From c4b0a917890c2cc6eb5ffffae691ade71d4c2279 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Thu, 5 Nov 2015 11:01:58 -0500 Subject: [PATCH] better handling --- code/game/machinery/dye_generator.dm | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/code/game/machinery/dye_generator.dm b/code/game/machinery/dye_generator.dm index a53bb54c323..c73996abd29 100644 --- a/code/game/machinery/dye_generator.dm +++ b/code/game/machinery/dye_generator.dm @@ -6,9 +6,7 @@ anchored = 1 use_power = 1 idle_power_usage = 40 - var/dye_color = "#000000" - - light_color = "#000000" + var/dye_color = "#FFFFFF" /obj/machinery/dye_generator/initialize() power_change() @@ -21,7 +19,7 @@ if(powered()) icon_state = initial(icon_state) stat &= ~NOPOWER - set_light(2) + set_light(2, l_color = dye_color) else spawn(rand(0, 15)) src.icon_state = "[initial(icon_state)]-off" @@ -49,8 +47,7 @@ return var/temp = input(usr, "Choose a dye color", "Dye Color") as color dye_color = temp - light_color = temp - power_change() + set_light(2, l_color = temp) /obj/machinery/dye_generator/attackby(obj/item/weapon/W, mob/user, params) @@ -77,7 +74,7 @@ throw_range = 7 force = 0 w_class = 1.0 - var/dye_color = "#000000" + var/dye_color = "#FFFFFF" /obj/item/hair_dye_bottle/New() ..()