Fixes conflict in autolathe_designs.dm

This commit is contained in:
Citinited
2017-04-08 01:52:27 +01:00
352 changed files with 6288 additions and 5046 deletions
+1 -3
View File
@@ -19,9 +19,7 @@
ID.access = get_region_accesses(region_access)
/obj/item/weapon/door_remote/Destroy()
if(ID)
qdel(ID)
ID = null
QDEL_NULL(ID)
return ..()
/obj/item/weapon/door_remote/attack_self(mob/user)
+5
View File
@@ -8,6 +8,11 @@
var/mob/owner = null // Carp doesn't attack owner, set when using in hand
var/owned = 1 // Boolean, no owner to begin with
/obj/item/toy/carpplushie/dehy_carp/Destroy()
owner = null
return ..()
// Attack self
/obj/item/toy/carpplushie/dehy_carp/attack_self(mob/user as mob)
src.add_fingerprint(user) // Anyone can add their fingerprints to it with this
+33 -63
View File
@@ -1,14 +1,10 @@
//moved these here from code/defines/obj/weapon.dm
//please preference put stuff where it's easy to find - C
/obj/item/weapon/autopsy_scanner
name = "autopsy scanner"
desc = "Extracts information on wounds."
icon = 'icons/obj/autopsy_scanner.dmi'
icon_state = ""
flags = CONDUCT
w_class = 1
w_class = WEIGHT_CLASS_TINY
origin_tech = "materials=1;biotech=1"
var/list/datum/autopsy_data_scanner/wdata = list()
var/list/datum/autopsy_data_scanner/chemtraces = list()
@@ -28,28 +24,23 @@
var/hits = 0
var/time_inflicted = 0
proc/copy()
var/datum/autopsy_data/W = new()
W.weapon = weapon
W.pretend_weapon = pretend_weapon
W.damage = damage
W.hits = hits
W.time_inflicted = time_inflicted
return W
/datum/autopsy_data/proc/copy()
var/datum/autopsy_data/W = new()
W.weapon = weapon
W.pretend_weapon = pretend_weapon
W.damage = damage
W.hits = hits
W.time_inflicted = time_inflicted
return W
/obj/item/weapon/autopsy_scanner/proc/add_data(var/obj/item/organ/external/O)
if(!O.autopsy_data.len && !O.trace_chemicals.len) return
/obj/item/weapon/autopsy_scanner/proc/add_data(obj/item/organ/external/O)
if(!O.autopsy_data.len && !O.trace_chemicals.len)
return
for(var/V in O.autopsy_data)
var/datum/autopsy_data/W = O.autopsy_data[V]
if(!W.pretend_weapon)
/*
// the more hits, the more likely it is that we get the right weapon type
if(prob(50 + W.hits * 10 + W.damage))
*/
// Buffing this stuff up for now!
if(1)
W.pretend_weapon = W.weapon
else
@@ -75,11 +66,8 @@
if(O.trace_chemicals[V] > 0 && !chemtraces.Find(V))
chemtraces += V
/obj/item/weapon/autopsy_scanner/verb/print_data()
set src in view(usr, 1)
set name = "Print Data"
if(usr.stat || !(istype(usr,/mob/living/carbon/human)))
to_chat(usr, "No.")
