mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 12:37:26 +01:00
File restructuring: ohgodihopenothingbroke edition.
All /world/ stuff that I've found is now in code/world.dm instead of being scattered throughout the code in 6-7 files. *****IMPORTANT***** This means that hub.dm is now part of world.dm. Server hosts using the hub will likely have to redo the hub/password variables! Again, that stuff is now located in code/world.dm ******************* The tester list has been removed as it is not in use. /code/defines - Moved atom.dm code into /code/game/atom.dm and atom_movable.dm - Moved hub.dm code into /code/world.dm - Moved the /defines/tanning into objects/item/sheets/leather.dm - Moved /defines/area/ into game/area/ - Moved turf.dm code into the code/game/turfs folder and divided it up into meaningful places A lot of the files in /code/game were placed in new areas since they really didn't have a reason to be there. - algorithm.dm: - - The world stuff is in world.dm. - - countJob() and AutoUpdateTK() were removed entirely (unused). - - AutoUpdateAI() is now in /mob/living/silicon/ai.dm - atom_procs.dm was split into atom.dm and atom_movable.dm - cellautomata.dm - - World stuff was moved into world.dm - - Atom stuff was moved into atom.dm and atom_movable.dm - - Atom verbs were moved into code/game/verbs/atom_verbs.dm - chemistry.dm - - Beaker box code was moved into storage/misc.dm - - The trash can and 'alechemy' paper were removed. (unused) - Landmarks.dm was moved into /objects/effects/landmarks.dm - prisonshuttle.dm, specops_shuttle.dm, syndicate_shuttle.dm and syndicate_specops_shuttle.dm have been moved into game/machinery/computer/ - status.dm and topic.dm code were moved into world.dm - step_triggers.dm are now in objects/effects/step_triggers.dm - throwing.dm was split into appropriate files (carbon mob code, atom_movable.dm, ect) - vote.dm is now in code/datums /code/game/asteroid was split up. - turf.dm was moved into game/turfs/simulated/asteroid.dm - artifacts were split up - - Wish granter is now in game/machinery - - The stealth box is gone (unused) - - The list of 'space suprises' was moved into astroid.dm - asteroid.dm, being the only file left, was moved into /code/game and finally... modules/mob/organs files are now in code/datums/organs git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4659 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -0,0 +1,14 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/datum/organ
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var/name = "organ"
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var/mob/owner = null
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///datum/organ/proc/process()
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// return 0
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///datum/organ/proc/receive_chem(chemical as obj)
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// return 0
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@@ -0,0 +1,142 @@
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/datum/organ/external
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name = "external"
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var/icon_name = null
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var/body_part = null
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var/brutestate = 0
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var/burnstate = 0
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var/brute_dam = 0
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var/burn_dam = 0
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var/max_damage = 0
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// var/bandaged = 0
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// var/wound_size = 0
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// var/max_size = 0
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/datum/organ/external/chest
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name = "chest"
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icon_name = "chest"
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max_damage = 150
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body_part = UPPER_TORSO
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/datum/organ/external/head
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name = "head"
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icon_name = "head"
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max_damage = 125
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body_part = HEAD
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/datum/organ/external/l_arm
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name = "l_arm"
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icon_name = "l_arm"
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max_damage = 75
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body_part = ARM_LEFT
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/datum/organ/external/l_leg
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name = "l_leg"
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icon_name = "l_leg"
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max_damage = 75
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body_part = LEG_LEFT
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/datum/organ/external/r_arm
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name = "r_arm"
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icon_name = "r_arm"
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max_damage = 75
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body_part = ARM_RIGHT
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/datum/organ/external/r_leg
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name = "r_leg"
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icon_name = "r_leg"
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max_damage = 75
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body_part = LEG_RIGHT
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/*Leaving these here in case we want to use them later
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/datum/organ/external/l_foot
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name = "l foot"
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icon_name = "l_foot"
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body_part = FOOT_LEFT
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/datum/organ/external/r_foot
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name = "r foot"
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icon_name = "r_foot"
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body_part = FOOT_RIGHT
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/datum/organ/external/r_hand
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name = "r hand"
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icon_name = "r_hand"
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body_part = HAND_RIGHT
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/datum/organ/external/l_hand
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name = "l hand"
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icon_name = "l_hand"
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body_part = HAND_LEFT
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/datum/organ/external/groin
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name = "groin"
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icon_name = "groin"
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body_part = LOWER_TORSO
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*/
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//Applies brute and burn damage to the organ. Returns 1 if the damage-icon states changed at all.
