Merge remote-tracking branch 'remotes/upstream/master' into rodform

# Conflicts:
#	icons/mob/actions.dmi
This commit is contained in:
uraniummeltdown
2017-02-15 15:56:36 +04:00
95 changed files with 1468 additions and 561 deletions
+12
View File
@@ -625,3 +625,15 @@ proc/dd_sortedObjectList(list/incoming)
/datum/alarm/dd_SortValue()
return "[sanitize(last_name)]"
//Picks from the list, with some safeties, and returns the "default" arg if it fails
#define DEFAULTPICK(L, default) ((istype(L, /list) && L:len) ? pick(L) : default)
#define LAZYINITLIST(L) if (!L) L = list()
#define UNSETEMPTY(L) if (L && !L.len) L = null
#define LAZYREMOVE(L, I) if(L) { L -= I; if(!L.len) { L = null; } }
#define LAZYADD(L, I) if(!L) { L = list(); } L += I;
#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= L.len ? L[I] : null) : L[I]) : null)
#define LAZYLEN(L) length(L)
#define LAZYCLEARLIST(L) if(L) L.Cut()
+3 -3
View File
@@ -161,13 +161,13 @@
for(var/mob/O in viewers(messagesource, null))
if(attack_verb.len)
O.show_message("<span class='danger'>[M] has been [pick(attack_verb)] with [src][showname] </span>", 1)
O.show_message("<span class='combat danger'>[M] has been [pick(attack_verb)] with [src][showname] </span>", 1)
else
O.show_message("<span class='danger'>[M] has been attacked with [src][showname] </span>", 1)
O.show_message("<span class='combat danger'>[M] has been attacked with [src][showname] </span>", 1)
if(!showname && user)
if(user.client)
to_chat(user, "<span class='danger'>You attack [M] with [src]. </span>")
to_chat(user, "<span class='combat danger'>You attack [M] with [src]. </span>")
+3 -3
View File
@@ -135,7 +135,7 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
if(H.gender == FEMALE)
g = "f"
var/icon/icobase = H.species.icobase
var/icon/icobase = head_organ.icobase //At this point all the organs would have the same icobase, so this is just recycling.
preview_icon = new /icon(icobase, "torso_[g]")
var/icon/temp
@@ -153,8 +153,8 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
if(H.body_accessory && istype(H.body_accessory, /datum/body_accessory/tail))
temp = new/icon("icon" = H.body_accessory.icon, "icon_state" = H.body_accessory.icon_state)
preview_icon.Blend(temp, ICON_OVERLAY)
else if(H.species.tail && H.species.bodyflags & HAS_TAIL)
temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[H.species.tail]_s")
else if(H.tail && H.species.bodyflags & HAS_TAIL)
temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[H.tail]_s")
preview_icon.Blend(temp, ICON_OVERLAY)
for(var/obj/item/organ/external/E in H.organs)
+29 -4
View File
@@ -1,9 +1,12 @@
#define PROGRESSBAR_HEIGHT 6
/datum/progressbar
var/goal = 1
var/image/bar
var/shown = 0
var/mob/user
var/client/client
var/listindex
/datum/progressbar/New(mob/User, goal_number, atom/target)
. = ..()
@@ -11,15 +14,21 @@
EXCEPTION("Invalid target given")
if(goal_number)
goal = goal_number
bar = image('icons/effects/progessbar.dmi', target, "prog_bar_0")
bar = image('icons/effects/progessbar.dmi', target, "prog_bar_0", HUD_LAYER)
bar.plane = HUD_PLANE
bar.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
bar.pixel_y = 32
user = User
if(user)
client = user.client
LAZYINITLIST(user.progressbars)
LAZYINITLIST(user.progressbars[bar.loc])
var/list/bars = user.progressbars[bar.loc]
bars.Add(src)
listindex = bars.len
bar.pixel_y = 32 + (PROGRESSBAR_HEIGHT * (listindex - 1))
/datum/progressbar/proc/update(progress)
// to_chat(world, "Update [progress] - [goal] - [(progress / goal)] - [((progress / goal) * 100)] - [round(((progress / goal) * 100), 5)]")
if(!user || !user.client)
shown = 0
return
@@ -35,8 +44,24 @@
user.client.images += bar
shown = 1
/datum/progressbar/proc/shiftDown()
--listindex
bar.pixel_y -= PROGRESSBAR_HEIGHT
/datum/progressbar/Destroy()
for(var/I in user.progressbars[bar.loc])
var/datum/progressbar/P = I
if(P != src && P.listindex > listindex)
P.shiftDown()
var/list/bars = user.progressbars[bar.loc]
bars.Remove(src)
if(!bars.len)
LAZYREMOVE(user.progressbars, bar.loc)
if(client)
client.images -= bar
qdel(bar)
. = ..()
. = ..()
#undef PROGRESSBAR_HEIGHT
+3 -7
View File
@@ -139,6 +139,7 @@
/mob/living/carbon/proc/med_hud_set_status()
var/image/holder = hud_list[STATUS_HUD]
//var/image/holder2 = hud_list[STATUS_HUD_OOC]
var/mob/living/simple_animal/borer/B = has_brain_worms()
if(stat == 2)
holder.icon_state = "huddead"
//holder2.icon_state = "huddead"
@@ -146,13 +147,8 @@
holder.icon_state = "hudxeno"
else if(check_virus())
holder.icon_state = "hudill"
else if(has_brain_worms())
var/mob/living/simple_animal/borer/B = has_brain_worms()
if(B.controlling)
holder.icon_state = "hudbrainworm"
else
holder.icon_state = "hudhealthy"
//holder2.icon_state = "hudhealthy"
else if(has_brain_worms() && B != null && B.controlling)
holder.icon_state = "hudbrainworm"
else
holder.icon_state = "hudhealthy"
//holder2.icon_state = "hudhealthy"
+1 -1
View File
@@ -333,7 +333,7 @@
if(ticker && ticker.mode.name == "blob")
var/datum/game_mode/blob/BL = ticker.mode
BL.blobwincount = initial(BL.blobwincount) * 2
BL.blobwincount += initial(BL.blobwincount)
/mob/camera/blob/verb/blob_broadcast()
@@ -11,6 +11,16 @@
to_chat(user, "<span class='notice'>We cleanse impurities from our form.</span>")
var/mob/living/simple_animal/borer/B = user.has_brain_worms()
if(B)
if(B.controlling)
B.detatch()
B.leave_host()
if(iscarbon(user))
var/mob/living/carbon/C = user
C.vomit(0)
to_chat(user, "<span class='notice'>We expel a parasite from our form.</span>")
var/obj/item/organ/internal/body_egg/egg = user.get_int_organ(/obj/item/organ/internal/body_egg)
if(egg)
egg.remove(user)
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,51 @@
/datum/borer_chem
var/chemname
var/chemdesc = "This is a chemical"
var/chemuse = 30
var/quantity = 10
/datum/borer_chem/capulettium_plus
chemname = "capulettium_plus"
chemdesc = "Silences and masks pulse."
/datum/borer_chem/charcoal
chemname = "charcoal"
chemdesc = "Slowly heals toxin damage, also slowly removes other chemicals."
/datum/borer_chem/epinephrine
chemname = "epinephrine"
chemdesc = "Stabilizes critical condition and slowly heals suffocation damage."
/datum/borer_chem/fliptonium
chemname = "fliptonium"
chemdesc = "Causes uncontrollable flipping."
chemuse = 50
/datum/borer_chem/hydrocodone
chemname = "hydrocodone"
chemdesc = "An extremely strong painkiller."
/datum/borer_chem/mannitol
chemname = "mannitol"
chemdesc = "Heals brain damage."
