mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-22 04:24:20 +01:00
Fixes conflict in autolathe_designs.dm
This commit is contained in:
@@ -19,6 +19,9 @@
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burntime = 15
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var/obj/item/weapon/canvas/painting = null
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/obj/structure/easel/Destroy()
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QDEL_NULL(painting)
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return ..()
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//Adding canvases
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/obj/structure/easel/attackby(var/obj/item/I, var/mob/user, params)
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@@ -1,5 +1,5 @@
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/obj/structure/closet/secure_closet/freezer
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desc = "It's an immobile card-locked refrigerative storage unit. This one is lead-lined."
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desc = "It's a card-locked refrigerative storage unit. This one is lead-lined."
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/obj/structure/closet/secure_closet/freezer/update_icon()
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if(broken)
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@@ -22,6 +22,11 @@ var/global/list/captain_display_cases = list()
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var/obj/item/device/assembly/prox_sensor/sensor = null
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var/state = DISPLAYCASE_FRAME_CIRCUIT
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/obj/structure/displaycase_frame/Destroy()
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QDEL_NULL(circuit)
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QDEL_NULL(sensor)
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return ..()
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/obj/structure/displaycase_frame/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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var/pstate = state
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var/turf/T = get_turf(src)
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@@ -116,8 +121,7 @@ var/global/list/captain_display_cases = list()
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/obj/structure/displaycase/Destroy()
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dump()
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qdel(circuit)
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circuit = null
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QDEL_NULL(circuit)
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return ..()
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/obj/structure/displaycase/captains_laser/Destroy()
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@@ -17,6 +17,10 @@
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/obj/structure/door_assembly/New()
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update_state()
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/obj/structure/door_assembly/Destroy()
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QDEL_NULL(electronics)
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return ..()
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/obj/structure/door_assembly/door_assembly_com
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base_icon_state = "com"
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base_name = "Command Airlock"
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@@ -14,6 +14,17 @@
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var/obj/item/weapon/storage/toolbox/emergency/myredtoolbox = null
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var/obj/item/taperoll/engineering/myengitape = null
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/obj/structure/engineeringcart/Destroy()
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QDEL_NULL(myglass)
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QDEL_NULL(mymetal)
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QDEL_NULL(myplasteel)
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QDEL_NULL(myflashlight)
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QDEL_NULL(mybluetoolbox)
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QDEL_NULL(myyellowtoolbox)
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QDEL_NULL(myredtoolbox)
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QDEL_NULL(myengitape)
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return ..()
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/obj/structure/engineeringcart/proc/put_in_cart(obj/item/I, mob/user)
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user.drop_item()
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I.loc = src
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@@ -8,6 +8,9 @@
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var/obj/item/weapon/extinguisher/has_extinguisher = new/obj/item/weapon/extinguisher
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var/opened = 0
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/obj/structure/extinguisher_cabinet/Destroy()
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QDEL_NULL(has_extinguisher)
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return ..()
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/obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user, params)
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if(isrobot(user) || isalien(user))
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@@ -296,8 +296,16 @@
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if(ismob(AM))
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tforce = 5
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else if(isobj(AM))
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var/obj/item/I = AM
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tforce = max(0, I.throwforce * 0.5)
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if(prob(50))
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var/obj/item/I = AM
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tforce = max(0, I.throwforce * 0.5)
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else if(anchored && !broken)
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var/turf/T = get_turf(src)
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var/obj/structure/cable/C = T.get_cable_node()
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if(C)
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playsound(loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
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tesla_zap(src, 3, C.powernet.avail * 0.01) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
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C.powernet.load += C.powernet.avail * 0.0375 // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
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take_damage(tforce)
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/obj/structure/grille/broken // Pre-broken grilles for map placement
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@@ -19,12 +19,16 @@
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/obj/structure/janitorialcart/New()
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..()
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create_reagents(100)
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janitorial_equipment += src
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/obj/structure/janitorialcart/Destroy()
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janitorial_equipment -= src
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QDEL_NULL(mybag)
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QDEL_NULL(mymop)
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QDEL_NULL(myspray)
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QDEL_NULL(myreplacer)
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return ..()
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/obj/structure/janitorialcart/proc/wet_mop(obj/item/weapon/mop, mob/user)
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@@ -76,7 +76,7 @@
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return attack_hand(user)
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/obj/structure/ladder/dive_point/buoy
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name = "diving point bouy"
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name = "diving point buoy"
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desc = "A buoy marking the location of an underwater dive area."
