fixes block uptime being 33% instead of 50% (#25917)

* matt I'm shooting you (not really but)

* also these ones

* fixes cqc
This commit is contained in:
Qwertytoforty
2024-06-20 11:38:30 +00:00
committed by GitHub
parent faab99d45b
commit c7d6e83d7e
8 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -742,7 +742,7 @@
force = initial(force)
/obj/item/shield/v1_arm/add_parry_component()
AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.35, _parryable_attack_types = ALL_ATTACK_TYPES, _parry_cooldown = (1 / 3) SECONDS, _no_parry_sound = TRUE) // 0.3333 seconds of cooldown for 75% uptime, countered by ions and plasma pistols
AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.35, _parryable_attack_types = ALL_ATTACK_TYPES, _parry_cooldown = (4 / 3) SECONDS, _no_parry_sound = TRUE) // 0.3333 seconds of cooldown for 75% uptime, countered by ions and plasma pistols
/obj/item/shield/v1_arm/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(disabled)