diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm
index cb363880fff..c76e04fc9d8 100644
--- a/code/controllers/configuration.dm
+++ b/code/controllers/configuration.dm
@@ -607,6 +607,17 @@
if("disable_karma")
disable_karma = 1
+ if("tick_limit_mc_init")
+ tick_limit_mc_init = text2num(value)
+ if("base_mc_tick_rate")
+ base_mc_tick_rate = text2num(value)
+ if("high_pop_mc_tick_rate")
+ high_pop_mc_tick_rate = text2num(value)
+ if("high_pop_mc_mode_amount")
+ high_pop_mc_mode_amount = text2num(value)
+ if("disable_high_pop_mc_mode_amount")
+ disable_high_pop_mc_mode_amount = text2num(value)
+
else
diary << "Unknown setting in configuration: '[name]'"
diff --git a/code/controllers/failsafe.dm b/code/controllers/failsafe.dm
index 232a6bd054b..b3a47e3ce22 100644
--- a/code/controllers/failsafe.dm
+++ b/code/controllers/failsafe.dm
@@ -51,14 +51,14 @@ var/global/datum/controller/failsafe/Failsafe
if(4,5)
--defcon
if(3)
- message_admins("Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks.")
+ message_admins("Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks.")
--defcon
if(2)
- to_chat(admins, "Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.")
+ to_chat(admins, "Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.")
--defcon
if(1)
- to_chat(admins, "Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5-defcon) * processing_interval] ticks. Killing and restarting...")
+ to_chat(admins, "Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5 - defcon) * processing_interval] ticks. Killing and restarting...")
--defcon
var/rtn = Recreate_MC()
if(rtn > 0)
@@ -79,8 +79,8 @@ var/global/datum/controller/failsafe/Failsafe
else
defcon = min(defcon + 1,5)
master_iteration = Master.iteration
- if (defcon <= 1)
- sleep(processing_interval*2)
+ if(defcon <= 1)
+ sleep(processing_interval * 2)
else
sleep(processing_interval)
else
diff --git a/code/controllers/master.dm b/code/controllers/master.dm
index 6c094208926..8aa1f1b0873 100644
--- a/code/controllers/master.dm
+++ b/code/controllers/master.dm
@@ -72,8 +72,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/list/_subsystems = list()
subsystems = _subsystems
- if (Master != src)
- if (istype(Master))
+ if(Master != src)
+ if(istype(Master))
Recover()
qdel(Master)
else
@@ -104,9 +104,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
// -1 if we encountered a runtime trying to recreate it
/proc/Recreate_MC()
. = -1 //so if we runtime, things know we failed
- if (world.time < Master.restart_timeout)
+ if(world.time < Master.restart_timeout)
return 0
- if (world.time < Master.restart_clear)
+ if(world.time < Master.restart_clear)
Master.restart_count *= 0.5
var/delay = 50 * ++Master.restart_count
@@ -122,13 +122,13 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
/datum/controller/master/Recover()
var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
- for (var/varname in Master.vars)
+ for(var/varname in Master.vars)
switch (varname)
if("name", "tag", "bestF", "type", "parent_type", "vars", "statclick") // Built-in junk.
continue
else
var/varval = Master.vars[varname]
- if (istype(varval, /datum)) // Check if it has a type var.
+ if(istype(varval, /datum)) // Check if it has a type var.
var/datum/D = varval
msg += "\t [varname] = [D]([D.type])\n"
else
@@ -151,7 +151,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
to_chat(admins, "[msg]")
log_to_dd(msg)
- if (istype(Master.subsystems))
+ if(istype(Master.subsystems))
if(FireHim)
Master.subsystems += new BadBoy.type //NEW_SS_GLOBAL will remove the old one
subsystems = Master.subsystems
@@ -181,8 +181,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/start_timeofday = REALTIMEOFDAY
// Initialize subsystems.
current_ticklimit = config.tick_limit_mc_init
- for (var/datum/controller/subsystem/SS in subsystems)
- if (SS.flags & SS_NO_INIT)
+ for(var/datum/controller/subsystem/SS in subsystems)
+ if(SS.flags & SS_NO_INIT)
continue
SS.Initialize(REALTIMEOFDAY)
CHECK_TICK
@@ -193,7 +193,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
to_chat(world, "[msg]")
log_to_dd(msg)
- if (!current_runlevel)
+ if(!current_runlevel)
SetRunLevel(1)
// Sort subsystems by display setting for easy access.
