Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport (r4618)

Conflicts:
	baystation12.dme
	code/controllers/master_controller.dm
	code/defines/obj.dm
	code/game/gamemodes/events.dm
	code/game/machinery/newscaster.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/game/turfs/turf.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/maps/fromdmp.dm
	code/modules/mob/living/silicon/ai/freelook/eye.dm
	code/modules/mob/living/silicon/ai/freelook/update_triggers.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/living/simple_animal/life.dm
	code/modules/mob/mob_movement.dm
	code/setup.dm
	icons/mob/uniform.dmi
	icons/obj/closet.dmi
	icons/obj/clothing/uniforms.dmi
	maps/RandomZLevels/assistantChamber.dmm
	maps/RandomZLevels/fileList.txt
	maps/tgstation.2.0.9.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-09-04 22:19:03 +10:00
185 changed files with 14805 additions and 13212 deletions
+39 -26
View File
@@ -124,6 +124,7 @@ datum
if(!istype(T)) return
var/datum/reagent/blood/self = src
src = null
if(!(volume >= 3)) return
//var/datum/disease/D = self.data["virus"]
if(!self.data["donor"] || istype(self.data["donor"], /mob/living/carbon/human))
var/obj/effect/decal/cleanable/blood/blood_prop = locate() in T //find some blood here
@@ -262,15 +263,16 @@ datum
reaction_turf(var/turf/simulated/T, var/volume)
if (!istype(T)) return
src = null
if(T.wet >= 2) return
T.wet = 2
spawn(800)
if (!istype(T)) return
T.wet = 0
if(T.wet_overlay)
T.overlays -= T.wet_overlay
T.wet_overlay = null
return
if(volume >= 1)
if(T.wet >= 2) return
T.wet = 2
spawn(800)
if (!istype(T)) return
T.wet = 0
if(T.wet_overlay)
T.overlays -= T.wet_overlay
T.wet_overlay = null
return
anti_toxin
name = "Anti-Toxin (Dylovene)"
@@ -773,9 +775,10 @@ datum
reaction_turf(var/turf/T, var/volume)
src = null
if(!istype(T, /turf/space))
new /obj/effect/decal/cleanable/greenglow(T)
return
if(volume >= 3)
if(!istype(T, /turf/space))
new /obj/effect/decal/cleanable/greenglow(T)
return
ryetalyn
@@ -802,10 +805,17 @@ datum
reaction_turf(var/turf/T, var/volume)
src = null
if(istype(T, /turf/simulated/wall))
T:thermite = 1
T.overlays = null
T.overlays = image('icons/effects/effects.dmi',icon_state = "thermite")
if(volume >= 5)
if(istype(T, /turf/simulated/wall))
T:thermite = 1
T.overlays = null
T.overlays = image('icons/effects/effects.dmi',icon_state = "thermite")
return
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustFireLoss(1)
..()
return
mutagen
@@ -921,8 +931,9 @@ datum
reaction_turf(var/turf/T, var/volume)
src = null
if(!istype(T, /turf/space))
new /obj/effect/decal/cleanable/greenglow(T)
if(volume >= 3)
if(!istype(T, /turf/space))
new /obj/effect/decal/cleanable/greenglow(T)
aluminum
name = "Aluminum"
@@ -986,13 +997,14 @@ datum
if(O)
O.clean_blood()
reaction_turf(var/turf/T, var/volume)
T.overlays = null
T.clean_blood()
for(var/obj/effect/decal/cleanable/C in src)
del(C)
if(volume >= 1)
T.overlays = null
T.clean_blood()
for(var/obj/effect/decal/cleanable/C in src)
del(C)
for(var/mob/living/carbon/metroid/M in T)
M.adjustToxLoss(rand(5,10))
for(var/mob/living/carbon/metroid/M in T)
M.adjustToxLoss(rand(5,10))
reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
if(iscarbon(M))
@@ -2626,8 +2638,9 @@ datum
return
reaction_turf(var/turf/simulated/T, var/volume)
if(!istype(T)) return
T.Bless()
if(volume >= 3)
if(!istype(T)) return
T.Bless()
tequilla
name = "Tequila"
@@ -31,7 +31,20 @@ datum
var/datum/effect/effect/system/reagents_explosion/e = new()
e.set_up(round (created_volume/10, 1), location, 0, 0)
e.start()
holder.clear_reagents()
return
emp_pulse
name = "EMP Pulse"
id = "emp_pulse"
result = null
required_reagents = list("uranium" = 1, "iron" = 1) // Yes, laugh, it's the best recipe I could think of that makes a little bit of sense
result_amount = 2
on_reaction(var/datum/reagents/holder, var/created_volume)
var/location = get_turf(holder.my_atom)
// 100 created volume = 10 heavy range & 20 light range = same as normal EMP grenade
empulse(location, round(created_volume / 10), round(created_volume / 5), 1)
holder.clear_reagents()
return
/*
@@ -128,7 +128,9 @@
attack_verb = list("stabbed", "slashed", "attacked")
var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
/obj/item/weapon/broken_bottle/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return ..()
/obj/item/weapon/reagent_containers/food/drinks/bottle/gin