diff --git a/code/game/sound.dm b/code/game/sound.dm index c700e84592a..5fd05aecd4a 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -26,8 +26,8 @@ if (distance > 1) continue - var/new_frequency = 32000 + (frequency - 32000)*0.75 //lower the frequency a bit. very rudimentary - var/new_volume = vol*0.5 //muffle the sound, like we're hearing through contact + var/new_frequency = 32000 + (frequency - 32000)*0.125 //lower the frequency. very rudimentary + var/new_volume = vol*0.15 //muffle the sound, like we're hearing through contact M.playsound_local(turf_source, soundin, new_volume, vary, new_frequency, falloff) else M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff)