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Merge pull request #12004 from datlo/golemtweaks
Mineral golems fixes and features
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@@ -104,6 +104,11 @@
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H.rename_character(null, H.dna.species.get_random_name())
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else
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H.rename_character(null, name)
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if(is_species(H, /datum/species/golem/tranquillite) && H.mind)
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H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall(null))
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H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mime/speak(null))
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H.mind.miming = TRUE
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if(has_owner)
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new_spawn.mind.assigned_role = "Servant Golem"
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else
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@@ -251,28 +251,44 @@
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attack_verb = list("smash")
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attack_sound = 'sound/effects/meteorimpact.ogg'
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//More resistant to burn damage
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//Add ashstorm resistance if we ever port lavaland
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//More resistant to burn damage and immune to ashstorm
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/datum/species/golem/titanium
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name = "Titanium Golem"
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golem_colour = rgb(255, 255, 255)
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skinned_type = /obj/item/stack/ore/titanium
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info_text = "As a <span class='danger'>Titanium Golem</span>, you are resistant to burn damage."
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info_text = "As a <span class='danger'>Titanium Golem</span>, you are resistant to burn damage and immune to ash storms."
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burn_mod = 0.3
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prefix = "Titanium"
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special_names = list("Dioxide")
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//Even more resistant to burn damage
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//Add ashstorm and lava resistance if we ever port lavaland
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/datum/species/golem/titanium/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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. = ..()
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C.weather_immunities |= "ash"
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/datum/species/golem/titanium/on_species_loss(mob/living/carbon/C)
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. = ..()
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C.weather_immunities -= "ash"
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//Even more resistant to burn damage and immune to ashstorms and lava
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/datum/species/golem/plastitanium
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name = "Plastitanium Golem"
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golem_colour = rgb(136, 136, 136)
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skinned_type = /obj/item/stack/ore/titanium
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info_text = "As a <span class='danger'>Plastitanium Golem</span>, you are very resistant to burn damage."
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info_text = "As a <span class='danger'>Plastitanium Golem</span>, you are very resistant to burn damage and immune to both ash storms and lava."
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burn_mod = 0.15
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prefix = "Plastitanium"
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special_names = null
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/datum/species/golem/plastitanium/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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. = ..()
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C.weather_immunities |= "lava"
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C.weather_immunities |= "ash"
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/datum/species/golem/plastitanium/on_species_loss(mob/living/carbon/C)
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. = ..()
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C.weather_immunities -= "ash"
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C.weather_immunities -= "lava"
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//Fast and regenerates... but can only speak like an abductor
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/datum/species/golem/alloy
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name = "Alien Alloy Golem"
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@@ -357,10 +373,12 @@
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/datum/species/golem/uranium/handle_life(mob/living/carbon/human/H)
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for(var/mob/living/L in range(2, H))
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if(isgolem(H))
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continue
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to_chat(L, "<span class='danger'>You are enveloped by a soft green glow emanating from [H].</span>")
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L.apply_effect(10, IRRADIATE)
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if(ishuman(L))
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var/mob/living/carbon/human/I = L
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if(!(RADIMMUNE in I.dna.species.species_traits))
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L.apply_effect(10, IRRADIATE)
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if(prob(25)) //reduce spam
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to_chat(L, "<span class='danger'>You are enveloped by a soft green glow emanating from [H].</span>")
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..()
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//Ventcrawler
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@@ -592,7 +610,7 @@
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punchdamagehigh = 0
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punchstunthreshold = 1 //Harmless and can't stun
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skinned_type = /obj/item/stack/ore/bananium
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info_text = "As a <span class='danger'>Bananium Golem</span>, you are made for pranking. Your body emits natural honks, and you can barely even hurt people when punching them. Your skin also bleeds banana peels when damaged."
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info_text = "As a <span class='danger'>Bananium Golem</span>, you are made for pranking. Your body emits natural honks, and punching people will just harmlessly honk them. Your skin also bleeds banana peels when damaged."
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prefix = "Bananium"
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special_names = null
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unarmed_type = /datum/unarmed_attack/golem/bananium
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@@ -610,6 +628,12 @@
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H.mutations.Add(COMIC)
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H.equip_to_slot_or_del(new /obj/item/reagent_containers/food/drinks/bottle/bottleofbanana(H), slot_r_store)
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H.equip_to_slot_or_del(new /obj/item/bikehorn(H), slot_l_store)
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H.AddComponent(/datum/component/waddling)
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/datum/species/golem/bananium/on_species_loss(mob/living/carbon/C)
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. = ..()
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GET_COMPONENT_FROM(waddling, /datum/component/waddling, C)
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waddling.Destroy()
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/datum/species/golem/bananium/get_random_name()
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var/clown_name = pick(GLOB.clown_names)
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