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fixes block uptime being 33% instead of 50% (#25917)
* matt I'm shooting you (not really but) * also these ones * fixes cqc
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@@ -73,7 +73,7 @@
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/datum/component/parry/proc/start_parry(mob/living/L)
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SIGNAL_HANDLER
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var/time_since_parry = world.time - time_parried
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if(time_since_parry < parry_cooldown + parry_time_out_time) // stops spam
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if(time_since_parry < parry_cooldown) // stops spam
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return
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time_parried = world.time
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