/datum/borer_chem/methamphetamine
chemname = "methamphetamine"
chemdesc = "Reduces stun times and increases stamina. Deals small amounts of brain damage."
chemuse = 50
/datum/borer_chem/mitocholide
chemname = "mitocholide"
chemdesc = "Heals internal organ damage."
/datum/borer_chem/salbutamol
chemname = "salbutamol"
chemdesc = "Heals suffocation damage."
/datum/borer_chem/salglu_solution
chemname = "salglu_solution"
chemdesc = "Slowly heals brute and burn damage, also slowly restores blood."
/datum/borer_chem/spaceacillin
chemname = "spaceacillin"
chemdesc = "Slows progression of diseases and fights infections."
@@ -4,11 +4,11 @@
announceWhen = 400
var/spawncount = 5
var/successSpawn = 0 //So we don't make a command report if nothing gets spawned.
var/successSpawn = FALSE //So we don't make a command report if nothing gets spawned.
/datum/event/borer_infestation/setup()
announceWhen = rand(announceWhen, announceWhen + 50)
spawncount = rand(1, 3)
spawncount = rand(2, 3)
/datum/event/borer_infestation/announce()
if(successSpawn)
@@ -22,14 +22,8 @@
if(temp_vent.parent.other_atmosmch.len > 50)
vents += temp_vent
spawn(0)
var/list/candidates = pollCandidates("Do you want to play as a cortical borer?", ROLE_BORER, 1)
while(spawncount > 0 && vents.len && candidates.len)
var/obj/vent = pick_n_take(vents)
var/mob/C = pick_n_take(candidates)
var/mob/living/simple_animal/borer/new_borer = new(vent.loc)
new_borer.key = C.key
spawncount--
successSpawn = 1
while(spawncount >= 1 && vents.len)
var/obj/vent = pick_n_take(vents)
new /mob/living/simple_animal/borer(vent.loc)
successSpawn = TRUE
spawncount--
@@ -0,0 +1,69 @@
/mob/living/simple_animal/borer/proc/get_html_template(content)
var/html = {"<!DOCTYPE html">
<html>
<head>
<title>Borer Chemicals</title>
<link rel='stylesheet' type='text/css' href='icons.css'>
<link rel='stylesheet' type='text/css' href='shared.css'>
<style type='text/css'>
body {
font-size: 12px;
color: #ffffff;
font-family: Verdana, Geneva, sans-serif;
background: #272727;
overflow-x: hidden;
}
a, a:link, a:visited, a:active, .link, .linkOn, .linkOff, .selected, .disabled {
color: #ffffff;
text-decoration: none;
background: #40628a;
border: 1px solid #161616;
cursor: pointer;
display: inline-block;
}
a:hover, .linkActive:hover {
background: #507aac;
cursor: pointer;
}
p {
text-align: center;
font-size: 11px;
margin: 0px;
}
table {
width: 560px;
text-align: center;
}
td {
width: 560px;
}
.chem-select {
width: 560px;
text-align: center;
}
.enabled {
background-color: #0a0;
}
.disabled {
background-color: #a00;
}
.shown {
display: block;
}
.hidden {
display: none;
}
</style>
<script src="jquery.min.js"></script>
<script type='text/javascript'>
function update_chemicals(chemicals) {
$('#chemicals').text(chemicals);
}
$(function() {
});
</script>
</head>
<body scroll='yes'><div id='content'>
[content]
</div></body></html>"}
return html
+18 -11
View File
@@ -8,7 +8,7 @@
slot_flags = SLOT_BELT
origin_tech = "bluespace=4;materials=4"
var/imprinted = "empty"
var/usability = TRUE // Can this soul stone be used by anyone, or only cultists/wizards?
var/reusable = TRUE // Can this soul stone be used more than once?
var/spent = FALSE // If the soul stone can only be used once, has it been used?
@@ -18,7 +18,7 @@
return TRUE
return FALSE
/obj/item/device/soulstone/proc/was_used()
if(!reusable)
spent = TRUE
@@ -26,21 +26,21 @@
desc = "A fragment of the legendary treasure known simply as \
the 'Soul Stone'. The shard lies still, dull and lifeless; \
whatever spark it once held long extinguished."
/obj/item/device/soulstone/anybody
usability = TRUE
/obj/item/device/soulstone/anybody/chaplain
name = "mysterious old shard"
reusable = FALSE
/obj/item/device/soulstone/pickup(mob/living/user)
..()
if(!can_use(user))
to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you pick up the soulstone. It would be wise to be rid of this quickly.</span>")
user.Dizzy(120)
//////////////////////////////Capturing////////////////////////////////////////////////////////
//////////////////////////////Capturing////////////////////////////////////////////////////////
/obj/item/device/soulstone/attack(mob/living/carbon/human/M as mob, mob/user as mob)
if(!can_use(user))
user.Paralyse(5)
@@ -53,7 +53,7 @@
if(!ishuman(M) || istype(M, /mob/living/carbon/human/dummy)) //If target is not a human or a dummy
return ..()
if(M.has_brain_worms()) //Borer stuff - RR
to_chat(user, "<span class='warning'>This being is corrupted by an alien intelligence and cannot be soul trapped.</span>")
return ..()
@@ -62,6 +62,13 @@
to_chat(user, "<span class='warning'>A mysterious force prevents you from trapping this being's soul.</span>")
return ..()
if(iscultist(M))
to_chat(user, "<span class='cultlarge'>This soul is already MINE.</span>")
return ..()
M.create_attack_log("<font color='orange'>Has had their soul captured with [src.name] by [key_name(user)]</font>")
user.create_attack_log("<font color='red'>Used the [src.name] to capture the soul of [key_name(M)]</font>")
M.create_attack_log("<font color='orange'>Has had their soul captured with [src.name] by [key_name(user)]</font>")
user.create_attack_log("<font color='red'>Used the [src.name] to capture the soul of [key_name(M)]</font>")
log_attack("<font color='red'>[key_name(user)] used the [src.name] to capture the soul of [key_name(M)]</font>")
@@ -69,7 +76,7 @@
transfer_soul("VICTIM", M, user)
return
///////////////////Options for using captured souls///////////////////////////////////////
///////////////////Options for using captured souls///////////////////////////////////////
/obj/item/device/soulstone/attack_self(mob/user)
if(!in_range(src, user))
return
@@ -77,8 +84,8 @@
if(!can_use(user))
user.Paralyse(5)
to_chat(user, "<span class='userdanger'>Your body is wracked with debilitating pain!</span>")
return
return
user.set_machine(src)
var/dat = "<TT><B>Soul Stone</B><BR>"
for(var/mob/living/simple_animal/shade/A in src)
@@ -127,7 +134,7 @@
icon = 'icons/obj/wizard.dmi'
icon_state = "construct"
desc = "A wicked machine used by those skilled in magical arts. It is inactive"
/obj/structure/constructshell/examine(mob/user)
if(..(user, 0))
if(iscultist(user) || iswizard(user) || user.stat == DEAD)
+3
View File
@@ -124,6 +124,9 @@
buf.dna.unique_enzymes = md5(buf.dna.real_name)
buf.dna.UI=list(0x066,0x000,0x033,0x000,0x000,0x000,0xAF0,0x000,0x000,0x000,0x000,0x000,0x000,0x000,0x000,0x000,0x033,0x066,0x0FF,0x4DB,0x002,0x690,0x000,0x000)
//buf.dna.UI=list(0x0C8,0x0C8,0x0C8,0x0C8,0x0C8,0x0C8,0x000,0x000,0x000,0x000,0x161,0xFBD,0xDEF) // Farmer Jeff
for(var/i in buf.dna.UI.len to DNA_UI_LENGTH)
buf.dna.UI += 0x000
buf.dna.ResetSE()
buf.dna.UpdateUI()
/obj/item/weapon/disk/data/monkey
+28 -14
View File
@@ -37,18 +37,19 @@
off_action.Activate()
/obj/machinery/computer/camera_advanced/attack_hand(mob/user)
if(..())
return
if(!iscarbon(user))
return
if(current_user)
to_chat(user, "The console is already in use!")
