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Adds a fluff item for DesolateG
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@@ -2,6 +2,7 @@
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name = "stunbaton"
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desc = "A stun baton for incapacitating people with."
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icon_state = "stunbaton"
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var/base_icon = "stunbaton"
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item_state = "baton"
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slot_flags = SLOT_BELT
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force = 10
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@@ -48,11 +49,11 @@
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/obj/item/weapon/melee/baton/update_icon()
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if(status)
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icon_state = "[initial(name)]_active"
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icon_state = "[base_icon]_active"
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else if(!bcell)
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icon_state = "[initial(name)]_nocell"
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icon_state = "[base_icon]_nocell"
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else
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icon_state = "[initial(name)]"
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icon_state = "[base_icon]"
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/obj/item/weapon/melee/baton/examine(mob/user)
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..(user)
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@@ -194,6 +195,7 @@
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name = "stunprod"
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desc = "An improvised stun baton."
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icon_state = "stunprod_nocell"
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base_icon = "stunprod"
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item_state = "prod"
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w_class = 3
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force = 3
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@@ -2,6 +2,7 @@
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name = "teleprod"
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desc = "A prod with a bluespace crystal on the end. The crystal doesn't look too fun to touch."
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icon_state = "teleprod_nocell"
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base_icon = "teleprod"
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item_state = "teleprod"
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origin_tech = "combat=2;bluespace=4;materials=3"
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@@ -15,4 +16,4 @@
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deductcharge(hitcost)
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do_teleport(user, get_turf(user), 50)//honk honk
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else if(iscarbon(M) && !M.anchored)
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do_teleport(M, get_turf(M), 15)
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do_teleport(M, get_turf(M), 15)
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