diff --git a/code/game/machinery/doors/unpowered.dm b/code/game/machinery/doors/unpowered.dm deleted file mode 100644 index 49a6343e8ee..00000000000 --- a/code/game/machinery/doors/unpowered.dm +++ /dev/null @@ -1,20 +0,0 @@ -/obj/machinery/door/unpowered - explosion_block = 1 - -/obj/machinery/door/unpowered/Bumped(atom/AM) - if(locked) - return - ..() - -/obj/machinery/door/unpowered/attackby__legacy__attackchain(obj/item/I, mob/user, params) - if(locked) - return - else - return ..() - -/obj/machinery/door/unpowered/emag_act() - return - -/obj/machinery/door/unpowered/shuttle - icon = 'icons/turf/shuttle.dmi' - icon_state = "door1" diff --git a/code/modules/mapping/mapping_helpers.dm b/code/modules/mapping/mapping_helpers.dm index fa1e698c084..7f1e35bb744 100644 --- a/code/modules/mapping/mapping_helpers.dm +++ b/code/modules/mapping/mapping_helpers.dm @@ -93,7 +93,7 @@ /obj/effect/mapping_helpers/airlock layer = DOOR_HELPER_LAYER late = TRUE - var/list/blacklist = list(/obj/machinery/door/firedoor, /obj/machinery/door/poddoor, /obj/machinery/door/unpowered) + var/list/blacklist = list(/obj/machinery/door/firedoor, /obj/machinery/door/poddoor) /obj/effect/mapping_helpers/airlock/Initialize(mapload) . = ..() @@ -161,7 +161,7 @@ //part responsible for windoors (thanks S34N) /obj/effect/mapping_helpers/airlock/windoor - blacklist = list(/obj/machinery/door/firedoor, /obj/machinery/door/poddoor, /obj/machinery/door/unpowered, /obj/machinery/door/airlock) + blacklist = list(/obj/machinery/door/firedoor, /obj/machinery/door/poddoor, /obj/machinery/door/airlock) /// Apply to a wall (or floor, technically) to ensure it is instantly destroyed by any explosion, even if usually invulnerable /obj/effect/mapping_helpers/bombable_wall diff --git a/paradise.dme b/paradise.dme index 73f6eb1de97..621d3045268 100644 --- a/paradise.dme +++ b/paradise.dme @@ -942,7 +942,6 @@ #include "code\game\machinery\doors\firedoor.dm" #include "code\game\machinery\doors\poddoor.dm" #include "code\game\machinery\doors\shutters.dm" -#include "code\game\machinery\doors\unpowered.dm" #include "code\game\machinery\doors\windowdoor.dm" #include "code\game\machinery\pipe\pipe_construction.dm" #include "code\game\machinery\tcomms\nttc.dm"