return
if(!iscarbon(user))
return
if(..())
return
user.set_machine(src)
if(!eyeobj)
CreateEye()
if(!eyeobj.initialized)
if(!eyeobj.eye_initialized)
var/camera_location
for(var/obj/machinery/camera/C in cameranet.cameras)
if(!C.can_use())
@@ -57,7 +58,7 @@
camera_location = get_turf(C)
break
if(camera_location)
eyeobj.initialized = 1
eyeobj.eye_initialized = 1
give_eye_control(user)
eyeobj.setLoc(camera_location)
else
@@ -66,6 +67,7 @@
user.unset_machine()
else
give_eye_control(user)
eyeobj.setLoc(eyeobj.loc)
/obj/machinery/computer/camera_advanced/proc/give_eye_control(mob/user)
@@ -77,7 +79,6 @@
user.remote_view = 1
user.remote_control = eyeobj
user.reset_perspective(eyeobj)
eyeobj.setLoc(eyeobj.loc)
/mob/camera/aiEye/remote
name = "Inactive Camera Eye"
@@ -86,10 +87,15 @@
var/acceleration = 1
var/mob/living/carbon/human/eye_user = null
var/obj/machinery/computer/camera_advanced/origin
var/initialized = 0
var/eye_initialized = 0
var/visible_icon = 0
var/image/user_image = null
/mob/camera/aiEye/remote/Destroy()
eye_user = null
origin = null
return ..()
/mob/camera/aiEye/remote/GetViewerClient()
if(eye_user)
return eye_user.client
@@ -102,12 +108,11 @@
T = get_turf(T)
loc = T
cameranet.visibility(src)
if(eye_user.client)
if(visible_icon)
if(visible_icon)
if(eye_user.client)
eye_user.client.images -= user_image
user_image = image(icon,loc,icon_state,FLY_LAYER)
eye_user.client.images += user_image
eye_user.client.eye = src
/mob/camera/aiEye/remote/relaymove(mob/user,direct)
var/initial = initial(sprint)
@@ -140,14 +145,16 @@
remote_eye.origin.current_user = null
remote_eye.origin.jump_action.Remove(C)
remote_eye.eye_user = null
C.reset_perspective(null)
if(C.client)
C.client.images -= remote_eye.user_image
C.reset_perspective(null)
if(remote_eye.visible_icon)
C.client.images -= remote_eye.user_image
for(var/datum/camerachunk/chunk in remote_eye.visibleCameraChunks)
C.client.images -= chunk.obscured
C.remote_control = null
C.unset_machine()
src.Remove(C)
playsound(remote_eye.origin, 'sound/machines/terminal_off.ogg', 25, 0)
/datum/action/innate/camera_jump
name = "Jump To Camera"
@@ -175,7 +182,14 @@
T[text("[][]", netcam.c_tag, (netcam.can_use() ? null : " (Deactivated)"))] = netcam
playsound(origin, 'sound/machines/terminal_prompt.ogg', 25, 0)
var/camera = input("Choose which camera you want to view", "Cameras") as null|anything in T
var/obj/machinery/camera/final = T[camera]
playsound(origin, "terminal_type", 25, 0)
if(final)
playsound(origin, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
remote_eye.setLoc(get_turf(final))
C.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/noise)
C.clear_fullscreen("flash", 3) //Shorter flash than normal since it's an ~~advanced~~ console!
else
playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, 0)
+9 -1
View File
@@ -28,6 +28,7 @@ RCD
var/canRwall = 0
var/menu = 1
var/door_type = /obj/machinery/door/airlock
var/door_name = "Airlock"
req_access = list(access_engine)
var/list/door_accesses = list()
var/list/door_accesses_list = list()
@@ -85,7 +86,7 @@ RCD
/obj/item/weapon/rcd/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "rcd.tmpl", "[name]", 400, 400, state = state)
ui = new(user, src, ui_key, "rcd.tmpl", "[name]", 450, 400, state = state)
ui.open()
ui.set_auto_update(1)
@@ -93,6 +94,7 @@ RCD
var/data[0]
data["mode"] = mode
data["door_type"] = door_type
data["door_name"] = door_name
data["menu"] = menu
data["matter"] = matter
data["max_matter"] = max_matter
@@ -164,6 +166,11 @@ RCD
door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
. = 1
if(href_list["choice"] && !locked)
var/temp_t = sanitize(copytext(input("Enter a custom Airlock Name.","Airlock Name"),1,MAX_MESSAGE_LEN))
if(temp_t)
door_name = temp_t
/obj/item/weapon/rcd/proc/activate()
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
@@ -207,6 +214,7 @@ RCD
if(!useResource(10, user)) return 0
activate()
var/obj/machinery/door/airlock/T = new door_type(A)
T.name = door_name
T.autoclose = 1
if(one_access)
T.req_one_access = door_accesses.Copy()
@@ -184,7 +184,6 @@
name = "vox specialized nitrogen tank"
desc = "A high-tech nitrogen tank designed specifically for Vox."
icon_state = "emergency_vox"
item_state = "emergency_vox"
volume = 25
/obj/item/weapon/tank/emergency_oxygen/vox/New()
+3 -3
View File
@@ -130,6 +130,7 @@
name = "welding tool"
icon = 'icons/obj/tools.dmi'
icon_state = "welder"
item_state = "welder"
flags = CONDUCT
slot_flags = SLOT_BELT
force = 3
@@ -151,7 +152,6 @@
create_reagents(max_fuel)
reagents.add_reagent("fuel", max_fuel)
update_icon()
return
/obj/item/weapon/weldingtool/examine(mob/user)
if(..(user, 0))
@@ -178,7 +178,6 @@
else
icon_state = "[initial(icon_state)][ratio]"
update_torch()
return
/obj/item/weapon/weldingtool/attackby(obj/item/I, mob/user, params)
if(isscrewdriver(I))
@@ -361,7 +360,6 @@
name = "Industrial Welding Tool"
desc = "A slightly larger welder with a larger tank."
icon_state = "indwelder"
icon_state = "welder"
max_fuel = 40
materials = list(MAT_METAL=70, MAT_GLASS=60)
origin_tech = "engineering=2"
@@ -387,6 +385,7 @@
name = "Upgraded Welding Tool"
desc = "An upgraded welder based off the industrial welder."
icon_state = "upindwelder"
item_state = "upindwelder"
max_fuel = 80
w_class = 3
materials = list(MAT_METAL=70, MAT_GLASS=120)
@@ -396,6 +395,7 @@
name = "Experimental Welding Tool"
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
icon_state = "exwelder"
item_state = "exwelder"
max_fuel = 40
w_class = 3
materials = list(MAT_METAL=70, MAT_GLASS=120)
@@ -1,6 +1,7 @@
/obj/structure/closet/cardboard
name = "large cardboard box"
desc = "Just a box..."
