Adds a fluff item for DesolateG

This commit is contained in:
FlattestGuitar
2017-04-12 00:41:20 +02:00
parent 6bd6e7659a
commit c73eb10c1b
6 changed files with 37 additions and 8 deletions
+5 -3
View File
@@ -2,6 +2,7 @@
name = "stunbaton"
desc = "A stun baton for incapacitating people with."
icon_state = "stunbaton"
var/base_icon = "stunbaton"
item_state = "baton"
slot_flags = SLOT_BELT
force = 10
@@ -48,11 +49,11 @@
/obj/item/weapon/melee/baton/update_icon()
if(status)
icon_state = "[initial(name)]_active"
icon_state = "[base_icon]_active"
else if(!bcell)
icon_state = "[initial(name)]_nocell"
icon_state = "[base_icon]_nocell"
else
icon_state = "[initial(name)]"
icon_state = "[base_icon]"
/obj/item/weapon/melee/baton/examine(mob/user)
..(user)
@@ -194,6 +195,7 @@
name = "stunprod"
desc = "An improvised stun baton."
icon_state = "stunprod_nocell"
base_icon = "stunprod"
item_state = "prod"
w_class = 3
force = 3
+2 -1
View File
@@ -2,6 +2,7 @@
name = "teleprod"
desc = "A prod with a bluespace crystal on the end. The crystal doesn't look too fun to touch."
icon_state = "teleprod_nocell"
base_icon = "teleprod"
item_state = "teleprod"
origin_tech = "combat=2;bluespace=4;materials=3"
@@ -15,4 +16,4 @@
deductcharge(hitcost)
do_teleport(user, get_turf(user), 50)//honk honk
else if(iscarbon(M) && !M.anchored)
do_teleport(M, get_turf(M), 15)
do_teleport(M, get_turf(M), 15)