@@ -226,13 +226,13 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
sleep(delay)
testing("Master starting processing")
var/rtn = Loop()
- if (rtn > 0 || processing < 0)
+ if(rtn > 0 || processing < 0)
return //this was suppose to happen.
//loop ended, restart the mc
log_game("MC crashed or runtimed, restarting")
message_admins("MC crashed or runtimed, restarting")
var/rtn2 = Recreate_MC()
- if (rtn2 <= 0)
+ if(rtn2 <= 0)
log_game("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now")
message_admins("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now")
Failsafe.defcon = 2
@@ -247,15 +247,15 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/list/tickersubsystems = list()
var/list/runlevel_sorted_subsystems = list(list(), list(), list(), list(), list(), list(), list(), list()) //ensure we always have as many runlevels as we need to operate with no subsystems (8 currently)
var/timer = world.time
- for (var/thing in subsystems)
+ for(var/thing in subsystems)
var/datum/controller/subsystem/SS = thing
- if (SS.flags & SS_NO_FIRE)
+ if(SS.flags & SS_NO_FIRE)
continue
SS.queued_time = 0
SS.queue_next = null
SS.queue_prev = null
SS.state = SS_IDLE
- if (SS.flags & SS_TICKER)
+ if(SS.flags & SS_TICKER)
tickersubsystems += SS
timer += world.tick_lag * rand(1, 5)
SS.next_fire = timer
@@ -293,10 +293,10 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/list/subsystems_to_check
//the actual loop.
- while (1)
+ while(1)
tickdrift = max(0, MC_AVERAGE_FAST(tickdrift, (((REALTIMEOFDAY - init_timeofday) - (world.time - init_time)) / world.tick_lag)))
var/starting_tick_usage = TICK_USAGE
- if (processing <= 0)
+ if(processing <= 0)
current_ticklimit = TICK_LIMIT_RUNNING
sleep(10)
continue
@@ -304,31 +304,31 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
//Anti-tick-contention heuristics:
//if there are mutiple sleeping procs running before us hogging the cpu, we have to run later.
// (because sleeps are processed in the order received, longer sleeps are more likely to run first)
- if (starting_tick_usage > TICK_LIMIT_MC) //if there isn't enough time to bother doing anything this tick, sleep a bit.
+ if(starting_tick_usage > TICK_LIMIT_MC) //if there isn't enough time to bother doing anything this tick, sleep a bit.
sleep_delta *= 2
current_ticklimit = TICK_LIMIT_RUNNING * 0.5
sleep(world.tick_lag * (processing * sleep_delta))
continue
//Byond resumed us late. assume it might have to do the same next tick
- if (last_run + CEILING(world.tick_lag * (processing * sleep_delta), world.tick_lag) < world.time)
+ if(last_run + CEILING(world.tick_lag * (processing * sleep_delta), world.tick_lag) < world.time)
sleep_delta += 1
sleep_delta = MC_AVERAGE_FAST(sleep_delta, 1) //decay sleep_delta
- if (starting_tick_usage > (TICK_LIMIT_MC*0.75)) //we ran 3/4 of the way into the tick
+ if(starting_tick_usage > (TICK_LIMIT_MC * 0.75)) //we ran 3/4 of the way into the tick
sleep_delta += 1
//debug
- if (make_runtime)
+ if(make_runtime)
var/datum/controller/subsystem/SS
SS.can_fire = 0
- if (!Failsafe || (Failsafe.processing_interval > 0 && (Failsafe.lasttick+(Failsafe.processing_interval*5)) < world.time))
+ if(!Failsafe || (Failsafe.processing_interval > 0 && (Failsafe.lasttick + (Failsafe.processing_interval * 5)) < world.time))
new/datum/controller/failsafe() // (re)Start the failsafe.
