Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.

Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
This commit is contained in:
SkyMarshal
2012-02-26 23:06:43 -07:00
parent 58249a83ba
commit c7af63b281
12 changed files with 68 additions and 14 deletions
+3
View File
@@ -266,6 +266,7 @@ THERMAL GLASSES
src.flags &= ~HEADCOVERSEYES
icon_state = "weldingup"
usr << "You push the mask up out of your face."
usr.update_clothing()
/obj/item/clothing/shoes/magboots/verb/toggle()
set name = "Toggle Magboots"
@@ -304,6 +305,7 @@ THERMAL GLASSES
usr << "You unbutton the suit jacket."
else
usr << "Sorry! The suit you're wearing doesn't have buttons!"
usr.update_clothing()
/obj/item/clothing/suit/storage/labcoat/verb/toggle()
set name = "Toggle Labcoat Buttons"
@@ -365,6 +367,7 @@ THERMAL GLASSES
else
usr << "Sorry! The suit you're wearing doesn't have buttons!"
usr.update_clothing()
/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
if(src.icon_state == "ushankadown")