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//Damage will not exceed max_damage using this proc
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//Cannot apply negative damage
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/datum/organ/external/proc/take_damage(brute, burn)
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if(owner && owner.nodamage) return 0 //godmode
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brute = max(brute,0)
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burn = max(burn,0)
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var/can_inflict = max_damage - (brute_dam + burn_dam)
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if(!can_inflict) return 0
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if((brute + burn) < can_inflict)
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brute_dam += brute
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burn_dam += burn
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else
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if(brute > 0)
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if(burn > 0)
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brute = round( (brute/(brute+burn)) * can_inflict, 1 )
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burn = can_inflict - brute //gets whatever damage is left over
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brute_dam += brute
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burn_dam += burn
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else
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brute_dam += can_inflict
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else
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if(burn > 0)
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burn_dam += can_inflict
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else
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return 0
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return update_icon()
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//Heals brute and burn damage for the organ. Returns 1 if the damage-icon states changed at all.
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//Damage cannot go below zero.
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//Cannot remove negative damage (i.e. apply damage)
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/datum/organ/external/proc/heal_damage(brute, burn)
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brute = max(brute, 0)
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burn = max(burn, 0)
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brute_dam = max(brute_dam - brute, 0)
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burn_dam = max(burn_dam - burn, 0)
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return update_icon()
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//Returns total damage...kinda pointless really
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/datum/organ/external/proc/get_damage() //returns total damage
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return brute_dam + burn_dam
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//Updates an organ's brute/burn states for use by updateDamageIcon()
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//Returns 1 if we need to update overlays. 0 otherwise.
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/datum/organ/external/proc/update_icon()
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var/tbrute = round( (brute_dam/max_damage)*3, 1 )
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var/tburn = round( (burn_dam/max_damage)*3, 1 )
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if((tbrute != brutestate) || (tburn != burnstate))
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brutestate = tbrute
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burnstate = tburn
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return 1
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return 0
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//Returns a display name for the organ
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/datum/organ/external/proc/getDisplayName()
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switch(name)
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if("l_leg") return "left leg"
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if("r_leg") return "right leg"
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if("l_arm") return "left arm"
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if("r_arm") return "right arm"
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else return name
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@@ -0,0 +1,51 @@
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/datum/organ/internal
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name = "internal"
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/datum/organ/internal/blood_vessels
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name = "blood vessels"
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var/heart = null
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var/lungs = null
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var/kidneys = null
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/datum/organ/internal/brain
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name = "brain"
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var/head = null
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/datum/organ/internal/excretory
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name = "excretory"
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var/excretory = 7.0
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var/blood_vessels = null
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/datum/organ/internal/heart
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name = "heart"
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/datum/organ/internal/immune_system
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name = "immune system"
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var/blood_vessels = null
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var/isys = null
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/datum/organ/internal/intestines
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name = "intestines"
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var/intestines = 3.0
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var/blood_vessels = null
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/datum/organ/internal/liver
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name = "liver"
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var/intestines = null
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var/blood_vessels = null
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/datum/organ/internal/lungs
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name = "lungs"
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var/lungs = 3.0
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var/throat = null
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var/blood_vessels = null
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/datum/organ/internal/stomach
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name = "stomach"
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var/intestines = null
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/datum/organ/internal/throat
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name = "throat"
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var/lungs = null
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var/stomach = null
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@@ -0,0 +1,56 @@
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mob/proc/flash_pain()
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// flick("pain",pain)
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return
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mob/var/list/pain_stored = list()
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mob/var/last_pain_message = ""
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mob/var/next_pain_time = 0
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// partname is the name of a body part
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// amount is a num from 1 to 100
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mob/proc/pain(var/partname, var/amount, var/force)
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if(stat >= 2) return
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if(world.time < next_pain_time && !force)
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return
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if(amount > 10 && istype(src,/mob/living/carbon/human))
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if(src:paralysis)
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src:paralysis = max(0, src:paralysis-round(amount/10))
