From c4e9afe0ae067212e497564cad50c1869ea39809 Mon Sep 17 00:00:00 2001 From: cib Date: Tue, 11 Dec 2012 11:57:22 +0100 Subject: [PATCH] Fix issue #2048 Disables random space ninja spawns. --- code/game/gamemodes/events.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index facc5f88eb6..acb669a4a99 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -67,9 +67,9 @@ spawn(rand(300,600)) del(P) */ - if(3) + /*if(3) if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round. - space_ninja_arrival()//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like. + space_ninja_arrival()//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.*/ if(4) mini_blob_event() @@ -524,4 +524,4 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is world << "Finished processing FIREDOORS. Processed: [firedoornum]" world << "Ion Storm Main Done" - */ \ No newline at end of file + */