diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm
index 30c2e8cd370..be2ac743438 100644
--- a/code/defines/obj/weapon.dm
+++ b/code/defines/obj/weapon.dm
@@ -109,6 +109,11 @@
icon_state = "357-7"
amount_left = 7.0
+/obj/item/weapon/ammo/a45
+ desc = "There are 10 bullets left!"
+ name = "ammo-45"
+ icon_state = "45-10"
+ amount_left = 10.0
/obj/item/weapon/ammo/shell //easier to add new shell types. Like badmin laser/taser/pulse shells.
desc = "Generic shell description."
@@ -674,6 +679,30 @@
icon_state = "mateba"
origin_tech = "combat=3;materials=2"
+/obj/item/weapon/gun/glock
+ desc = "There are 0 bullets left. Uses .45 ACP"
+ name = "glock"
+ icon_state = "glock"
+ var/obj/item/weapon/ammo/a45/magazine
+ w_class = 3.0
+ throw_speed = 2
+ throw_range = 10
+ force = 6.0
+ m_amt = 2000
+// origin_tech = "combat=3;materials=2"
+
+/obj/item/weapon/gun/m1911
+ desc = "There are 0 bullets left. Uses .45 ACP"
+ name = "m1911"
+ icon_state = "m1911"
+ var/obj/item/weapon/ammo/a45/magazine
+ w_class = 3.0
+ throw_speed = 2
+ throw_range = 10
+ force = 14.0
+ m_amt = 2000
+// origin_tech = "combat=3;materials=2"
+
/obj/item/weapon/gun/detectiverevolver
desc = "A cheap Martian knock-off of a Smith & Wesson Model 10. Uses .38-Special rounds."
name = ".38 revolver"
diff --git a/code/game/objects/items/weapons/guns_ammo.dm b/code/game/objects/items/weapons/guns_ammo.dm
index 6d539aea465..7a024bd97e7 100644
--- a/code/game/objects/items/weapons/guns_ammo.dm
+++ b/code/game/objects/items/weapons/guns_ammo.dm
@@ -1138,3 +1138,173 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
if(O.client) O.show_message(text("\red [M] has been knocked unconscious!"), 1, "\red You hear someone fall", 2)
return
+
+
+
+
+//GLOCK
+
+
+/obj/item/weapon/gun/glock/examine()
+ set src in usr
+ if (src.magazine)
+ if (istype(src.magazine, /obj/item/weapon/ammo/a45))
+ src.desc = text("There are [] bullet\s left! Uses .45 ACP", src.magazine.amount_left)
+ else
+ src.desc = "There are 0 bullets left! Uses .45 ACP"
+ ..()
+ return
+
+/obj/item/weapon/gun/glock/verb/eject()
+ set src in usr
+ if (src.magazine)
+ if (istype(src.magazine, /obj/item/weapon/ammo/a45))
+ if (istype(src.loc, /mob))
+ var/obj/item/W = src.loc:equipped()
+ var/emptyHand = (W == null)
+ if(emptyHand)
+ src.magazine.DblClick()
+ if(!istype(src.magazine.loc, /obj/item/weapon/gun/glock))
+ src.magazine = null
+ else
+ src.magazine.loc = src.loc
+ src.magazine = null
+ ..()
+ return
+
+/obj/item/weapon/ammo/a45/examine()
+ set src in usr
+ src.desc = text("There are [] bullet\s left!", src.amount_left)
+ ..()
+ return
+
+/obj/item/weapon/gun/glock/attackby(obj/item/weapon/ammo/a45/A as obj, mob/user as mob)
+ ..()
+
+ if (istype(A, /obj/item/weapon/ammo/a45))
+ if (src.magazine)
+ user << "\blue There is already a magazine in!"
+ return 1
+ user.drop_item()
+ A.loc = src
+ src.magazine = A
+ return 1
+ return
+
+/obj/item/weapon/gun/glock/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
+
+ if (flag)
+ return
+ if ((istype(user, /mob/living/carbon/monkey)) && ticker.mode != "monkey")
+ usr << "\red You don't have the dexterity to do this!"
