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fixes non infectious zombies. Again. Hopefully for the last bloody time. (#29496)
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@@ -765,6 +765,7 @@
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. = ..()
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for(var/datum/disease/zombie/zomb in H.viruses)
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zomb.spread_flags = SPECIAL
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zomb.visibility_flags = HIDDEN_PANDEMIC // This is how critical diseases block being interacted by the pandemic or copied. I hate it here.
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/// these mob spawn subtypes trigger immediately (New or Initialize) and are not player controlled... since they're dead, you know?
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