icon = 'icons/obj/cardboard_boxes.dmi'
icon_state = "cardboard"
icon_opened = "cardboard_open"
icon_closed = "cardboard"
@@ -43,7 +44,7 @@
/mob/living/proc/do_alert_animation(atom/A)
var/image/I
I = image('icons/obj/closet.dmi', A, "cardboard_special", A.layer+1)
I = image('icons/obj/cardboard_boxes.dmi', A, "cardboard_special", A.layer+1)
var/list/viewing = list()
for(var/mob/M in viewers(A))
if(M.client)
@@ -52,6 +53,7 @@
I.alpha = 0
animate(I, pixel_z = 32, alpha = 255, time = 5, easing = ELASTIC_EASING)
/obj/structure/closet/cardboard/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(src.opened)
if(istype(W, /obj/item/weapon/weldingtool))
@@ -62,3 +64,25 @@
for(var/mob/M in viewers(src))
M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WC].</span>", 3, "You hear cutting.", 2)
qdel(src)
return
if(istype(W, /obj/item/weapon/pen))
var/decalselection = input("Please select a decal") as null|anything in list("Atmospherics", "Bartender", "Barber", "Blueshield", "Brig Physician", "Captain",
"Cargo", "Chief Engineer", "Chaplain", "Chef", "Chemist", "Civilian", "Clown", "CMO", "Coroner", "Detective", "Engineering", "Genetics", "HOP",
"HOS", "Hydroponics", "Internal Affairs Agent", "Janitor", "Magistrate", "Mechanic", "Medical", "Mime", "Mining", "NT Representative", "Paramedic", "Pod Pilot",
"Prisoner", "Research Director", "Security", "Syndicate", "Therapist", "Virology", "Warden", "Xenobiology")
if(!decalselection)
return
if(user.incapacitated())
to_chat(user, "You're in no condition to perform this action.")
return
if(W != user.get_active_hand())
to_chat(user, "You must be holding the pen to perform this action.")
return
if(! Adjacent(user))
to_chat(user, "You have moved too far away from the cardboard box.")
return
decalselection = replacetext(decalselection, " ", "_")
decalselection = lowertext(decalselection)
icon_opened = ("cardboard_open_"+decalselection)
icon_closed = ("cardboard_"+decalselection)
update_icon() // a proc declared in the closets parent file used to update opened/closed sprites on normal closets
+4
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@@ -5,6 +5,9 @@
#define ERT_TYPE_RED 2
#define ERT_TYPE_GAMMA 3
/datum/game_mode
var/list/datum/mind/ert = list()
var/list/response_team_members = list()
var/responseteam_age = 21 // Minimum account age to play as an ERT member
var/datum/response_team/active_team = null
@@ -187,6 +190,7 @@ var/ert_request_answered = 0
M.mind.special_role = SPECIAL_ROLE_ERT
if(!(M.mind in ticker.minds))
ticker.minds += M.mind //Adds them to regular mind list.
ticker.mode.ert += M.mind
M.forceMove(spawn_location)
active_team.equip_officer(class, M)
+5
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@@ -12,6 +12,9 @@ var/list/page_sound = list('sound/effects/pageturn1.ogg', 'sound/effects/pagetur
var/list/gun_sound = list('sound/weapons/Gunshot.ogg', 'sound/weapons/Gunshot2.ogg','sound/weapons/Gunshot3.ogg','sound/weapons/Gunshot4.ogg')
var/list/computer_ambience = list('sound/goonstation/machines/ambicomp1.ogg', 'sound/goonstation/machines/ambicomp2.ogg', 'sound/goonstation/machines/ambicomp3.ogg')
var/list/ricochet = list('sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg','sound/weapons/effects/ric3.ogg','sound/weapons/effects/ric4.ogg','sound/weapons/effects/ric5.ogg')
var/list/terminal_type = list('sound/machines/terminal_button01.ogg', 'sound/machines/terminal_button02.ogg', 'sound/machines/terminal_button03.ogg',
'sound/machines/terminal_button04.ogg', 'sound/machines/terminal_button05.ogg', 'sound/machines/terminal_button06.ogg',
'sound/machines/terminal_button07.ogg', 'sound/machines/terminal_button08.ogg')
/proc/playsound(var/atom/source, soundin, vol as num, vary, extrarange as num, falloff, var/is_global, var/pitch)
@@ -137,4 +140,6 @@ var/list/ricochet = list('sound/weapons/effects/ric1.ogg', 'sound/weapons/effect
soundin = pick(computer_ambience)
if("ricochet")
soundin = pick(ricochet)
if("terminal_type")
soundin = pick(terminal_type)
return soundin
+5 -1
View File
@@ -166,7 +166,7 @@ var/list/admin_verbs_debug = list(
/client/proc/admin_serialize,
/client/proc/admin_deserialize,
/client/proc/jump_to_ruin,
/client/proc/toggle_medal_disable
/client/proc/toggle_medal_disable
)
var/list/admin_verbs_possess = list(
/proc/possess,
@@ -213,6 +213,10 @@ var/list/admin_verbs_snpc = list(
/client/proc/hide_snpc_verbs
)
/client/proc/on_holder_add()
if(chatOutput && chatOutput.loaded)
chatOutput.loadAdmin()
/client/proc/add_admin_verbs()
if(holder)
verbs += admin_verbs_default
+1
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@@ -32,6 +32,7 @@ var/list/admin_datums = list()
if(istype(C))
owner = C
owner.holder = src
owner.on_holder_add()
owner.add_admin_verbs() //TODO
owner.verbs -= /client/proc/readmin
admins |= C
+3
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@@ -538,6 +538,9 @@
spider_minds += S.mind
dat += check_role_table("Terror Spiders", spider_minds)
if(ticker.mode.ert.len)
dat += check_role_table("ERT", ticker.mode.ert)
dat += "</body></html>"
usr << browse(dat, "window=roundstatus;size=400x500")
else
+97
View File
@@ -1710,6 +1710,103 @@
to_chat(src.owner, "You sent a [eviltype] fax to [H]")
log_admin("[key_name(src.owner)] sent [key_name(H)] a [eviltype] fax")
message_admins("[key_name_admin(src.owner)] replied to [key_name_admin(H)] with a [eviltype] fax")
else if(href_list["Bless"])
if(!check_rights(R_ADMIN))
return
var/mob/living/M = locateUID(href_list["Bless"])
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob/living")
return
var/btypes = list("To Arrivals", "Moderate Heal")
var/mob/living/carbon/human/H
if(ishuman(M))
H = M
btypes += "Heal Over Time"
btypes += "Permanent Regeneration"
btypes += "Super Powers"
var/blessing = input(src.owner, "How would you like to bless [M]?", "Its good to be good...", "") as null|anything in btypes
if(!(blessing in btypes))
return
switch(blessing)
if("To Arrivals")
M.forceMove(pick(latejoin))
to_chat(M, "<span class='userdanger'>You are abruptly pulled through space!</span>")
if("Moderate Heal")
M.adjustBruteLoss(-25)
M.adjustFireLoss(-25)
M.adjustToxLoss(-25)
M.adjustOxyLoss(-25)
to_chat(M,"<span class='userdanger'>You feel invigorated!</span>")
if("Heal Over Time")
H.reagents.add_reagent("salglu_solution", 30)
H.reagents.add_reagent("salbutamol", 20)
H.reagents.add_reagent("spaceacillin", 20)
if("Permanent Regeneration")
H.dna.SetSEState(REGENERATEBLOCK, 1)
genemutcheck(H, REGENERATEBLOCK, null, MUTCHK_FORCED)
H.update_mutations()
if("Super Powers")
var/list/default_genes = list(REGENERATEBLOCK, NOBREATHBLOCK, COLDBLOCK)
for(var/gene in default_genes)
H.dna.SetSEState(gene, 1)
genemutcheck(H, gene, null, MUTCHK_FORCED)
H.update_mutations()
else if(href_list["Smite"])
if(!check_rights(R_ADMIN))
return
var/mob/living/M = locateUID(href_list["Smite"])
var/mob/living/carbon/human/H
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob/living")
return
var/ptypes = list("Lightning bolt", "Fire Death", "Gib")
if(ishuman(M))
H = M
ptypes += "Brain Damage"
ptypes += "Honk Tumor"
ptypes += "Cluwne"
ptypes += "Mutagen Cookie"
ptypes += "Hellwater Cookie"
var/punishment = input(src.owner, "How would you like to smite [M]?", "Its good to be baaaad...", "") as null|anything in ptypes
if(!(punishment in ptypes))
return
switch(punishment)
if("Lightning bolt")
M.electrocute_act(5, "Lightning Bolt", safety=1)
playsound(get_turf(M), 'sound/magic/LightningShock.ogg', 50, 1, -1)
M.adjustFireLoss(75)
M.Weaken(5)
to_chat(M, "<span class='userdanger'>The gods have punished you for your sins!</span>")
if("Brain Damage")
H.adjustBrainLoss(75)
if("Fire Death")
to_chat(M,"<span class='userdanger'>You feel hotter than usual. Maybe you should lowe-wait, is that your hand melting?</span>")
var/turf/simulated/T = get_turf(M)
new /obj/effect/hotspot(T)
M.adjustFireLoss(150)
if("Honk Tumor")
if(!H.get_int_organ(/obj/item/organ/internal/honktumor))
var/obj/item/organ/internal/organ = new /obj/item/organ/internal/honktumor
to_chat(H, "<span class='userdanger'>Life seems funnier, somehow.</span>")
organ.insert(H)
if("Cluwne")
H.makeCluwne()
if("Mutagen Cookie")
var/obj/item/weapon/reagent_containers/food/snacks/cookie/evilcookie = new /obj/item/weapon/reagent_containers/food/snacks/cookie
evilcookie.reagents.add_reagent("mutagen", 10)
evilcookie.desc = "It has a faint green glow."
