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fixes block uptime being 33% instead of 50% (#25917)
* matt I'm shooting you (not really but) * also these ones * fixes cqc
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@@ -36,7 +36,7 @@
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/obj/item/kinetic_crusher/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.7, _parryable_attack_types = MELEE_ATTACK, _parry_cooldown = (7 / 3) SECONDS ) // 2.3333 seconds of cooldown for 30% uptime
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AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.7, _parryable_attack_types = MELEE_ATTACK, _parry_cooldown = (10 / 3) SECONDS ) // 2.3333 seconds of cooldown for 30% uptime
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AddComponent(/datum/component/two_handed, force_wielded = force_wielded, force_unwielded = force)
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/obj/item/kinetic_crusher/Destroy()
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@@ -742,7 +742,7 @@
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force = initial(force)
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/obj/item/shield/v1_arm/add_parry_component()
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AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.35, _parryable_attack_types = ALL_ATTACK_TYPES, _parry_cooldown = (1 / 3) SECONDS, _no_parry_sound = TRUE) // 0.3333 seconds of cooldown for 75% uptime, countered by ions and plasma pistols
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AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.35, _parryable_attack_types = ALL_ATTACK_TYPES, _parry_cooldown = (4 / 3) SECONDS, _no_parry_sound = TRUE) // 0.3333 seconds of cooldown for 75% uptime, countered by ions and plasma pistols
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/obj/item/shield/v1_arm/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(disabled)
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