/obj/item/weapon/autopsy_scanner/attack_self(mob/user)
if(!wdata.len && !chemtraces.len)
return
var/scan_data = ""
@@ -101,8 +89,10 @@
var/wname = W.pretend_weapon
if(wname in weapon_chances) weapon_chances[wname] += W.damage
else weapon_chances[wname] = max(W.damage, 1)
if(wname in weapon_chances)
weapon_chances[wname] += W.damage
else
weapon_chances[wname] = max(W.damage, 1)
total_score+=W.damage
@@ -126,7 +116,8 @@
if(30 to 1000)
damage_desc = "<font color='red'>severe</font>"
if(!total_score) total_score = D.organs_scanned.len
if(!total_score)
total_score = D.organs_scanned.len
scan_data += "<b>Weapon #[n]</b><br>"
if(damaging_weapon)
@@ -148,35 +139,19 @@
scan_data += chemID
scan_data += "<br>"
for(var/mob/O in viewers(usr))
O.show_message("\red \the [src] rattles and prints out a sheet of paper.", 1)
user.visible_message("<span class='warning'>[src] rattles and prints out a sheet of paper.</span>")
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
sleep(10)
var/obj/item/weapon/paper/P = new(usr.loc)
var/obj/item/weapon/paper/P = new(user.loc)
P.name = "Autopsy Data ([target_name])"
P.info = "<tt>[scan_data]</tt>"
P.overlays += "paper_words"
if(istype(usr,/mob/living/carbon))
// place the item in the usr's hand if possible
if(!usr.r_hand)
P.loc = usr
usr.r_hand = P
P.layer = 20
P.plane = HUD_PLANE
else if(!usr.l_hand)
P.loc = usr
usr.l_hand = P
P.layer = 20
P.plane = HUD_PLANE
user.put_in_hands(P)
if(istype(usr,/mob/living/carbon/human))
usr:update_inv_l_hand()
usr:update_inv_r_hand()
/obj/item/weapon/autopsy_scanner/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
/obj/item/weapon/autopsy_scanner/attack(mob/living/carbon/human/M, mob/living/carbon/user)
if(!istype(M))
return
@@ -185,23 +160,18 @@
if(target_name != M.name)
target_name = M.name
src.wdata = list()
src.chemtraces = list()
src.timeofdeath = null
to_chat(user, "\red A new patient has been registered.. Purging data for previous patient.")
wdata.Cut()
chemtraces.Cut()
timeofdeath = null
to_chat(user, "<span class='warning'>A new patient has been registered. Purging data for previous patient.</span>")
src.timeofdeath = M.timeofdeath
timeofdeath = M.timeofdeath
var/obj/item/organ/external/S = M.get_organ(user.zone_sel.selecting)
if(!S)
to_chat(usr, "<b>You can't scan this body part.</b>")
to_chat(user, "<span class='warning'>You can't scan this body part.</span>")
return
if(!S.open)
to_chat(usr, "<b>You have to cut the limb open first!</b>")
return
for(var/mob/O in viewers(M))
O.show_message("\red [user.name] scans the wounds on [M.name]'s [S.name] with \the [src.name]", 1)
M.visible_message("<span class='warning'>[user] scans the wounds on [M]'s [S] with [src]</span>")
src.add_data(S)
return 1
add_data(S)
return 1
+1 -2
View File
@@ -17,8 +17,7 @@
song.instrumentExt = "ogg"
/obj/item/device/guitar/Destroy()
qdel(song)
song = null
QDEL_NULL(song)
return ..()
/obj/item/device/guitar/attack_self(mob/user as mob)
@@ -35,9 +35,7 @@
pointer_icon_state = pick("red_laser","green_laser","blue_laser","purple_laser")
/obj/item/device/laser_pointer/Destroy()
if(diode)
qdel(diode)
diode = null
QDEL_NULL(diode)
return ..()
/obj/item/device/laser_pointer/upgraded/New()
-87
View File
@@ -1,87 +0,0 @@
#define MODKIT_HELMET 1
#define MODKIT_SUIT 2
#define MODKIT_FULL 3
/obj/item/device/modkit
name = "hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user."
icon_state = "modkit"
var/parts = MODKIT_FULL
var/target_species = "Human"
var/list/permitted_types = list(
/obj/item/clothing/head/helmet/space/hardsuit,
/obj/item/clothing/suit/space/hardsuit
)
/obj/item/device/modkit/afterattack(obj/item/O, mob/user as mob, proximity)
if(!proximity)
return
if(!target_species)
return //it shouldn't be null, okay?
if(!parts)
to_chat(user, "<span class='warning'>This kit has no parts for this modification left.</span>")
user.unEquip(src)
qdel(src)
return
var/allowed = 0
for(var/permitted_type in permitted_types)
if(istype(O, permitted_type))
allowed = 1
var/obj/item/clothing/I = O
if(!istype(I) || !allowed)
to_chat(user, "<span class='notice'>[src] is unable to modify that.</span>")
return
var/excluding = ("exclude" in I.species_restricted)
var/in_list = (target_species in I.species_restricted)
if(excluding ^ in_list)
to_chat(user, "<span class='notice'>[I] is already modified.</span>")
return
if(!isturf(O.loc))
to_chat(user, "<span class='warning'>[O] must be safely placed on the ground for modification.</span>")
return
playsound(user.loc, O.usesound, 100, 1)
user.visible_message("\red [user] opens \the [src] and modifies \the [O].","\red You open \the [src] and modify \the [O].")
