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Makes E-Bolas as they should be. Noncyborg variants. (#16168)
* The E-bola is not a cyborg variant. Returns E-bola break out time to 60, instead of 20. Security bolas are limited supply and should be better then makeshift ones. * whoops Adjusts the breakout time to not to default to beartraps and use the 6 seconds listed in the Ebola item. * Update code/game/objects/items/weapons/legcuffs.dm Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
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AffectedArc07
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@@ -129,6 +129,7 @@
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icon_state = "e_snare"
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trap_damage = 0
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flags = DROPDEL
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breakouttime = 6 SECONDS
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/obj/item/restraints/legcuffs/beartrap/energy/New()
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..()
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@@ -192,7 +193,7 @@
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/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom)
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if(iscarbon(hit_atom))
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var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(hit_atom))
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var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy(get_turf(hit_atom))
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B.Crossed(hit_atom, null)
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qdel(src)
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..()
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