mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
File restructuring: ohgodihopenothingbroke edition.
All /world/ stuff that I've found is now in code/world.dm instead of being scattered throughout the code in 6-7 files. *****IMPORTANT***** This means that hub.dm is now part of world.dm. Server hosts using the hub will likely have to redo the hub/password variables! Again, that stuff is now located in code/world.dm ******************* The tester list has been removed as it is not in use. /code/defines - Moved atom.dm code into /code/game/atom.dm and atom_movable.dm - Moved hub.dm code into /code/world.dm - Moved the /defines/tanning into objects/item/sheets/leather.dm - Moved /defines/area/ into game/area/ - Moved turf.dm code into the code/game/turfs folder and divided it up into meaningful places A lot of the files in /code/game were placed in new areas since they really didn't have a reason to be there. - algorithm.dm: - - The world stuff is in world.dm. - - countJob() and AutoUpdateTK() were removed entirely (unused). - - AutoUpdateAI() is now in /mob/living/silicon/ai.dm - atom_procs.dm was split into atom.dm and atom_movable.dm - cellautomata.dm - - World stuff was moved into world.dm - - Atom stuff was moved into atom.dm and atom_movable.dm - - Atom verbs were moved into code/game/verbs/atom_verbs.dm - chemistry.dm - - Beaker box code was moved into storage/misc.dm - - The trash can and 'alechemy' paper were removed. (unused) - Landmarks.dm was moved into /objects/effects/landmarks.dm - prisonshuttle.dm, specops_shuttle.dm, syndicate_shuttle.dm and syndicate_specops_shuttle.dm have been moved into game/machinery/computer/ - status.dm and topic.dm code were moved into world.dm - step_triggers.dm are now in objects/effects/step_triggers.dm - throwing.dm was split into appropriate files (carbon mob code, atom_movable.dm, ect) - vote.dm is now in code/datums /code/game/asteroid was split up. - turf.dm was moved into game/turfs/simulated/asteroid.dm - artifacts were split up - - Wish granter is now in game/machinery - - The stealth box is gone (unused) - - The list of 'space suprises' was moved into astroid.dm - asteroid.dm, being the only file left, was moved into /code/game and finally... modules/mob/organs files are now in code/datums/organs git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4659 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -6,6 +6,11 @@
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layer = 16.0
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anchored = 1
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/obj/effect/decal/point/point()
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set src in oview()
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set hidden = 1
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return
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// Used for spray that you spray at walls, tables, hydrovats etc
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/obj/effect/decal/spraystill
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density = 0
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@@ -5,12 +5,84 @@
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anchored = 1.0
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unacidable = 1
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/obj/effect/landmark/New()
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..()
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tag = text("landmark*[]", name)
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invisibility = 101
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switch(name) //some of these are probably obsolete
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if("shuttle")
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shuttle_z = z
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del(src)
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if("airtunnel_stop")
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airtunnel_stop = x
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if("airtunnel_start")
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airtunnel_start = x
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if("airtunnel_bottom")
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airtunnel_bottom = y
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if("monkey")
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monkeystart += loc
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del(src)
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if("start")
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newplayer_start += loc
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del(src)
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if("wizard")
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wizardstart += loc
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del(src)
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if("JoinLate")
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latejoin += loc
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del(src)
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//prisoners
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if("prisonwarp")
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prisonwarp += loc
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del(src)
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// if("mazewarp")
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// mazewarp += loc
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if("Holding Facility")
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holdingfacility += loc
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if("tdome1")
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tdome1 += loc
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if("tdome2")
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tdome2 += loc
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if("tdomeadmin")
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tdomeadmin += loc
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if("tdomeobserve")
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tdomeobserve += loc
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//not prisoners
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if("prisonsecuritywarp")
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prisonsecuritywarp += loc
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del(src)
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if("blobstart")
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blobstart += loc
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del(src)
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if("xeno_spawn")
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xeno_spawn += loc
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del(src)
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return 1
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/obj/effect/landmark/start
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name = "start"
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icon = 'icons/mob/screen1.dmi'
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icon_state = "x"
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anchored = 1.0
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/obj/effect/landmark/start/New()
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..()
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tag = "start*[name]"
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invisibility = 101