//now do the actual stuff
- if (!queue_head || !(iteration % 3))
+ if(!queue_head || !(iteration % 3))
var/checking_runlevel = current_runlevel
if(cached_runlevel != checking_runlevel)
//resechedule subsystems
@@ -345,30 +345,30 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
else
subsystems_to_check = tickersubsystems
- if (CheckQueue(subsystems_to_check) <= 0)
- if (!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
+ if(CheckQueue(subsystems_to_check) <= 0)
+ if(!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
log_to_dd("MC: SoftReset() failed, crashing")
return
- if (!error_level)
+ if(!error_level)
iteration++
error_level++
current_ticklimit = TICK_LIMIT_RUNNING
sleep(10)
continue
- if (queue_head)
- if (RunQueue() <= 0)
- if (!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
+ if(queue_head)
+ if(RunQueue() <= 0)
+ if(!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
log_to_dd("MC: SoftReset() failed, crashing")
return
- if (!error_level)
+ if(!error_level)
iteration++
error_level++
current_ticklimit = TICK_LIMIT_RUNNING
sleep(10)
continue
error_level--
- if (!queue_head) //reset the counts if the queue is empty, in the off chance they get out of sync
+ if(!queue_head) //reset the counts if the queue is empty, in the off chance they get out of sync
queue_priority_count = 0
queue_priority_count_bg = 0
@@ -376,7 +376,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
last_run = world.time
src.sleep_delta = MC_AVERAGE_FAST(src.sleep_delta, sleep_delta)
current_ticklimit = TICK_LIMIT_RUNNING
- if (processing * sleep_delta <= world.tick_lag)
+ if(processing * sleep_delta <= world.tick_lag)
current_ticklimit -= (TICK_LIMIT_RUNNING * 0.25) //reserve the tail 1/4 of the next tick for the mc if we plan on running next tick
sleep(world.tick_lag * (processing * sleep_delta))
@@ -391,21 +391,21 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/datum/controller/subsystem/SS
var/SS_flags
- for (var/thing in subsystemstocheck)
- if (!thing)
+ for(var/thing in subsystemstocheck)
+ if(!thing)
subsystemstocheck -= thing
SS = thing
- if (SS.state != SS_IDLE)
+ if(SS.state != SS_IDLE)
continue
- if (SS.can_fire <= 0)
+ if(SS.can_fire <= 0)
continue
- if (SS.next_fire > world.time)
+ if(SS.next_fire > world.time)
continue
SS_flags = SS.flags
- if (SS_flags & SS_NO_FIRE)
+ if(SS_flags & SS_NO_FIRE)
subsystemstocheck -= SS
continue
- if (!(SS_flags & SS_TICKER) && (SS_flags & SS_KEEP_TIMING) && SS.last_fire + (SS.wait * 0.75) > world.time)
+ if(!(SS_flags & SS_TICKER) && (SS_flags & SS_KEEP_TIMING) && SS.last_fire + (SS.wait * 0.75) > world.time)
continue
SS.enqueue()
. = 1
@@ -429,13 +429,13 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
//keep running while we have stuff to run and we haven't gone over a tick
// this is so subsystems paused eariler can use tick time that later subsystems never used
- while (ran && queue_head && TICK_USAGE < TICK_LIMIT_MC)
+ while(ran && queue_head && TICK_USAGE < TICK_LIMIT_MC)
ran = FALSE
bg_calc = FALSE
current_tick_budget = queue_priority_count
queue_node = queue_head
- while (queue_node)
- if (ran && TICK_USAGE > TICK_LIMIT_RUNNING)
+ while(queue_node)
+ if(ran && TICK_USAGE > TICK_LIMIT_RUNNING)
break
queue_node_flags = queue_node.flags
@@ -446,8 +446,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
//we bump up their priority and attempt to run them next tick
//(unless we haven't even ran anything this tick, since its unlikely they will ever be able run
// in those cases, so we just let them run)
- if (queue_node_flags & SS_NO_TICK_CHECK)
- if (queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker)
+ if(queue_node_flags & SS_NO_TICK_CHECK)
+ if(queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker)
queue_node.queued_priority += queue_priority_count * 0.1
queue_priority_count -= queue_node_priority
queue_priority_count += queue_node.queued_priority
@@ -455,22 +455,22 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
queue_node = queue_node.queue_next
continue
- if ((queue_node_flags & SS_BACKGROUND) && !bg_calc)
+ if((queue_node_flags & SS_BACKGROUND) && !bg_calc)
current_tick_budget = queue_priority_count_bg
bg_calc = TRUE
tick_remaining = TICK_LIMIT_RUNNING - TICK_USAGE
- if (current_tick_budget > 0 && queue_node_priority > 0)
+ if(current_tick_budget > 0 && queue_node_priority > 0)
tick_precentage = tick_remaining / (current_tick_budget / queue_node_priority)
else
