Merge remote-tracking branch 'origin/master' into bay_examine

# Conflicts:
#	code/game/objects/structures/displaycase.dm
This commit is contained in:
Tigercat2000
2015-09-15 14:08:36 -07:00
208 changed files with 2587 additions and 3346 deletions
+6 -6
View File
@@ -27,7 +27,7 @@
if(!istype(W))
return 0
if(!l_hand)
W.loc = src //TODO: move to equipped?
W.forceMove(src) //TODO: move to equipped?
l_hand = W
W.layer = 20 //TODO: move to equipped?
// l_hand.screen_loc = ui_lhand
@@ -45,7 +45,7 @@
if(!istype(W))
return 0
if(!r_hand)
W.loc = src
W.forceMove(src)
r_hand = W
W.layer = 20
// r_hand.screen_loc = ui_rhand
@@ -71,7 +71,7 @@
//This is probably the main one you need to know :)
//Just puts stuff on the floor for most mobs, since all mobs have hands but putting stuff in the AI/corgi/ghost hand is VERY BAD.
/mob/proc/put_in_hands(obj/item/W)
W.loc = get_turf(src)
W.forceMove(get_turf(src))
W.layer = initial(W.layer)
W.dropped()
@@ -114,7 +114,7 @@
if(I)
if(client)
client.screen -= I
I.loc = loc
I.forceMove(loc)
I.dropped(src)
if(I)
I.layer = initial(I.layer)
@@ -249,13 +249,13 @@
if (src.back && istype(src.back, /obj/item/weapon/storage/backpack))
var/obj/item/weapon/storage/backpack/B = src.back
if(B.contents.len < B.storage_slots && W.w_class <= B.max_w_class)
W.loc = B
W.forceMove(B)
equipped = 1
if(equipped)
W.layer = 20
if(src.back && W.loc != src.back)
W.loc = src
W.forceMove(src)
else
if (del_on_fail)
qdel(W)
+110
View File
@@ -0,0 +1,110 @@
#define AUTOHISS_OFF 0
#define AUTOHISS_BASIC 1
#define AUTOHISS_FULL 2
#define AUTOHISS_NUM 3
/mob/living/proc/handle_autohiss(message, datum/language/L)
return message // no autohiss at this level
/mob/living/carbon/human/handle_autohiss(message, datum/language/L)
if(!client || client.autohiss_mode == AUTOHISS_OFF) // no need to process if there's no client or they have autohiss off
return message
return species.handle_autohiss(message, L, client.autohiss_mode)
/client
var/autohiss_mode = AUTOHISS_OFF
/client/verb/toggle_autohiss()
set name = "Toggle Auto-Accent"
set desc = "Toggle automatic accents for your species"
set category = "OOC"
autohiss_mode = (autohiss_mode + 1) % AUTOHISS_NUM
switch(autohiss_mode)
if(AUTOHISS_OFF)
src << "Auto-hiss is now OFF."
if(AUTOHISS_BASIC)
src << "Auto-hiss is now BASIC."
if(AUTOHISS_FULL)
src << "Auto-hiss is now FULL."
else
autohiss_mode = AUTOHISS_OFF
src << "Auto-hiss is now OFF."
/datum/species
var/list/autohiss_basic_map = null
var/list/autohiss_extra_map = null
var/list/autohiss_exempt = null
/datum/species/unathi
autohiss_basic_map = list(
"s" = list("ss", "sss", "ssss")
)
autohiss_extra_map = list(
"x" = list("ks", "kss", "ksss")
)
autohiss_exempt = list("Sinta'unathi")
/datum/species/tajaran
autohiss_basic_map = list(
"r" = list("rr", "rrr", "rrrr")
)
autohiss_exempt = list("Siik'tajr")
/datum/species/plasmaman
autohiss_basic_map = list(
"s" = list("ss", "sss", "ssss")
)
/datum/species/kidan
autohiss_basic_map = list(
"z" = list("zz", "zzz", "zzzz"),
"v" = list("vv", "vvv", "vvvv")
)
autohiss_extra_map = list(
"s" = list("z", "zs", "zzz", "zzsz")
)
autohiss_exempt = list("Chittin")
/datum/species/proc/handle_autohiss(message, datum/language/lang, mode)
if(!autohiss_basic_map)
return message
if(autohiss_exempt && (lang.name in autohiss_exempt))
return message
var/map = autohiss_basic_map.Copy()
if(mode == AUTOHISS_FULL && autohiss_extra_map)
map |= autohiss_extra_map
. = list()
while(length(message))
var/min_index = 10000 // if the message is longer than this, the autohiss is the least of your problems
var/min_char = null
for(var/char in map)
var/i = findtext(message, char)
if(!i) // no more of this character anywhere in the string, don't even bother searching next time
map -= char
else if(i < min_index)
min_index = i
min_char = char
if(!min_char) // we didn't find any of the mapping characters
. += message
break
. += copytext(message, 1, min_index)
if(copytext(message, min_index, min_index+1) == uppertext(min_char))
. += capitalize(pick(map[min_char]))
else
. += pick(map[min_char])
message = copytext(message, min_index + 1)
return list2text(.)
