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Merge remote-tracking branch 'origin/master' into bay_examine
# Conflicts: # code/game/objects/structures/displaycase.dm
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@@ -6,6 +6,14 @@
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var/image/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
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var/blood_overlay_color = null
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var/item_state = null
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var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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//Dimensions of the lefthand_file and righthand_file vars
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//eg: 32x32 sprite, 64x64 sprite, etc.
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var/inhand_x_dimension = 32
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var/inhand_y_dimension = 32
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var/r_speed = 1.0
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var/health = null
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var/hitsound = null
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