evilcookie.bitesize = 100
H.drop_l_hand()
H.equip_to_slot_or_del(evilcookie, slot_l_hand)
if("Hellwater Cookie")
var/obj/item/weapon/reagent_containers/food/snacks/cookie/evilcookie = new /obj/item/weapon/reagent_containers/food/snacks/cookie
evilcookie.reagents.add_reagent("hell_water", 25)
evilcookie.desc = "Sulphur-flavored."
evilcookie.bitesize = 100
H.drop_l_hand()
H.equip_to_slot_or_del(evilcookie, slot_l_hand)
if("Gib")
M.gib(FALSE)
else if(href_list["FaxReplyTemplate"])
if(!check_rights(R_ADMIN))
return
+1 -1
View File
@@ -13,7 +13,7 @@
return
var/image/cross = image('icons/obj/storage.dmi',"bible")
msg = "\blue [bicon(cross)] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=[UID()]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) ([admin_jump_link(src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"
msg = "\blue [bicon(cross)] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=[UID()]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) ([admin_jump_link(src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>) (<A HREF='?_src_=holder;Bless=[UID()]'>BLESS</A>) (<A HREF='?_src_=holder;Smite=[UID()]'>SMITE</A>):</b> [msg]"
for(var/client/X in admins)
if(check_rights(R_EVENT,0,X.mob))
+1
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@@ -335,6 +335,7 @@
world.update_status()
if(holder)
on_holder_add()
add_admin_verbs()
admin_memo_output("Show", 0, 1)
@@ -95,6 +95,8 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
var/UI_style_alpha = 255
var/windowflashing = TRUE
//ghostly preferences
var/ghost_anonsay = 0
//character preferences
var/real_name //our character's name
@@ -446,6 +448,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]</b></a><br>"
dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
dat += "<b>Ghost radio:</b> <a href='?_src_=prefs;preference=ghost_radio'><b>[(toggles & CHAT_GHOSTRADIO) ? "Nearest Speakers" : "All Chatter"]</b></a><br>"
dat += "<b>Deadchat anonymity:</b> <a href='?_src_=prefs;preference=ghost_anonsay'><b>[ghost_anonsay ? "Anonymous" : "Not Anonymous"]</b></a><br>"
dat += "</td><td width='300px' height='300px' valign='top'>"
dat += "<h2>Special Role Settings</h2>"
@@ -1997,6 +2000,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if("ghost_radio")
toggles ^= CHAT_GHOSTRADIO
if("ghost_anonsay")
ghost_anonsay = !ghost_anonsay
if("save")
save_preferences(user)
save_character(user)
@@ -14,8 +14,9 @@
nanoui_fancy,
show_ghostitem_attack,
lastchangelog,
exp,
windowflashing
windowflashing,
ghost_anonsay,
exp
FROM [format_table_name("player")]
WHERE ckey='[C.ckey]'"}
)
@@ -42,8 +43,9 @@
nanoui_fancy = text2num(query.item[11])
show_ghostitem_attack = text2num(query.item[12])
lastchangelog = query.item[13]
exp = query.item[14]
windowflashing = text2num(query.item[15])
windowflashing = text2num(query.item[14])
ghost_anonsay = text2num(query.item[15])
exp = query.item[16]
//Sanitize
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
@@ -58,8 +60,9 @@
nanoui_fancy = sanitize_integer(nanoui_fancy, 0, 1, initial(nanoui_fancy))
show_ghostitem_attack = sanitize_integer(show_ghostitem_attack, 0, 1, initial(show_ghostitem_attack))
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
exp = sanitize_text(exp, initial(exp))
windowflashing = sanitize_integer(windowflashing, 0, 1, initial(windowflashing))
ghost_anonsay = sanitize_integer(ghost_anonsay, 0, 1, initial(ghost_anonsay))
exp = sanitize_text(exp, initial(exp))
return 1
/datum/preferences/proc/save_preferences(client/C)
@@ -85,7 +88,8 @@
nanoui_fancy='[nanoui_fancy]',
show_ghostitem_attack='[show_ghostitem_attack]',
lastchangelog='[lastchangelog]',
windowflashing='[windowflashing]'
windowflashing='[windowflashing]',
ghost_anonsay='[ghost_anonsay]'
WHERE ckey='[C.ckey]'"}
)
+1 -1
View File
@@ -15,5 +15,5 @@
/datum/event/meteor_wave/goreops/end()
/datum/event/meteor_wave/goreop/end()
event_announcement.Announce("All MeteorOps are dead. Major Station Victory.", "MeteorOps")
@@ -1218,13 +1218,6 @@
user.drop_item()
forceMove(get_turf(O))
return Expand()
if(istype(O, /obj/machinery/computer/camera_advanced/xenobio))
var/obj/machinery/computer/camera_advanced/xenobio/X = O
X.monkeys++
to_chat(user, "<span class='notice'>You feed [src] to the [X]. It now has [X.monkeys] monkey cubes stored.</span>")
user.drop_item()
qdel(src)
return
..()
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/water_act(volume, temperature)
+3 -10
View File
@@ -59,21 +59,14 @@ var/list/all_lighting_overlays = list() // Global list of lighting overlays.
