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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Moved para and sleepy pen defines out of weapon.dm.
Updated flashlight code a little. Added inhand sprites for desk lamps. Standardised modules/paperwork. Decapitalised a bunch of mining items. Slightly reverted update_icons.dm, so we're not looping through mutations more than we need to. Also, skeletons can now wear lipstick! A few other things which aren't worth listing individually. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4855 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,5 +1,3 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/obj/item/weapon/paper_bin
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name = "paper bin"
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icon = 'icons/obj/bureaucracy.dmi'
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@@ -10,74 +8,78 @@
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throw_speed = 3
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throw_range = 7
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pressure_resistance = 10
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var/amount = 30 //How much paper is in the bin.
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var/list/papers = new/list() //List of papers put in the bin for reference.
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var/sealed = 1 //If it's brandnew and unopened, it's sealed.
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var/amount = 30 //How much paper is in the bin.
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var/list/papers = new/list() //List of papers put in the bin for reference.
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MouseDrop(mob/user as mob)
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if ((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
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if(!istype(usr, /mob/living/carbon/metroid) && !istype(usr, /mob/living/simple_animal))
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if( !usr.get_active_hand() ) //if active hand is empty
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attack_hand(usr, 1, 1)
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/obj/item/weapon/paper_bin/MouseDrop(mob/user as mob)
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if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
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if(!istype(usr, /mob/living/carbon/metroid) && !istype(usr, /mob/living/simple_animal))
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if( !usr.get_active_hand() ) //if active hand is empty
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attack_hand(usr, 1, 1)
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return
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/obj/item/weapon/paper_bin/attack_paw(mob/user as mob)
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return attack_hand(user)
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/obj/item/weapon/paper_bin/attack_hand(mob/user as mob)
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if(amount >= 1)
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amount--
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if(amount==0)
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update_icon()
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var/obj/item/weapon/paper/P
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if(papers.len > 0) //If there's any custom paper on the stack, use that instead of creating a new paper.
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P = papers[papers.len]
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papers.Remove(P)
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else
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P = new /obj/item/weapon/paper
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if(Holiday == "April Fool's Day")
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if(prob(30))
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P.info = "<font face=\"[P.crayonfont]\" color=\"red\"><b>HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</b></font>"
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P.rigged = 1
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P.updateinfolinks()
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P.loc = user.loc
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if(ishuman(user))
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user.put_in_hands(P)
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user << "<span class='notice'>You take a paper out of the bin.</span>"
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else
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P.loc = get_turf_loc(src)
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user << "<span class='notice'>You take a paper out of the bin.</span>"
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else
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user << "<span class='notice'>The paper bin is empty!</span>"
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add_fingerprint(user)
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return
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/obj/item/weapon/paper_bin/attackby(obj/item/weapon/paper/i as obj, mob/user as mob)
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if(!istype(i))
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return
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user.drop_item()
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i.loc = src
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usr << "<span class='notice'>You put the paper on the top of the paper bin.</span>"
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papers.Add(i)
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amount++
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attack_paw(mob/user as mob)
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return src.attack_hand(user)
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attack_hand(mob/user as mob)
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if (amount >= 1)
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amount--
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if(amount==0)
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update_icon()
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/obj/item/weapon/paper_bin/examine()
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set src in oview(1)
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var/obj/item/weapon/paper/P
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if (papers.len > 0) // If there's any custom paper on the stack, use that instead of creating a new paper.
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P = papers[papers.len]
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papers.Remove(P)
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else
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P = new /obj/item/weapon/paper
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if(Holiday == "April Fool's Day")
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if(prob(30))
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P.info = "<font face=\"[P.crayonfont]\" color=\"red\"><b>HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</b></font>"
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P.rigged = 1
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P.updateinfolinks()
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if(amount)
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usr << "<span class='notice'>There " + (amount > 1 ? "are [amount] papers" : "is one paper") + " in the bin.</span>"
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else
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usr << "<span class='notice'>There are no papers in the bin.</span>"
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return
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P.loc = user.loc
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if(ishuman(user))
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user.put_in_hands(P)
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user << "<span class='notice'>You take a paper out of the bin.</span>"
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else
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P.loc = get_turf_loc(src)
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user << "<span class='notice'>You take a paper out of the bin.</span>"
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else
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user << "<span class='notice'>The paper bin is empty!</span>"
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add_fingerprint(user)
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return
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attackby(obj/item/weapon/paper/i as obj, mob/user as mob)
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if(!istype(i))
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return
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user.drop_item()
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i.loc = src
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usr << "<span class='notice'>You put the paper on the top of the paper bin.</span>"
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papers.Add(i)
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amount++
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examine()
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set src in oview(1)
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if(amount)
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usr << "<span class='notice'>There " + (amount > 1 ? "are [amount] papers" : "is one paper") + " in the bin.</span>"
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else
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usr << "<span class='notice'>There are no papers in the bin.</span>"
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return
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update_icon()
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if(amount < 1)
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icon_state = "paper_bin0"
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else
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icon_state = "paper_bin1"
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/obj/item/weapon/paper_bin/update_icon()
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if(amount < 1)
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icon_state = "paper_bin0"
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else
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icon_state = "paper_bin1"
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