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if(amount > 50 && prob(amount / 5))
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src:drop_item()
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/*
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switch(amount)
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if(1 to 10)
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msg = "<b>Your [partname] hurts a bit.</b>"
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if(11 to 90)
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// flash_weak_pain()
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msg = "<b><font size=1>Ouch! Your [partname] hurts.</font></b>"
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if(91 to 10000)
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flash_pain()
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msg = "<b><font size=3>OH GOD! Your [partname] is hurting terribly!</font></b>"
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if(msg && (msg != last_pain_message || prob(10)))
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last_pain_message = msg
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src << msg
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*/
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next_pain_time = world.time + (100 - amount)
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mob/living/carbon/human/proc/handle_pain()
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// not when sleeping
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if(stat >= 2) return
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if(reagents.has_reagent("tramadol"))
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return
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if(reagents.has_reagent("oxycodone"))
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return
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var/maxdam = 0
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var/datum/organ/external/damaged_organ = null
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for(var/name in organs)
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var/datum/organ/external/E = organs[name]
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var/dam = E.get_damage()
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// make the choice of the organ depend on damage,
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// but also sometimes use one of the less damaged ones
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if(dam > maxdam && (maxdam == 0 || prob(70)) )
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damaged_organ = E
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maxdam = dam
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if(damaged_organ)
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pain(damaged_organ.display_name, maxdam, 0)
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@@ -5,3 +5,349 @@
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var/mode = 0 // 0 = restart vote, 1 = mode vote
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// modes which can be voted for
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var/winner = null // the vote winner
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/datum/vote/New()
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nextvotetime = world.timeofday // + 10*config.vote_delay
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/datum/vote/proc/canvote()//marker1
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var/excess = world.timeofday - vote.nextvotetime
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if(excess < -10000) // handle clock-wrapping problems - very long delay (>20 hrs) if wrapped
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vote.nextvotetime = world.timeofday
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return 1
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return (excess >= 0)
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/datum/vote/proc/nextwait()
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return timetext( round( (nextvotetime - world.timeofday)/10) )
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/datum/vote/proc/endwait()
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return timetext( round( (votetime - world.timeofday)/10) )
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/datum/vote/proc/timetext(var/interval)
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var/minutes = round(interval / 60)
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var/seconds = round(interval % 60)
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var/tmin = "[minutes>0?num2text(minutes)+"min":null]"
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var/tsec = "[seconds>0?num2text(seconds)+"sec":null]"
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if(tmin && tsec) // hack to skip inter-space if either field is blank
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return "[tmin] [tsec]"
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else
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if(!tmin && !tsec) // return '0sec' if 0 time left
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return "0sec"
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return "[tmin][tsec]"
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/datum/vote/proc/getvotes()
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var/list/L = list()
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for(var/mob/M in player_list)
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if(M.client && M.client.inactivity < 1200) // clients inactive for 2 minutes don't count
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L[M.client.vote] += 1
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return L
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/datum/vote/proc/endvote()
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if(!voting) // means that voting was aborted by an admin
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return
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world << "\red <B>***Voting has closed.</B>"
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log_vote("Voting closed, result was [winner]")
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voting = 0
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nextvotetime = world.timeofday + 10*config.vote_delay
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for(var/mob/M in player_list) // clear vote window from all clients
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if(M.client)
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M << browse(null, "window=vote")
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M.client.showvote = 0
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calcwin()
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if(mode)
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if(!ticker)
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if(!going)
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world << "<B>The game will start soon.</B>"
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going = 1
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var/wintext = capitalize(winner)
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if(winner=="default")
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world << "Result is \red No change."
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return
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// otherwise change mode
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||||
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||||
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||||
world << "Result is change to \red [wintext]"
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world.save_mode(winner)
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if(ticker && ticker.mode)
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world <<"\red <B>World will reboot in 10 seconds</B>"
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feedback_set_details("end_error","mode vote - [winner]")
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if(blackbox)
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blackbox.save_all_data_to_sql()
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sleep(100)
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log_game("Rebooting due to mode vote")
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world.Reboot()
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else
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master_mode = winner
|
||||
|
||||
else
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|
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if(winner=="default")
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world << "Result is \red No restart."
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return
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||||
world << "Result is \red Restart round."