var/max = max(cr.cache_mx, cg.cache_mx, cb.cache_mx, ca.cache_mx)
var/list/new_matrix = list(
color = list(
cr.cache_r, cr.cache_g, cr.cache_b, 0,
cg.cache_r, cg.cache_g, cg.cache_b, 0,
cb.cache_r, cb.cache_g, cb.cache_b, 0,
ca.cache_r, ca.cache_g, ca.cache_b, 0,
0, 0, 0, 1
)
var/lum = max > LIGHTING_SOFT_THRESHOLD
if(lum)
luminosity = 1
animate(src, color = new_matrix, time = 5)
else
animate(src, color = new_matrix, time = 5)
animate(luminosity = 0, time = 0)
)
luminosity = max > LIGHTING_SOFT_THRESHOLD
+4 -8
View File
@@ -22,7 +22,6 @@ var/list/image/ghost_darkness_images = list() //this is a list of images for thi
//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
universal_speak = 1
var/atom/movable/following = null
var/anonsay = 0
var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
var/ghostvision = 1 //is the ghost able to see things humans can't?
var/seedarkness = 1
@@ -596,15 +595,12 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
//END TELEPORT HREF CODE
/mob/dead/observer/verb/toggle_anonsay()
set name = "Toggle Anonymous Dead-chat"
set category = "Ghost"
set name = "Toggle Anonymous Chat"
set desc = "Toggles showing your key in dead chat."
src.anonsay = !src.anonsay
if(anonsay)
to_chat(src, "<span class='info'>Your key won't be shown when you speak in dead chat.</span>")
else
to_chat(src, "<span class='info'>Your key will be publicly visible again.</span>")
client.prefs.ghost_anonsay = !client.prefs.ghost_anonsay
to_chat(src, "As a ghost, your key will [(client.prefs.ghost_anonsay) ? "no longer" : "now"] be shown when you speak in dead chat.</span>")
client.prefs.save_preferences(src)
/mob/dead/observer/verb/toggle_ghostsee()
set name = "Toggle Ghost Vision"
@@ -57,6 +57,10 @@
on_CD = handle_emote_CD(50) //longer cooldown
if("fart", "farts", "flip", "flips", "snap", "snaps")
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
if("cough", "coughs")
on_CD = handle_emote_CD()
if("sneeze", "sneezes")
on_CD = handle_emote_CD()
//Everything else, including typos of the above emotes
else
on_CD = 0 //If it doesn't induce the cooldown, we won't check for the cooldown
@@ -399,6 +403,12 @@
if(!muzzled)
message = "<B>[src]</B> coughs!"
m_type = 2
if(gender == FEMALE)
if(species.female_cough_sounds)
playsound(src, pick(species.female_cough_sounds), 120)
else
if(species.male_cough_sounds)
playsound(src, pick(species.male_cough_sounds), 120)
else
message = "<B>[src]</B> makes a strong noise."
m_type = 2
@@ -654,6 +664,10 @@
else
if(!muzzled)
message = "<B>[src]</B> sneezes."
if(gender == FEMALE)
playsound(src, species.female_sneeze_sound, 70)
else
playsound(src, species.male_sneeze_sound, 70)
m_type = 2
else
message = "<B>[src]</B> makes a strange noise."
@@ -1514,6 +1514,8 @@
if(oldspecies.default_genes.len)
oldspecies.handle_dna(src,1) // Remove any genes that belong to the old species
tail = species.tail
if(vessel)
vessel = null
make_blood()
@@ -2050,6 +2052,10 @@
return .
/mob/living/carbon/human/proc/change_icobase(var/new_icobase, var/new_deform, var/owner_sensitive)
for(var/obj/item/organ/external/O in organs)
O.change_organ_icobase(new_icobase, new_deform, owner_sensitive) //Change the icobase/deform of all our organs. If owner_sensitive is set, that means the proc won't mess with frankenstein limbs.
/mob/living/carbon/human/serialize()
// Currently: Limbs/organs only
var/list/data = ..()
@@ -57,7 +57,7 @@ emp_act
organ.add_autopsy_data(P.name, P.damage) // Add the bullet's name to the autopsy data
return (..(P , def_zone))
/mob/living/carbon/human/check_projectile_dismemberment(obj/item/projectile/P, def_zone)
var/obj/item/organ/external/affecting = get_organ(check_zone(def_zone))
if(affecting && !affecting.cannot_amputate && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
@@ -67,7 +67,7 @@ emp_act
damtype = DROPLIMB_BLUNT
if(BURN)
damtype = DROPLIMB_BURN
affecting.droplimb(FALSE, damtype)
/mob/living/carbon/human/getarmor(var/def_zone, var/type)
@@ -226,9 +226,9 @@ emp_act
if(! I.discrete)
if(I.attack_verb.len)
visible_message("<span class='danger'>[src] has been [pick(I.attack_verb)] in the [hit_area] with [I.name] by [user]!</span>")
visible_message("<span class='combat danger'>[src] has been [pick(I.attack_verb)] in the [hit_area] with [I.name] by [user]!</span>")
else
visible_message("<span class='danger'>[src] has been attacked in the [hit_area] with [I.name] by [user]!</span>")
visible_message("<span class='combat danger'>[src] has been attacked in the [hit_area] with [I.name] by [user]!</span>")
var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].", armour_penetration = I.armour_penetration)
var/weapon_sharp = is_sharp(I)
@@ -264,8 +264,8 @@ emp_act
if("head")//Harder to score a stun but if you do it lasts a bit longer
if(stat == CONSCIOUS && armor < 50)
if(prob(I.force))
visible_message("<span class='danger'>[src] has been knocked down!</span>", \
"<span class='userdanger'>[src] has been knocked down!</span>")
visible_message("<span class='combat danger'>[src] has been knocked down!</span>", \
"<span class='combat userdanger'>[src] has been knocked down!</span>")
apply_effect(5, WEAKEN, armor)
AdjustConfused(15)
if(prob(I.force + ((100 - health)/2)) && src != user && I.damtype == BRUTE)
@@ -284,8 +284,8 @@ emp_act
if("upper body")//Easier to score a stun but lasts less time
if(stat == CONSCIOUS && I.force && prob(I.force + 10))
visible_message("<span class='danger'>[src] has been knocked down!</span>", \
"<span class='userdanger'>[src] has been knocked down!</span>")
visible_message("<span class='combat danger'>[src] has been knocked down!</span>", \
"<span class='combat userdanger'>[src] has been knocked down!</span>")
apply_effect(5, WEAKEN, armor)
if(bloody)
@@ -72,3 +72,4 @@ var/global/default_martial_art = new/datum/martial_art
var/fire_sprite = "Standing"
var/datum/body_accessory/body_accessory = null
var/tail // Name of tail image in species effects icon file.
@@ -128,6 +128,10 @@
var/scream_verb = "screams"
var/male_scream_sound = 'sound/goonstation/voice/male_scream.ogg'
var/female_scream_sound = 'sound/goonstation/voice/female_scream.ogg'
var/male_cough_sounds = list('sound/effects/mob_effects/m_cougha.ogg','sound/effects/mob_effects/m_coughb.ogg', 'sound/effects/mob_effects/m_coughc.ogg')
var/female_cough_sounds = list('sound/effects/mob_effects/f_cougha.ogg','sound/effects/mob_effects/f_coughb.ogg')
var/male_sneeze_sound = 'sound/effects/mob_effects/sneeze.ogg'
var/female_sneeze_sound = 'sound/effects/mob_effects/f_sneeze.ogg'
//Default hair/headacc style vars.
var/default_hair //Default hair style for newly created humans unless otherwise set.
@@ -676,4 +680,4 @@ It'll return null if the organ doesn't correspond, so include null checks when u
H.see_invisible = SEE_INVISIBLE_MINIMUM
if(H.see_override) //Override all
H.see_invisible = H.see_override
H.see_invisible = H.see_override
@@ -360,34 +360,35 @@
//H.verbs += /mob/living/carbon/human/proc/leap
..()
/datum/species/vox/updatespeciescolor(var/mob/living/carbon/human/H) //Handling species-specific skin-tones for the Vox race.
