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Fixes DNA and copy_to appearance, and some round-start IPC hair runtimes
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@@ -643,6 +643,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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var/mob/living/carbon/human/new_char = new(get_turf(src))
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client.prefs.copy_to(new_char)
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if(mind)
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mind.active = 1
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mind.transfer_to(new_char)
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else
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new_char.key = key
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