Replaces all var/const with #define

This commit is contained in:
AffectedArc07
2020-01-28 21:25:20 +00:00
parent 076ef673cd
commit c64bc93649
269 changed files with 1481 additions and 1474 deletions
+1 -1
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@@ -48,7 +48,7 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
toolspeed = 1
usesound = 'sound/items/deconstruct.ogg'
flags_2 = NO_MAT_REDEMPTION_2
req_access = list(access_engine)
req_access = list(ACCESS_ENGINE)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
// Important shit
+28 -28
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@@ -323,7 +323,7 @@
/obj/item/card/id/syndicate
name = "agent card"
var/list/initial_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
var/list/initial_access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_EXTERNAL_AIRLOCKS)
origin_tech = "syndicate=1"
var/registered_user = null
untrackable = 1
@@ -338,10 +338,10 @@
/obj/item/card/id/syndicate/vox
name = "agent card"
initial_access = list(access_maint_tunnels, access_vox, access_external_airlocks)
initial_access = list(ACCESS_MAINT_TUNNELS, ACCESS_VOX, ACCESS_EXTERNAL_AIRLOCKS)
/obj/item/card/id/syndicate/command
initial_access = list(access_maint_tunnels, access_syndicate, access_syndicate_leader, access_syndicate_command, access_external_airlocks)
initial_access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER, ACCESS_SYNDICATE_COMMAND, ACCESS_EXTERNAL_AIRLOCKS)
icon_state = "commander"
/obj/item/card/id/syndicate/afterattack(var/obj/item/O as obj, mob/user as mob, proximity)
@@ -596,7 +596,7 @@
icon_state = "syndie"
assignment = "Syndicate Overlord"
untrackable = 1
access = list(access_syndicate, access_syndicate_leader, access_syndicate_command, access_external_airlocks)
access = list(ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER, ACCESS_SYNDICATE_COMMAND, ACCESS_EXTERNAL_AIRLOCKS)
/obj/item/card/id/captains_spare
name = "captain's spare ID"
@@ -690,86 +690,86 @@
registered_name = "Captain"
icon_state = "centcom"
desc = "Finders, keepers."
access = list(access_salvage_captain)
access = list(ACCESS_SALVAGE_CAPTAIN)
/obj/item/card/id/medical
name = "Medical ID"
registered_name = "Medic"
icon_state = "medical"
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_mineral_storeroom)
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_MINERAL_STOREROOM)
/obj/item/card/id/security
name = "Security ID"
registered_name = "Officer"
icon_state = "security"
access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue, access_weapons)
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS)
/obj/item/card/id/research
name = "Research ID"
registered_name = "Scientist"
icon_state = "research"
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch, access_mineral_storeroom)
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_XENOARCH, ACCESS_MINERAL_STOREROOM)
/obj/item/card/id/supply
name = "Supply ID"
registered_name = "Cargonian"
icon_state = "cargo"
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station, access_mineral_storeroom)
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINT, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
/obj/item/card/id/engineering
name = "Engineering ID"
registered_name = "Engineer"
icon_state = "engineering"
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
access = list(ACCESS_EVA, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS)
/obj/item/card/id/hos
name = "Head of Security ID"
registered_name = "HoS"
icon_state = "HoS"
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court,
access_forensics_lockers, access_pilot, access_morgue, access_maint_tunnels, access_all_personal_lockers,
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_weapons)
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT,
ACCESS_FORENSICS_LOCKERS, ACCESS_PILOT, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_WEAPONS)
/obj/item/card/id/cmo
name = "Chief Medical Officer ID"
registered_name = "CMO"
icon_state = "CMO"
access = list(access_medical, access_morgue, access_genetics, access_heads,
access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
access_keycard_auth, access_sec_doors, access_psychiatrist, access_paramedic, access_mineral_storeroom)
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_HEADS,
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_PSYCHIATRIST, ACCESS_PARAMEDIC, ACCESS_MINERAL_STOREROOM)
/obj/item/card/id/rd
name = "Research Director ID"
registered_name = "RD"
icon_state = "RD"
access = list(access_rd, access_heads, access_tox, access_genetics, access_morgue,
access_tox_storage, access_tech_storage, access_teleporter, access_sec_doors,
access_research, access_robotics, access_xenobiology, access_ai_upload,
access_RC_announce, access_keycard_auth, access_tcomsat, access_gateway, access_xenoarch, access_minisat, access_mineral_storeroom)
access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_GATEWAY, ACCESS_XENOARCH, ACCESS_MINISAT, ACCESS_MINERAL_STOREROOM)
/obj/item/card/id/ce
name = "Chief Engineer ID"
registered_name = "CE"
icon_state = "CE"
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
access_teleporter, access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
access_heads, access_construction, access_sec_doors,
access_ce, access_RC_announce, access_keycard_auth, access_tcomsat, access_minisat, access_mechanic, access_mineral_storeroom)
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_TELEPORTER, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EMERGENCY_STORAGE, ACCESS_EVA,
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS,
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINISAT, ACCESS_MECHANIC, ACCESS_MINERAL_STOREROOM)
/obj/item/card/id/clown
name = "Pink ID"
registered_name = "HONK!"
icon_state = "clown"
desc = "Even looking at the card strikes you with deep fear."