/datum/species/vox/updatespeciescolor(var/mob/living/carbon/human/H, var/owner_sensitive = 1) //Handling species-specific skin-tones for the Vox race.
if(H.species.name == "Vox") //Making sure we don't break Armalis.
var/new_icobase = 'icons/mob/human_races/vox/r_vox.dmi' //Default Green Vox.
var/new_deform = 'icons/mob/human_races/vox/r_def_vox.dmi' //Default Green Vox.
switch(H.s_tone)
if(6) //Azure Vox.
icobase = 'icons/mob/human_races/vox/r_voxazu.dmi'
deform = 'icons/mob/human_races/vox/r_def_voxazu.dmi'
tail = "voxtail_azu"
new_icobase = 'icons/mob/human_races/vox/r_voxazu.dmi'
new_deform = 'icons/mob/human_races/vox/r_def_voxazu.dmi'
H.tail = "voxtail_azu"
if(5) //Emerald Vox.
icobase = 'icons/mob/human_races/vox/r_voxemrl.dmi'
deform = 'icons/mob/human_races/vox/r_def_voxemrl.dmi'
tail = "voxtail_emrl"
new_icobase = 'icons/mob/human_races/vox/r_voxemrl.dmi'
new_deform = 'icons/mob/human_races/vox/r_def_voxemrl.dmi'
H.tail = "voxtail_emrl"
if(4) //Grey Vox.
icobase = 'icons/mob/human_races/vox/r_voxgry.dmi'
deform = 'icons/mob/human_races/vox/r_def_voxgry.dmi'
tail = "voxtail_gry"
new_icobase = 'icons/mob/human_races/vox/r_voxgry.dmi'
new_deform = 'icons/mob/human_races/vox/r_def_voxgry.dmi'
H.tail = "voxtail_gry"
if(3) //Brown Vox.
icobase = 'icons/mob/human_races/vox/r_voxbrn.dmi'
deform = 'icons/mob/human_races/vox/r_def_voxbrn.dmi'
tail = "voxtail_brn"
new_icobase = 'icons/mob/human_races/vox/r_voxbrn.dmi'
new_deform = 'icons/mob/human_races/vox/r_def_voxbrn.dmi'
H.tail = "voxtail_brn"
if(2) //Dark Green Vox.
icobase = 'icons/mob/human_races/vox/r_voxdgrn.dmi'
deform = 'icons/mob/human_races/vox/r_def_voxdgrn.dmi'
tail = "voxtail_dgrn"
new_icobase = 'icons/mob/human_races/vox/r_voxdgrn.dmi'
new_deform = 'icons/mob/human_races/vox/r_def_voxdgrn.dmi'
H.tail = "voxtail_dgrn"
else //Default Green Vox.
icobase = 'icons/mob/human_races/vox/r_vox.dmi'
deform = 'icons/mob/human_races/vox/r_def_vox.dmi'
tail = "voxtail" //Ensures they get an appropriately coloured tail depending on the skin-tone.
H.tail = "voxtail" //Ensures they get an appropriately coloured tail depending on the skin-tone.
H.change_icobase(new_icobase, new_deform, owner_sensitive) //Update the icobase/deform of all our organs, but make sure we don't mess with frankenstein limbs in doing so.
H.update_dna()
/datum/species/vox/armalis/handle_post_spawn(var/mob/living/carbon/human/H)
@@ -519,6 +520,11 @@
butt_sprite = "slime"
//Has default darksight of 2.
male_cough_sounds = null //slime people don't have lungs
female_cough_sounds = null
male_sneeze_sound = null
female_sneeze_sound = null
has_organ = list(
"brain" = /obj/item/organ/internal/brain/slime
)
@@ -738,6 +744,12 @@
slowdown = 5
remains_type = /obj/effect/decal/cleanable/ash
male_cough_sounds = null //diona don't have lungs
female_cough_sounds = null
male_sneeze_sound = null
female_sneeze_sound = null
warning_low_pressure = 50
hazard_low_pressure = -1
@@ -827,7 +839,7 @@
if(H.nutrition > NUTRITION_LEVEL_WELL_FED)
H.nutrition = NUTRITION_LEVEL_WELL_FED
if(light_amount > 0)
H.clear_alert("nolight")
else
@@ -881,6 +893,10 @@
reagent_tag = PROCESS_SYN
male_scream_sound = 'sound/goonstation/voice/robot_scream.ogg'
female_scream_sound = 'sound/goonstation/voice/robot_scream.ogg'
male_cough_sounds = list('sound/effects/mob_effects/m_machine_cougha.ogg','sound/effects/mob_effects/m_machine_coughb.ogg', 'sound/effects/mob_effects/m_machine_coughc.ogg')
female_cough_sounds = list('sound/effects/mob_effects/f_machine_cougha.ogg','sound/effects/mob_effects/f_machine_coughb.ogg')
male_sneeze_sound = 'sound/effects/mob_effects/machine_sneeze.ogg'
female_sneeze_sound = 'sound/effects/mob_effects/f_machine_sneeze.ogg'
butt_sprite = "machine"
has_organ = list(
@@ -940,6 +956,10 @@
speech_chance = 20
male_scream_sound = 'sound/voice/DraskTalk2.ogg'
female_scream_sound = 'sound/voice/DraskTalk2.ogg'
male_cough_sounds = null //whale cough when
female_cough_sounds = null
male_sneeze_sound = null
female_sneeze_sound = null
burn_mod = 2
//exotic_blood = "cryoxadone"
@@ -1022,4 +1042,4 @@
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Heat")
if(heat_level_3_breathe to INFINITY)
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
H.apply_damage(hot_env_multiplier*HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
@@ -298,9 +298,9 @@ var/global/list/damage_icon_parts = list()
base_icon.MapColors(rgb(tone[1],0,0),rgb(0,tone[2],0),rgb(0,0,tone[3]))
//Handle husk overlay.
if(husk && ("overlay_husk" in icon_states(species.icobase)))
if(husk && ("overlay_husk" in icon_states(chest.icobase)))
var/icon/mask = new(base_icon)
var/icon/husk_over = new(species.icobase,"overlay_husk")
var/icon/husk_over = new(chest.icobase,"overlay_husk")
mask.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,0)
husk_over.Blend(mask, ICON_ADD)
base_icon.Blend(husk_over, ICON_OVERLAY)
@@ -1197,9 +1197,9 @@ var/global/list/damage_icon_parts = list()
else // Otherwise, since the user's tail isn't overlapped by limbs, go ahead and use default icon generation.
overlays_standing[TAIL_LAYER] = image(accessory_s, "pixel_x" = body_accessory.pixel_x_offset, "pixel_y" = body_accessory.pixel_y_offset)
else if(species.tail && species.bodyflags & HAS_TAIL) //no tailless tajaran
else if(tail && species.bodyflags & HAS_TAIL) //no tailless tajaran
if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
var/icon/tail_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[species.tail]_s")
var/icon/tail_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[tail]_s")
if(species.bodyflags & HAS_SKIN_COLOR)
tail_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
if(tail_marking_icon)
@@ -1266,8 +1266,8 @@ var/global/list/damage_icon_parts = list()
else // Otherwise, since the user's tail isn't overlapped by limbs, go ahead and use default icon generation.