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return 1
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//Costume spawner landmarks
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@@ -0,0 +1,26 @@
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/obj/effect/vaultspawner
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var/maxX = 6
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var/maxY = 6
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var/minX = 2
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var/minY = 2
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/obj/effect/vaultspawner/New(turf/location as turf,lX = minX,uX = maxX,lY = minY,uY = maxY,var/type = null)
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if(!type)
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type = pick("sandstone","rock","alien")
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var/lowBoundX = location.x
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var/lowBoundY = location.y
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var/hiBoundX = location.x + rand(lX,uX)
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var/hiBoundY = location.y + rand(lY,uY)
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var/z = location.z
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for(var/i = lowBoundX,i<=hiBoundX,i++)
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for(var/j = lowBoundY,j<=hiBoundY,j++)
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if(i == lowBoundX || i == hiBoundX || j == lowBoundY || j == hiBoundY)
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new /turf/simulated/wall/vault(locate(i,j,z),type)
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else
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new /turf/simulated/floor/vault(locate(i,j,z),type)
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del(src)
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@@ -0,0 +1,117 @@
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/* Simple object type, calls a proc when "stepped" on by something */
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/obj/effect/step_trigger
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var/affect_ghosts = 0
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var/stopper = 1 // stops throwers
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invisibility = 101 // nope cant see this shit
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anchored = 1
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/obj/effect/step_trigger/proc/Trigger(var/atom/movable/A)
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return 0
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/obj/effect/step_trigger/HasEntered(H as mob|obj)
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..()
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if(!H)
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return
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if(istype(H, /mob/dead/observer) && !affect_ghosts)
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return
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Trigger(H)
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/* Tosses things in a certain direction */
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/obj/effect/step_trigger/thrower
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var/direction = SOUTH // the direction of throw
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var/tiles = 3 // if 0: forever until atom hits a stopper
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var/immobilize = 1 // if nonzero: prevents mobs from moving while they're being flung
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var/speed = 1 // delay of movement
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var/facedir = 0 // if 1: atom faces the direction of movement
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var/nostop = 0 // if 1: will only be stopped by teleporters
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var/list/affecting = list()
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Trigger(var/atom/A)
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if(!A || !istype(A, /atom/movable))
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return
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var/atom/movable/AM = A
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var/curtiles = 0
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var/stopthrow = 0
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for(var/obj/effect/step_trigger/thrower/T in orange(2, src))
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if(AM in T.affecting)
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return
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if(ismob(AM))
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var/mob/M = AM
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if(immobilize)
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M.canmove = 0
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affecting.Add(AM)
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while(AM && !stopthrow)
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if(tiles)
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if(curtiles >= tiles)
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break
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if(AM.z != src.z)
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break
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curtiles++
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sleep(speed)
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// Calculate if we should stop the process
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if(!nostop)
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for(var/obj/effect/step_trigger/T in get_step(AM, direction))
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if(T.stopper && T != src)
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stopthrow = 1
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else
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for(var/obj/effect/step_trigger/teleporter/T in get_step(AM, direction))
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if(T.stopper)
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stopthrow = 1
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if(AM)
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var/predir = AM.dir
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step(AM, direction)
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if(!facedir)
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AM.dir = predir
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affecting.Remove(AM)
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if(ismob(AM))
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var/mob/M = AM
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if(immobilize)
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M.canmove = 1
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/* Stops things thrown by a thrower, doesn't do anything */
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/obj/effect/step_trigger/stopper
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/* Instant teleporter */
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/obj/effect/step_trigger/teleporter
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var/teleport_x = 0 // teleportation coordinates (if one is null, then no teleport!)
