Replaces all var/const with #define

This commit is contained in:
AffectedArc07
2020-01-28 21:25:20 +00:00
parent 076ef673cd
commit c64bc93649
269 changed files with 1481 additions and 1474 deletions
+1 -1
View File
@@ -49,7 +49,7 @@
<B>Security Level Elevated</B><BR>
<BR>
<A href='?src=[UID()];secretscoder=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
<A href='?src=[UID()];secretscoder=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
<A href='?src=[UID()];secretscoder=maint_ACCESS_BRIG'>Change all maintenance doors to brig access only</A><BR>
<A href='?src=[UID()];secretscoder=infinite_sec'>Remove cap on security officers</A>&nbsp;&nbsp;
<BR>
<B>Coder Secrets</B><BR>
+6 -6
View File
@@ -2667,7 +2667,7 @@
if(H.wear_id)
var/obj/item/card/id/id = H.get_idcard()
for(var/A in id.access)
if(A == access_security)
if(A == ACCESS_SECURITY)
security++
if(!security)
//strip their stuff before they teleport into a cell :downs:
@@ -3052,16 +3052,16 @@
if(!admin_log.len)
dat += "No-one has done anything this round!"
usr << browse(dat, "window=admin_log")
if("maint_access_brig")
if("maint_ACCESS_BRIG")
for(var/obj/machinery/door/airlock/maintenance/M in GLOB.airlocks)
if(access_maint_tunnels in M.req_access)
M.req_access = list(access_brig)
if(ACCESS_MAINT_TUNNELS in M.req_access)
M.req_access = list(ACCESS_BRIG)
message_admins("[key_name_admin(usr)] made all maint doors brig access-only.")
if("maint_access_engiebrig")
for(var/obj/machinery/door/airlock/maintenance/M in GLOB.airlocks)
if(access_maint_tunnels in M.req_access)
if(ACCESS_MAINT_TUNNELS in M.req_access)
M.req_access = list()
M.req_one_access = list(access_brig,access_engine)
M.req_one_access = list(ACCESS_BRIG,ACCESS_ENGINE)
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
if("infinite_sec")
var/datum/job/J = SSjobs.GetJob("Security Officer")
+4 -4
View File
@@ -1,6 +1,6 @@
//HONKsquad
var/const/honksquad_possible = 6 //if more Commandos are needed in the future
#define HONKSQUAD_POSSIBLE 6 //if more Commandos are needed in the future
var/global/sent_honksquad = 0
/client/proc/honksquad()
@@ -31,7 +31,7 @@ var/global/sent_honksquad = 0
sent_honksquad = 1
var/honksquad_number = honksquad_possible //for selecting a leader
var/honksquad_number = HONKSQUAD_POSSIBLE //for selecting a leader
var/honk_leader_selected = 0 //when the leader is chosen. The last person spawned.
@@ -42,7 +42,7 @@ var/global/sent_honksquad = 0
if(!G.client.holder && !G.client.is_afk()) //Whoever called/has the proc won't be added to the list.
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
candidates += G.key
for(var/i=honksquad_possible,(i>0&&candidates.len),i--)//Decrease with every commando selected.
for(var/i=HONKSQUAD_POSSIBLE,(i>0&&candidates.len),i--)//Decrease with every commando selected.
var/candidate = input("Pick characters to spawn as the HONKsquad. This will go on until there either no more ghosts to pick from or the slots are full.", "Active Players") as null|anything in candidates //It will auto-pick a person when there is only one candidate.
candidates -= candidate //Subtract from candidates.
commandos += candidate//Add their ghost to commandos.
@@ -132,7 +132,7 @@ var/global/sent_honksquad = 0
var/obj/item/card/id/W = new(src)
W.name = "[real_name]'s ID Card"
W.icon_state = "centcom_old"
W.access = list(access_clown)//They get full station access.
W.access = list(ACCESS_CLOWN)//They get full station access.
W.assignment = "HONKsquad"
W.registered_name = real_name
equip_to_slot_or_del(W, slot_wear_id)
@@ -177,10 +177,10 @@ var/global/sent_syndicate_infiltration_team = 0
W.icon_state = "commander"
else
W.icon_state = "id"
W.access = list(access_maint_tunnels,access_external_airlocks)
W.access = list(ACCESS_MAINT_TUNNELS,ACCESS_EXTERNAL_AIRLOCKS)
W.assignment = "Civilian"
W.access += get_access("Civilian")
W.access += list(access_medical, access_engine, access_cargo, access_research)
W.access += list(ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CARGO, ACCESS_RESEARCH)
if(flag_mgmt)
W.assignment = "Syndicate Management Consultant"
W.access += get_syndicate_access("Syndicate Commando")
+3 -3
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@@ -1,6 +1,6 @@
//STRIKE TEAMS
var/const/commandos_possible = 6 //if more Commandos are needed in the future
#define COMMANDOS_POSSIBLE 6 //if more Commandos are needed in the future
var/global/sent_strike_team = 0
/client/proc/strike_team()
@@ -37,7 +37,7 @@ var/global/sent_strike_team = 0
break
// Find ghosts willing to be DS
var/list/commando_ghosts = pollCandidatesWithVeto(src, usr, commandos_possible, "Join the DeathSquad?",, 21, 600, 1, role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
var/list/commando_ghosts = pollCandidatesWithVeto(src, usr, COMMANDOS_POSSIBLE, "Join the DeathSquad?",, 21, 600, 1, role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
if(!commando_ghosts.len)
to_chat(usr, "<span class='userdanger'>Nobody volunteered to join the DeathSquad.</span>")
return
@@ -45,7 +45,7 @@ var/global/sent_strike_team = 0
sent_strike_team = 1
// Spawns commandos and equips them.
var/commando_number = commandos_possible //for selecting a leader
var/commando_number = COMMANDOS_POSSIBLE //for selecting a leader
var/is_leader = TRUE // set to FALSE after leader is spawned
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
@@ -1,6 +1,6 @@
//STRIKE TEAMS
var/const/syndicate_commandos_possible = 6 //if more Commandos are needed in the future
#define SYNDICATE_COMMANDOS_POSSIBLE 6 //if more Commandos are needed in the future
var/global/sent_syndicate_strike_team = 0
/client/proc/syndicate_strike_team()
set category = "Event"
@@ -32,7 +32,7 @@ var/global/sent_syndicate_strike_team = 0
to_chat(src, "Looks like someone beat you to it.")
return
var/syndicate_commando_number = syndicate_commandos_possible //for selecting a leader
var/syndicate_commando_number = SYNDICATE_COMMANDOS_POSSIBLE //for selecting a leader
var/is_leader = TRUE // set to FALSE after leader is spawned
// Find the nuclear auth code
@@ -45,7 +45,7 @@ var/global/sent_syndicate_strike_team = 0
break
// Find ghosts willing to be SST
var/list/commando_ghosts = pollCandidatesWithVeto(src, usr, syndicate_commandos_possible, "Join the Syndicate Strike Team?",, 21, 600, 1, role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
var/list/commando_ghosts = pollCandidatesWithVeto(src, usr, SYNDICATE_COMMANDOS_POSSIBLE, "Join the Syndicate Strike Team?",, 21, 600, 1, role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
if(!commando_ghosts.len)
to_chat(usr, "<span class='userdanger'>Nobody volunteered to join the SST.</span>")
return