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Fixes Basilisk Projectiles
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@@ -52,7 +52,7 @@
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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/obj/item/projectile/temp/New(loc, shot_temp)
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..(loc)
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..()
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if(!isnull(shot_temp))
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temperature = shot_temp
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switch(temperature)
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@@ -86,7 +86,6 @@
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else
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name = "temperature beam"//failsafe
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icon_state = "temp_4"
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..()
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/obj/item/projectile/temp/on_hit(var/atom/target, var/blocked = 0)//These two could likely check temp protection on the mob
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