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icon = 'icons/misc/beach.dmi'
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icon_state = "buoy"
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@@ -84,22 +84,28 @@
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var/active = FALSE
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var/ghost_alert_delay = 30 SECONDS
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var/last_ghost_alert
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var/alert_title = "Ethereal Beacon Active!"
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var/atom/attack_atom
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/obj/structure/ghost_beacon/initialize()
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. = ..()
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last_ghost_alert = world.time
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attack_atom = src
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if(active)
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processing_objects.Add(src)
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/obj/structure/ghost_beacon/Destroy()
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if(active)
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processing_objects.Remove(src)
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attack_atom = null
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return ..()
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/obj/structure/ghost_beacon/attack_ghost(mob/dead/observer/user)
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if(user.can_advanced_admin_interact())
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attack_hand(user)
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else if(attack_atom != src)
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attack_atom.attack_ghost(user)
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/obj/structure/ghost_beacon/attack_hand(mob/user)
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if(!is_admin(user))
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@@ -113,5 +119,5 @@
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/obj/structure/ghost_beacon/process()
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if(last_ghost_alert + ghost_alert_delay < world.time)
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notify_ghosts("[src] active in [get_area(src)].", 'sound/effects/ghost2.ogg', source = src)
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notify_ghosts("[src] active in [get_area(src)].", 'sound/effects/ghost2.ogg', title = alert_title, source = attack_atom, action = (attack_atom == src ? NOTIFY_JUMP : NOTIFY_ATTACK))
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last_ghost_alert = world.time
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@@ -8,6 +8,7 @@
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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/obj/structure/mopbucket/New()
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..()
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create_reagents(100)
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janitorial_equipment += src
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@@ -160,9 +160,7 @@
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return
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/obj/structure/morgue/Destroy()
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if(connected)
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qdel(connected)
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connected = null
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QDEL_NULL(connected)
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return ..()
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/obj/structure/morgue/container_resist(var/mob/living/L)
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@@ -405,9 +403,7 @@
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return
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/obj/structure/crematorium/Destroy()
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if(connected)
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qdel(connected)
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connected = null
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QDEL_NULL(connected)
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return ..()
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/obj/structure/crematorium/container_resist(var/mob/living/L)
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@@ -471,7 +467,7 @@
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connected.connected = null
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connected = null
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return ..()
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// Crematorium switch
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/obj/machinery/crema_switch
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desc = "Burn baby burn!"
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@@ -484,7 +480,7 @@
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var/area/area = null
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var/otherarea = null
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var/id = 1
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/obj/machinery/crema_switch/attack_ghost(mob/user)
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if(user.can_advanced_admin_interact())
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return attack_hand(user)
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@@ -281,8 +281,7 @@
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icon_state = "piano"
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/obj/structure/piano/Destroy()
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qdel(song)
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song = null
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QDEL_NULL(song)
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return ..()
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/obj/structure/piano/initialize()
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@@ -15,21 +15,17 @@
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buckle_lying = 1
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burn_state = FLAMMABLE
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burntime = 30
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buildstackamount = 2
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var/movable = 0 // For mobility checks
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/obj/structure/stool/bed/MouseDrop(atom/over_object)
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..(over_object, skip_fucking_stool_shit = 1)
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/obj/structure/stool/bed/attackby(obj/item/weapon/W as obj, mob/user, params)
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if(iswrench(W))
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playsound(loc, W.usesound, 50, 1)
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new /obj/item/stack/sheet/metal(loc, 2)
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qdel(src)
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/obj/structure/stool/psychbed
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name = "psych bed"
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desc = "For prime comfort during psychiatric evaluations."
