diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 0873be67772..089317524e9 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -593,7 +593,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d /obj/item/MouseEntered(location, control, params) if(in_inventory) - var/timedelay = 7 + var/timedelay = 8 var/user = usr tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, user), timedelay, TIMER_STOPPABLE) diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm index 9908cc2542f..581ace78ef9 100644 --- a/code/game/objects/items/weapons/storage/storage.dm +++ b/code/game/objects/items/weapons/storage/storage.dm @@ -314,7 +314,6 @@ W.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt W.in_inventory = TRUE update_icon() - W.in_inventory = TRUE return 1 //Call this proc to handle the removal of an item from the storage item. The item will be moved to the atom sent as new_target