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world <<"\red <B>World will reboot in 5 seconds</B>"
|
||||
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feedback_set_details("end_error","restart vote")
|
||||
|
||||
if(blackbox)
|
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blackbox.save_all_data_to_sql()
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||||
|
||||
sleep(50)
|
||||
log_game("Rebooting due to restart vote")
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||||
world.Reboot()
|
||||
return
|
||||
|
||||
|
||||
/datum/vote/proc/calcwin()
|
||||
|
||||
var/list/votes = getvotes()
|
||||
|
||||
if(vote.mode)
|
||||
var/best = -1
|
||||
|
||||
for(var/v in votes)
|
||||
if(v=="none")
|
||||
continue
|
||||
if(best < votes[v])
|
||||
best = votes[v]
|
||||
|
||||
|
||||
var/list/winners = list()
|
||||
|
||||
for(var/v in votes)
|
||||
if(votes[v] == best)
|
||||
winners += v
|
||||
|
||||
var/ret = ""
|
||||
|
||||
|
||||
for(var/w in winners)
|
||||
if(lentext(ret) > 0)
|
||||
ret += "/"
|
||||
if(w=="default")
|
||||
winners = list("default")
|
||||
ret = "No change"
|
||||
break
|
||||
else
|
||||
ret += capitalize(w)
|
||||
|
||||
|
||||
|
||||
if(winners.len != 1)
|
||||
ret = "Tie: " + ret
|
||||
|
||||
|
||||
if(winners.len == 0)
|
||||
vote.winner = "default"
|
||||
ret = "No change"
|
||||
else
|
||||
vote.winner = pick(winners)
|
||||
|
||||
return ret
|
||||
else
|
||||
|
||||
if(votes["default"] < votes["restart"])
|
||||
|
||||
vote.winner = "restart"
|
||||
return "Restart"
|
||||
else
|
||||
vote.winner = "default"
|
||||
return "No restart"
|
||||
|
||||
|
||||
/mob/verb/vote()
|
||||
set category = "OOC"
|
||||
set name = "Vote"
|
||||
usr.client.showvote = 1
|
||||
|
||||
|
||||
var/text = "<HTML><HEAD><TITLE>Voting</TITLE></HEAD><BODY scroll=no>"
|
||||
|
||||
var/footer = "<HR><A href='?src=\ref[vote];vclose=1'>Close</A></BODY></HTML>"
|
||||
|
||||
|
||||
if(config.vote_no_dead && usr.stat == 2)
|
||||
text += "Voting while dead has been disallowed."
|
||||
text += footer
|
||||
usr << browse(text, "window=vote")
|
||||
usr.client.showvote = 0
|
||||
usr.client.vote = "none"
|
||||
return
|
||||
|
||||
if(vote.voting)
|
||||
// vote in progress, do the current
|
||||
|
||||
text += "Vote to [vote.mode?"change mode":"restart round"] in progress.<BR>"
|
||||
text += "[vote.endwait()] until voting is closed.<BR>"
|
||||
|
||||
var/list/votes = vote.getvotes()
|
||||
|
||||
if(vote.mode) // true if changing mode
|
||||
|
||||
text += "Current game mode is: <B>[master_mode]</B>.<BR>Select the mode to change to:<UL>"
|
||||
|
||||
for(var/md in config.votable_modes)
|
||||
var/disp = capitalize(md)
|
||||
if(md=="default")
|
||||
disp = "No change"
|
||||
|
||||
//world << "[md]|[disp]|[src.client.vote]|[votes[md]]"
|
||||
|
||||
if(src.client.vote == md)
|
||||
text += "<LI><B>[disp]</B>"
|
||||
else
|
||||
text += "<LI><A href='?src=\ref[vote];vote=[md]'>[disp]</A>"
|
||||
|
||||
text += "[votes[md]>0?" - [votes[md]] vote\s":null]<BR>"
|
||||
|
||||
text += "</UL>"
|
||||
|
||||
text +="<p>Current winner: <B>[vote.calcwin()]</B><BR>"
|
||||
|
||||
text += footer
|
||||
|
||||
usr << browse(text, "window=vote")
|
||||
|
||||
else // voting to restart
|
||||
|
||||
text += "Restart the world?<BR><UL>"
|
||||
|
||||
var/list/VL = list("default","restart")
|
||||
|
||||
for(var/md in VL)
|
||||
var/disp = (md=="default"? "No":"Yes")
|
||||
|
||||
if(src.client.vote == md)
|
||||
text += "<LI><B>[disp]</B>"
|
||||
else
|
||||
text += "<LI><A href='?src=\ref[vote];vote=[md]'>[disp]</A>"
|
||||
|
||||
text += "[votes[md]>0?" - [votes[md]] vote\s":null]<BR>"
|
||||
|
||||
text += "</UL>"
|
||||
|
||||
text +="<p>Current winner: <B>[vote.calcwin()]</B><BR>"
|
||||
|
||||
text += footer
|
||||
|
||||
usr << browse(text, "window=vote")
|
||||
|
||||
|
||||
else //no vote in progress
|
||||
|
||||
if(shuttlecoming == 1)
|
||||
usr << "\blue Cannot start Vote - Shuttle has been called."
