mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 07:33:34 +01:00
Merge branch 'ambientocclusion' of https://github.com/Markolie/Paradise into lighting
This commit is contained in:
@@ -16,6 +16,7 @@
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return FALSE
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/obj/effect/decal
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plane = FLOOR_PLANE
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var/no_scoop = FALSE //if it has this, don't let it be scooped up
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var/no_clear = FALSE //if it has this, don't delete it when its' scooped up
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var/list/scoop_reagents = null
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@@ -37,4 +37,5 @@
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/obj/effect/temp_visual/cult/turf/open/floor
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icon_state = "floorglow"
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duration = 5
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duration = 5
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plane = FLOOR_PLANE
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@@ -151,8 +151,8 @@
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src.boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
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for(var/obj/O in src.contents)
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O.screen_loc = "[cx],[cy]"
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O.layer = 20
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O.plane = HUD_PLANE
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O.layer = ABOVE_HUD_LAYER
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O.plane = ABOVE_HUD_PLANE
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cx++
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if(cx > mx)
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cx = tx
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@@ -171,8 +171,8 @@
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ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
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ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
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ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
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ND.sample_object.layer = 20
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ND.sample_object.plane = HUD_PLANE
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ND.sample_object.layer = ABOVE_HUD_LAYER
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ND.sample_object.plane = ABOVE_HUD_PLANE
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cx++
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if(cx > (4+cols))
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cx = 4
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@@ -182,8 +182,8 @@
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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O.screen_loc = "[cx]:16,[cy]:16"
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O.maptext = ""
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O.layer = 20
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O.plane = HUD_PLANE
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O.layer = ABOVE_HUD_LAYER
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O.plane = ABOVE_HUD_PLANE
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cx++
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if(cx > (4+cols))
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cx = 4
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@@ -332,8 +332,8 @@
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if(ismob(loc))
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W.dropped(usr)
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if(ismob(new_location))
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W.layer = 20
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W.plane = HUD_PLANE
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W.layer = ABOVE_HUD_LAYER
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W.plane = ABOVE_HUD_PLANE
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else
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W.layer = initial(W.layer)
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W.plane = initial(W.plane)
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@@ -447,17 +447,18 @@
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else
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verbs -= /obj/item/storage/verb/toggle_gathering_mode
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src.boxes = new /obj/screen/storage( )
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src.boxes.name = "storage"
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src.boxes.master = src
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src.boxes.icon_state = "block"
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src.boxes.screen_loc = "7,7 to 10,8"
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src.boxes.layer = 19
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src.closer = new /obj/screen/close( )
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src.closer.master = src
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src.closer.icon_state = "x"
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src.closer.layer = 20
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src.closer.plane = HUD_PLANE
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boxes = new /obj/screen/storage( )
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boxes.name = "storage"
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boxes.master = src
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boxes.icon_state = "block"
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boxes.screen_loc = "7,7 to 10,8"
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boxes.layer = HUD_LAYER
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boxes.plane = HUD_PLANE
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closer = new /obj/screen/close( )
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closer.master = src
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closer.icon_state = "x"
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closer.layer = ABOVE_HUD_LAYER
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closer.plane = ABOVE_HUD_PLANE
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orient2hud()
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/obj/item/storage/Destroy()
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@@ -469,7 +470,7 @@
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return ..()
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/obj/item/storage/emp_act(severity)
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if(!istype(src.loc, /mob/living))
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if(!istype(loc, /mob/living))
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for(var/obj/O in contents)
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O.emp_act(severity)
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..()
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@@ -113,6 +113,7 @@
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anchored = TRUE
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density = FALSE
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layer = TURF_LAYER
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plane = FLOOR_PLANE
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icon_state = "weeds"
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max_integrity = 15
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var/obj/structure/alien/weeds/node/linked_node = null
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@@ -7,6 +7,7 @@
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anchored = 1.0
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armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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layer = 2.3 //under pipes
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plane = FLOOR_PLANE
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// flags = CONDUCT
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/obj/structure/lattice/New()
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