mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts: # code/game/turfs/simulated/floor/plating.dm # code/modules/clothing/suits/jobs.dm # icons/mob/suit.dmi # icons/obj/clothing/suits.dmi
This commit is contained in:
@@ -158,3 +158,46 @@
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/datum/gear/suit/purplesuit
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display_name = "suit jacket, purple"
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path = /obj/item/clothing/suit/storage/lawyer/purpjacket
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//Mantles!
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/datum/gear/suit/mantle
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display_name = "mantle"
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path = /obj/item/clothing/suit/mantle
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/datum/gear/suit/old_scarf
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display_name = "old scarf"
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path = /obj/item/clothing/suit/mantle/old
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/datum/gear/suit/regal_shawl
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display_name = "regal shawl"
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path = /obj/item/clothing/suit/mantle/regal
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/datum/gear/suit/captain_cloak
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display_name = "mantle, captain"
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path = /obj/item/clothing/suit/mantle/armor/captain
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allowed_roles = list("Captain")
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/datum/gear/suit/ce_mantle
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display_name = "mantle, chief engineer"
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path = /obj/item/clothing/suit/mantle/chief_engineer
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allowed_roles = list("Chief Engineer")
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/datum/gear/suit/cmo_mantle
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display_name = "mantle, chief medical officer"
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path = /obj/item/clothing/suit/mantle/labcoat/chief_medical_officer
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allowed_roles = list("Chief Medical Officer")
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/datum/gear/suit/armored_shawl
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display_name = "mantle, head of security"
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path = /obj/item/clothing/suit/mantle/armor
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allowed_roles = list("Head of Security")
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/datum/gear/suit/hop_shawl
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display_name = "mantle, head of personnel"
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path = /obj/item/clothing/suit/mantle/armor/head_of_personnel
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allowed_roles = list("Head of Personnel")
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/datum/gear/suit/rd_mantle
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display_name = "mantle, research director"
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path = /obj/item/clothing/suit/mantle/labcoat
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allowed_roles = list("Research Director")
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@@ -78,7 +78,7 @@
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flags = STOPSPRESSUREDMAGE
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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species_fit = list("Grey")
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@@ -58,7 +58,7 @@
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/obj/item/clothing/head/helmet/space/hardsuit/ert/commander/gamma
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name = "elite emergency response team commander helmet"
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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icon_state = "hardsuit0-gammacommander"
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item_color = "gammacommander"
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species_fit = null
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@@ -71,7 +71,7 @@
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/obj/item/clothing/suit/space/hardsuit/ert/commander/gamma
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name = "elite emergency response team commander suit"
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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icon_state = "ert_gcommander"
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species_fit = null
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@@ -85,7 +85,7 @@
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/obj/item/clothing/head/helmet/space/hardsuit/ert/security/gamma
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name = "elite emergency response team security helmet"
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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icon_state = "hardsuit0-gammasecurity"
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item_color = "gammasecurity"
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species_fit = null
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@@ -98,7 +98,7 @@
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/obj/item/clothing/suit/space/hardsuit/ert/security/gamma
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name = "elite emergency response team security suit"
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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icon_state = "ert_gsecurity"
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species_fit = null
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@@ -113,7 +113,7 @@
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//Engineer
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/obj/item/clothing/head/helmet/space/hardsuit/ert/engineer/gamma
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name = "elite emergency response team engineer helmet"
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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icon_state = "hardsuit0-gammaengineer"
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item_color = "gammaengineer"
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species_fit = null
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@@ -126,7 +126,7 @@
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/obj/item/clothing/suit/space/hardsuit/ert/engineer/gamma
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name = "elite emergency response team engineer suit"
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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icon_state = "ert_gengineer"
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species_fit = null
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@@ -139,7 +139,7 @@
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/obj/item/clothing/head/helmet/space/hardsuit/ert/medical/gamma
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name = "elite emergency response team medical helmet"
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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icon_state = "hardsuit0-gammamedical"
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item_color = "gammamedical"
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species_fit = null
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@@ -151,7 +151,7 @@
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/obj/item/clothing/suit/space/hardsuit/ert/medical/gamma
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name = "elite emergency response team medical suit"
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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icon_state = "ert_gmedical"
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species_fit = null
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@@ -164,7 +164,7 @@
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/obj/item/clothing/head/helmet/space/hardsuit/ert/janitor/gamma
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name = "elite emergency response team janitor helmet"
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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icon_state = "hardsuit0-gammajanitor"
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item_color = "gammajanitor"
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species_fit = null
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@@ -176,7 +176,7 @@
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/obj/item/clothing/suit/space/hardsuit/ert/janitor/gamma
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name = "elite emergency response team janitor suit"
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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icon_state = "ert_gjanitor"
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species_fit = null
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@@ -186,7 +186,7 @@
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desc = "A helmet worn by those who deal with paranormal threats for a living."