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var/teleport_y = 0
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var/teleport_z = 0
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Trigger(var/atom/movable/A)
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if(teleport_x && teleport_y && teleport_z)
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A.x = teleport_x
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A.y = teleport_y
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A.z = teleport_z
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/* Random teleporter, teleports atoms to locations ranging from teleport_x - teleport_x_offset, etc */
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/obj/effect/step_trigger/teleporter/random
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var/teleport_x_offset = 0
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var/teleport_y_offset = 0
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var/teleport_z_offset = 0
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Trigger(var/atom/movable/A)
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if(teleport_x && teleport_y && teleport_z)
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if(teleport_x_offset && teleport_y_offset && teleport_z_offset)
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A.x = rand(teleport_x, teleport_x_offset)
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A.y = rand(teleport_y, teleport_y_offset)
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A.z = rand(teleport_z, teleport_z_offset)
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@@ -640,4 +640,12 @@
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if(M.stat != 2)
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M << "\red You go blind!"
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M.sdisabilities |= BLIND
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return
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return
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/obj/item/clean_blood()
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. = ..()
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if(blood_overlay)
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overlays.Remove(blood_overlay)
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if(istype(src, /obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = src
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G.transfer_blood = 0
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@@ -0,0 +1,106 @@
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/obj/item/stack/sheet/animalhide/human
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name = "human skin"
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desc = "The by-product of human farming."
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singular_name = "human skin piece"
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icon_state = "sheet-hide"
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origin_tech = ""
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/obj/item/stack/sheet/animalhide/corgi
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name = "corgi hide"
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desc = "The by-product of corgi farming."
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singular_name = "corgi hide piece"
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icon_state = "sheet-corgi"
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origin_tech = ""
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/obj/item/stack/sheet/animalhide/cat
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name = "cat hide"
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desc = "The by-product of cat farming."
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singular_name = "cat hide piece"
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icon_state = "sheet-cat"
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origin_tech = ""
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/obj/item/stack/sheet/animalhide/monkey
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name = "monkey hide"
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desc = "The by-product of monkey farming."
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singular_name = "monkey hide piece"
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icon_state = "sheet-monkey"
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origin_tech = ""
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/obj/item/stack/sheet/animalhide/lizard
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name = "lizard skin"
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desc = "Sssssss..."
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singular_name = "lizard skin piece"
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icon_state = "sheet-lizard"
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origin_tech = ""
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/obj/item/stack/sheet/hairlesshide
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name = "hairless hide"
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desc = "This hide was stripped of it's hair, but still needs tanning."
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singular_name = "hairless hide piece"
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icon_state = "sheet-hairlesshide"
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origin_tech = ""
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/obj/item/stack/sheet/wetleather
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name = "wet leather"
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desc = "This leather has been cleaned but still needs to be dried."
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singular_name = "wet leather piece"
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icon_state = "sheet-wetleather"
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origin_tech = ""
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var/wetness = 30 //Reduced when exposed to high temperautres
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var/drying_threshold_temperature = 500 //Kelvin to start drying
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/obj/item/stack/sheet/leather
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name = "leather"
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desc = "The by-product of mob grinding."
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singular_name = "leather piece"
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icon_state = "sheet-leather"
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origin_tech = "materials=2"
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//Step one - dehairing.
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/obj/item/stack/sheet/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if( istype(W, /obj/item/weapon/kitchenknife) || \
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istype(W, /obj/item/weapon/kitchen/utensil/knife) || \
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istype(W, /obj/item/weapon/twohanded/fireaxe) || \
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istype(W, /obj/item/weapon/hatchet) )
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//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
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usr.visible_message("\blue \the [usr] starts cutting hair off \the [src]", "\blue You start cutting the hair off \the [src]", "You hear the sound of a knife rubbing against flesh")
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if(do_after(user,50))
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usr << "\blue You cut the hair from this [src.singular_name]"
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//Try locating an exisitng stack on the tile and add to there if possible
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for(var/obj/item/stack/sheet/hairlesshide/HS in usr.loc)
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if(HS.amount < 50)
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HS.amount++
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src.use(1)
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break
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//If it gets to here it means it did not find a suitable stack on the tile.
