diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index aeb3e86227d..7267b18cb61 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -80,6 +80,14 @@ var/rank = null //actual job var/dorm = 0 // determines if this ID has claimed a dorm already +/obj/item/weapon/card/id/New() + ..() + spawn(30) + if(istype(loc, /mob/living/carbon/human)) + blood_type = loc:dna:b_type + dna_hash = loc:dna:unique_enzymes + fingerprint_hash = md5(loc:dna:uni_identity) + /obj/item/weapon/card/id/attack_self(mob/user as mob) for(var/mob/O in viewers(user, null)) O.show_message(text("[] shows you: \icon[] []: assignment: []", user, src, src.name, src.assignment), 1) diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index 4ff1d206c43..cf5ca92ab22 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -177,7 +177,7 @@ /obj/machinery/power/smes/interact(mob/user) - if(get_dist(src, user) > 1 && !istype(user, /mob/living/silicon/ai)) + if(get_dist(src, user) > 1 && !istype(user, /mob/living/silicon)) user.unset_machine() user << browse(null, "window=smes") return @@ -364,4 +364,4 @@ return rate -#undef SMESRATE +#undef SMESRATE diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index 5a73da279d5..af3b0d269c1 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -395,7 +395,7 @@ var/list/solars_list = list() /obj/machinery/power/solar_control/interact(mob/user) if(stat & (BROKEN | NOPOWER)) return if ( (get_dist(src, user) > 1 )) - if (!istype(user, /mob/living/silicon/ai)) + if (!istype(user, /mob/living/silicon)) user.unset_machine() user << browse(null, "window=solcon") return diff --git a/html/changelog.html b/html/changelog.html index fe2ef284d9a..8321ca41ccf 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -57,11 +57,25 @@ Stuff which is in development and not yet visible to players or just code relate (ie. code improvements for expandability, etc.) should not be listed here. They should be listed in the changelog upon commit though. Thanks. --> +