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Merge remote-tracking branch 'origin/master' into bay_examine
# Conflicts: # code/game/objects/structures/displaycase.dm
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@@ -112,19 +112,19 @@
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category = list("Weapons")
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/datum/design/smg
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name = "Prototype Submachine Gun"
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name = "Nanotrasen Saber SMG"
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desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds."
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id = "smg"
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req_tech = list("combat" = 4, "materials" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 8000, MAT_SILVER = 2000, MAT_DIAMOND = 1000)
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build_path = /obj/item/weapon/gun/projectile/automatic
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build_path = /obj/item/weapon/gun/projectile/automatic/proto
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locked = 1
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category = list("Weapons")
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/datum/design/mag_smg
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name = "Prototype Submachine Gun Magazine (9mm)"
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desc = "A 20-round magazine for the prototype submachine gun."
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name = "Saber Submachine Gun Magazine (9mm)"
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desc = "A 20-round magazine for the Saber submachine gun."
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id = "mag_smg"
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req_tech = list("combat" = 4, "materials" = 3)
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build_type = PROTOLATHE
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@@ -165,13 +165,12 @@
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/datum/design/temp_gun
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name = "Temperature Gun"
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desc = "A gun that shoots temperature bullet energy things to change temperature."//Change it if you want
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desc = "A gun that changes the body temperature of its targets."
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id = "temp_gun"
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req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000)
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build_path = /obj/item/weapon/gun/energy/temperature
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locked = 1
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category = list("Weapons")
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/datum/design/suppressor
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@@ -190,7 +189,7 @@
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id = "techshotshell"
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req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 4, "magnets" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 1000, MAT_GLASS = 200, MAT_SILVER = 300)
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materials = list(MAT_METAL = 1000, MAT_GLASS = 200)
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build_path = /obj/item/ammo_casing/shotgun/techshell
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category = list("Weapons")
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