I.refit_for_species(target_species)
if(istype(I, /obj/item/clothing/head/helmet))
parts &= ~MODKIT_HELMET
if(istype(I, /obj/item/clothing/suit))
parts &= ~MODKIT_SUIT
if(!parts)
user.unEquip(src)
qdel(src)
/obj/item/device/modkit/examine(mob/user)
..(user)
to_chat(user, "It looks as though it modifies hardsuits to fit [target_species] users.")
/obj/item/device/modkit/tajaran
name = "Tajaran hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajaran."
target_species = "Tajaran"
/obj/item/device/modkit/unathi
name = "Unathi hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another species. This one looks like it's meant for Unathi."
target_species = "Unathi"
/obj/item/device/modkit/skrell
name = "Skrell hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another species. This one looks like it's meant for Skrell."
target_species = "Skrell"
/obj/item/device/modkit/vox
name = "Vox hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another species. This one looks like it's meant for Vox."
target_species = "Vox"
+5 -2
View File
@@ -32,6 +32,9 @@
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
/obj/item/device/multitool/Destroy()
buffer = null
return ..()
/obj/item/device/multitool/ai_detect
var/track_cooldown = 0
@@ -56,7 +59,7 @@
multitool_detect()
icon_state = "[initial(icon_state)][detect_state]"
track_cooldown = world.time + track_delay
/obj/item/device/multitool/ai_detect/proc/multitool_detect()
var/turf/our_turf = get_turf(src)
for(var/mob/living/silicon/ai/AI in ai_list)
@@ -76,7 +79,7 @@
if(get_dist(our_turf, detect_turf) < rangewarning)
detect_state = PROXIMITY_NEAR
break
/obj/item/device/multitool/ai_detect/admin
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'" //What else should I say for a meme item?
track_delay = 5
+2 -4
View File
@@ -12,7 +12,7 @@
var/looking_for_personality = 0
var/mob/living/silicon/pai/pai
var/list/faction = list("neutral") // The factions the pAI will inherit from the card
/obj/item/device/paicard/syndicate
name = "syndicate personal AI device"
faction = list("syndicate")
@@ -33,9 +33,7 @@
pai.ghostize()
qdel(pai)
pai = null
if(radio)
qdel(radio)
radio = null
QDEL_NULL(radio)
return ..()
/obj/item/device/paicard/attack_self(mob/user)
@@ -27,6 +27,8 @@
/obj/item/device/powersink/Destroy()
processing_objects.Remove(src)
processing_power_items.Remove(src)
PN = null
attached = null
return ..()
/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user)
@@ -32,12 +32,8 @@
recalculateChannels(1)
/obj/item/device/radio/headset/Destroy()
if(keyslot1)
qdel(keyslot1)
if(keyslot2)
qdel(keyslot2)
keyslot1 = null
keyslot2 = null
QDEL_NULL(keyslot1)
QDEL_NULL(keyslot2)
return ..()
/obj/item/device/radio/headset/list_channels(var/mob/user)
@@ -63,7 +59,7 @@
return RADIO_CONNECTION_FAIL
return ..()
/obj/item/device/radio/headset/is_listening()
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
@@ -71,7 +67,7 @@
return ..()
else if(isanimal(loc) || isAI(loc))
return ..()
return FALSE
/obj/item/device/radio/headset/alt
+9 -11
View File
@@ -30,7 +30,6 @@ var/global/list/default_medbay_channels = list(
var/frequency = PUB_FREQ //common chat
var/traitor_frequency = 0 //tune to frequency to unlock traitor supplies
var/canhear_range = 3 // the range which mobs can hear this radio from
var/obj/item/device/radio/patch_link = null
var/datum/wires/radio/wires = null
var/b_stat = 0
var/broadcasting = 0
@@ -54,14 +53,14 @@ var/global/list/default_medbay_channels = list(
var/list/internal_channels
/obj/item/device/radio
var/datum/radio_frequency/radio_connection
var/list/datum/radio_frequency/secure_radio_connections = new
proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
/obj/item/device/radio/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
/obj/item/device/radio/New()
@@ -74,14 +73,13 @@ var/global/list/default_medbay_channels = list(
global_radios |= src
/obj/item/device/radio/Destroy()
qdel(wires)
wires = null
QDEL_NULL(wires)
if(radio_controller)
radio_controller.remove_object(src, frequency)
for(var/ch_name in channels)
radio_controller.remove_object(src, radiochannels[ch_name])
patch_link = null
global_radios -= src
follow_target = null
return ..()
@@ -271,7 +269,7 @@ var/global/list/default_medbay_channels = list(
/mob/living/automatedannouncer/Destroy()
if(lifetime_timer)
deltimer(lifetime_timer)
..()
return ..()
/mob/living/automatedannouncer/proc/autocleanup()
log_runtime(EXCEPTION("An announcer somehow managed to outlive the radio! Deleting!"), src, list("Message: '[message]'"))
@@ -315,7 +313,7 @@ var/global/list/default_medbay_channels = list(
actually transmit large mass. Headsets are the only radio devices capable
of sending subspace transmissions to the Communications Satellite.