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icon_state = "psychbed"
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buildstackamount = 5
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can_buckle = 1
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buckle_lying = 1
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@@ -38,32 +34,29 @@
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icon_state = "dogbed"
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desc = "A comfy-looking dog bed. You can even strap your pet in, in case the gravity turns off."
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anchored = 0
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buildstackamount = 10
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buildstacktype = /obj/item/stack/sheet/wood
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/obj/structure/stool/bed/dogbed/ian
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name = "Ian's bed"
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desc = "Ian's bed! Looks comfy."
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anchored = 1
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/obj/structure/stool/bed/dogbed/attackby(obj/item/weapon/W, mob/user, params)
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if(iswrench(W))
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playsound(loc, W.usesound, 50, 1)
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new /obj/item/stack/sheet/wood(loc, 10)
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qdel(src)
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/obj/structure/stool/bed/alien
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name = "resting contraption"
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desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
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desc = "This looks similar to contraptions from Earth. Could aliens be stealing our technology?"
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icon_state = "abed"
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/obj/structure/stool/bed/proc/handle_rotation()
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return
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/obj/structure/stool/bed/attack_animal(var/mob/living/simple_animal/M)//No more buckling hostile mobs to chairs to render them immobile forever
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if(M.environment_smash)
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new /obj/item/stack/sheet/metal(loc)
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/obj/structure/stool/bed/attack_animal(mob/living/simple_animal/user)
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if(user.environment_smash)
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user.do_attack_animation(src)
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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new buildstacktype(loc, buildstackamount)
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qdel(src)
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/*
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* Roller beds
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*/
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@@ -95,7 +88,6 @@
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M.pixel_x = M.get_standard_pixel_x_offset(M.lying)
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M.pixel_y = M.get_standard_pixel_y_offset(M.lying)
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/obj/item/roller
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name = "roller bed"
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desc = "A collapsed roller bed that can be carried around."
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@@ -103,7 +95,6 @@
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icon_state = "folded"
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w_class = 4 // Can't be put in backpacks.
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/obj/item/roller/attack_self(mob/user)
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var/obj/structure/stool/bed/roller/R = new /obj/structure/stool/bed/roller(user.loc)
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R.add_fingerprint(user)
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@@ -129,8 +120,6 @@
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qdel(src)
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return
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/obj/item/roller_holder
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name = "roller bed rack"
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desc = "A rack for carrying a collapsed roller bed."
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@@ -4,6 +4,7 @@
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icon_state = "chair"
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buckle_lying = 0 //you sit in a chair, not lay
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burn_state = FIRE_PROOF
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buildstackamount = 1
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var/propelled = 0 // Check for fire-extinguisher-driven chairs
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@@ -82,6 +83,8 @@
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/obj/structure/stool/bed/chair/wood
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burn_state = FLAMMABLE
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burntime = 20
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buildstackamount = 3
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buildstacktype = /obj/item/stack/sheet/wood
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// TODO: Special ash subtype that looks like charred chair legs
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/obj/structure/stool/bed/chair/wood/narsie_act()
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@@ -97,16 +100,6 @@
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name = "wooden chair"
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desc = "Old is never too old to not be in fashion."
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/obj/structure/stool/bed/chair/wood/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(src.loc, W.usesound, 50, 1)
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new /obj/item/stack/sheet/wood(get_turf(src))
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new /obj/item/stack/sheet/wood(get_turf(src))
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new /obj/item/stack/sheet/wood(get_turf(src))
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qdel(src)
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else
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..()
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/obj/structure/stool/bed/chair/comfy
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name = "comfy chair"
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desc = "It looks comfy."
