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Fixed a derp with damage types.
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@@ -51,8 +51,8 @@
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// amount of damage the current wound type requires(less means we need to apply the next healing stage)
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var/min_damage = 0
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// one of CUTE, BRUISE, BURN
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var/damage_type = BRUTE
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// one of CUT, BRUISE, BURN
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var/damage_type = CUT
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// whether this wound needs a bandage/salve to heal at all
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var/needs_treatment = 0
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