tick_precentage = tick_remaining
- tick_precentage = max(tick_precentage*0.5, tick_precentage-queue_node.tick_overrun)
+ tick_precentage = max(tick_precentage*0.5, tick_precentage - queue_node.tick_overrun)
current_ticklimit = round(TICK_USAGE + tick_precentage)
- if (!(queue_node_flags & SS_TICKER))
+ if(!(queue_node_flags & SS_TICKER))
ran_non_ticker = TRUE
ran = TRUE
@@ -483,17 +483,17 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/state = queue_node.ignite(queue_node_paused)
tick_usage = TICK_USAGE - tick_usage
- if (state == SS_RUNNING)
+ if(state == SS_RUNNING)
state = SS_IDLE
current_tick_budget -= queue_node_priority
- if (tick_usage < 0)
+ if(tick_usage < 0)
tick_usage = 0
- queue_node.tick_overrun = max(0, MC_AVG_FAST_UP_SLOW_DOWN(queue_node.tick_overrun, tick_usage-tick_precentage))
+ queue_node.tick_overrun = max(0, MC_AVG_FAST_UP_SLOW_DOWN(queue_node.tick_overrun, tick_usage - tick_precentage))
queue_node.state = state
- if (state == SS_PAUSED)
+ if(state == SS_PAUSED)
queue_node.paused_ticks++
queue_node.paused_tick_usage += tick_usage
queue_node = queue_node.queue_next
@@ -508,7 +508,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
queue_node.paused_ticks = 0
queue_node.paused_tick_usage = 0
- if (queue_node_flags & SS_BACKGROUND) //update our running total
+ if(queue_node_flags & SS_BACKGROUND) //update our running total
queue_priority_count_bg -= queue_node_priority
else
queue_priority_count -= queue_node_priority
@@ -516,14 +516,14 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
queue_node.last_fire = world.time
queue_node.times_fired++
- if (queue_node_flags & SS_TICKER)
+ if(queue_node_flags & SS_TICKER)
queue_node.next_fire = world.time + (world.tick_lag * queue_node.wait)
- else if (queue_node_flags & SS_POST_FIRE_TIMING)
- queue_node.next_fire = world.time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun/100))
- else if (queue_node_flags & SS_KEEP_TIMING)
+ else if(queue_node_flags & SS_POST_FIRE_TIMING)
+ queue_node.next_fire = world.time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun / 100))
+ else if(queue_node_flags & SS_KEEP_TIMING)
queue_node.next_fire += queue_node.wait
else
- queue_node.next_fire = queue_node.queued_time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun/100))
+ queue_node.next_fire = queue_node.queued_time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun / 100))
queue_node.queued_time = 0
@@ -539,16 +539,16 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
/datum/controller/master/proc/SoftReset(list/ticker_SS, list/runlevel_SS)
. = 0
log_to_dd("MC: SoftReset called, resetting MC queue state.")
- if (!istype(subsystems) || !istype(ticker_SS) || !istype(runlevel_SS))
+ if(!istype(subsystems) || !istype(ticker_SS) || !istype(runlevel_SS))
log_to_dd("MC: SoftReset: Bad list contents: '[subsystems]' '[ticker_SS]' '[runlevel_SS]'")
return
var/subsystemstocheck = subsystems + ticker_SS
for(var/I in runlevel_SS)
subsystemstocheck |= I
- for (var/thing in subsystemstocheck)
+ for(var/thing in subsystemstocheck)
var/datum/controller/subsystem/SS = thing
- if (!SS || !istype(SS))
+ if(!SS || !istype(SS))
//list(SS) is so if a list makes it in the subsystem list, we remove the list, not the contents
subsystems -= list(SS)
ticker_SS -= list(SS)
@@ -556,19 +556,19 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
I -= list(SS)
log_to_dd("MC: SoftReset: Found bad entry in subsystem list, '[SS]'")
continue
- if (SS.queue_next && !istype(SS.queue_next))
+ if(SS.queue_next && !istype(SS.queue_next))
log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_next = '[SS.queue_next]'")
SS.queue_next = null
- if (SS.queue_prev && !istype(SS.queue_prev))
+ if(SS.queue_prev && !istype(SS.queue_prev))
log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_prev = '[SS.queue_prev]'")
SS.queue_prev = null
SS.queued_priority = 0
SS.queued_time = 0
SS.state = SS_IDLE
- if (queue_head && !istype(queue_head))
+ if(queue_head && !istype(queue_head))
log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_head = '[queue_head]'")
queue_head = null
- if (queue_tail && !istype(queue_tail))
+ if(queue_tail && !istype(queue_tail))
log_to_dd("MC: SoftReset: Found bad data in subsystem queue, queue_tail = '[queue_tail]'")
queue_tail = null
queue_priority_count = 0
@@ -582,9 +582,10 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
if(!statclick)
statclick = new/obj/effect/statclick/debug(src, "Initializing...")
