Fixes tableflips flipping ghosts (#26288)

This commit is contained in:
DGamerL
2024-07-28 20:09:32 +00:00
committed by GitHub
parent 7b86295ef5
commit c634c9ae78
+11 -9
View File
@@ -343,26 +343,28 @@
/obj/structure/table/proc/flip(direction)
if(flipped)
return 0
return FALSE
if(!straight_table_check(turn(direction,90)) || !straight_table_check(turn(direction,-90)))
return 0
if(!straight_table_check(turn(direction, 90)) || !straight_table_check(turn(direction, -90)))
return FALSE
dir = direction
if(dir != NORTH)
layer = 5
var/list/targets = list(get_step(src,dir),get_step(src,turn(dir, 45)),get_step(src,turn(dir, -45)))
var/list/targets = list(get_step(src, dir), get_step(src, turn(dir, 45)), get_step(src, turn(dir, -45)))
for(var/atom/movable/A in get_turf(src))
if(isobserver(A))
continue
if(!A.anchored)
spawn(0)
A.throw_at(pick(targets),1,1)
INVOKE_ASYNC(A, TYPE_PROC_REF(/atom/movable/, throw_at), pick(targets), 1, 1)
flipped = TRUE
smoothing_flags = NONE
flags |= ON_BORDER
for(var/D in list(turn(direction, 90), turn(direction, -90)))
if(locate(/obj/structure/table,get_step(src,D)))
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,D))
if(locate(/obj/structure/table, get_step(src, D)))
var/obj/structure/table/T = locate(/obj/structure/table, get_step(src, D))
T.flip(direction)
update_icon()
@@ -370,7 +372,7 @@
if(isturf(loc))
REMOVE_TRAIT(loc, TRAIT_TURF_COVERED, UNIQUE_TRAIT_SOURCE(src))
return 1
return TRUE
/obj/structure/table/proc/unflip()
if(!flipped)