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icon_state = "hardsuit0-ert_paranormal"
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item_color = "ert_paranormal"
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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sprite_sheets = null
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actions_types = list()
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has_camera = 0
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@@ -195,7 +195,7 @@
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name = "paranormal response team suit"
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desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats."
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icon_state = "hardsuit-paranormal"
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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sprite_sheets = null
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actions_types = list()
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@@ -291,7 +291,7 @@
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item_color = "white"
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armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90)
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heat_protection = HEAD //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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/obj/item/clothing/suit/space/hardsuit/elite
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icon_state = "hardsuit-white"
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@@ -300,7 +300,7 @@
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item_state = "ce_hardsuit"
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armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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//Mining hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/mining
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@@ -436,7 +436,7 @@
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item_color = "syndielite"
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armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70)
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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sprite_sheets = null
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/attack_self(mob/user)
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@@ -455,7 +455,7 @@
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item_color = "syndielite"
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armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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sprite_sheets = null
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/obj/item/clothing/suit/space/hardsuit/syndi/elite/attack_self(mob/user)
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@@ -497,7 +497,7 @@
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unacidable = TRUE //No longer shall our kind be foiled by lone chemists with spray bottles!
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armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50)
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heat_protection = HEAD //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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species_fit = list("Grey")
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sprite_sheets = list(
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"Grey" = 'icons/mob/species/grey/helmet.dmi'
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@@ -514,7 +514,7 @@
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armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50)
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allowed = list(/obj/item/teleportation_scroll,/obj/item/tank)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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sprite_sheets = null
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magical = TRUE
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@@ -565,7 +565,7 @@
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item_color = "atmos"
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
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heat_protection = HEAD //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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/obj/item/clothing/suit/space/hardsuit/atmos
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desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
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@@ -574,7 +574,7 @@
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item_state = "atmos_hardsuit"
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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//Singuloth armor
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/obj/item/clothing/head/helmet/space/hardsuit/singuloth
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@@ -44,7 +44,7 @@
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icon_state = "deathsquad"
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item_state = "deathsquad"
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armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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unacidable = 1
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vision_flags = SEE_MOBS
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helmet_goggles_invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
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@@ -58,7 +58,7 @@
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item_state = "swat_suit"
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allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/tank,/obj/item/kitchen/knife/combat)
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armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
unacidable = 1
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||||
strip_delay = 130
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||||
|
||||
|
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@@ -112,14 +112,14 @@
|
||||
name = "plasmaman atmospheric suit"
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icon_state = "plasmamanAtmos_suit"
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||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/atmostech
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name = "plasmaman atmospheric helmet"
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icon_state = "plasmamanAtmos_helmet0"
|
||||
base_state = "plasmamanAtmos_helmet"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
flash_protect = 2
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/engineer
|
||||
@@ -137,14 +137,14 @@
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/engineer/ce
|
||||
name = "plasmaman chief engineer suit"
|
||||
icon_state = "plasmaman_CE"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer/ce
|
||||
name = "plasmaman chief engineer helmet"
|
||||
icon_state = "plasmaman_CE_helmet0"
|
||||
base_state = "plasmaman_CE_helmet"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
flash_protect = 2
|
||||
|
||||
//SERVICE
|
||||
|
||||
@@ -75,7 +75,7 @@ obj/item/clothing/head/helmet/space/syndicate/black/strike
|
||||
name = "Syndicate Strike Team commando helmet"
|
||||
desc = "A heavily armored black helmet that is only given to high-ranking Syndicate operatives."
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) //Matches DS gear.
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black
|
||||
@@ -87,7 +87,7 @@ obj/item/clothing/suit/space/syndicate/black/strike
|
||||
name = "Syndicate Strike Team commando space suit"
|
||||
desc = "A heavily armored, black space suit that is only given to high-ranking Syndicate operatives."
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) //Matches DS gear.