#undef AUTOHISS_OFF
#undef AUTOHISS_BASIC
#undef AUTOHISS_FULL
#undef AUTOHISS_NUM
@@ -143,7 +143,7 @@
var/t_state = r_hand.item_state
if(!t_state) t_state = r_hand.icon_state
r_hand.screen_loc = ui_rhand
overlays_standing[X_R_HAND_LAYER] = image("icon" = 'icons/mob/items_righthand.dmi', "icon_state" = t_state)
overlays_standing[X_R_HAND_LAYER] = image("icon" = r_hand.righthand_file, "icon_state" = t_state)
else
overlays_standing[X_R_HAND_LAYER] = null
if(update_icons) update_icons()
@@ -153,7 +153,7 @@
var/t_state = l_hand.item_state
if(!t_state) t_state = l_hand.icon_state
l_hand.screen_loc = ui_lhand
overlays_standing[X_L_HAND_LAYER] = image("icon" = 'icons/mob/items_lefthand.dmi', "icon_state" = t_state)
overlays_standing[X_L_HAND_LAYER] = image("icon" = l_hand.lefthand_file, "icon_state" = t_state)
else
overlays_standing[X_L_HAND_LAYER] = null
if(update_icons) update_icons()
@@ -0,0 +1,128 @@
var/global/list/body_accessory_by_name = list("None" = null)
/hook/startup/proc/initalize_body_accessories()
// __init_body_accessory(/datum/body_accessory/body)
__init_body_accessory(/datum/body_accessory/tail)
if(body_accessory_by_name.len)
if(initialize_body_accessory_by_species())
return 1
return 0 //fail if no bodies are found
var/global/list/body_accessory_by_species = list("None" = null)
/proc/initialize_body_accessory_by_species()
for(var/B in body_accessory_by_name)
var/datum/body_accessory/accessory = body_accessory_by_name[B]
if(!istype(accessory)) continue
for(var/species in accessory.allowed_species)
if(!body_accessory_by_species["[species]"]) body_accessory_by_species["[species]"] = list()
body_accessory_by_species["[species]"] += accessory
if(body_accessory_by_species.len)
return 1
return 0
/proc/__init_body_accessory(var/ba_path)
if(ispath(ba_path))
var/_added_counter = 0
for(var/A in subtypesof(ba_path))
var/datum/body_accessory/B = new A
if(istype(B))
body_accessory_by_name[B.name] += B
++_added_counter
if(_added_counter)
return 1
return 0
/datum/body_accessory
var/name = "default"
var/icon = null
var/icon_state = ""
var/animated_icon = null
var/animated_icon_state = ""
var/blend_mode = null
var/pixel_x_offset = 0
var/pixel_y_offset = 0
var/list/allowed_species = list()
/datum/body_accessory/proc/try_restrictions(var/mob/living/carbon/human/H)
return 1
/datum/body_accessory/proc/get_animated_icon() //return animated if it has it, return static if it does not.
if(animated_icon)
return animated_icon
else return icon
/datum/body_accessory/proc/get_animated_icon_state()
if(animated_icon_state)
return animated_icon_state
else return icon_state
/*
//Bodies
/datum/body_accessory/body
blend_mode = ICON_MULTIPLY
/datum/body_accessory/body/snake
name = "Snake"
icon = 'icons/mob/body_accessory_64.dmi'
icon_state = "naga"
pixel_x_offset = -16*/
//Tails
/datum/body_accessory/tail
icon = 'icons/mob/body_accessory.dmi'
animated_icon = 'icons/mob/body_accessory.dmi'
blend_mode = ICON_ADD
/datum/body_accessory/tail/try_restrictions(var/mob/living/carbon/human/H)
if(!H.wear_suit || !(H.wear_suit.flags_inv & HIDETAIL) && !istype(H.wear_suit, /obj/item/clothing/suit/space))
return 1
return 0
//vulpakin
/datum/body_accessory/tail/vulpkanin_2
name = "Vulpkanin Alt 1 (Bushy)"
icon_state = "vulptail2"
animated_icon_state = "vulptail2_a"
allowed_species = list("Vulpkanin")
/datum/body_accessory/tail/vulpkanin_3
name = "Vulpkanin Alt 2 (Straight)"
icon_state = "vulptail3"
animated_icon_state = "vulptail3_a"
allowed_species = list("Vulpkanin")
/datum/body_accessory/tail/vulpkanin_4
name = "Vulpkanin Alt 3 (Tiny)"
icon_state = "vulptail4"
animated_icon_state = "vulptail4_a"
allowed_species = list("Vulpkanin")
/datum/body_accessory/tail/vulpkanin_5
name = "Vulpkanin Alt 4 (Short)"
icon_state = "vulptail5"
animated_icon_state = "vulptail5_a"
allowed_species = list("Vulpkanin")
@@ -116,7 +116,12 @@
m_type = 1
if("wag")
if(species.bodyflags & TAIL_WAGGING)
if(body_accessory)
if(body_accessory.try_restrictions(src))
message = "<B>[src]</B> starts wagging \his tail."
start_tail_wagging(1)
else if(species.bodyflags & TAIL_WAGGING)
if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
message = "<B>[src]</B> starts wagging \his tail."
src.start_tail_wagging(1)
@@ -126,7 +131,7 @@
return
if("swag")
if(species.bodyflags & TAIL_WAGGING)
if(species.bodyflags & TAIL_WAGGING || body_accessory)
message = "<B>[src]</B> stops wagging \his tail."
src.stop_tail_wagging(1)
else
@@ -1779,4 +1779,9 @@
if(I.body_parts_covered & HEAD)
prot["head"] = max(1 - I.permeability_coefficient, prot["head"])
var/protection = (prot["head"] + prot["arms"] + prot["feet"] + prot["legs"] + prot["groin"] + prot["chest"] + prot["hands"])/7
return protection
return protection
/mob/living/carbon/human/proc/get_full_print()
if(!dna || !dna.uni_identity)
return
return md5(dna.uni_identity)
@@ -82,4 +82,6 @@
var/lastFart = 0 // Toxic fart cooldown.
var/fire_dmi = 'icons/mob/OnFire.dmi'
var/fire_sprite = "Standing"
var/fire_sprite = "Standing"
var/datum/body_accessory/body_accessory = null
+85 -182
View File
@@ -1,152 +1,10 @@
/mob/living/carbon/human/say(var/message)
var/verb = "says"
var/alt_name = ""
var/message_range = world.view
var/italics = 0
if(client)
if(client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (Muted)."
return
message = trim_strip_html_properly(message)
if(stat)
if(stat == 2)
return say_dead(message)
return
if (is_muzzled())
src << "<span class='danger'>You're muzzled and cannot speak!</span>"
return
var/message_mode = parse_message_mode(message, "headset")
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
if(name != GetVoice())
alt_name = " (as [get_id_name("Unknown")])"
//parse the radio code and consume it
if (message_mode)
if (message_mode == "headset")
message = copytext(message,2) //it would be really nice if the parse procs could do this for us.
else
message = copytext(message,3)
//parse the language code and consume it
var/datum/language/speaking = parse_language(message)
if(speaking)
message = copytext(message,2+length(speaking.key))
else
speaking = get_default_language()
var/ending = copytext(message, length(message))
if (speaking)
// This is broadcast to all mobs with the language,
// irrespective of distance or anything else.
if(speaking.flags & HIVEMIND)
speaking.broadcast(src,trim(message))
return
//If we've gotten this far, keep going!
verb = speaking.get_spoken_verb(ending)
else
if(ending=="!")
verb=pick("exclaims","shouts","yells")
if(ending=="?")