A headset sends a signal to a subspace listener/reciever elsewhere in space,
A headset sends a signal to a subspace listener/receiver elsewhere in space,
the signal gets processed and logged, and an audible transmission gets sent
to each individual headset.
*/
+3 -3
View File
@@ -253,7 +253,7 @@ REAGENT SCANNER
if(H.gene_stability < 40)
user.show_message("<span class='userdanger'>Subject's genes are quickly breaking down!</span>")
else if(H.gene_stability < 70)
user.show_message("<span class='danger'>Subject's genes are showing signs of spontenous breakdown.</span>")
user.show_message("<span class='danger'>Subject's genes are showing signs of spontaneous breakdown.</span>")
else if(H.gene_stability < 85)
user.show_message("<span class='warning'>Subject's genes are showing minor signs of instability.</span>")
else
@@ -279,7 +279,7 @@ REAGENT SCANNER
else
to_chat(user, "<span class='notice'>You install the upgrade in the [src].</span>")
overlays += "advanced"
playsound(src.loc, usesound, 50, 1)
playsound(loc, W.usesound, 50, 1)
upgraded = 1
qdel(W)
@@ -531,5 +531,5 @@ REAGENT SCANNER
user.show_message("Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]], [T.slime_mutation[4]]", 1)
user.show_message("Genetic destability: [T.mutation_chance]% chance of mutation on splitting", 1)
if(T.cores > 1)
user.show_message("Anomalious slime core amount detected", 1)
user.show_message("Anomalous slime core amount detected", 1)
user.show_message("Growth progress: [T.amount_grown]/10", 1)
@@ -12,8 +12,7 @@
crew_monitor = new(src)
/obj/item/device/sensor_device/Destroy()
qdel(crew_monitor)
crew_monitor = null
QDEL_NULL(crew_monitor)
return ..()
/obj/item/device/sensor_device/attack_self(mob/user as mob)
@@ -21,9 +21,7 @@
update_icon()
/obj/item/device/taperecorder/Destroy()
if(mytape)
qdel(mytape)
mytape = null
QDEL_NULL(mytape)
return ..()
/obj/item/device/taperecorder/examine(mob/user)
@@ -13,15 +13,9 @@
origin_tech = "materials=1;engineering=1"
/obj/item/device/transfer_valve/Destroy()
if(tank_one)
qdel(tank_one)
tank_one = null
if(tank_two)
qdel(tank_two)
tank_two = null
if(attached_device)
qdel(attached_device)
attached_device = null
QDEL_NULL(tank_one)
QDEL_NULL(tank_two)
QDEL_NULL(attached_device)
attacher = null
return ..()
+1 -2
View File
@@ -18,8 +18,7 @@
song.instrumentExt = "ogg"
/obj/item/device/violin/Destroy()
qdel(song)
song = null
QDEL_NULL(song)
return ..()
/obj/item/device/violin/initialize()
+1 -3
View File
@@ -12,9 +12,7 @@
var/datum/gas_mixture/air_contents = null
/obj/item/latexballon/Destroy()
if(air_contents)
qdel(air_contents)
air_contents = null
QDEL_NULL(air_contents)
return ..()
/obj/item/latexballon/proc/blow(obj/item/weapon/tank/tank, mob/user)
+5 -5
View File
@@ -175,7 +175,7 @@
heal_burn = 12
//Splits//
//Splints//
/obj/item/stack/medical/splint
@@ -203,14 +203,14 @@
to_chat(user, "<span class='notice'>You remove the splint from [H]'s [limb].</span>")
return
if(M == user)
user.visible_message("<span class='notice'>[user] starts to apply [src] to [H]'s [limb].</span>", \
"<span class='notice'>You start to apply [src] to [H]'s [limb].</span>", \
user.visible_message("<span class='notice'>[user] starts to apply [src] to their [limb].</span>", \
"<span class='notice'>You start to apply [src] to your [limb].</span>", \
"<span class='notice'>You hear something being wrapped.</span>")
if(!do_mob(user, H, self_delay))
return
else
user.visible_message("<span class='green'>[user] applies [src] to their [limb].</span>", \
"<span class='green'>You apply [src] to your [limb].</span>", \
user.visible_message("<span class='green'>[user] applies [src] to [H]'s [limb].</span>", \
"<span class='green'>You apply [src] to [H]'s [limb].</span>", \
"<span class='green'>You hear something being wrapped.</span>")