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var/obj/item/stack/sheet/hairlesshide/HS = new(usr.loc)
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HS.amount = 1
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src.use(1)
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else
|
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..()
|
||||
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||||
|
||||
//Step two - washing..... it's actually in washing machine code.
|
||||
|
||||
//Step three - drying
|
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/obj/item/stack/sheet/wetleather/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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||||
..()
|
||||
if(exposed_temperature >= drying_threshold_temperature)
|
||||
wetness--
|
||||
if(wetness == 0)
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//Try locating an exisitng stack on the tile and add to there if possible
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for(var/obj/item/stack/sheet/leather/HS in src.loc)
|
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if(HS.amount < 50)
|
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HS.amount++
|
||||
src.use(1)
|
||||
wetness = initial(wetness)
|
||||
break
|
||||
//If it gets to here it means it did not find a suitable stack on the tile.
|
||||
var/obj/item/stack/sheet/leather/HS = new(src.loc)
|
||||
HS.amount = 1
|
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wetness = initial(wetness)
|
||||
src.use(1)
|
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@@ -4,6 +4,7 @@
|
||||
* Candle Packs
|
||||
* Snap Pop Box
|
||||
* Crayon Box
|
||||
* Beaker Box
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ -101,4 +102,23 @@
|
||||
if("rainbow")
|
||||
usr << "This crayon is too powerful to be contained in this box."
|
||||
return
|
||||
..()
|
||||
..()
|
||||
|
||||
/*
|
||||
* Beaker Box
|
||||
*/
|
||||
/obj/item/weapon/storage/beakerbox
|
||||
name = "Beaker Box"
|
||||
icon_state = "beaker"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
/obj/item/weapon/storage/beakerbox/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
@@ -12,6 +12,28 @@
|
||||
var/throwforce = 1
|
||||
var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
|
||||
|
||||
/obj/proc/process()
|
||||
processing_objects.Remove(src)
|
||||
return 0
|
||||
|
||||
/obj/assume_air(datum/air_group/giver)
|
||||
if(loc)
|
||||
return loc.assume_air(giver)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/remove_air(amount)
|
||||
if(loc)
|
||||
return loc.remove_air(amount)
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/return_air()
|
||||
if(loc)
|
||||
return loc.return_air()
|
||||
else
|
||||
return null
|
||||
|
||||
/obj/proc/handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
|
||||
//Return: (NONSTANDARD)
|
||||
// null if object handles breathing logic for lifeform
|
||||
@@ -36,7 +58,7 @@
|
||||
src.attack_ai(usr)
|
||||
|
||||
// check for TK users
|
||||
//AutoUpdateTK(src)
|
||||
|
||||
if (istype(usr, /mob/living/carbon/human))
|
||||
if(istype(usr.l_hand, /obj/item/tk_grab) || istype(usr.r_hand, /obj/item/tk_grab/))
|
||||
if(!(usr in nearby))
|
||||
@@ -49,7 +71,7 @@
|
||||
if ((M.client && M.machine == src))
|
||||
src.attack_hand(M)
|
||||
AutoUpdateAI(src)
|
||||
//AutoUpdateTK(src)
|
||||
|
||||
|
||||
/obj/proc/update_icon()
|
||||
return
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
|
||||
/obj/structure/shuttle
|
||||
name = "shuttle"
|
||||
icon = 'icons/turf/shuttle.dmi'
|
||||
|
||||
/obj/structure/shuttle/engine
|
||||
name = "engine"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
|
||||
/obj/structure/shuttle/engine/heater
|
||||
name = "heater"
|
||||
icon_state = "heater"
|
||||
|
||||
/obj/structure/shuttle/engine/platform
|
||||
name = "platform"
|
||||
icon_state = "platform"
|
||||
|
||||
/obj/structure/shuttle/engine/propulsion
|
||||
name = "propulsion"
|
||||
icon_state = "propulsion"
|
||||
opacity = 1
|
||||
|
||||
/obj/structure/shuttle/engine/propulsion/burst
|
||||
name = "burst"
|
||||
|
||||
/obj/structure/shuttle/engine/propulsion/burst/left
|
||||
name = "left"
|
||||
icon_state = "burst_l"
|
||||
|
||||
/obj/structure/shuttle/engine/propulsion/burst/right
|
||||
name = "right"
|
||||
icon_state = "burst_r"
|
||||
|
||||
/obj/structure/shuttle/engine/router
|
||||
name = "router"
|
||||
icon_state = "router"
|
||||
Reference in New Issue
Block a user