verb="asks"
message = trim(message)
if(speech_problem_flag)
var/list/handle_r = handle_speech_problems(message)
message = handle_r[1]
verb = handle_r[2]
speech_problem_flag = handle_r[3]
if(!message || message == "")
return
var/list/obj/item/used_radios = new
switch (message_mode)
if("headset")
if(l_ear && istype(l_ear,/obj/item/device/radio))
var/obj/item/device/radio/R = l_ear
R.talk_into(src,message,null,verb,speaking)
used_radios += l_ear
else if(r_ear && istype(r_ear,/obj/item/device/radio))
var/obj/item/device/radio/R = r_ear
R.talk_into(src,message,null,verb,speaking)
used_radios += r_ear
if("right ear")
var/obj/item/device/radio/R
var/has_radio = 0
if(r_ear && istype(r_ear,/obj/item/device/radio))
R = r_ear
has_radio = 1
if(r_hand && istype(r_hand, /obj/item/device/radio))
R = r_hand
has_radio = 1
if(has_radio)
R.talk_into(src,message,null,verb,speaking)
used_radios += R
if("left ear")
var/obj/item/device/radio/R
var/has_radio = 0
if(l_ear && istype(l_ear,/obj/item/device/radio))
R = l_ear
has_radio = 1
if(l_hand && istype(l_hand,/obj/item/device/radio))
R = l_hand
has_radio = 1
if(has_radio)
R.talk_into(src,message,null,verb,speaking)
used_radios += R
if("intercom")
for(var/obj/item/device/radio/intercom/I in view(1, null))
I.talk_into(src, message, verb, speaking)
used_radios += I
if("whisper")
whisper_say(message, speaking, alt_name)
return
else
if(message_mode)
if(l_ear && istype(l_ear,/obj/item/device/radio))
l_ear.talk_into(src,message, message_mode, verb, speaking)
used_radios += l_ear
else if(r_ear && istype(r_ear,/obj/item/device/radio))
r_ear.talk_into(src,message, message_mode, verb, speaking)
used_radios += r_ear
var/sound/speech_sound
var/sound_vol
if(species.speech_sounds && prob(species.speech_chance))
speech_sound = sound(pick(species.speech_sounds))
sound_vol = 50
//speaking into radios
if(used_radios.len)
italics = 1
message_range = 1
if(speaking)
message_range = speaking.get_talkinto_msg_range(message)
var/msg
if(!speaking || !(speaking.flags & NO_TALK_MSG))
msg = "<span class='notice'>\The [src] talks into \the [used_radios[1]]</span>"
for(var/mob/living/M in hearers(5, src))
if((M != src) && msg)
M.show_message(msg)
if (speech_sound)
sound_vol *= 0.5
..(message, speaking, verb, alt_name, italics, message_range, speech_sound, sound_vol) //ohgod we should really be passing a datum here.
..(message, alt_name = alt_name) //ohgod we should really be passing a datum here.
/mob/living/carbon/human/proc/forcesay(list/append)
if(stat == CONSCIOUS)
@@ -207,7 +65,7 @@
// return 0
return ..()
/mob/living/carbon/human/proc/HasVoiceChanger()
for(var/obj/item/gear in list(wear_mask,wear_suit,head))
if(!gear)
@@ -216,7 +74,7 @@
if(changer && changer.active && changer.voice)
return changer.voice
return 0
/mob/living/carbon/human/GetVoice()
var/has_changer = HasVoiceChanger()
if(has_changer)
@@ -240,15 +98,6 @@
return special_voice
/*
***Deprecated***
let this be handled at the hear_say or hear_radio proc
This is left in for robot speaking when humans gain binary channel access until I get around to rewriting
robot_talk() proc.
There is no language handling build into it however there is at the /mob level so we accept the call
for it but just ignore it.
*/
/mob/living/carbon/human/say_quote(var/message, var/datum/language/speaking = null)
var/verb = "says"
var/ending = copytext(message, length(message))
@@ -257,27 +106,27 @@
verb = speaking.get_spoken_verb(ending)
else
if(ending == "!")
verb = "exclaims"
else if(ending == "?")
verb = "asks"
return pick("exclaims", "shouts", "yells")
if(ending == "?")
return "asks"
return verb
/mob/living/carbon/human/proc/handle_speech_problems(var/message)
/mob/living/carbon/human/handle_speech_problems(var/message, var/verb)
var/list/returns[3]
var/verb = "says"
var/handled = 0
var/speech_problem_flag = 0
if(silent || (sdisabilities & MUTE))
message = ""
handled = 1
speech_problem_flag = 1
if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
if(hoers.voicechange)
if(mind && mind.changeling && department_radio_keys[copytext(message, 1, 3)] != "changeling")
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
verb = pick("whinnies","neighs", "says")
handled = 1
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
verb = pick("whinnies","neighs", "says")
speech_problem_flag = 1
if(dna)
for(var/datum/dna/gene/gene in dna_genes)
@@ -285,25 +134,18 @@
continue
if(gene.is_active(src))
message = gene.OnSay(src,message)
handled = 1
speech_problem_flag = 1
if(message != "")
if((HULK in mutations) && health >= 25 && length(message))
message = "[uppertext(message)]!!!"