affecting.status |= ORGAN_SPLINTED
@@ -22,6 +22,7 @@
origin_tech = "materials=1"
var/created_window = /obj/structure/window/basic
var/full_window = /obj/structure/window/full/basic
merge_type = /obj/item/stack/sheet/glass
/obj/item/stack/sheet/glass/fifty
amount = 50
@@ -155,6 +156,7 @@
origin_tech = "materials=2"
var/created_window = /obj/structure/window/reinforced
var/full_window = /obj/structure/window/full/reinforced
merge_type = /obj/item/stack/sheet/rglass
/obj/item/stack/sheet/rglass/cyborg
materials = list()
@@ -22,6 +22,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list(
new /datum/stack_recipe("barber chair", /obj/structure/stool/bed/chair/barber, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("wheelchair", /obj/structure/stool/bed/chair/wheelchair, 15, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("bed", /obj/structure/stool/bed, 2, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("psychiatrist bed", /obj/structure/stool/psychbed, 5, one_per_turf = 1, on_floor = 1),
null,
new /datum/stack_recipe_list("office chairs",list(
new /datum/stack_recipe("dark office chair", /obj/structure/stool/bed/chair/office/dark, 5, one_per_turf = 1, on_floor = 1),
@@ -100,6 +101,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list(
throwforce = 10.0
flags = CONDUCT
origin_tech = "materials=1"
merge_type = /obj/item/stack/sheet/metal
/obj/item/stack/sheet/metal/cyborg
materials = list()
@@ -136,6 +138,7 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list(
throwforce = 10.0
flags = CONDUCT
origin_tech = "materials=2"
merge_type = /obj/item/stack/sheet/plasteel
/obj/item/stack/sheet/plasteel/New(var/loc, var/amount=null)
recipes = plasteel_recipes
@@ -171,6 +174,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
icon_state = "sheet-wood"
origin_tech = "materials=1;biotech=1"
burn_state = FLAMMABLE
merge_type = /obj/item/stack/sheet/wood
/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
recipes = wood_recipes
@@ -208,6 +212,7 @@ var/global/list/datum/stack_recipe/cloth_recipes = list ( \
burn_state = FLAMMABLE
force = 0
throwforce = 0
merge_type = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cloth/New(loc, amount=null)
recipes = cloth_recipes
@@ -240,6 +245,7 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list (
icon_state = "sheet-card"
origin_tech = "materials=1"
burn_state = FLAMMABLE
merge_type = /obj/item/stack/sheet/cardboard
/obj/item/stack/sheet/cardboard/New(var/loc, var/amt = null)
recipes = cardboard_recipes
@@ -265,6 +271,7 @@ var/global/list/datum/stack_recipe/runed_metal_recipes = list ( \
icon_state = "sheet-runed"
icon = 'icons/obj/items.dmi'
sheettype = "runed"
merge_type = /obj/item/stack/sheet/runed_metal
/obj/item/stack/sheet/runed_metal/attack_self(mob/living/user)
if(!iscultist(user))
@@ -320,6 +327,7 @@ var/global/list/datum/stack_recipe/plastic_recipes = list ( \
icon_state = "sheet-plastic"
throwforce = 7
origin_tech = "materials=1;biotech=1"
merge_type = /obj/item/stack/sheet/plastic
/obj/item/stack/sheet/plastic/New()
recipes = plastic_recipes
+4 -1
View File
@@ -14,11 +14,14 @@
var/singular_name
var/amount = 1
var/max_amount //also see stack recipes initialisation, param "max_res_amount" must be equal to this max_amount
var/merge_type = null // This path and its children should merge with this stack, defaults to src.type
/obj/item/stack/New(var/loc, var/amt = null)
..()
if(amt != null) //Allow for stacks with the amount=0
amount = amt
if(!merge_type)
merge_type = type
/obj/item/stack/Destroy()
if(usr && usr.machine == src)
@@ -232,7 +235,7 @@
/obj/item/stack/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, type))
if(istype(W, merge_type))
var/obj/item/stack/S = W
if(S.amount >= max_amount)