- stat("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%))")
- stat("Master Controller:", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration])"))
+ stat("Byond", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%))")
+ stat("Master Controller", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration])"))
+// Currently unimplemented
/datum/controller/master/StartLoadingMap()
//disallow more than one map to load at once, multithreading it will just cause race conditions
while(map_loading)
@@ -602,10 +603,10 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
/datum/controller/master/proc/UpdateTickRate()
- if (!processing)
+ if(!processing)
return
var/client_count = length(clients)
- if (client_count < config.disable_high_pop_mc_mode_amount)
+ if(client_count < config.disable_high_pop_mc_mode_amount)
processing = config.base_mc_tick_rate
- else if (client_count > config.high_pop_mc_mode_amount)
+ else if(client_count > config.high_pop_mc_mode_amount)
processing = config.high_pop_mc_tick_rate
diff --git a/code/controllers/subsystem.dm b/code/controllers/subsystem.dm
index 0ffd9e09d35..a78750bf8d0 100644
--- a/code/controllers/subsystem.dm
+++ b/code/controllers/subsystem.dm
@@ -50,9 +50,9 @@
. = SS_SLEEPING
fire(resumed)
. = state
- if (state == SS_SLEEPING)
+ if(state == SS_SLEEPING)
state = SS_IDLE
- if (state == SS_PAUSING)
+ if(state == SS_PAUSING)
var/QT = queued_time
enqueue()
state = SS_PAUSED
@@ -82,48 +82,48 @@
var/queue_node_priority
var/queue_node_flags
- for (queue_node = Master.queue_head; queue_node; queue_node = queue_node.queue_next)
+ for(queue_node = Master.queue_head; queue_node; queue_node = queue_node.queue_next)
queue_node_priority = queue_node.queued_priority
queue_node_flags = queue_node.flags
- if (queue_node_flags & SS_TICKER)
- if (!(SS_flags & SS_TICKER))
+ if(queue_node_flags & SS_TICKER)
+ if(!(SS_flags & SS_TICKER))
continue
- if (queue_node_priority < SS_priority)
+ if(queue_node_priority < SS_priority)
break
- else if (queue_node_flags & SS_BACKGROUND)
- if (!(SS_flags & SS_BACKGROUND))
+ else if(queue_node_flags & SS_BACKGROUND)
+ if(!(SS_flags & SS_BACKGROUND))
break
- if (queue_node_priority < SS_priority)
+ if(queue_node_priority < SS_priority)
break
else
- if (SS_flags & SS_BACKGROUND)
+ if(SS_flags & SS_BACKGROUND)
continue
- if (SS_flags & SS_TICKER)
+ if(SS_flags & SS_TICKER)
break
- if (queue_node_priority < SS_priority)
+ if(queue_node_priority < SS_priority)
break
queued_time = world.time
queued_priority = SS_priority
state = SS_QUEUED
- if (SS_flags & SS_BACKGROUND) //update our running total
+ if(SS_flags & SS_BACKGROUND) //update our running total
Master.queue_priority_count_bg += SS_priority
else
Master.queue_priority_count += SS_priority
queue_next = queue_node
- if (!queue_node)//we stopped at the end, add to tail
+ if(!queue_node)//we stopped at the end, add to tail
queue_prev = Master.queue_tail
- if (Master.queue_tail)
+ if(Master.queue_tail)
Master.queue_tail.queue_next = src
else //empty queue, we also need to set the head
Master.queue_head = src
Master.queue_tail = src
- else if (queue_node == Master.queue_head)//insert at start of list
+ else if(queue_node == Master.queue_head)//insert at start of list
Master.queue_head.queue_prev = src
Master.queue_head = src
queue_prev = null
@@ -134,16 +134,16 @@
/datum/controller/subsystem/proc/dequeue()
- if (queue_next)
+ if(queue_next)
queue_next.queue_prev = queue_prev
- if (queue_prev)
+ if(queue_prev)
queue_prev.queue_next = queue_next
- if (src == Master.queue_tail)
+ if(src == Master.queue_tail)
Master.queue_tail = queue_prev
- if (src == Master.queue_head)
+ if(src == Master.queue_head)
Master.queue_head = queue_next
queued_time = 0
- if (state == SS_QUEUED)
+ if(state == SS_QUEUED)
state = SS_IDLE
@@ -171,27 +171,27 @@
statclick = new/obj/effect/statclick/debug(src, "Initializing...")