verb = pick("yells","roars","hollers")
handled = 1
if(slurring)
message = slur(message)
verb = "slurs"
handled = 1
if(stuttering)
message = stutter(message)
verb = "stammers"
handled = 1
var/list/parent = ..()
message = parent[1]
verb = parent[2]
if(parent[3])
speech_problem_flag = 1
var/braindam = getBrainLoss()
if(braindam >= 60)
handled = 1
speech_problem_flag = 1
if(prob(braindam/4))
message = stutter(message)
verb = "gibbers"
@@ -311,9 +153,70 @@
message = uppertext(message)
verb = "yells loudly"
if(COMIC in mutations)
message = "<span class='sans'>[message]</span>"
returns[1] = message
returns[2] = verb
returns[3] = handled
returns[3] = speech_problem_flag
return returns
/mob/living/carbon/human/handle_message_mode(var/message_mode, var/message, var/verb, var/speaking, var/used_radios, var/alt_name)
switch(message_mode)
if("intercom")
for(var/obj/item/device/radio/intercom/I in view(1, null))
I.talk_into(src, message, verb, speaking)
used_radios += I
if("headset")
if(l_ear && istype(l_ear,/obj/item/device/radio))
var/obj/item/device/radio/R = l_ear
R.talk_into(src,message,null,verb,speaking)
used_radios += l_ear
else if(r_ear && istype(r_ear,/obj/item/device/radio))
var/obj/item/device/radio/R = r_ear
R.talk_into(src,message,null,verb,speaking)
used_radios += r_ear
if("right ear")
var/obj/item/device/radio/R
var/has_radio = 0
if(r_ear && istype(r_ear,/obj/item/device/radio))
R = r_ear
has_radio = 1
if(r_hand && istype(r_hand, /obj/item/device/radio))
R = r_hand
has_radio = 1
if(has_radio)
R.talk_into(src,message,null,verb,speaking)
used_radios += R
if("left ear")
var/obj/item/device/radio/R
var/has_radio = 0
if(l_ear && istype(l_ear,/obj/item/device/radio))
R = l_ear
has_radio = 1
if(l_hand && istype(l_hand,/obj/item/device/radio))
R = l_hand
has_radio = 1
if(has_radio)
R.talk_into(src,message,null,verb,speaking)
used_radios += R
if("whisper")
whisper_say(message, speaking, alt_name)
return 1
else
if(message_mode)
if(l_ear && istype(l_ear,/obj/item/device/radio))
l_ear.talk_into(src,message, message_mode, verb, speaking)
used_radios += l_ear
else if(r_ear && istype(r_ear,/obj/item/device/radio))
r_ear.talk_into(src,message, message_mode, verb, speaking)
used_radios += r_ear
/mob/living/carbon/human/handle_speech_sound()
var/list/returns[2]
if(species.speech_sounds && prob(species.speech_chance))
returns[1] = sound(pick(species.speech_sounds))
returns[2] = 50
return returns
@@ -35,7 +35,8 @@
"antennae" = /obj/item/organ/wryn/hivenode
)
flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | NO_BREATHE | HAS_SKIN_COLOR | NO_SCAN | NO_SCAN | HIVEMIND
flags = IS_WHITELISTED | HAS_LIPS | NO_BREATHE | HAS_SKIN_COLOR | NO_SCAN | NO_SCAN | HIVEMIND
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
dietflags = DIET_HERB //bees feed off nectar, so bee people feed off plants too
reagent_tag = PROCESS_ORG
@@ -61,6 +61,7 @@
var/has_fine_manipulation = 1 // Can use small items.
var/flags = 0 // Various specific features.
var/clothing_flags = 0 // Underwear and socks.
var/bloodflags = 0
var/bodyflags = 0
var/dietflags = 0 // Make sure you set this, otherwise it won't be able to digest a lot of foods
@@ -6,7 +6,8 @@
primitive_form = "Monkey"
path = /mob/living/carbon/human/human
language = "Sol Common"
flags = HAS_LIPS | HAS_UNDERWEAR | CAN_BE_FAT
flags = HAS_LIPS | CAN_BE_FAT
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
bodyflags = HAS_SKIN_TONE
dietflags = DIET_OMNI
unarmed_type = /datum/unarmed_attack/punch
@@ -37,7 +38,8 @@
else, frequently even their own lives. They prefer warmer temperatures than most species and \
their native tongue is a heavy hissing laungage called Sinta'Unathi."
flags = HAS_LIPS | HAS_UNDERWEAR
flags = HAS_LIPS
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
bodyflags = FEET_CLAWS | HAS_TAIL | HAS_SKIN_COLOR | TAIL_WAGGING
dietflags = DIET_CARN
@@ -88,7 +90,8 @@
primitive_form = "Farwa"
flags = HAS_LIPS | HAS_UNDERWEAR | CAN_BE_FAT
flags = HAS_LIPS | CAN_BE_FAT
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
bodyflags = FEET_PADDED | HAS_TAIL | HAS_SKIN_COLOR | TAIL_WAGGING
dietflags = DIET_OMNI
@@ -119,7 +122,8 @@
to the degree it can cause conflict with more rigorous and strict authorities. They speak a guttural language known as 'Canilunzt' \
which has a heavy emphasis on utilizing tail positioning and ear twitches to communicate intent."
flags = HAS_LIPS | HAS_UNDERWEAR
flags = HAS_LIPS
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
bodyflags = FEET_PADDED | HAS_TAIL | HAS_SKIN_COLOR | TAIL_WAGGING
dietflags = DIET_OMNI
@@ -148,7 +152,8 @@
herbivores on the whole and tend to be co-operative with the other species of the galaxy, although they rarely reveal \
the secrets of their empire to their allies."
flags = HAS_LIPS | HAS_UNDERWEAR
flags = HAS_LIPS
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
bodyflags = HAS_SKIN_COLOR
dietflags = DIET_HERB
@@ -190,6 +195,7 @@
poison_type = "oxygen"
flags = NO_SCAN | IS_WHITELISTED
clothing_flags = HAS_SOCKS
dietflags = DIET_OMNI
blood_color = "#2299FC"
@@ -278,6 +284,7 @@
brute_mod = 0.8
flags = IS_WHITELISTED
clothing_flags = HAS_SOCKS
bodyflags = FEET_CLAWS
dietflags = DIET_HERB
@@ -295,6 +302,7 @@
unarmed_type = /datum/unarmed_attack/punch
flags = IS_WHITELISTED | NO_BREATHE | HAS_LIPS | NO_INTORGANS | NO_SCAN
clothing_flags = HAS_SOCKS
bodyflags = HAS_SKIN_COLOR
bloodflags = BLOOD_SLIME
dietflags = DIET_CARN
@@ -322,7 +330,8 @@
default_genes = list(REMOTE_TALK)
flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | CAN_BE_FAT
flags = IS_WHITELISTED | HAS_LIPS | CAN_BE_FAT
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
dietflags = DIET_HERB
reagent_tag = PROCESS_ORG
@@ -373,6 +382,7 @@
water and other radiation."
flags = NO_BREATHE | REQUIRE_LIGHT | IS_PLANT | RAD_ABSORB | NO_BLOOD | NO_PAIN
clothing_flags = HAS_SOCKS
dietflags = 0 //Diona regenerate nutrition in light, no diet necessary
body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
@@ -467,6 +477,7 @@
passive_temp_gain = 10 //this should cause IPCs to stabilize at ~80 C in a 20 C environment.
