Fixes a runtime with atmos nanofrost tanks and smoke_spread (#25741)

* is this technically the opposite of hotboxing? get it? because it's freezing?

* Update code/game/objects/effects/effect_system/effects_smoke.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>

---------

Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
chuga-git
2024-06-03 01:16:28 +00:00
committed by GitHub
co-authored by DGamerL
parent f4e023ab30
commit c709050945
2 changed files with 2 additions and 2 deletions
@@ -177,7 +177,7 @@
for(var/obj/item/Item in T)
Item.extinguish()
/datum/effect_system/smoke_spread/freezing/set_up(amount = 5, only_cardinals = FALSE, source, desired_direction, blasting = FALSE)
/datum/effect_system/smoke_spread/freezing/set_up(amount = 5, only_cardinals = FALSE, source, desired_direction, datum/reagents/chemicals, blasting = FALSE)
..()
blast = blasting