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
|
||||
//Black-green syndicate space suit
|
||||
@@ -148,7 +148,7 @@ obj/item/clothing/head/helmet/space/syndicate/black/red/strike
|
||||
name = "Syndicate Strike Team leader helmet"
|
||||
desc = "A heavily armored, black and red space helmet that is only given to elite Syndicate operatives, it looks particularly menacing."
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) //Matches DS gear.
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/red
|
||||
@@ -160,7 +160,7 @@ obj/item/clothing/suit/space/syndicate/black/red/strike
|
||||
name = "Syndicate Strike Team leader space suit"
|
||||
desc = "A heavily armored, black and red space suit that is only given to elite Syndicate operatives, it looks particularly menacing."
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) //Matches DS gear.
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
|
||||
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/captunic/capjacket
|
||||
name = "captain's uniform jacket"
|
||||
desc = "A less formal jacket for everyday captain use."
|
||||
@@ -72,6 +71,13 @@
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/mantle/armor/captain
|
||||
name = "captain's cloak"
|
||||
desc = "An armor-plated piece of fashion for the ruling elite. Protect your upper half in style."
|
||||
icon_state = "capmantle"
|
||||
item_state = "capmantle"
|
||||
armor = list(melee = 50, bullet = 40, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/suit/hooded/chaplain_hoodie
|
||||
name = "chaplain hoodie"
|
||||
@@ -151,6 +157,21 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
allowed = list(/obj/item/kitchen/knife)
|
||||
|
||||
//Chief Engineer
|
||||
/obj/item/clothing/suit/mantle/chief_engineer
|
||||
name = "chief engineer's mantle"
|
||||
desc = "A slick, authoritative cloak designed for the Chief Engineer."
|
||||
icon_state = "cemantle"
|
||||
item_state = "cemantle"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/t_scanner, /obj/item/rcd)
|
||||
|
||||
//Chief Medical Officer
|
||||
/obj/item/clothing/suit/mantle/labcoat/chief_medical_officer
|
||||
name = "chief medical officer's mantle"
|
||||
desc = "An absorbent, clean cover found on the shoulders of the Chief Medical Officer."
|
||||
icon_state = "cmomantle"
|
||||
item_state = "cmomantle"
|
||||
|
||||
//Detective
|
||||
/obj/item/clothing/suit/storage/det_suit
|
||||
name = "coat"
|
||||
@@ -159,7 +180,7 @@
|
||||
item_state = "det_suit"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
allowed = list(/obj/item/tank/emergency_oxygen,/obj/item/reagent_containers/spray/pepper,/obj/item/flashlight,/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/storage/fancy/cigarettes,/obj/item/lighter,/obj/item/detective_scanner,/obj/item/taperecorder)
|
||||
allowed = list(/obj/item/tank/emergency_oxygen, /obj/item/reagent_containers/spray/pepper, /obj/item/flashlight, /obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/detective_scanner, /obj/item/taperecorder)
|
||||
armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
@@ -259,6 +280,29 @@
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
//Head of Security
|
||||
/obj/item/clothing/suit/mantle/armor
|
||||
name = "armored shawl"
|
||||
desc = "A reinforced shawl, worn by the Head of Security. Do you dare take up their mantle?"
|
||||
icon_state = "hosmantle"
|
||||
item_state = "hosmantle"
|
||||
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic, /obj/item/kitchen/knife/combat)
|
||||
armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
heat_protection = UPPER_TORSO|ARMS
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
strip_delay = 60
|
||||
put_on_delay = 40
|
||||
burn_state = FIRE_PROOF
|
||||
|
||||
//Head of Personnel
|
||||
/obj/item/clothing/suit/mantle/armor/head_of_personnel
|
||||
name = "head of personnel's shawl"
|
||||
desc = "An armored shawl for the head of personnel. It's remarkably well kept."
|
||||
icon_state = "hopmantle"
|
||||
item_state = "hopmantle"
|
||||
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
//Internal Affairs
|
||||
/obj/item/clothing/suit/storage/internalaffairs
|
||||
name = "\improper Internal Affairs jacket"
|
||||
@@ -328,3 +372,12 @@
|
||||
icon_state = "surgical"
|
||||
item_state = "surgical"
|
||||
allowed = list(/obj/item/scalpel, /obj/item/surgical_drapes, /obj/item/cautery, /obj/item/hemostat, /obj/item/retractor)
|
||||
|
||||
//Research Director
|
||||
/obj/item/clothing/suit/mantle/labcoat
|
||||
name = "research director's mantle"
|
||||
desc = "A tweed mantle, worn by the Research Director. Smells like science."