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_DNA_RAD
clothing_flags = HAS_SOCKS
dietflags = 0 //IPCs can't eat, so no diet
blood_color = "#1F181F"
flesh_color = "#AAAAAA"
@@ -317,18 +317,18 @@ var/global/list/damage_icon_parts = list()
stand_icon.Blend(base_icon,ICON_OVERLAY)
//Underwear
if(underwear && species.flags & HAS_UNDERWEAR)
if(underwear && species.clothing_flags & HAS_UNDERWEAR)
var/datum/sprite_accessory/underwear/U = underwear_list[underwear]
if(U)
stand_icon.Blend(new /icon(U.icon, "uw_[U.icon_state]_s"), ICON_OVERLAY)
if(undershirt && species.flags & HAS_UNDERWEAR)
if(undershirt && species.clothing_flags & HAS_UNDERSHIRT)
var/datum/sprite_accessory/undershirt/U2 = undershirt_list[undershirt]
if(U2)
stand_icon.Blend(new /icon(U2.icon, "us_[U2.icon_state]_s"), ICON_OVERLAY)
if(socks)
if(socks && species.clothing_flags & HAS_SOCKS)
var/datum/sprite_accessory/socks/U3 = socks_list[socks]
if(U3)
stand_icon.Blend(new /icon(U3.icon, "sk_[U3.icon_state]_s"), ICON_OVERLAY)
@@ -344,7 +344,7 @@ var/global/list/damage_icon_parts = list()
stand_icon.Blend(lips, ICON_OVERLAY)
//tail
update_tail_showing(0)
update_tail_layer(0)
//HAIR OVERLAY
@@ -763,12 +763,12 @@ var/global/list/damage_icon_parts = list()
overlays_standing[SUIT_LAYER] = standing
update_tail_showing(0)
update_tail_layer(0)
else
overlays_standing[SUIT_LAYER] = null
update_tail_showing(0)
update_tail_layer(0)
update_collar(0)
@@ -868,15 +868,10 @@ var/global/list/damage_icon_parts = list()
var/t_state = r_hand.item_state
if(!t_state) t_state = r_hand.icon_state
if(r_hand.icon_override)
t_state = "[t_state]_r"
overlays_standing[R_HAND_LAYER] = image("icon" = r_hand.icon_override, "icon_state" = "[t_state]")
else if(r_hand.sprite_sheets && r_hand.sprite_sheets[species.name])
t_state = "[t_state]_r"
overlays_standing[R_HAND_LAYER] = image("icon" = r_hand.sprite_sheets[species.name], "icon_state" = "[t_state]")
else
overlays_standing[R_HAND_LAYER] = image("icon" = 'icons/mob/items_righthand.dmi', "icon_state" = "[t_state]")
var/image/I = image("icon" = r_hand.righthand_file, "icon_state"="[t_state]", "layer"=-R_HAND_LAYER)
I = center_image(I, r_hand.inhand_x_dimension, r_hand.inhand_y_dimension)
overlays_standing[R_HAND_LAYER] = I
if (handcuffed) drop_r_hand()
else
overlays_standing[R_HAND_LAYER] = null
@@ -889,24 +884,29 @@ var/global/list/damage_icon_parts = list()
var/t_state = l_hand.item_state
if(!t_state) t_state = l_hand.icon_state
if(l_hand.icon_override)
t_state = "[t_state]_l"
overlays_standing[L_HAND_LAYER] = image("icon" = l_hand.icon_override, "icon_state" = "[t_state]")
else if(l_hand.sprite_sheets && l_hand.sprite_sheets[species.name])
t_state = "[t_state]_l"
overlays_standing[L_HAND_LAYER] = image("icon" = l_hand.sprite_sheets[species.name], "icon_state" = "[t_state]")
else
overlays_standing[L_HAND_LAYER] = image("icon" = 'icons/mob/items_lefthand.dmi', "icon_state" = "[t_state]")
var/image/I = image("icon" = l_hand.lefthand_file, "icon_state"="[t_state]", "layer"=-L_HAND_LAYER)
I = center_image(I, l_hand.inhand_x_dimension, l_hand.inhand_y_dimension)
overlays_standing[L_HAND_LAYER] = I
if (handcuffed) drop_l_hand()
else
overlays_standing[L_HAND_LAYER] = null
if(update_icons) update_icons()
/mob/living/carbon/human/proc/update_tail_showing(var/update_icons=1)
/mob/living/carbon/human/proc/update_tail_layer(var/update_icons=1)
overlays_standing[TAIL_LAYER] = null
if(species.tail && species.bodyflags & HAS_TAIL)
if(body_accessory)
if(body_accessory.try_restrictions(src))
var/icon/accessory_s = new/icon("icon" = body_accessory.icon, "icon_state" = body_accessory.icon_state)
accessory_s.Blend(rgb(r_skin, g_skin, b_skin), body_accessory.blend_mode)
overlays_standing[TAIL_LAYER] = image(accessory_s, "pixel_x" = body_accessory.pixel_x_offset, "pixel_y" = body_accessory.pixel_y_offset)
else if(species.tail && species.bodyflags & HAS_TAIL) //no tailless tajaran
if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
var/icon/tail_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[species.tail]_s")
tail_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
@@ -920,7 +920,13 @@ var/global/list/damage_icon_parts = list()
/mob/living/carbon/human/proc/start_tail_wagging(var/update_icons=1)
overlays_standing[TAIL_LAYER] = null
if(species.tail && species.bodyflags & HAS_TAIL)
if(body_accessory)
var/icon/accessory_s = new/icon("icon" = body_accessory.get_animated_icon(), "icon_state" = body_accessory.get_animated_icon_state())
accessory_s.Blend(rgb(r_skin, g_skin, b_skin), body_accessory.blend_mode)
overlays_standing[TAIL_LAYER] = image(accessory_s, "pixel_x" = body_accessory.pixel_x_offset, "pixel_y" = body_accessory.pixel_y_offset)
else if(species.tail && species.bodyflags & HAS_TAIL)
var/icon/tailw_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[species.tail]w_s")
tailw_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
@@ -932,14 +938,11 @@ var/global/list/damage_icon_parts = list()
/mob/living/carbon/human/proc/stop_tail_wagging(var/update_icons=1)
overlays_standing[TAIL_LAYER] = null
if(species.tail && species.bodyflags & HAS_TAIL)
var/icon/tail_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[species.tail]_s")
tail_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
update_tail_layer(update_icons) //just trigger a full update for normal stationary sprites
overlays_standing[TAIL_LAYER] = image(tail_s)
if(update_icons)
update_icons()
/mob/living/carbon/human/handle_transform_change()
..()
update_tail_layer()
//Adds a collar overlay above the helmet layer if the suit has one
// Suit needs an identically named sprite in icons/mob/collar.dmi
+11 -11
View File
@@ -141,26 +141,26 @@
loc_temp = loc:air_contents.temperature
else
loc_temp = environment.temperature
if(loc_temp < 310.15) // a cold place
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
else // a hot place
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
//Account for massive pressure differences
if(bodytemperature < (T0C + 5)) // start calculating temperature damage etc
if(bodytemperature <= (T0C - 40)) // stun temperature
Tempstun = 1
if(bodytemperature <= (T0C - 50)) // hurt temperature
if(bodytemperature <= 50) // sqrting negative numbers is bad
adjustToxLoss(200)
else
adjustToxLoss(301) //The config.health_threshold_dead is -100 by default, and slimes have 150hp (200hp for adults),
else //so the ToxLoss needs to be 300 or above to guarrantee an instant death
adjustToxLoss(round(sqrt(bodytemperature)) * 2)
else
Tempstun = 0
/*moved after the temperature damage code so freeze beams can instantly kill slimes -Deity Link*/
if(loc_temp < 310.15) // a cold place
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
else // a hot place
bodytemperature += adjust_body_temperature(bodytemperature, loc_temp, 1)
updatehealth()
@@ -215,7 +215,7 @@
if(src.stat != DEAD)
src.stat = UNCONSCIOUS
if(prob(30))
if(prob(30)) //I think this is meant to allow slimes to starve to death
adjustOxyLoss(-1)
adjustToxLoss(-1)
adjustFireLoss(-1)
@@ -28,4 +28,8 @@
if(changed)
animate(src, transform = ntransform, time = 2, pixel_y = final_pixel_y, dir = final_dir, easing = EASE_IN|EASE_OUT)
floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart it in next life().