overlays_standing[TAIL_LAYER] = image(accessory_s, "pixel_x" = body_accessory.pixel_x_offset, "pixel_y" = body_accessory.pixel_y_offset)
else if(species.tail && species.bodyflags & HAS_TAIL)
var/icon/tailw_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[species.tail]w_s")
else if(tail && species.bodyflags & HAS_TAIL)
var/icon/tailw_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[tail]w_s")
if(species.bodyflags & HAS_SKIN_COLOR)
tailw_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
if(tail_marking_icon)
+2
View File
@@ -196,3 +196,5 @@
var/list/permanent_huds = list()
var/list/actions = list()
var/list/progressbars = null //for stacking do_after bars
+2 -2
View File
@@ -442,9 +442,9 @@ var/list/intents = list(I_HELP,I_DISARM,I_GRAB,I_HARM)
if(istype(subject, /mob/dead/observer))
DM = subject
if(check_rights(R_ADMIN|R_MOD,0,M)) // What admins see
lname = "[keyname][(DM && DM.anonsay) ? "*" : (DM ? "" : "^")] ([name])"
lname = "[keyname][(DM && DM.client && DM.client.prefs.ghost_anonsay) ? "*" : (DM ? "" : "^")] ([name])"
else
if(DM && DM.anonsay) // If the person is actually observer they have the option to be anonymous
if(DM && DM.client && DM.client.prefs.ghost_anonsay) // If the person is actually observer they have the option to be anonymous
lname = "Ghost of [name]"
else if(DM) // Non-anons
lname = "[keyname] ([name])"
@@ -241,11 +241,12 @@
var/mob/living/carbon/human/H = new
H.species = current_species
H.s_tone = s_tone
H.species.updatespeciescolor(H)
icobase = H.species.icobase
H.species.updatespeciescolor(H, 0) //The mob's species wasn't set, so it's almost certainly different than the character's species at the moment. Thus, we need to be owner-insensitive.
var/obj/item/organ/external/chest/C = H.get_organ("chest")
icobase = C.icobase ? C.icobase : C.species.icobase
if(H.species.bodyflags & HAS_TAIL)
coloured_tail = H.species.tail
coloured_tail = H.tail ? H.tail : H.species.tail
qdel(H)
else
icobase = current_species.icobase
@@ -417,15 +417,15 @@
var/newsize = current_size
switch(volume)
if(0 to 19)
newsize = 1.25
newsize = 1.1
if(20 to 49)
newsize = 1.5
newsize = 1.2
if(50 to 99)
newsize = 2
newsize = 1.25
if(100 to 199)
newsize = 2.5
newsize = 1.3
if(200 to INFINITY)
newsize = 3.5
newsize = 1.5
H.resize = newsize/current_size
current_size = newsize
@@ -67,6 +67,26 @@
return
return ..()
/obj/machinery/computer/camera_advanced/xenobio/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/monkeycube))
monkeys++
to_chat(user, "<span class='notice'>You feed [O] to [src]. It now has [monkeys] monkey cubes stored.</span>")
user.drop_item()
qdel(O)
return
else if(istype(O, /obj/item/weapon/storage/bag))
var/obj/item/weapon/storage/P = O
var/loaded = 0
for(var/obj/G in P.contents)
if(istype(G, /obj/item/weapon/reagent_containers/food/snacks/monkeycube))
loaded = 1
monkeys++
qdel(G)
if(loaded)
to_chat(user, "<span class='notice'>You fill [src] with the monkey cubes stored in [O]. [src] now has [monkeys] monkey cubes stored.</span>")
return
..()
/datum/action/innate/camera_off/xenobio/Activate()
if(!target || !ishuman(target))
return
@@ -82,9 +102,8 @@
origin.monkey_recycle_action.Remove(C)
//All of this stuff below could probably be a proc for all advanced cameras, only the action removal needs to be camera specific
remote_eye.eye_user = null
C.reset_perspective(null)
if(C.client)
C.client.perspective = MOB_PERSPECTIVE
C.client.eye = src
C.client.images -= remote_eye.user_image
for(var/datum/camerachunk/chunk in remote_eye.visibleCameraChunks)
C.client.images -= chunk.obscured
@@ -109,6 +128,8 @@
S.forceMove(remote_eye.loc)
S.visible_message("[S] warps in!")
X.stored_slimes -= S
else
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
/datum/action/innate/slime_pick_up
name = "Pick up Slime"
@@ -132,7 +153,8 @@
S.visible_message("[S] vanishes in a flash of light!")
S.forceMove(X)
X.stored_slimes += S
else
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
/datum/action/innate/feed_slime
name = "Feed Slimes"
@@ -151,7 +173,8 @@
food.LAssailant = C
X.monkeys --
to_chat(owner, "[X] now has [X.monkeys] monkeys left.")
else
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
/datum/action/innate/monkey_recycle
name = "Recycle Monkeys"
@@ -168,5 +191,7 @@
for(var/mob/living/carbon/human/M in remote_eye.loc)
if(issmall(M) && M.stat)
M.visible_message("[M] vanishes as they are reclaimed for recycling!")
X.monkeys += 0.2
X.monkeys = round(X.monkeys + 0.2,0.1)
qdel(M)
else
to_chat(owner, "<span class='notice'>Target is not near a camera. Cannot proceed.</span>")
@@ -18,6 +18,9 @@
var/model
var/force_icon
var/icobase = 'icons/mob/human_races/r_human.dmi' // Normal icon set.
var/deform = 'icons/mob/human_races/r_def_human.dmi' // Mutated icon set.
var/damage_state = "00"
var/brute_dam = 0
var/burn_dam = 0
@@ -127,9 +130,12 @@
/obj/item/organ/external/New(var/mob/living/carbon/holder)
..()
if(istype(holder, /mob/living/carbon/human))
replaced(holder)
sync_colour_to_human(holder)
var/mob/living/carbon/human/H = holder
icobase = species.icobase
deform = species.deform
if(istype(H))
replaced(H)
sync_colour_to_human(H)
spawn(1)
get_icon()
+15 -2
View File
@@ -14,6 +14,16 @@ var/global/list/limb_icon_cache = list()
overlays += organ.mob_icon
child_icons += organ.mob_icon
/obj/item/organ/external/proc/change_organ_icobase(var/new_icobase, var/new_deform, var/owner_sensitive) //Change the icobase/deform of this organ. If owner_sensitive is set, that means the proc won't mess with frankenstein limbs.
if(owner_sensitive) //This and the below statements mean that the icobase/deform will only get updated if the limb is the same species as and is owned by the mob it's attached to.
if(species && owner.species && species.name != owner.species.name)
return
if(dna.unique_enzymes != owner.dna.unique_enzymes) // This isn't MY arm
return
icobase = new_icobase ? new_icobase : icobase
deform = new_deform ? new_deform : deform
/obj/item/organ/external/proc/sync_colour_to_human(var/mob/living/carbon/human/H)
if(status & ORGAN_ROBOT && !(species && species.name == "Machine")) //machine people get skin color
return
@@ -29,6 +39,9 @@ var/global/list/limb_icon_cache = list()
if(H.species.bodyflags & HAS_SKIN_COLOR)
s_tone = null
s_col = list(H.r_skin, H.g_skin, H.b_skin)
if(H.species.bodyflags & HAS_ICON_SKIN_TONE)
var/obj/item/organ/external/chest/C = H.get_organ("chest")
change_organ_icobase(C.icobase, C.deform)
/obj/item/organ/external/proc/sync_colour_to_dna()
if(status & ORGAN_ROBOT)
@@ -171,10 +184,10 @@ var/global/list/limb_icon_cache = list()
icon_file = 'icons/mob/human_races/robotic.dmi'
else
if(status & ORGAN_MUTATED)
icon_file = species.deform
icon_file = deform
else
// Congratulations, you are normal
icon_file = species.icobase
icon_file = icobase
return list(icon_file, new_icon_state)
/obj/item/organ/external/chest/get_icon_state(skeletal)