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@@ -114,6 +107,7 @@
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color = rgb(255,255,255)
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burn_state = FLAMMABLE
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burntime = 30
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buildstackamount = 2
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var/image/armrest = null
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/obj/structure/stool/bed/chair/comfy/New()
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@@ -158,15 +152,7 @@
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/obj/structure/stool/bed/chair/office
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anchored = 0
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movable = 1
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/obj/structure/stool/bed/chair/comfy/attackby(obj/item/weapon/W, mob/user, params)
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if(iswrench(W))
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playsound(loc, W.usesound, 50, 1)
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new /obj/item/stack/sheet/metal(get_turf(src))
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new /obj/item/stack/sheet/metal(get_turf(src))
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qdel(src)
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else
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..()
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buildstackamount = 5
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/obj/structure/stool/bed/chair/office/Bump(atom/A)
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..()
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@@ -196,11 +182,13 @@
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/obj/structure/stool/bed/chair/barber
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icon_state = "barber_chair"
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buildstackamount = 1
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/obj/structure/stool/bed/chair/sofa
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name = "old ratty sofa"
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icon_state = "sofamiddle"
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anchored = 1
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buildstackamount = 1
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/obj/structure/stool/bed/chair/sofa/left
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icon_state = "sofaend_left"
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@@ -4,6 +4,8 @@
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icon = 'icons/obj/objects.dmi'
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icon_state = "stool"
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anchored = 1.0
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var/buildstackamount = 1
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var/buildstacktype = /obj/item/stack/sheet/metal
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/obj/structure/stool/ex_act(severity)
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switch(severity)
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@@ -12,25 +14,25 @@
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return
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if(2.0)
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if(prob(70))
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new /obj/item/stack/sheet/metal(loc)
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new buildstacktype(loc, buildstackamount)
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qdel(src)
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return
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if(3.0)
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if(prob(50))
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new /obj/item/stack/sheet/metal(loc)
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new buildstacktype(loc, buildstackamount)
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qdel(src)
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return
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return
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/obj/structure/stool/blob_act()
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if(prob(75))
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new /obj/item/stack/sheet/metal(loc)
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new buildstacktype(loc, buildstackamount)
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qdel(src)
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/obj/structure/stool/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(loc, W.usesound, 50, 1)
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new /obj/item/stack/sheet/metal(loc)
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new buildstacktype(loc, buildstackamount)
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qdel(src)
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/obj/structure/stool/MouseDrop(atom/over_object, src_location, over_location, src_control, over_control, params, skip_fucking_stool_shit = 0)
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@@ -8,45 +8,48 @@
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flags = CONDUCT
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var/obj/item/target/pinned_target // the current pinned target
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Move()
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..()
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// Move the pinned target along with the stake
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if(pinned_target in view(3, src))
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pinned_target.loc = loc
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||||
/obj/structure/target_stake/Destroy()
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||||
QDEL_NULL(pinned_target)
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return ..()
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||||
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||||
else // Sanity check: if the pinned target can't be found in immediate view
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||||
pinned_target = null
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||||
density = 1
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||||
/obj/structure/target_stake/Move()
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||||
..()
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||||
// Move the pinned target along with the stake
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||||
if(pinned_target in view(3, src))
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pinned_target.loc = loc
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||||
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||||
attackby(obj/item/W as obj, mob/user as mob, params)
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||||
// Putting objects on the stake. Most importantly, targets
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||||
if(pinned_target)
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||||
return // get rid of that pinned target first!
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||||
else // Sanity check: if the pinned target can't be found in immediate view
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||||
pinned_target = null
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||||
density = 1
|
||||
|
||||
if(istype(W, /obj/item/target))
|
||||
density = 0
|
||||
W.density = 1
|
||||
user.drop_item(src)
|
||||
W.loc = loc
|
||||
W.layer = 3.1
|
||||
pinned_target = W
|
||||
to_chat(user, "You slide the target into the stake.")
|
||||
return
|
||||
/obj/structure/target_stake/attackby(obj/item/W, mob/user, params)
|
||||
// Putting objects on the stake. Most importantly, targets
|
||||
if(pinned_target)
|
||||
return // get rid of that pinned target first!