handle_transform_change()
floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart it in next life().
/mob/living/carbon/proc/handle_transform_change()
return
+119 -1
View File
@@ -67,7 +67,125 @@ proc/get_radio_key_from_channel(var/channel)
/mob/living/proc/get_default_language()
return default_language
/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/italics=0, var/message_range = world.view, var/sound/speech_sound, var/sound_vol)
/mob/living/proc/handle_speech_problems(var/message, var/verb)
var/list/returns[3]
var/speech_problem_flag = 0
if((HULK in mutations) && health >= 25 && length(message))
message = "[uppertext(message)]!!!"
verb = pick("yells","roars","hollers")
speech_problem_flag = 1
if(COMIC in mutations)
message = "<span class='sans'>[message]</span>"
if(slurring)
message = slur(message)
verb = "slurs"
speech_problem_flag = 1
if(stuttering)
message = stutter(message)
verb = "stammers"
speech_problem_flag = 1
returns[1] = message
returns[2] = verb
returns[3] = speech_problem_flag
return returns
/mob/living/proc/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
return 0
/mob/living/proc/handle_speech_sound()
var/list/returns[2]
returns[1] = null
returns[2] = null
return returns
/mob/living/say(var/message, var/datum/language/speaking = null, var/verb = "says", var/alt_name="")
if(client)
if(client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (Muted)."
return
message = trim_strip_html_properly(message)
if(stat)
if(stat == 2)
return say_dead(message)
return
var/message_mode = parse_message_mode(message, "headset")
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
//parse the radio code and consume it
if (message_mode)
if (message_mode == "headset")
message = copytext(message,2) //it would be really nice if the parse procs could do this for us.
else
message = copytext(message,3)
message = trim_left(message)
//parse the language code and consume it
if(!speaking)
speaking = parse_language(message)
if(speaking)
message = copytext(message, 2 + length(speaking.key))
else
speaking = get_default_language()
// This is broadcast to all mobs with the language,
// irrespective of distance or anything else.
if(speaking && (speaking.flags & HIVEMIND))
speaking.broadcast(src,trim(message))
return 1
verb = say_quote(message, speaking)
if(is_muzzled())
src << "<span class='danger'>You're muzzled and cannot speak!</span>"
return
message = trim_left(message)
message = handle_autohiss(message, speaking)
var/list/handle_s = handle_speech_problems(message, verb)
message = handle_s[1]
verb = handle_s[2]
if(!message || message == "")
return 0
var/list/obj/item/used_radios = new
if(handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name))
return 1
var/list/handle_v = handle_speech_sound()
var/sound/speech_sound = handle_v[1]
var/sound_vol = handle_v[2]
var/italics = 0
var/message_range = world.view
//speaking into radios
if(used_radios.len)
italics = 1
message_range = 1
if(speaking)
message_range = speaking.get_talkinto_msg_range(message)
var/msg
if(!speaking || !(speaking.flags & NO_TALK_MSG))
msg = "<span class='notice'>\The [src] talks into \the [used_radios[1]]</span>"
for(var/mob/living/M in hearers(5, src))
if((M != src) && msg)
M.show_message(msg)
if (speech_sound)
sound_vol *= 0.5
var/turf/T = get_turf(src)
+15 -7
View File
@@ -538,7 +538,6 @@
return
H.icon_state = "pai-[icon_state]"
H.item_state = "pai-[icon_state]"
H.icon_override = 'icons/mob/in-hand/paiheld.dmi'//I have these in diffrent DMI so i am overriding
grabber.put_in_active_hand(H)//for some reason unless i call this it dosen't work
grabber.update_inv_l_hand()
grabber.update_inv_r_hand()
@@ -546,13 +545,22 @@
return H
/mob/living/silicon/pai/MouseDrop(atom/over_object)
var/mob/living/carbon/H = over_object
if(!istype(H) || !Adjacent(H)) return ..()
if(H.a_intent == I_HELP)
get_scooped(H)
//return
var/mob/living/carbon/human/H = over_object //changed to human to avoid stupid issues like xenos holding pAIs.
if(!istype(H) || !Adjacent(H)) return ..()
if(usr == src)
switch(alert(H, "[src] wants you to pick them up. Do it?",,"Yes","No"))
if("Yes")
if(Adjacent(H))
get_scooped(H)
else
src << "<span class='warning'>You need to stay in reaching distance to be picked up.</span>"
if("No")
src << "<span class='warning'>[H] decided not to pick you up.</span>"
else
return ..()
if(Adjacent(H))
get_scooped(H)
else
return ..()
/mob/living/silicon/pai/on_forcemove(atom/newloc)
if(card)
@@ -0,0 +1,40 @@
/mob/living/silicon/robot/drone/say(var/message)
if(local_transmit)
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "You cannot send IC messages (muted)."