return 1
@@ -136,6 +136,7 @@
icon_state = "tile_space"
turf_type = /turf/simulated/floor/fakespace
burn_state = FLAMMABLE
merge_type = /obj/item/stack/tile/fakespace
/obj/item/stack/tile/fakespace/loaded
amount = 30
@@ -148,6 +149,7 @@
icon_state = "tile_noslip"
turf_type = /turf/simulated/floor/noslip
origin_tech = "materials=3"
merge_type = /obj/item/stack/tile/noslip
/obj/item/stack/tile/noslip/loaded
amount = 20
+1 -2
View File
@@ -59,8 +59,7 @@ RCD
return
/obj/item/weapon/rcd/Destroy()
qdel(spark_system)
spark_system = null
QDEL_NULL(spark_system)
rcd_list -= src
return ..()
+1 -3
View File
@@ -62,9 +62,7 @@
to_chat(user, "<span class='info'>It contains [loaded.amount]/[max_amount] cables.</span>")
/obj/item/weapon/twohanded/rcl/Destroy()
if(loaded)
qdel(loaded)
loaded = null
QDEL_NULL(loaded)
last = null
active = 0
return ..()
+1
View File
@@ -12,6 +12,7 @@
burn_state = FLAMMABLE
singular_name = "credit"
max_amount = 1000000
merge_type = /obj/item/stack/spacecash
/obj/item/stack/spacecash/New(loc, amt = null)
..()
+12 -2
View File
@@ -46,8 +46,7 @@ LIGHTERS ARE IN LIGHTERS.DM
reagents.set_reacting(FALSE) // so it doesn't react until you light it
/obj/item/clothing/mask/cigarette/Destroy()
if(reagents)
qdel(reagents)
QDEL_NULL(reagents)
processing_objects -= src
return ..()
@@ -94,6 +93,17 @@ LIGHTERS ARE IN LIGHTERS.DM
else if(istype(W, /obj/item/device/assembly/igniter))
light("<span class='notice'>[user] fiddles with [W], and manages to light their [name].</span>")
else if(istype(W, /obj/item/weapon/gun/magic/wand/fireball))
var/obj/item/weapon/gun/magic/wand/fireball/F = W
if(F.charges)
if(prob(50) || user.mind.assigned_role == "Wizard")
light("<span class='notice'>Holy shit, did [user] just manage to light their [name] with [W], with only moderate eyebrow singing?</span>")
else
to_chat(user, "<span class='warning'>Unsure which end of the wand is which, [user] fails to light [name] with [W].</span>")
explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2)
F.charges--
//can't think of any other way to update the overlays :<
user.update_inv_wear_mask()
user.update_inv_l_hand()
+2 -6
View File
@@ -172,12 +172,8 @@
if(on)
var/M = get(paddles, /mob)
remove_paddles(M)
if(paddles)
qdel(paddles)
paddles = null
if(bcell)
qdel(bcell)
bcell = null
QDEL_NULL(paddles)
QDEL_NULL(bcell)
return ..()
/obj/item/weapon/defibrillator/proc/deductcharge(var/chrgdeductamt)
@@ -5,7 +5,7 @@
icon_state = "dnainjector"
item_state = "dnainjector"
var/block = 0
var/datum/dna2/record/buf=null
var/datum/dna2/record/buf = null
throw_speed = 3
throw_range = 5
w_class = 1
@@ -26,6 +26,10 @@
buf.dna.ResetSE()
SetValue(value)
/obj/item/weapon/dnainjector/Destroy()
QDEL_NULL(buf)
return ..()
/obj/item/weapon/dnainjector/proc/GetRealBlock(var/selblock)
if(selblock==0)
return block
@@ -22,16 +22,22 @@
if(src.used)
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.species.flags & NO_DNA)
to_chat(user, "<span class='warning'>You failed to inject [M], as they have no DNA to scramble, nor flesh to inject.</span>")
return
if(M == user)
user.visible_message("<span class='danger'>[user.name] injects \himself with [src]!</span>")
user.visible_message("<span class='danger'>[user] injects \himself with [src]!</span>")
src.injected(user,user)
else
user.visible_message("<span class='danger'>[user.name] is trying to inject [M.name] with [src]!</span>")
user.visible_message("<span class='danger'>[user] is trying to inject [M] with [src]!</span>")
if(do_mob(user,M,30))
user.visible_message("<span class='danger'>[user.name] injects [M.name] with [src].</span>")
user.visible_message("<span class='danger'>[user] injects [M] with [src].</span>")
src.injected(M, user)
else
to_chat(user, "\red You failed to inject [M.name].")