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
// taking pinned targets off!
|
||||
if(pinned_target)
|
||||
density = 1
|
||||
pinned_target.density = 0
|
||||
pinned_target.layer = OBJ_LAYER
|
||||
if(istype(W, /obj/item/target))
|
||||
density = 0
|
||||
W.density = 1
|
||||
user.drop_item(src)
|
||||
W.loc = loc
|
||||
W.layer = 3.1
|
||||
pinned_target = W
|
||||
to_chat(user, "You slide the target into the stake.")
|
||||
|
||||
pinned_target.loc = user.loc
|
||||
if(ishuman(user))
|
||||
if(!user.get_active_hand())
|
||||
user.put_in_hands(pinned_target)
|
||||
to_chat(user, "You take the target out of the stake.")
|
||||
else
|
||||
pinned_target.loc = get_turf(user)
|
||||
/obj/structure/target_stake/attack_hand(mob/user)
|
||||
// taking pinned targets off!
|
||||
if(pinned_target)
|
||||
density = 1
|
||||
pinned_target.density = 0
|
||||
pinned_target.layer = OBJ_LAYER
|
||||
|
||||
pinned_target.loc = user.loc
|
||||
if(ishuman(user))
|
||||
if(!user.get_active_hand())
|
||||
user.put_in_hands(pinned_target)
|
||||
to_chat(user, "You take the target out of the stake.")
|
||||
else
|
||||
pinned_target.loc = get_turf(user)
|
||||
to_chat(user, "You take the target out of the stake.")
|
||||
|
||||
pinned_target = null
|
||||
pinned_target = null
|
||||
@@ -14,9 +14,13 @@
|
||||
|
||||
|
||||
/obj/structure/toilet/New()
|
||||
..()
|
||||
open = round(rand(0, 1))
|
||||
update_icon()
|
||||
|
||||
/obj/structure/toilet/Destroy()
|
||||
swirlie = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/toilet/attack_hand(mob/living/user)
|
||||
if(swirlie)
|
||||
|
||||
@@ -34,6 +34,7 @@ obj/structure/windoor_assembly/New(dir=NORTH)
|
||||
|
||||
obj/structure/windoor_assembly/Destroy()
|
||||
density = 0
|
||||
QDEL_NULL(electronics)
|
||||
air_update_turf(1)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -108,21 +108,22 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
|
||||
|
||||
return 1
|
||||
|
||||
/obj/structure/window/hitby(AM as mob|obj)
|
||||
..()
|
||||
var/tforce = 0
|
||||
if(isobj(AM))
|
||||
var/obj/item/I = AM
|
||||
tforce = I.throwforce
|
||||
if(reinf) tforce *= 0.25
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1)
|
||||
health = max(0, health - tforce)
|
||||
if(health <= 7 && !reinf)
|
||||
anchored = 0
|
||||
update_nearby_icons()
|
||||
step(src, get_dir(AM, src))
|
||||
if(health <= 0)
|
||||
destroy()
|
||||
/obj/structure/window/hitby(atom/movable/AM)
|
||||
if(!CanPass(AM, get_step(src, AM.dir))) //So thrown objects that cross a tile with non-full windows will no longer hit the window even if it isn't visually obstructing the path.
|
||||
..()
|
||||
var/tforce = 0
|
||||
if(isobj(AM))
|
||||
var/obj/item/I = AM
|
||||
tforce = I.throwforce
|
||||
if(reinf) tforce *= 0.25
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1)
|
||||
health = max(0, health - tforce)
|
||||
if(health <= 7 && !reinf)
|
||||
anchored = 0
|
||||
update_nearby_icons()
|
||||
step(src, get_dir(AM, src))
|
||||
if(health <= 0)
|
||||
destroy()
|
||||
|
||||
|
||||
/obj/structure/window/attack_hand(mob/user as mob)
|
||||
|
||||
Reference in New Issue
Block a user