|
||||
return
|
||||
|
||||
if(!config.allow_vote_restart && !config.allow_vote_mode)
|
||||
text += "<P>Player voting is disabled.</BODY></HTML>"
|
||||
|
||||
usr << browse(text, "window=vote")
|
||||
usr.client.showvote = 0
|
||||
return
|
||||
|
||||
if(!vote.canvote()) // not time to vote yet
|
||||
if(config.allow_vote_restart) text+="Voting to restart is enabled.<BR>"
|
||||
if(config.allow_vote_mode) text+="Voting to change mode is enabled.<BR>"
|
||||
|
||||
text+="<BR><P>Next vote can begin in [vote.nextwait()]."
|
||||
text+=footer
|
||||
|
||||
usr << browse(text, "window=vote")
|
||||
|
||||
else // voting can begin
|
||||
if(config.allow_vote_restart)
|
||||
text += "<A href='?src=\ref[vote];vmode=1'>Begin restart vote.</A><BR>"
|
||||
if(config.allow_vote_mode)
|
||||
text += "<A href='?src=\ref[vote];vmode=2'>Begin change mode vote.</A><BR>"
|
||||
|
||||
text += footer
|
||||
usr << browse(text, "window=vote")
|
||||
|
||||
spawn(20)
|
||||
if(usr.client && usr.client.showvote)
|
||||
usr.vote()
|
||||
else
|
||||
usr << browse(null, "window=vote")
|
||||
|
||||
return
|
||||
|
||||
|
||||
/datum/vote/Topic(href, href_list)
|
||||
..()
|
||||
//world << "[usr] has activated the vote Topic"
|
||||
|
||||
if(href_list["voter"])
|
||||
world << "[usr.ckey] has attempted to bypass the voting system." //ckey is easy key
|
||||
return
|
||||
|
||||
if(href_list["vclose"])
|
||||
|
||||
if(usr)
|
||||
usr << browse(null, "window=vote")
|
||||
usr.client.showvote = 0
|
||||
return
|
||||
|
||||
if(href_list["vmode"])
|
||||
if(vote.voting)
|
||||
return
|
||||
|
||||
if(!vote.canvote() ) // double check even though this shouldn't happen
|
||||
return
|
||||
|
||||
vote.mode = text2num(href_list["vmode"])-1 // hack to yield 0=restart, 1=changemode
|
||||
if(!ticker && vote.mode == 1)
|
||||
if(going)
|
||||
world << "<B>The game start has been delayed.</B>"
|
||||
going = 0
|
||||
vote.voting = 1 // now voting
|
||||
vote.votetime = world.timeofday + config.vote_period*10 // when the vote will end
|
||||
|
||||
spawn(config.vote_period*10)
|
||||
vote.endvote()
|
||||
|
||||
world << "\red<B>*** A vote to [vote.mode?"change game mode":"restart"] has been initiated by [usr.key].</B>"
|
||||
world << "\red You have [vote.timetext(config.vote_period)] to vote."
|
||||
|
||||
log_vote("Voting to [vote.mode ? "change mode" : "restart round"] started by [usr.name]/[usr.key]")
|
||||
|
||||
for(var/mob/CM in player_list)
|
||||
if(CM.client)
|
||||
if( config.vote_no_default || (config.vote_no_dead && CM.stat == 2) )
|
||||
CM.client.vote = "none"
|
||||
else
|
||||
CM.client.vote = "default"
|
||||
|
||||
if(usr) usr.vote()
|
||||
return
|
||||
|
||||
|
||||
return
|
||||
|
||||
if(href_list["vote"] && vote.voting)
|
||||
if(usr)
|
||||
usr.client.vote = href_list["vote"]
|
||||
|
||||
//world << "Setting client [usr.key]'s vote to: [href_list["vote"]]."
|
||||
|
||||
usr.vote()
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user