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Pathing Fixes
Fixes a pathing issue with katans and hyposprays.
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@@ -10,7 +10,7 @@
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throwforce = 20
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var/cooldown = 0 // Because spam aint cool, yo.
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/obj/item/weapon/katana/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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/obj/item/weapon/katana/energy/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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playsound(user, 'sound/weapons/blade1.ogg', 50, 1, -1)
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return ..()
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@@ -73,7 +73,7 @@
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desc = "A modified air-needle autoinjector filled with expensive regeneration nanites."
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volume = 100
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/obj/item/weapon/reagent_containers/hypospray/combat/New()
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/obj/item/weapon/reagent_containers/hypospray/combat/nanites/New()
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..()
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reagents.add_reagent("nanites", 70)
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