diff --git a/code/__DEFINES/hydroponics.dm b/code/__DEFINES/hydroponics.dm index 0941030b90c..a53e66f0a0f 100644 --- a/code/__DEFINES/hydroponics.dm +++ b/code/__DEFINES/hydroponics.dm @@ -56,4 +56,4 @@ #define TRAIT_BIOLUM 36 #define TRAIT_BIOLUM_COLOUR 37 #define TRAIT_IMMUTABLE 38 -#define TRAIT_RARITY 39 \ No newline at end of file +#define TRAIT_RARITY 39 \ No newline at end of file diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index f3b2f1d473f..e02d7f6dc4e 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -971,7 +971,7 @@ /obj/item/seeds/cabbageseed = 3,/obj/item/seeds/carrotseed = 3,/obj/item/seeds/cherryseed = 3,/obj/item/seeds/chantermycelium = 3, /obj/item/seeds/chiliseed = 3,/obj/item/seeds/cocoapodseed = 3,/obj/item/seeds/coffeeaseed = 3,/obj/item/seeds/cornseed = 3, /obj/item/seeds/eggplantseed = 3,/obj/item/seeds/grapeseed = 3,/obj/item/seeds/grassseed = 3,/obj/item/seeds/lemonseed = 3, - /obj/item/seeds/limeseed = 3,/obj/item/seeds/orangeseed = 3,/obj/item/seeds/potatoseed = 3,/obj/item/seeds/poppyseed = 3, + /obj/item/seeds/limeseed = 3,/obj/item/seeds/orangeseed = 3,/obj/item/seeds/peanutseed = 3,/obj/item/seeds/potatoseed = 3,/obj/item/seeds/poppyseed = 3, /obj/item/seeds/pumpkinseed = 3,/obj/item/seeds/replicapod = 3,/obj/item/seeds/soyaseed = 3,/obj/item/seeds/sunflowerseed = 3, /obj/item/seeds/teaasperaseed = 3,/obj/item/seeds/tobaccoseed = 3,/obj/item/seeds/tomatoseed = 3, /obj/item/seeds/towermycelium = 3,/obj/item/seeds/watermelonseed = 3,/obj/item/seeds/wheatseed = 3,/obj/item/seeds/whitebeetseed = 3) diff --git a/code/modules/hydroponics/seed.dm b/code/modules/hydroponics/seed.dm index d65606a318e..15ee4a1d395 100644 --- a/code/modules/hydroponics/seed.dm +++ b/code/modules/hydroponics/seed.dm @@ -47,7 +47,7 @@ set_trait(TRAIT_PLANT_ICON, 0) // Icon to use for the plant growing in the tray. set_trait(TRAIT_PRODUCT_COLOUR, 0) // Colour to apply to product icon. set_trait(TRAIT_BIOLUM_COLOUR, 0) // The colour of the plant's radiance. - set_trait(TRAIT_RARITY, 0) // How rare the plant is. Used for giving points to cargo when shipping off to Centcom. + set_trait(TRAIT_RARITY, 0) // How rare the plant is. Used for giving points to cargo when shipping off to Centcom. set_trait(TRAIT_POTENCY, 1) // General purpose plant strength value. set_trait(TRAIT_REQUIRES_NUTRIENTS, 1) // The plant can starve. set_trait(TRAIT_REQUIRES_WATER, 1) // The plant can become dehydrated.