near a pool of blood to enter it and become incorporeal. Using the ability again near a blood pool will allow you \ to emerge from it. You are fast, powerful, and almost invincible. By dragging a dead or unconscious body into a blood pool with you, you will consume it after a time and fully regain \ - your health. You may use the Sense Victims in your Cultist tab to locate a random, living heretic." + your health. You may use the ability 'Sense Victims' in your Cultist tab to locate a random, living heretic." /obj/effect/proc_holder/spell/targeted/sense_victims name = "Sense Victims" - desc = "Sense the location of heratics" + desc = "Sense the location of heretics" charge_max = 0 clothes_req = 0 range = 20 @@ -171,8 +171,8 @@ var/client/C = M.client S.key = C.key - S.mind.assigned_role = "Harbringer of the Slaughter" - S.mind.special_role = "Harbringer of the Slaughter" + S.mind.assigned_role = "Harbinger of the Slaughter" + S.mind.special_role = "Harbinger of the Slaughter" to_chat(S, playstyle_string) SSticker.mode.add_cultist(S.mind) var/obj/effect/proc_holder/spell/targeted/sense_victims/SV = new @@ -259,7 +259,7 @@ // Eating a 2nd heart. Gives the ability to drag people into blood and eat them. if(HAS_TRAIT(user, TRAIT_BLOODCRAWL)) - to_chat(user, "You feel diffr- CONSUME THEM! ") + to_chat(user, "You feel differ- CONSUME THEM! ") ADD_TRAIT(user, TRAIT_BLOODCRAWL_EAT, "bloodcrawl_eat") qdel(src) // Replacing their demon heart with another demon heart is pointless, just delete this one and return. return TRUE @@ -312,7 +312,7 @@ if(M.revive()) M.grab_ghost(force = TRUE) playsound(get_turf(src), feast_sound, 50, 1, -1) - to_chat(M, "You leave the [src]'s warm embrace, and feel ready to take on the world.") + to_chat(M, "You leave [src]'s warm embrace, and feel ready to take on the world.") ..(M)