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[PORT/SPRITES] New BSA beam sprite (#26925)
* Better BSA beam sprite * Changed front_turf finding --------- Co-authored-by: Adrer <adrermail@gmail.com>
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@@ -520,3 +520,20 @@
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icon = 'icons/effects/96x96.dmi'
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icon_state = "warning"
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duration = 3 SECONDS
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/obj/effect/temp_visual/bsa_splash
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name = "\improper Bluespace energy wave"
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desc = "A massive, rippling wave of bluepace energy, all rapidly exhausting itself the moment it leaves the concentrated beam of light."
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icon = 'icons/effects/beam_splash.dmi'
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icon_state = "beam_splash_l"
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layer = ABOVE_ALL_MOB_LAYER
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pixel_y = -16
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duration = 50
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/obj/effect/temp_visual/bsa_splash/Initialize(mapload, dir)
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. = ..()
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switch(dir)
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if(WEST)
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icon_state = "beam_splash_w"
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if(EAST)
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icon_state = "beam_splash_e"
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