if(can_fire && !(SS_NO_FIRE & flags))
- msg = "[round(cost,1)]ms|[round(tick_usage,1)]%([round(tick_overrun,1)]%)|[round(ticks,0.1)]\t[msg]"
+ msg = "[round(cost, 1)]ms|[round(tick_usage, 1)]%([round(tick_overrun, 1)]%)|[round(ticks, 0.1)]\t[msg]"
else
msg = "OFFLINE\t[msg]"
var/title = name
- if (can_fire)
+ if(can_fire)
title = "\[[state_letter()]][title]"
stat(title, statclick.update(msg))
/datum/controller/subsystem/proc/state_letter()
- switch (state)
- if (SS_RUNNING)
+ switch(state)
+ if(SS_RUNNING)
. = "R"
- if (SS_QUEUED)
+ if(SS_QUEUED)
. = "Q"
- if (SS_PAUSED, SS_PAUSING)
+ if(SS_PAUSED, SS_PAUSING)
. = "P"
- if (SS_SLEEPING)
+ if(SS_SLEEPING)
. = "S"
- if (SS_IDLE)
+ if(SS_IDLE)
. = " "
//could be used to postpone a costly subsystem for (default one) var/cycles, cycles
@@ -205,11 +205,11 @@
/datum/controller/subsystem/Recover()
/datum/controller/subsystem/vv_edit_var(var_name, var_value)
- switch (var_name)
- if ("can_fire")
+ switch(var_name)
+ if("can_fire")
//this is so the subsystem doesn't rapid fire to make up missed ticks causing more lag
- if (var_value)
+ if(var_value)
next_fire = world.time + wait
- if ("queued_priority") //editing this breaks things.
+ if("queued_priority") //editing this breaks things.
return 0
. = ..()
diff --git a/config/example/config.txt b/config/example/config.txt
index 2dcd5da6573..0f0b1eb57f2 100644
--- a/config/example/config.txt
+++ b/config/example/config.txt
@@ -347,3 +347,27 @@ DISABLE_SPACE_RUINS
## Uncomment this to disable karma and unlock all karma purchases for players by default
#DISABLE_KARMA
+
+## Defines the ticklimit for subsystem initialization (In percents of a byond tick). Lower makes world start smoother. Higher makes it faster.
+##This is currently a testing optimized setting. A good value for production would be 98.
+TICK_LIMIT_MC_INIT 500
+
+###Master Controller High Pop Mode###
+
+##The Master Controller(MC) is the primary system controlling timed tasks and events in SS13 (lobby timer, game checks, lighting updates, atmos, etc)
+##Default base MC tick rate (1 = process every "byond tick" (see: tick_lag/fps config settings), 2 = process every 2 byond ticks, etc)
+## Setting this to 0 will prevent the Master Controller from ticking
+BASE_MC_TICK_RATE 1
+
+##High population MC tick rate
+## Byond rounds timer values UP, but the tick rate is modified with heuristics during lag spites so setting this to something like 2
+## will make it run every 2 byond ticks, but will also double the effect of anti-lag heuristics. You can instead set it to something like
+## 1.1 to make it run every 2 byond ticks, but only increase the effect of anti-lag heuristics by 10%. or 1.5 for 50%.
+## (As an aside, you could in theory also reduce the effect of anti-lag heuristics in the base tick rate by setting it to something like 0.5)
+HIGH_POP_MC_TICK_RATE 1.1
+
+##Engage high pop mode if player count raises above this (Player in this context means any connected user. Lobby, ghost or in-game all count)
+HIGH_POP_MC_MODE_AMOUNT 65
+
+##Disengage high pop mode if player count drops below this
+DISABLE_HIGH_POP_MC_MODE_AMOUNT 60
\ No newline at end of file