+ return
+ src.add_fingerprint(user)
+ if (src.magazine.amount_left < 1)
+ user.show_message("\red *click* *click*", 2)
+ return
+ playsound(user, 'Gunshot.ogg', 100, 1)
+ src.magazine.amount_left--
+ for(var/mob/O in viewers(user, null))
+ O.show_message(text("\red [] fires the glock at []!", user, target), 1, "\red You hear a gunshot", 2)
+ var/turf/T = user.loc
+ var/turf/U = (istype(target, /atom/movable) ? target.loc : target)
+ if ((!( U ) || !( T )))
+ return
+ while(!( istype(U, /turf) ))
+ U = U.loc
+ if (!( istype(T, /turf) ))
+ return
+ if (U == T)
+ user.bullet_act(PROJECTILE_WEAKBULLET)
+ return
+ var/obj/bullet/weakbullet/A = new /obj/bullet/weakbullet( user.loc )
+ if (!istype(U, /turf))
+ del(A)
+ return
+ A.current = U
+ A.yo = U.y - T.y
+ A.xo = U.x - T.x
+ user.next_move = world.time + 4
+ spawn( 0 )
+ A.process()
+ return
+ return
+
+/obj/item/weapon/gun/m1911/examine()
+ set src in usr
+ if (src.magazine)
+ if (istype(src.magazine, /obj/item/weapon/ammo/a45))
+ src.desc = text("There are [] bullet\s left! Uses .45 ACP", src.magazine.amount_left)
+ else
+ src.desc = "There are 0 bullets left! Uses .45 ACP"
+ ..()
+ return
+
+/obj/item/weapon/gun/m1911/verb/eject()
+ set src in usr
+ if (src.magazine)
+ if (istype(src.magazine, /obj/item/weapon/ammo/a45))
+ if (istype(src.loc, /mob))
+ var/obj/item/W = src.loc:equipped()
+ var/emptyHand = (W == null)
+ if(emptyHand)
+ src.magazine.DblClick()
+ if(!istype(src.magazine.loc, /obj/item/weapon/gun/m1911))
+ src.magazine = null
+ else
+ src.magazine.loc = src.loc
+ src.magazine = null
+ ..()
+ return
+
+/obj/item/weapon/gun/m1911/attackby(obj/item/weapon/ammo/a45/A as obj, mob/user as mob)
+ ..()
+
+ if (istype(A, /obj/item/weapon/ammo/a45))
+ if (src.magazine)
+ user << "\blue There is already a magazine in!"
+ return 1
+ user.drop_item()
+ A.loc = src
+ src.magazine = A
+ return 1
+ return
+
+/obj/item/weapon/gun/m1911/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
+
+ if (flag)
+ return
+ if ((istype(user, /mob/living/carbon/monkey)) && ticker.mode != "monkey")
+ usr << "\red You don't have the dexterity to do this!"
+ return
+ src.add_fingerprint(user)
+ if (src.magazine.amount_left < 1)
+ user.show_message("\red *click* *click*", 2)
+ return
+ playsound(user, 'Gunshot.ogg', 100, 1)
+ src.magazine.amount_left--
+ for(var/mob/O in viewers(user, null))
+ O.show_message(text("\red [] fires the m1911 at []!", user, target), 1, "\red You hear a gunshot", 2)
+ var/turf/T = user.loc
+ var/turf/U = (istype(target, /atom/movable) ? target.loc : target)
+ if ((!( U ) || !( T )))
+ return
+ while(!( istype(U, /turf) ))
+ U = U.loc
+ if (!( istype(T, /turf) ))
+ return
+ if (U == T)
+ user.bullet_act(PROJECTILE_BULLET)
+ return
+ var/obj/bullet/A = new /obj/bullet( user.loc )
+ if (!istype(U, /turf))
+ del(A)
+ return
+ A.current = U
+ A.yo = U.y - T.y
+ A.xo = U.x - T.x
+ user.next_move = world.time + 4
+ spawn( 0 )
+ A.process()
+ return
+ return
diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi
index 1f68710e695..d1a95c52fbd 100644
Binary files a/icons/obj/ammo.dmi and b/icons/obj/ammo.dmi differ
diff --git a/icons/obj/gun.dmi b/icons/obj/gun.dmi
index 8439a04671a..0440e62a015 100644
Binary files a/icons/obj/gun.dmi and b/icons/obj/gun.dmi differ