access = list(access_clown, access_theatre, access_maint_tunnels)
access = list(ACCESS_CLOWN, ACCESS_THEATRE, ACCESS_MAINT_TUNNELS)
/obj/item/card/id/mime
name = "Black and White ID"
registered_name = "..."
icon_state = "mime"
desc = "..."
access = list(access_mime, access_theatre, access_maint_tunnels)
access = list(ACCESS_MIME, ACCESS_THEATRE, ACCESS_MAINT_TUNNELS)
/obj/item/card/id/rainbow
name = "Rainbow ID"
@@ -811,7 +811,7 @@
name = "Free Golem ID"
desc = "A card used to claim mining points and buy gear. Use it to mark it as yours."
icon_state = "research"
access = list(access_free_golems, access_robotics, access_clown, access_mime) //access to robots/mechs
access = list(ACCESS_FREE_GOLEMS, ACCESS_ROBOTICS, ACCESS_CLOWN, ACCESS_MIME) //access to robots/mechs
var/registered = FALSE
/obj/item/card/id/golem/attack_self(mob/user as mob)
@@ -5,7 +5,7 @@
icon = 'icons/obj/grenade.dmi'
icon_state = "syndicate"
item_state = "flashbang"
var/spawn_contents = SPAWN_HEAT | SPAWN_TOXINS
var/spawn_contents = LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS
var/spawn_amount = 100
/obj/item/grenade/gas/prime()
@@ -21,13 +21,13 @@
/obj/item/grenade/gas/knockout
name = "knockout grenade"
desc = "A grenade that releases pure N2O gas."
spawn_contents = SPAWN_20C | SPAWN_N2O
spawn_contents = LINDA_SPAWN_20C | LINDA_SPAWN_N2O
/obj/item/grenade/gas/oxygen
name = "oxygen grenade"
desc = "A grenade that releases pure O2 gas."
icon_state = "oxygen"
spawn_contents = SPAWN_20C | SPAWN_OXYGEN
spawn_contents = LINDA_SPAWN_20C | LINDA_SPAWN_OXYGEN
spawn_amount = 500
/obj/item/grenade/gluon
+1 -1
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@@ -30,7 +30,7 @@
for(var/obj/effect/O in A)
if(is_cleanable(O))
qdel(O)
reagents.reaction(A, TOUCH, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
reagents.reaction(A, REAGENT_TOUCH, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
reagents.remove_any(1) //reaction() doesn't use up the reagents
/obj/item/mop/afterattack(atom/A, mob/user, proximity)
+1 -1
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@@ -23,7 +23,7 @@
if(istype(target) && reagents.total_volume >= 5)
user.visible_message("<span class='warning'>[target] has been splashed with something by [user]!</span>")
spawn(5)
reagents.reaction(target, TOUCH)
reagents.reaction(target, REAGENT_TOUCH)
reagents.remove_any(5)
else
return ..()
@@ -370,7 +370,7 @@
can_hold = list(/obj/item/reagent_containers/glass/beaker/vial)
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
storage_slots = 6
req_access = list(access_virology)
req_access = list(ACCESS_VIROLOGY)
/obj/item/storage/lockbox/vials/New()
..()
@@ -15,7 +15,7 @@
throw_speed = 2
throw_range = 8
var/empty = 0
req_one_access =list(access_medical, access_robotics) //Access and treatment are utilized for medbots.
req_one_access =list(ACCESS_MEDICAL, ACCESS_ROBOTICS) //Access and treatment are utilized for medbots.
var/treatment_brute = "salglu_solution"
var/treatment_oxy = "salbutamol"
var/treatment_fire = "salglu_solution"
@@ -189,7 +189,7 @@
treatment_brute = "bicaridine"
treatment_fire = "kelotane"
treatment_tox = "charcoal"
req_one_access =list(access_syndicate)
req_one_access =list(ACCESS_SYNDICATE)
med_bot_skin = "bezerk"
syndicate_aligned = TRUE
@@ -7,7 +7,7 @@
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
storage_slots = 4
req_access = list(access_armory)
req_access = list(ACCESS_ARMORY)
var/locked = 1
var/broken = 0
var/icon_locked = "lockbox+l"
@@ -75,7 +75,7 @@
/obj/item/storage/lockbox/mindshield
name = "Lockbox (Mindshield Implants)"
req_access = list(access_security)
req_access = list(ACCESS_SECURITY)
/obj/item/storage/lockbox/mindshield/New()
..()
@@ -87,7 +87,7 @@
/obj/item/storage/lockbox/clusterbang
name = "lockbox (clusterbang)"
desc = "You have a bad feeling about opening this."
req_access = list(access_security)
req_access = list(ACCESS_SECURITY)
/obj/item/storage/lockbox/clusterbang/New()
..()
@@ -102,7 +102,7 @@
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 20
storage_slots = 12
req_access = list(access_captain)
req_access = list(ACCESS_CAPTAIN)
icon_locked = "medalbox+l"
icon_closed = "medalbox"
icon_broken = "medalbox+b"
@@ -117,7 +117,7 @@
/obj/item/storage/lockbox/t4
name = "lockbox (T4)"
desc = "Contains three T4 breaching charges."
req_access = list(access_cent_specops)
req_access = list(ACCESS_CENT_SPECOPS)
/obj/item/storage/lockbox/t4/New()
..()