fixes non infectious zombies. Again. Hopefully for the last bloody time. (#29496)

This commit is contained in:
Qwertytoforty
2025-05-30 19:40:12 +00:00
committed by GitHub
parent b81b794818
commit c52cc0f3a8
2 changed files with 2 additions and 0 deletions
+1
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@@ -765,6 +765,7 @@
. = ..()
for(var/datum/disease/zombie/zomb in H.viruses)
zomb.spread_flags = SPECIAL
zomb.visibility_flags = HIDDEN_PANDEMIC // This is how critical diseases block being interacted by the pandemic or copied. I hate it here.
/// these mob spawn subtypes trigger immediately (New or Initialize) and are not player controlled... since they're dead, you know?