to_chat(user, "<span class='warning'>You failed to inject [M].</span>")
proc/injected(var/mob/living/carbon/target, var/mob/living/carbon/user)
scramble(1, target, 100)
@@ -18,10 +18,9 @@
..()
/obj/item/weapon/grenade/plastic/Destroy()
qdel(nadeassembly)
nadeassembly = null
QDEL_NULL(nadeassembly)
target = null
..()
return ..()
/obj/item/weapon/grenade/plastic/attackby(obj/item/I, mob/user, params)
if(!nadeassembly && istype(I, /obj/item/device/assembly_holder))
@@ -25,15 +25,10 @@
/obj/item/weapon/flamethrower/Destroy()
if(weldtool)
qdel(weldtool)
weldtool = null
if(igniter)
qdel(igniter)
igniter = null
if(ptank)
qdel(ptank)
ptank = null
QDEL_NULL(weldtool)
QDEL_NULL(igniter)
QDEL_NULL(ptank)
previousturf = null
return ..()
@@ -13,6 +13,10 @@
var/improvised = 0
var/garrote_time
/obj/item/weapon/twohanded/garrote/Destroy()
strangling = null
return ..()
/obj/item/weapon/twohanded/garrote/update_icon()
if(strangling) // If we're strangling someone we want our icon to stay wielded
icon_state = "garrot_unwrap"
@@ -26,6 +26,12 @@
payload_name += " " // formatting, ignore me
update_icon()
/obj/item/weapon/grenade/chem_grenade/Destroy()
QDEL_NULL(nadeassembly)
for(var/thing in beakers)
qdel(thing)
beakers.Cut()
return ..()
/obj/item/weapon/grenade/chem_grenade/examine(mob/user)
..(user)
@@ -12,7 +12,7 @@
for(var/mob/living/M in hearers(7, flashbang_turf))
bang(get_turf(M), M)
for(var/obj/effect/blob/B in hear(8,flashbang_turf)) //Blob damage here
for(var/obj/structure/blob/B in hear(8,flashbang_turf)) //Blob damage here
var/damage = round(30/(get_dist(B,get_turf(src))+1))
B.health -= damage
B.update_icon()
@@ -30,7 +30,7 @@
sleep(10)
src.smoke.start()
for(var/obj/effect/blob/B in view(8,src))
for(var/obj/structure/blob/B in view(8,src))
var/damage = round(30/(get_dist(B,src)+1))
B.health -= damage
B.update_icon()
@@ -13,6 +13,12 @@
var/list/signs = list()
var/max_signs = 20
/obj/item/weapon/holosign_creator/Destroy()
for(var/sign in signs)
qdel(sign)
signs.Cut()
return ..()
/obj/item/weapon/holosign_creator/afterattack(atom/target, mob/user, flag)
if(flag)
var/turf/T = get_turf(target)
+2 -6
View File
@@ -27,12 +27,8 @@
icon_state = "[initial(icon_state)][armed]"
/obj/item/weapon/restraints/legcuffs/beartrap/Destroy()
if(IED)
qdel(IED)
IED = null
if(sig)
qdel(sig)
sig = null
QDEL_NULL(IED)
QDEL_NULL(sig)
return ..()
/obj/item/weapon/restraints/legcuffs/beartrap/suicide_act(mob/user)
+1
View File
@@ -18,6 +18,7 @@
var/mopspeed = 30
/obj/item/weapon/mop/New()
..()
create_reagents(mopcap)
janitorial_equipment += src
@@ -17,9 +17,7 @@
var/pressureSetting = 1 //How powerful the cannon is - higher pressure = more gas but more powerful throws
/obj/item/weapon/pneumatic_cannon/Destroy()
if(tank)
qdel(tank)
tank = null
QDEL_NULL(tank)
for(var/obj/item/I in loadedItems)
qdel(I)
loadedItems.Cut()
+1 -3
View File
@@ -17,9 +17,7 @@
/obj/item/weapon/melee/powerfist/Destroy()
if(tank)
qdel(tank)
tank = null
QDEL_NULL(tank)
return ..()
/obj/item/weapon/melee/powerfist/examine(mob/user)
@@ -423,11 +423,15 @@
desc = "A box for containing construction permits, used to officially declare built rooms as additions to the station."