|
||||
icon_state = "rdmantle"
|
||||
item_state = "rdmantle"
|
||||
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/food/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/rad_laser)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 0)
|
||||
|
||||
@@ -875,7 +875,7 @@
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = UPPER_TORSO | LOWER_TORSO|LEGS|FEET|ARMS|HANDS | HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
slowdown = -10
|
||||
siemens_coefficient = 0
|
||||
var/on = 0
|
||||
@@ -972,3 +972,26 @@
|
||||
name = "ladies red victorian coat"
|
||||
icon_state = "ladiesredvictoriancoat"
|
||||
item_state = "ladiesredvictoriancoat"
|
||||
|
||||
//Mantles!
|
||||
/obj/item/clothing/suit/mantle
|
||||
name = "mantle"
|
||||
desc = "A heavy quilted mantle, for keeping your shoulders warm and stylish."
|
||||
icon_state = "mantle"
|
||||
item_state = "mantle"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/suit/mantle/regal
|
||||
name = "regal shawl"
|
||||
desc = "A fancy shawl for nobility, made from high quality materials."
|
||||
icon_state = "regal_mantle"
|
||||
item_state = "regal_mantle"
|
||||
|
||||
/obj/item/clothing/suit/mantle/old
|
||||
name = "old wrap"
|
||||
desc = "A tattered fabric wrap, faded over the years. Smells faintly of cigars."
|
||||
icon_state = "old_mantle"
|
||||
item_state = "old_mantle"
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
desc = "An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame."
|
||||
icon_state = "atmos_firesuit"
|
||||
item_state = "firesuit_atmos"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = UPPER_TORSO | LOWER_TORSO|LEGS|FEET|ARMS|HANDS | HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
slowdown = -10
|
||||
siemens_coefficient = 0
|
||||
burn_state = LAVA_PROOF
|
||||
|
||||
@@ -403,7 +403,7 @@
|
||||
if(on_fire)
|
||||
var/thermal_protection = get_thermal_protection()
|
||||
|
||||
if(thermal_protection >= FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT)
|
||||
if(thermal_protection >= FIRE_IMMUNITY_MAX_TEMP_PROTECT)
|
||||
return
|
||||
if(thermal_protection >= FIRE_SUIT_MAX_TEMP_PROTECT)
|
||||
bodytemperature += 11
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
|
||||
/datum/reagent/medicine/cryoxadone/on_mob_life(mob/living/M)
|
||||
var/update_flags = STATUS_UPDATE_NONE
|
||||
if(M.bodytemperature < 265)
|
||||
if(M.bodytemperature < TCRYO)
|
||||
update_flags |= M.adjustCloneLoss(-4, FALSE)
|
||||
update_flags |= M.adjustOxyLoss(-10, FALSE)
|
||||
update_flags |= M.adjustToxLoss(-3, FALSE)
|
||||
|
||||
@@ -384,13 +384,13 @@
|
||||
if(!istype(C))
|
||||
to_chat(user, "<span class='warning'>The potion can only be used on clothing!</span>")
|
||||
return
|
||||
if(C.max_heat_protection_temperature == FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT)
|
||||
if(C.max_heat_protection_temperature == FIRE_IMMUNITY_MAX_TEMP_PROTECT)
|
||||
to_chat(user, "<span class='warning'>[C] is already fireproof!</span>")
|
||||
return ..()
|
||||
to_chat(user, "<span class='notice'>You slather the blue gunk over [C], fireproofing it.</span>")
|
||||
C.name = "fireproofed [C.name]"
|
||||
C.color = "#000080"
|
||||
C.max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
C.max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
C.heat_protection = C.body_parts_covered
|
||||
C.burn_state = FIRE_PROOF
|
||||
uses --
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
bleed_rate = 0
|
||||
return
|
||||
|
||||
if(bodytemperature >= 225 && !(NOCLONE in mutations)) //cryosleep or husked people do not pump the blood.
|
||||
if(bodytemperature >= TCRYO && !(NOCLONE in mutations)) //cryosleep or husked people do not pump the blood.
|
||||
if(blood_volume < BLOOD_VOLUME_NORMAL)
|
||||
blood_volume += 0.1 // regenerate blood VERY slowly
|
||||
|
||||
|
||||
Reference in New Issue
Block a user