return 0
if (src.client.handle_spam_prevention(message,MUTE_IC))
return 0
message = sanitize(message)
if (stat == 2)
return say_dead(message)
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
if(copytext(message,1,2) == ";")
var/datum/language/L = all_languages["Drone Talk"]
if(istype(L))
return L.broadcast(src,trim(copytext(message,2)))
//Must be concious to speak
if (stat)
return 0
var/list/listeners = hearers(5,src)
listeners |= src
for(var/mob/living/silicon/D in listeners)
if(D.client && D.local_transmit)
D << "<b>[src]</b> transmits, \"[message]\""
for (var/mob/M in player_list)
if (istype(M, /mob/new_player))
continue
else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
if(M.client) M << "<b>[src]</b> transmits, \"[message]\""
return 1
return ..(message, 0)
+35 -131
View File
@@ -1,3 +1,38 @@
/mob/living/silicon/say(var/message, var/sanitize = 1)
return ..(sanitize ? sanitize(message) : message)
/mob/living/silicon/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
log_say("[key_name(src)] : [message]")
/mob/living/silicon/robot/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
..()
if(message_mode)
if(!is_component_functioning("radio"))
src << "<span class='warning'>Your radio isn't functional at this time.</span>"
return 0
if(message_mode == "general")
message_mode = null
return radio.talk_into(src,message,message_mode,verb,speaking)
/mob/living/silicon/ai/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
..()
if(message_mode == "department")
return holopad_talk(message, verb, speaking)
else if(message_mode)
if (aiRadio.disabledAi || aiRestorePowerRoutine || stat)
src << "<span class='danger'>System Error - Transceiver Disabled.</span>"
return 0
if(message_mode == "general")
message_mode = null
return aiRadio.talk_into(src,message,message_mode,verb,speaking)
/mob/living/silicon/pai/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
..()
if(message_mode)
if(message_mode == "general")
message_mode = null
return radio.talk_into(src,message,message_mode,verb,speaking)
/mob/living/silicon/say_quote(var/text)
var/ending = copytext(text, length(text))
@@ -23,137 +58,6 @@
return 1
return ..()
/mob/living/silicon/say(var/message)
if (!message)
return 0
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "You cannot send IC messages (muted)."
return 0
if (src.client.handle_spam_prevention(message,MUTE_IC))
return 0
message = trim_strip_html_properly(message)
if (stat == 2)
return say_dead(message)
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
var/bot_type = 0 //Let's not do a fuck ton of type checks, thanks.
if(istype(src, /mob/living/silicon/ai))
bot_type = IS_AI
else if(istype(src, /mob/living/silicon/robot))
bot_type = IS_ROBOT
else if(istype(src, /mob/living/silicon/pai))
bot_type = IS_PAI
var/mob/living/silicon/ai/AI = src //and let's not declare vars over and over and over for these guys.
var/mob/living/silicon/robot/R = src
var/mob/living/silicon/pai/P = src
//Must be concious to speak
if (stat)
return 0
var/verb = say_quote(message)
//parse radio key and consume it
var/message_mode = parse_message_mode(message, "general")
if (message_mode)
if (message_mode == "general")
message = trim(copytext(message,2))
else
message = trim(copytext(message,3))
//parse language key and consume it
var/datum/language/speaking = parse_language(message)
if (speaking)
message = trim(copytext(message,2+length(speaking.key)))
else
speaking = get_default_language()
if (speaking)
verb = speaking.speech_verb
// This is broadcast to all mobs with the language,
// irrespective of distance or anything else.
if(speaking.flags & HIVEMIND)
speaking.broadcast(src,trim(message))
return 1
// Currently used by drones.
if(local_transmit)
var/list/listeners = hearers(5,src)
listeners |= src
for(var/mob/living/silicon/D in listeners)
if(D.client && istype(D,src.type))
D << "<b>[src]</b> transmits, \"[message]\""
for (var/mob/M in player_list)
if (istype(M, /mob/new_player))
continue
else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
if(M.client) M << "<b>[src]</b> transmits, \"[message]\""
return 1
if(message_mode && bot_type == IS_ROBOT && !R.is_component_functioning("radio"))
src << "\red Your radio isn't functional at this time."
return 0
switch(message_mode)
if("department")
switch(bot_type)
if(IS_AI)
return AI.holopad_talk(message, verb, speaking)
if(IS_ROBOT)
log_say("[key_name(src)] : [message]")
return R.radio.talk_into(src,message,message_mode,verb,speaking)
if(IS_PAI)
log_say("[key_name(src)] : [message]")
return P.radio.talk_into(src,message,message_mode,verb,speaking)
return 0
if("general")
switch(bot_type)
if(IS_AI)
if (AI.aiRadio.disabledAi || AI.aiRestorePowerRoutine || AI.stat)
src << "\red System Error - Transceiver Disabled"
return 0
else
log_say("[key_name(src)] : [message]")
return AI.aiRadio.talk_into(src,message,null,verb,speaking)
if(IS_ROBOT)
log_say("[key_name(src)] : [message]")
return R.radio.talk_into(src,message,null,verb,speaking)
if(IS_PAI)
log_say("[key_name(src)] : [message]")
return P.radio.talk_into(src,message,null,verb,speaking)
return 0
else
if(message_mode)
switch(bot_type)
if(IS_AI)
if (AI.aiRadio.disabledAi || AI.aiRestorePowerRoutine || AI.stat)
src << "\red System Error - Transceiver Disabled"
return 0
else
log_say("[key_name(src)] : [message]")
return AI.aiRadio.talk_into(src,message,message_mode,verb,speaking)
if(IS_ROBOT)
log_say("[key_name(src)] : [message]")
return R.radio.talk_into(src,message,message_mode,verb,speaking)
if(IS_PAI)
log_say("[key_name(src)] : [message]")
return P.radio.talk_into(src,message,message_mode,verb,speaking)
return 0
return ..(message,speaking,verb)
//For holopads only. Usable by AI.
/mob/living/silicon/ai/proc/holopad_talk(var/message, verb, datum/language/speaking)
@@ -41,7 +41,7 @@
if(!register_alarms)
return
var/list/register_to = list(atmosphere_alarm, camera_alarm, fire_alarm, motion_alarm, power_alarm)
var/list/register_to = list(atmosphere_alarm, burglar_alarm, camera_alarm, fire_alarm, motion_alarm, power_alarm)
for(var/datum/alarm_handler/AH in register_to)
AH.register(src, /mob/living/silicon/proc/receive_alarm)
queued_alarms[AH] = list() // Makes sure alarms remain listed in consistent order
@@ -0,0 +1,23 @@
/mob/living/simple_animal/hostile/retaliate/araneus
name = "Sergeant Araneus"
real_name = "Sergeant Araneus"
voice_name = "unidentifiable voice"
desc = "A fierce companion for any person of power, this spider has been carefully trained by Nanotrasen specialists. Its beady, staring eyes send shivers down your spine."