icon_state = "id"
/obj/item/weapon/storage/box/permits/New() //There's only a few, so blueprints are still useful beyond setting every room's name to PRIMARY FART STORAGE
/obj/item/weapon/storage/box/permits/New()
..()
new /obj/item/areaeditor/permit(src)
new /obj/item/areaeditor/permit(src)
new /obj/item/areaeditor/permit(src)
new /obj/item/areaeditor/permit(src)
new /obj/item/areaeditor/permit(src)
new /obj/item/areaeditor/permit(src)
new /obj/item/areaeditor/permit(src)
/obj/item/weapon/storage/box/ids
@@ -186,7 +186,7 @@
/obj/item/weapon/storage/fancy/cigarettes/Destroy()
qdel(reagents)
QDEL_NULL(reagents)
return ..()
@@ -454,8 +454,8 @@
for(var/obj/O in contents)
O.mouse_opacity = initial(O.mouse_opacity)
qdel(boxes)
qdel(closer)
QDEL_NULL(boxes)
QDEL_NULL(closer)
return ..()
/obj/item/weapon/storage/emp_act(severity)
+7 -5
View File
@@ -24,9 +24,7 @@
return
/obj/item/weapon/melee/baton/Destroy()
if(bcell)
qdel(bcell)
bcell = null
QDEL_NULL(bcell)
return ..()
/obj/item/weapon/melee/baton/loaded/New() //this one starts with a cell pre-installed.
@@ -201,11 +199,15 @@
stunforce = 5
hitcost = 3750
slot_flags = SLOT_BACK
var/obj/item/device/assembly/igniter/sparkler = 0
var/obj/item/device/assembly/igniter/sparkler = null
/obj/item/weapon/melee/baton/cattleprod/New()
..()
sparkler = new (src)
sparkler = new(src)
/obj/item/weapon/melee/baton/cattleprod/Destroy()
QDEL_NULL(sparkler)
return ..()
/obj/item/weapon/melee/baton/cattleprod/baton_stun()
if(sparkler.activate())
@@ -19,8 +19,7 @@
ion_trail.set_up(src)
/obj/item/weapon/tank/jetpack/Destroy()
qdel(ion_trail)
ion_trail = null
QDEL_NULL(ion_trail)
return ..()
/obj/item/weapon/tank/jetpack/ui_action_click(mob/user, actiontype)
@@ -82,7 +81,7 @@
var/datum/gas_mixture/removed = air_contents.remove(num)
if(removed.total_moles() < 0.005)
turn_off()
turn_off()
return 0
var/turf/T = get_turf(user)
@@ -33,9 +33,7 @@
return
/obj/item/weapon/tank/Destroy()
if(air_contents)
qdel(air_contents)
air_contents = null
QDEL_NULL(air_contents)
processing_objects.Remove(src)
@@ -301,7 +301,7 @@
if(!Adj|| !istype(target, /turf))
return
if(metal_synthesis_cooldown < 5)
var/obj/effect/effect/foam/F = new /obj/effect/effect/foam(get_turf(target), 1)
var/obj/structure/foam/F = new /obj/structure/foam(get_turf(target), 1)
F.amount = 0
metal_synthesis_cooldown++
spawn(100)