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Various fixes
Changes: Cult rise/ascension works properly now, Cult constructs now show as antagonists in admin logs, Manifested cult ghosts are now properly deconverted before being dusted, Admin culting someone during a non-cult round now works properly, and sets up cult objectives and thresholds (Hopefully, anyway) Also removed a couple of unused procs
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@@ -47,11 +47,11 @@
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return istype(M) && M.player_logged && M.stat != DEAD
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/proc/isAntag(A)
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if(istype(A, /mob/living/carbon))
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var/mob/living/carbon/C = A
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if(C.mind && C.mind.special_role)
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return 1
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return 0
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if(isliving(A))
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var/mob/living/L = A
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if(L.mind?.special_role)
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return TRUE
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return FALSE
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/proc/isNonCrewAntag(A)
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if(!isAntag(A))
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