faction = list("spiders")
icon_state = "guard"
icon_living = "guard"
icon_dead = "guard_dead"
icon_gib = "guard_dead"
turns_per_move = 8
response_help = "pets"
emote_hear = list("chitters")
maxHealth = 250
health = 200
harm_intent_damage = 3
melee_damage_lower = 15
melee_damage_upper = 20
min_oxy = 5
max_tox = 2
max_co2 = 5
@@ -77,7 +77,8 @@
/obj/machinery/suit_storage_unit, /obj/machinery/clonepod, \
/obj/machinery/dna_scannernew, /obj/machinery/telecomms, \
/obj/machinery/nuclearbomb, /obj/machinery/particle_accelerator, \
/obj/machinery/recharge_station, /obj/machinery/smartfridge)
/obj/machinery/recharge_station, /obj/machinery/smartfridge, \
/obj/machinery/computer)
//Parrots are kleptomaniacs. This variable ... stores the item a parrot is holding.
var/obj/item/held_item = null
@@ -544,21 +544,10 @@
gib()
return
/mob/living/simple_animal/say(var/message,var/datum/language/speaking,var/verb)
if(stat)
return
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
if(stat)
return
verb = "says"
/mob/living/simple_animal/say(var/message)
var/verb = "says"
if(speak_emote.len)
verb = pick(speak_emote)
message = capitalize(trim_left(message))
..(message, speaking, verb)
..(message, null, verb)
+1 -1
View File
@@ -1248,7 +1248,7 @@ mob/proc/yank_out_object()
var/mob/living/carbon/human/human_user = U
human_user.bloody_hands(H)
selection.loc = get_turf(src)
selection.forceMove(get_turf(src))
if(!(U.l_hand && U.r_hand))
U.put_in_hands(selection)
+5 -5
View File
@@ -170,7 +170,7 @@
if(!mob.control_object) return
mob.control_object.dir = direct
else
mob.control_object.loc = get_step(mob.control_object,direct)
mob.control_object.forceMove(get_step(mob.control_object,direct))
return
@@ -391,7 +391,7 @@
var/mob/living/L = mob
switch(L.incorporeal_move)
if(1)
L.loc = get_step(L, direct)
L.forceMove(get_step(L, direct))
L.dir = direct
if(2)
if(prob(50))
@@ -420,7 +420,7 @@
return
else
return
L.loc = locate(locx,locy,mobloc.z)
L.forceMove(locate(locx,locy,mobloc.z))
spawn(0)
var/limit = 2//For only two trailing shadows.
for(var/turf/T in getline(mobloc, L.loc))
@@ -431,7 +431,7 @@
else
spawn(0)
anim(mobloc,mob,'icons/mob/mob.dmi',,"shadow",,L.dir)
L.loc = get_step(L, direct)
L.forceMove(get_step(L, direct))
L.dir = direct
if(3) //Incorporeal move, but blocked by holy-watered tiles
var/turf/simulated/floor/stepTurf = get_step(L, direct)
@@ -441,7 +441,7 @@
spawn(2)
L.notransform = 0
else
L.loc = get_step(L, direct)
L.forceMove(get_step(L, direct))
L.dir = direct
return 1
@@ -254,19 +254,19 @@ datum/preferences
var/icon/underwear_s = null
if(underwear && current_species.flags & HAS_UNDERWEAR)
if(underwear && current_species.clothing_flags & HAS_UNDERWEAR)
var/datum/sprite_accessory/underwear/U = underwear_list[underwear]
if(U)
underwear_s = new/icon(U.icon, "[U.icon_state]_s", ICON_OVERLAY)
var/icon/undershirt_s = null
if(undershirt && current_species.flags & HAS_UNDERWEAR)
if(undershirt && current_species.clothing_flags & HAS_UNDERSHIRT)
var/datum/sprite_accessory/undershirt/U2 = undershirt_list[undershirt]
if(U2)
undershirt_s = new/icon(U2.icon, "[U2.icon_state]_s", ICON_OVERLAY)
var/icon/socks_s = null
if(socks)
if(socks && current_species.clothing_flags & HAS_SOCKS)
var/datum/sprite_accessory/socks/U3 = socks_list[socks]
if(U3)
socks_s = new/icon(U3.icon, "[U3.icon_state]_s", ICON_OVERLAY)
@@ -402,7 +402,7 @@ datum/preferences
if(LAWYER)
clothes_s = new /icon(uniform_dmi, "internalaffairs_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suitjacket_blue"), ICON_OVERLAY)
switch(backbag)
@@ -569,7 +569,7 @@ datum/preferences
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
@@ -655,7 +655,7 @@ datum/preferences
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY)
if(prob(1))
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "blueprints"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "blueprints"), ICON_OVERLAY)
switch(backbag)
if(2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
-8
View File
@@ -81,14 +81,6 @@
return 0
/*
***Deprecated***
let this be handled at the hear_say or hear_radio proc
This is left in for robot speaking when humans gain binary channel access until I get around to rewriting
robot_talk() proc.
There is no language handling build into it however there is at the /mob level so we accept the call
for it but just ignore it.
*/
/mob/proc/say_quote(var/message, var/datum/language/speaking = null)
var/verb = "says"
-54
View File
@@ -3,60 +3,6 @@
H.dna.SetSEState(MONKEYBLOCK,1)
domutcheck(H, null)
/*
/mob/living/carbon/human/proc/monkeyize()
if (notransform)
return
for(var/obj/item/W in src)
if (W==w_uniform) // will be torn
continue
unEquip(W)
regenerate_icons()
notransform = 1
canmove = 0
stunned = 1
icon = null
invisibility = 101
for(var/t in organs)
del(t)
var/atom/movable/overlay/animation = new /atom/movable/overlay( loc )
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
flick("h2monkey", animation)
sleep(48)
//animation = null
if(!species.primitive) //If the creature in question has no primitive set, this is going to be messy.
gib()
return
var/mob/living/carbon/monkey/O = null
O = new species.primitive(loc)
O.dna = dna.Clone()
O.dna.SetSEState(MONKEYBLOCK,1)
O.dna.SetSEValueRange(MONKEYBLOCK,0xDAC, 0xFFF)
O.loc = loc
O.viruses = viruses
O.a_intent = I_HARM
if (client)
client.mob = O
if(mind)
mind.transfer_to(O)
O << "<B>You are now [O]. </B>"
spawn(0)//To prevent the proc from returning null.
del(src)
del(animation)
return O
*/
/mob/new_player/AIize()
spawning = 1
return ..()