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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #6961 from Fox-McCloud/garbage-collect-stuffs
Garbage Collection and Code Cleanup
This commit is contained in:
@@ -8,6 +8,11 @@
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var/mob/owner = null // Carp doesn't attack owner, set when using in hand
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var/owned = 1 // Boolean, no owner to begin with
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/obj/item/toy/carpplushie/dehy_carp/Destroy()
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owner = null
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return ..()
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// Attack self
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/obj/item/toy/carpplushie/dehy_carp/attack_self(mob/user as mob)
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src.add_fingerprint(user) // Anyone can add their fingerprints to it with this
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@@ -1,87 +0,0 @@
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#define MODKIT_HELMET 1
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#define MODKIT_SUIT 2
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#define MODKIT_FULL 3
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/obj/item/device/modkit
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name = "hardsuit modification kit"
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desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user."
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icon_state = "modkit"
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var/parts = MODKIT_FULL
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var/target_species = "Human"
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var/list/permitted_types = list(
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/obj/item/clothing/head/helmet/space/hardsuit,
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/obj/item/clothing/suit/space/hardsuit
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)
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/obj/item/device/modkit/afterattack(obj/item/O, mob/user as mob, proximity)
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if(!proximity)
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return
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if(!target_species)
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return //it shouldn't be null, okay?
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if(!parts)
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to_chat(user, "<span class='warning'>This kit has no parts for this modification left.</span>")
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user.unEquip(src)
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qdel(src)
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return
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var/allowed = 0
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for(var/permitted_type in permitted_types)
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if(istype(O, permitted_type))
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allowed = 1
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var/obj/item/clothing/I = O
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if(!istype(I) || !allowed)
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to_chat(user, "<span class='notice'>[src] is unable to modify that.</span>")
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return
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var/excluding = ("exclude" in I.species_restricted)
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var/in_list = (target_species in I.species_restricted)
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if(excluding ^ in_list)
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to_chat(user, "<span class='notice'>[I] is already modified.</span>")
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return
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if(!isturf(O.loc))
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to_chat(user, "<span class='warning'>[O] must be safely placed on the ground for modification.</span>")
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return
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playsound(user.loc, O.usesound, 100, 1)
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user.visible_message("\red [user] opens \the [src] and modifies \the [O].","\red You open \the [src] and modify \the [O].")
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I.refit_for_species(target_species)
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if(istype(I, /obj/item/clothing/head/helmet))
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parts &= ~MODKIT_HELMET
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if(istype(I, /obj/item/clothing/suit))
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parts &= ~MODKIT_SUIT
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if(!parts)
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user.unEquip(src)
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qdel(src)
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/obj/item/device/modkit/examine(mob/user)
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..(user)
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to_chat(user, "It looks as though it modifies hardsuits to fit [target_species] users.")
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/obj/item/device/modkit/tajaran
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name = "Tajaran hardsuit modification kit"
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desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajaran."
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target_species = "Tajaran"
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/obj/item/device/modkit/unathi
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name = "Unathi hardsuit modification kit"
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desc = "A kit containing all the needed tools and parts to modify a hardsuit for another species. This one looks like it's meant for Unathi."
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target_species = "Unathi"
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/obj/item/device/modkit/skrell
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name = "Skrell hardsuit modification kit"
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desc = "A kit containing all the needed tools and parts to modify a hardsuit for another species. This one looks like it's meant for Skrell."
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target_species = "Skrell"
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/obj/item/device/modkit/vox
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name = "Vox hardsuit modification kit"
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desc = "A kit containing all the needed tools and parts to modify a hardsuit for another species. This one looks like it's meant for Vox."
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target_species = "Vox"
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@@ -32,6 +32,9 @@
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// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
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/obj/item/device/multitool/Destroy()
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buffer = null
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return ..()
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/obj/item/device/multitool/ai_detect
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var/track_cooldown = 0
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@@ -56,7 +59,7 @@
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multitool_detect()
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icon_state = "[initial(icon_state)][detect_state]"
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track_cooldown = world.time + track_delay
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/obj/item/device/multitool/ai_detect/proc/multitool_detect()
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var/turf/our_turf = get_turf(src)
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for(var/mob/living/silicon/ai/AI in ai_list)
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@@ -76,7 +79,7 @@
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if(get_dist(our_turf, detect_turf) < rangewarning)
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detect_state = PROXIMITY_NEAR
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break
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/obj/item/device/multitool/ai_detect/admin
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'" //What else should I say for a meme item?
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track_delay = 5
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@@ -27,6 +27,8 @@
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/obj/item/device/powersink/Destroy()
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processing_objects.Remove(src)
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processing_power_items.Remove(src)
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PN = null
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attached = null
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return ..()
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/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user)
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@@ -48,6 +48,7 @@ LIGHTERS ARE IN LIGHTERS.DM
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/obj/item/clothing/mask/cigarette/Destroy()
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if(reagents)
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qdel(reagents)
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reagents = null
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processing_objects -= src
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return ..()
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@@ -18,10 +18,11 @@
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..()
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/obj/item/weapon/grenade/plastic/Destroy()
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qdel(nadeassembly)
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nadeassembly = null
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if(nadeassembly)
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qdel(nadeassembly)
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nadeassembly = null
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target = null
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..()
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return ..()
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/obj/item/weapon/grenade/plastic/attackby(obj/item/I, mob/user, params)
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if(!nadeassembly && istype(I, /obj/item/device/assembly_holder))
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@@ -34,6 +34,7 @@
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if(ptank)
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qdel(ptank)
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ptank = null
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previousturf = null
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return ..()
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@@ -13,6 +13,10 @@
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var/improvised = 0
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var/garrote_time
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/obj/item/weapon/twohanded/garrote/Destroy()
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strangling = null
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return ..()
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/obj/item/weapon/twohanded/garrote/update_icon()
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if(strangling) // If we're strangling someone we want our icon to stay wielded
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icon_state = "garrot_unwrap"
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@@ -26,6 +26,14 @@
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payload_name += " " // formatting, ignore me
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update_icon()
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/obj/item/weapon/grenade/chem_grenade/Destroy()
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if(nadeassembly)
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qdel(nadeassembly)
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nadeassembly = null
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for(var/thing in beakers)
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qdel(thing)
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beakers.Cut()
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return ..()
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/obj/item/weapon/grenade/chem_grenade/examine(mob/user)
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..(user)
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@@ -13,6 +13,12 @@
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var/list/signs = list()
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var/max_signs = 20
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/obj/item/weapon/holosign_creator/Destroy()
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for(var/sign in signs)
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qdel(sign)
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signs.Cut()
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return ..()
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/obj/item/weapon/holosign_creator/afterattack(atom/target, mob/user, flag)
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if(flag)
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var/turf/T = get_turf(target)
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@@ -18,6 +18,7 @@
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var/mopspeed = 30
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/obj/item/weapon/mop/New()
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..()
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create_reagents(mopcap)
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janitorial_equipment += src
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@@ -201,11 +201,17 @@
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stunforce = 5
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hitcost = 3750
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slot_flags = SLOT_BACK
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var/obj/item/device/assembly/igniter/sparkler = 0
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var/obj/item/device/assembly/igniter/sparkler = null
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/obj/item/weapon/melee/baton/cattleprod/New()
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..()
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sparkler = new (src)
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sparkler = new(src)
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/obj/item/weapon/melee/baton/cattleprod/Destroy()
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if(sparkler)
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qdel(sparkler)
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sparkler = null
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return ..()
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/obj/item/weapon/melee/baton/cattleprod/baton_stun()
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if(sparkler.activate())
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