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Moved para and sleepy pen defines out of weapon.dm.
Updated flashlight code a little. Added inhand sprites for desk lamps. Standardised modules/paperwork. Decapitalised a bunch of mining items. Slightly reverted update_icons.dm, so we're not looping through mutations more than we need to. Also, skeletons can now wear lipstick! A few other things which aren't worth listing individually. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4855 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -957,18 +957,6 @@
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throw_range = 15
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attack_verb = list("banned")
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/obj/item/weapon/pen/sleepypen
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desc = "It's a normal black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
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flags = FPRINT | TABLEPASS | OPENCONTAINER
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slot_flags = SLOT_BELT
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origin_tech = "materials=2;biotech=1;syndicate=7"
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/obj/item/weapon/pen/paralysis
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desc = "It's a normal black ink pen with a sharp point."
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flags = FPRINT | TABLEPASS | OPENCONTAINER
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slot_flags = SLOT_BELT
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origin_tech = "materials=2;biotech=1;syndicate=5"
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/obj/item/weapon/rack_parts
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name = "rack parts"
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desc = "Parts of a rack."
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