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Map Bugfixes, some past due Ninja changes
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@@ -59,6 +59,7 @@
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icon_state = "s-ninja(norm)"
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item_state = "s-ninja_mask"
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vchange = 1
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unacidable = 1
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siemens_coefficient = 0.2
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/obj/item/clothing/mask/gas/voice/space_ninja/scar
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@@ -36,8 +36,8 @@
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//Main function variables.
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var/s_initialized = 0//Suit starts off.
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var/s_coold = 0//If the suit is on cooldown. Can be used to attach different cooldowns to abilities. Ticks down every second based on suit ntick().
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var/s_cost = 5.0//Base energy cost each ntick.
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var/s_acost = 25.0//Additional cost for additional powers active.
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var/s_regen = 5.0//Base energy regen each ntick.
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var/s_cost = 25.0//Additional cost for additional powers active.
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var/k_cost = 200.0//Kamikaze energy cost each ntick.
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var/k_damage = 1.0//Brute damage potentially done by Kamikaze each ntick.
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var/s_delay = 40.0//How fast the suit does certain things, lower is faster. Can be overridden in specific procs. Also determines adverse probability.
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@@ -545,4 +545,10 @@
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New()
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..()
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reagents.add_reagent("cola", 50)
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on_reagent_change()
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on_reagent_change()
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/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/devilskiss
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New()
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..()
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reagents.add_reagent("devilskiss", 50)
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on_reagent_change()
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